#pragma once
namespace xD {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Zusammenfassung für Form1
///
/// Warnung: Wenn Sie den Namen dieser Klasse ändern, müssen Sie auch
/// die Ressourcendateiname-Eigenschaft für das Tool zur Kompilierung verwalteter Ressourcen ändern,
/// das allen RESX-Dateien zugewiesen ist, von denen diese Klasse abhängt.
/// Anderenfalls können die Designer nicht korrekt mit den lokalisierten Ressourcen
/// arbeiten, die diesem Formular zugewiesen sind.
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: Konstruktorcode hier hinzufügen.
//
}
protected:
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ b1;
private: System::Windows::Forms::Button^ button1;
private: System::Windows::Forms::Button^ button2;
private: System::Windows::Forms::Button^ button3;
private: System::Windows::Forms::Button^ button4;
private: System::Windows::Forms::Button^ button5;
private: System::Windows::Forms::Button^ button6;
private: System::Windows::Forms::Button^ Schilder;
private: System::Windows::Forms::Button^ button7;
private: System::ComponentModel::IContainer^ components;
protected:
protected:
private:
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
#pragma region Windows Form Designer generated code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
void InitializeComponent(void)
{
this->b1 = (gcnew System::Windows::Forms::Button());
this->button1 = (gcnew System::Windows::Forms::Button());
this->button2 = (gcnew System::Windows::Forms::Button());
this->button3 = (gcnew System::Windows::Forms::Button());
this->button4 = (gcnew System::Windows::Forms::Button());
this->button5 = (gcnew System::Windows::Forms::Button());
this->button6 = (gcnew System::Windows::Forms::Button());
this->Schilder = (gcnew System::Windows::Forms::Button());
this->button7 = (gcnew System::Windows::Forms::Button());
this->SuspendLayout();
//
// b1
//
this->b1->Location = System::Drawing::Point(1, 3);
this->b1->Name = L"b1";
this->b1->Size = System::Drawing::Size(91, 21);
this->b1->TabIndex = 0;
this->b1->Text = L"Alles in einem";
this->b1->UseVisualStyleBackColor = true;
this->b1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// button1
//
this->button1->Location = System::Drawing::Point(1, 30);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(90, 21);
this->button1->TabIndex = 1;
this->button1->Text = L"GM Befehle";
this->button1->UseVisualStyleBackColor = true;
//
// button2
//
this->button2->Location = System::Drawing::Point(1, 57);
this->button2->Name = L"button2";
this->button2->Size = System::Drawing::Size(89, 19);
this->button2->TabIndex = 2;
this->button2->Text = L"Monster ID\'s";
this->button2->UseVisualStyleBackColor = true;
//
// button3
//
this->button3->Location = System::Drawing::Point(1, 82);
this->button3->Name = L"button3";
this->button3->Size = System::Drawing::Size(89, 19);
this->button3->TabIndex = 3;
this->button3->Text = L"Waffen";
this->button3->UseVisualStyleBackColor = true;
//
// button4
//
this->button4->Location = System::Drawing::Point(1, 132);
this->button4->Name = L"button4";
this->button4->Size = System::Drawing::Size(91, 20);
this->button4->TabIndex = 4;
this->button4->Text = L"Rüstung (Sets)";
this->button4->UseVisualStyleBackColor = true;
//
// button5
//
this->button5->Location = System::Drawing::Point(1, 159);
this->button5->Name = L"button5";
this->button5->Size = System::Drawing::Size(91, 19);
this->button5->TabIndex = 5;
this->button5->Text = L"Schmuck";
this->button5->UseVisualStyleBackColor = true;
//
// button6
//
this->button6->Location = System::Drawing::Point(2, 184);
this->button6->Name = L"button6";
this->button6->Size = System::Drawing::Size(90, 21);
this->button6->TabIndex = 6;
this->button6->Text = L"Cashshop (CS)";
this->button6->UseVisualStyleBackColor = true;
//
// Schilder
//
this->Schilder->Location = System::Drawing::Point(1, 107);
this->Schilder->Name = L"Schilder";
this->Schilder->Size = System::Drawing::Size(88, 19);
this->Schilder->TabIndex = 7;
this->Schilder->Text = L"Schilder";
this->Schilder->UseVisualStyleBackColor = true;
//
// button7
//
this->button7->Location = System::Drawing::Point(1, 211);
this->button7->Name = L"button7";
this->button7->Size = System::Drawing::Size(94, 19);
this->button7->TabIndex = 8;
this->button7->Text = L"Tele ID\'s";
this->button7->UseVisualStyleBackColor = true;
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(283, 271);
this->Controls->Add(this->button7);
this->Controls->Add(this->Schilder);
this->Controls->Add(this->button6);
this->Controls->Add(this->button5);
this->Controls->Add(this->button4);
this->Controls->Add(this->button3);
this->Controls->Add(this->button2);
this->Controls->Add(this->button1);
this->Controls->Add(this->b1);
this->Name = L"Form1";
this->Text = L"[Beta 0.1]Flyff ID Machine";
this->ResumeLayout(false);
}
#pragma endregion
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void bindingSource2_CurrentChanged(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void bindingNavigator1_RefreshItems(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void bindingNavigatorMoveNextItem_Click(System::Object^ sender, System::EventArgs^ e) {
}
};
}
[COLOR="DarkOrange"]Nun möchte Ich gerne zu den Buttons Cs Items und sowas ein weiteres Fenster öffnen lassen mit dem Inhalt..
&nd Wenn ich einen Close Button einfüge dann wenn man Ihn betätigt dass sich dann dass Progreamm schließet.
Also
1.) (Beispiel vom Index also mit Button auswahl,
So ..
-----------------
Cashshop -
-----------------
Nach dem Betätigen dieses Buttons möchte Ich ein neues Feld sehen und dort steht dann alles drinne..
Wer kann helfen?
[/COLOR]