monster unsichtbar ?

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    • monster unsichtbar ?

      hallo zusammen
      war eine sehr lange zeit nicht mehr im flyff bereich und habe nach solanger zeit ma wieder angefangen
      und meine frage ist die monster aus dem koreanischen flyff sind die anders weil ich
      habe ein monster eingefügt und es ist unsichtbar habe alles richtig eingetragen also gibt es keine errors
      die ani chr o3d dateien und die texture dateien sind in den files und auch im clienten trotzdem sind
      aso ich habe ein pinata eingefügt und diese geht reibungslos !!!
      die monster unsichtbar kann mir bitte wer weiterhelfen ?
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    • Synaptic;274696 schrieb:

      Haste nen Errorlog ?
      Die neuen Monster haben glaube ich mehr eigenschaften aufgrund der neuen MobSFX.


      Dude davon merk ich aber Nüscht und ich hab sie Normal Addet ;>

      Sind alle Monster unsichtbar oder nur die Neuen? Wenn nur die Neuen, Entäuscht mich Synaptic denn er sollte das mit AII_AGGRO wissen, Hi 5!
    • MI_CHAMELEON_GREEN IDS_PROPMOVER_BON_TXT_000032 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_BON_TXT_000035
      MI_CHAMELEON_BLUE IDS_PROPMOVER_BON_TXT_000034 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_BON_TXT_000037
      MI_CHAMELEON_YELLOW IDS_PROPMOVER_BON_TXT_000036 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_BON_TXT_000039
      MI_CHAMELEON_RED IDS_PROPMOVER_BON_TXT_000038 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_BON_TXT_000041




      das pinata geht ohne weiteres die anderen monster da nicht komischerweise wenn der name da wäre würde mir ja klar sein das nur die texturen fehlen
    • also ich komme immernoch nicht weiter was is da falsch vieleicht kann mir einer von euch weiterhelfen habe immer noch keine errors

      Mdldyna.inc
      GreenCameleon MI_CHAMELEON_GREEN MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.9f 0 1 ATEX_NONE 1 // 대만 5주년 카멜레온 몬스터
      {
      "stand" MTI_STAND
      "walk" MTI_WALK
      "idle1" MTI_IDLE1
      "idle1" MTI_IDLE2
      "dmg1" MTI_DMG1
      "dmg2" MTI_DMG2
      "dmgFly" MTI_DMGFLY
      "dmgDie" MTI_DMGDIE
      "dmgLive" MTI_DMGLIVE
      "die1" MTI_DIE1
      "atk1" MTI_ATK1
      "atk2" MTI_ATK2
      "atk1" MTI_ATK3
      "groggy" MTI_GROGGY

      // extra
      "walk" MTI_JUMP1
      "walk" MTI_JUMP2
      "walk" MTI_JUMP3
      "walk" MTI_JUMP4
      "walk" MTI_RUN
      }
      BlueCameleon MI_CHAMELEON_BLUE MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.9f 0 1 ATEX_NONE 1 // 대만 5주년 카멜레온 몬스터
      {
      "stand" MTI_STAND
      "walk" MTI_WALK
      "idle1" MTI_IDLE1
      "idle1" MTI_IDLE2
      "dmg1" MTI_DMG1
      "dmg2" MTI_DMG2
      "dmgFly" MTI_DMGFLY
      "dmgDie" MTI_DMGDIE
      "dmgLive" MTI_DMGLIVE
      "die1" MTI_DIE1
      "atk1" MTI_ATK1
      "atk2" MTI_ATK2
      "atk1" MTI_ATK3
      "groggy" MTI_GROGGY

      // extra
      "walk" MTI_JUMP1
      "walk" MTI_JUMP2
      "walk" MTI_JUMP3
      "walk" MTI_JUMP4
      "walk" MTI_RUN
      }
      YellowCameleon MI_CHAMELEON_YELLOW MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.9f 0 1 ATEX_NONE 1 // 대만 5주년 카멜레온 몬스터
      {
      "stand" MTI_STAND
      "walk" MTI_WALK
      "idle1" MTI_IDLE1
      "idle1" MTI_IDLE2
      "dmg1" MTI_DMG1
      "dmg2" MTI_DMG2
      "dmgFly" MTI_DMGFLY
      "dmgDie" MTI_DMGDIE
      "dmgLive" MTI_DMGLIVE
      "die1" MTI_DIE1
      "atk1" MTI_ATK1
      "atk2" MTI_ATK2
      "atk1" MTI_ATK3
      "groggy" MTI_GROGGY

      // extra
      "walk" MTI_JUMP1
      "walk" MTI_JUMP2
      "walk" MTI_JUMP3
      "walk" MTI_JUMP4
      "walk" MTI_RUN
      }
      RedCameleon MI_CHAMELEON_RED MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.9f 0 1 ATEX_NONE 1 // 대만 5주년 카멜레온 몬스터
      {
      "stand" MTI_STAND
      "walk" MTI_WALK
      "idle1" MTI_IDLE1
      "idle1" MTI_IDLE2
      "dmg1" MTI_DMG1
      "dmg2" MTI_DMG2
      "dmgFly" MTI_DMGFLY
      "dmgDie" MTI_DMGDIE
      "dmgLive" MTI_DMGLIVE
      "die1" MTI_DIE1
      "atk1" MTI_ATK1
      "atk2" MTI_ATK2
      "atk1" MTI_ATK3
      "groggy" MTI_GROGGY

      // extra
      "walk" MTI_JUMP1
      "walk" MTI_JUMP2
      "walk" MTI_JUMP3
      "walk" MTI_JUMP4
      "walk" MTI_RUN
      }


      propmover.txt
      MI_CHAMELEON_BLUE IDS_PROPMOVER_EVENTMONSTER_TXT_000004 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_EVENTMONSTER_TXT_000005
      MI_CHAMELEON_GREEN IDS_PROPMOVER_EVENTMONSTER_TXT_000006 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_EVENTMONSTER_TXT_000007
      MI_CHAMELEON_RED IDS_PROPMOVER_EVENTMONSTER_TXT_000008 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_EVENTMONSTER_TXT_000009
      MI_CHAMELEON_YELLOW IDS_PROPMOVER_EVENTMONSTER_TXT_000010 AII_MONSTER 15 15 15 15 0 5000 = BELLI_MELEE = 1 = = RANK_LOW 0 = 1 = 1 1 II_WEA_MOB_MONSTER1_ATK1 II_WEA_MOB_MONSTER1_ATK2 II_WEA_MOB_MONSTER1_ATK3 = 9 = = = = = = 1000 3000 10 100 110 130 0 = 0 1 = 0.03 = 0 = = = 98 -0.3 0.3 0 0 0 798 = = = = 0 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_EVENTMONSTER_TXT_000011


      propmover.txt.txt
      IDS_PROPMOVER_EVENTMONSTER_TXT_000004 Blue Chameleon
      IDS_PROPMOVER_EVENTMONSTER_TXT_000005
      IDS_PROPMOVER_EVENTMONSTER_TXT_000006 Green Chameleon
      IDS_PROPMOVER_EVENTMONSTER_TXT_000007
      IDS_PROPMOVER_EVENTMONSTER_TXT_000008 Red Chameleon
      IDS_PROPMOVER_EVENTMONSTER_TXT_000009
      IDS_PROPMOVER_EVENTMONSTER_TXT_000010 Yellow Chameleon
      IDS_PROPMOVER_EVENTMONSTER_TXT_000011


      und zu guter letzt die defineobj.h
      #define MI_CHAMELEON_BLUE 1664
      #define MI_CHAMELEON_GREEN 1665
      #define MI_CHAMELEON_RED 1666
      #define MI_CHAMELEON_YELLOW 1667


      ich verzweifle hier ich bin doch nicht zu dumm um ein monster einzufügen ich verstehe das nicht =(
    • Crasy;274702 schrieb:

      Dude davon merk ich aber Nüscht und ich hab sie Normal Addet ;>

      Sind alle Monster unsichtbar oder nur die Neuen? Wenn nur die Neuen, Entäuscht mich Synaptic denn er sollte das mit AII_AGGRO wissen, Hi 5!


      Ich bin schon lange nicht mehr Up to Date Crasy.
      Vor 5-6 Monaten hab ich das letzte mal was in der richtung gemacht.
    • Synaptic;275303 schrieb:

      Ich bin schon lange nicht mehr Up to Date Crasy.
      Vor 5-6 Monaten hab ich das letzte mal was in der richtung gemacht.


      Jo, kann passieren :DD

      Frag mich nur noch: welche propMover ist das? die V19er hat 2 neue Parameter und so :)