[Release]Fully working Composition

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    • [Release]Fully working Composition

      [FONT="Fixedsys"][COLOR="DarkOrchid"]Go to compose.cs and search for[/COLOR][/FONT]

      Quellcode

      1. if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 8)
      [FONT="Fixedsys"][COLOR="DarkOrchid"]
      Replace that entire void with this:[/COLOR][/FONT]

      Quellcode

      1. if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11)
      2. {
      3. uint Progress = MainI.Progress;
      4. Progress += Database.StonePts[MinorI.Plus];
      5. GC.MyChar.RemoveItem(MinorI);
      6. GC.MyChar.RemoveItem(MainI);
      7. while (Progress >= Database.ComposePts[MainI.Plus] && MainI.Plus <= 11)
      8. {
      9. Progress -= Database.ComposePts[MainI.Plus];
      10. MainI.Plus++;
      11. }
      12. if (MainI.Plus == 12)
      13. Progress = 0;
      14. MainI.Progress = (ushort)Progress;
      15. GC.MyChar.AddItem(MainI);
      16. GC.MyChar.RemoveItem(MinorI);
      17. }
      Alles anzeigen

      [COLOR="DarkOrchid"][FONT="Fixedsys"]Then go to database.cs and search for[/FONT][/COLOR]

      Quellcode

      1. public static ushort[] ComposePts = new ushort[12] { 20, 20, 80, 240, 720, 2160, 6480, 19440, 58320, 2700, 5500, 9000 };
      [COLOR="DarkOrchid"][FONT="Fixedsys"]
      And replace that with[/FONT][/COLOR]

      Quellcode

      1. public static ushort[] ComposePts = new ushort[13] { 20, 20, 80, 240, 720, 2160, 6480, 19440, 58320, 2700, 5500, 9000, 29160 };

      [COLOR="DarkOrchid"][FONT="Fixedsys"]There you go.
      Fixed composition.[/FONT][/COLOR]
    • Werbung zur Unterstützung des Forums ( Bitte AddBlocker deaktivieren )

    • Hepatitis C;58773 schrieb:

      [FONT="Fixedsys"][COLOR="DarkOrchid"]Go to compose.cs and search for[/COLOR][/FONT]

      Quellcode

      1. if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 8)
      [FONT="Fixedsys"][COLOR="DarkOrchid"]
      Replace that entire void with this:[/COLOR][/FONT]

      Quellcode

      1. if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11)
      2. {
      3. uint Progress = MainI.Progress;
      4. Progress += Database.StonePts[MinorI.Plus];
      5. GC.MyChar.RemoveItem(MinorI);
      6. GC.MyChar.RemoveItem(MainI);
      7. while (Progress >= Database.ComposePts[MainI.Plus] && MainI.Plus <= 11)
      8. {
      9. Progress -= Database.ComposePts[MainI.Plus];
      10. MainI.Plus++;
      11. }
      12. if (MainI.Plus == 12)
      13. Progress = 0;
      14. MainI.Progress = (ushort)Progress;
      15. GC.MyChar.AddItem(MainI);
      16. GC.MyChar.RemoveItem(MinorI);
      17. }
      Alles anzeigen

      [COLOR="DarkOrchid"][FONT="Fixedsys"]Then go to database.cs and search for[/FONT][/COLOR]

      Quellcode

      1. public static ushort[] ComposePts = new ushort[12] { 20, 20, 80, 240, 720, 2160, 6480, 19440, 58320, 2700, 5500, 9000 };
      [COLOR="DarkOrchid"][FONT="Fixedsys"]
      And replace that with[/FONT][/COLOR]

      Quellcode

      1. public static ushort[] ComposePts = new ushort[13] { 20, 20, 80, 240, 720, 2160, 6480, 19440, 58320, 2700, 5500, 9000, 29160 };

      [COLOR="DarkOrchid"][FONT="Fixedsys"]There you go.
      Fixed composition.[/FONT][/COLOR]


      I followed you, I used this on my server btw, It helps alot thanks dude.