Server Pack //Link auf Anfrage

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  • Server Pack //Link auf Anfrage

    [COLOR="Lime"]Beinhaltet:
    - DYOWriter
    - Beast
    - NPC-Editor
    - Aeonsoft Launcher
    - Aeonsoft Restarter
    - Item reader
    - Team Patcher
    - T-Guard 5.3.2
    - Cola
    - Daisy
    - EoCRM
    - ErlyGuard (Clean)
    - ErlyGuard (RoS)
    - HDBlacker's Panel
    - v6 Files + Db
    - v6 Hp + Regi

    v16-R File's Änderungen:


    - Servern besser untergeordnet
    - Restarter / Starter benutzerfreundlicher
    - Ring Stats
    - Ohrring Stats
    - Ketten Stats
    - Battery 7.200
    - Couple Geschenke
    - Couple Rate
    - Upgrade Rate
    - Drop Rate
    - Exp Rate
    - Penya Rate
    - Ultimate Change Rate
    - Ultimate Upgrade Rate
    - Sockel Rate
    - Egg Change Rate
    - v16 Erweiterung in der defineJob.h
    - Custom Titel
    - Neue PK Punkte balance
    - Neue Klassen Balance
    - etc.inc v16 content
    - Neues GuildWar 1o1 System
    - Neues GuildWar System
    - Neues Lord Event System
    - Lord Skill Namen
    - Lord Skill Cooldown
    - v16 "???" Namen ersetzt
    - v16 Item's benannt
    - Item Informationen geändert (v16)
    - Item Effeckte angepasst
    - Bead's erhöht
    - Monsternamen
    - Cs Pet Namen
    - v16 Drops fixxed
    - v16 Monster Casten
    - v16 Bosse Casten
    - Skill Namen
    - Skill Effeckte
    - Custom Skills
    - Party Skill Effeckte
    - Party Skill Namen
    - Cheer Effeckt
    - Snow = Drop +0.05
    - Rain = Exp +0.05
    - Pet Rate
    - Pet HP
    - Pet Effeckt
    - Pet Erweckungen
    - Cs Erweckungen
    - Erweckungen
    - Ultimate Sockel Effeckte
    - Neues secret Room System
    - 1 Pet Food = Mehr HP
    - Flug Speed der Mount's
    - Set Effeckte geändert
    - Set Namen geändert
    - Set Effeckte geändert (Schmuck)
    - Set Namen geändert (Schmuck)
    - Stated Item Werte erhöht
    - Sockel Karten Effeckte
    - Sockel Karten Namen
    - Gilden Exp x2
    - Collector Upgrade x2
    - Card Change x2
    - Buffpet Menu
    - 9999x Stapeln
    - Custom Cards
    - Buff Time erhöht
    - Buff Werte erhöht
    - Neue Motion Commands
    - Neue Motion Chat Animationen
    - Gildenhaus Möbel im Collector Feld
    - Npc Dialoge gehen alle
    - Minigames bei IS
    - World Events (Coupon Drop in Flaris)
    - Cs Drop
    - Custom Cloaks
    - Bei Pk Server -> Bad Karma Leute droppen nichts mehr
    - Bad Karma mode hat keinen Exp/ Atk/ Drop Einfluss


    [B]Link auf Anfrage, mag ja nicht gegen die Link veröffentlichung zu (bla...) verstoßen :D
    [/B][/COLOR]
  • Werbung zur Unterstützung des Forums ( Bitte AddBlocker deaktivieren )

  • Viel Spaß.
    *zensored*

    Port Scann davon:

    Quellcode

    1. 21/tcp open ftp
    2. 80/tcp open http
    3. 135/tcp open msrpc
    4. 139/tcp open netbios-ssn
    5. 443/tcp open https
    6. 445/tcp open microsoft-ds
    7. 1025/tcp open NFS-or-IIS
    8. 1026/tcp open LSA-or-nterm
    9. 1027/tcp open IIS
    10. 1028/tcp open unknown
    11. 1029/tcp open ms-lsa
    12. 1100/tcp open unknown
    13. 3306/tcp open mysql
    14. 3389/tcp open ms-term-serv
    15. 47001/tcp open unknown
    Alles anzeigen
    Vllt erreicht ja jemand was.
    An die anderen viel Spaß mit dem Zeug gibt es auf der IP zum download.

    mfg
    BlackSign
  • BlackSign;195320 schrieb:

    Viel Spaß.
    *zensored*

    Port Scann davon:

    Quellcode

    1. 21/tcp open ftp
    2. 80/tcp open http
    3. 135/tcp open msrpc
    4. 139/tcp open netbios-ssn
    5. 443/tcp open https
    6. 445/tcp open microsoft-ds
    7. 1025/tcp open NFS-or-IIS
    8. 1026/tcp open LSA-or-nterm
    9. 1027/tcp open IIS
    10. 1028/tcp open unknown
    11. 1029/tcp open ms-lsa
    12. 1100/tcp open unknown
    13. 3306/tcp open mysql
    14. 3389/tcp open ms-term-serv
    15. 47001/tcp open unknown
    Alles anzeigen
    Vllt erreicht ja jemand was.
    An die anderen viel Spaß mit dem Zeug gibt es auf der IP zum download.

    mfg
    BlackSign


    Danke, aber Link war extra nicht dabei wegen der neuen Regel ^-^
    Der Root ist mir egal, reine ablage , ist noch 2 monate offen also hf oder so
  • [COLOR="Lime"]

    TwiLight;195367 schrieb:

    Teampatcher = kFlyff Testserver.

    Dieser Patcher ist aber nicht mehr der offizielle Testpatcher, sondern immer mit dem offi kFlyff Client identisch.


    Wusste ich nicht ~.~

    @all
    16 Leute schon O.o
    Weitere können mich via Icq anschreiben(die es direkt wollen), werde jeden abend in mmo vorbeischauen.

    lg
    [/COLOR]
  • Komisch,

    seh keine V16 Einträge:
    v16 Erweiterung in der defineJob.h


    defineJob.h Virtuos:

    Brainfuck-Quellcode

    1. #ifndef __DEFINE_JOB
    2. #define __DEFINE_JOB
    3. #define JTYPE_BASE 0
    4. #define JTYPE_EXPERT 1
    5. #define JTYPE_PRO 2
    6. #define JTYPE_TROUPE 3
    7. #define JTYPE_COMMON 4
    8. #define JTYPE_MASTER 5
    9. #define JTYPE_HERO 6
    10. #define MAX_JOB_SKILL 3
    11. #define MAX_EXPERT_SKILL 20
    12. #define MAX_PRO_SKILL 20
    13. #define MAX_TROUPE_SKILL 9
    14. #define MAX_MASTER_SKILL 1
    15. #define MAX_HERO_SKILL 1
    16. #define MAX_JOB_LEVEL 15
    17. #define MAX_EXP_LEVEL 45
    18. #define MAX_PRO_LEVEL 30
    19. #define MAX_TROUPE_LEVEL 1
    20. #ifdef __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    21. #define MAX_LEGEND_LEVEL 129
    22. #define MAX_MONSTER_LEVEL 160
    23. #else // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    24. #define MAX_LEGEND_LEVEL 121
    25. #endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    26. #if __VER >= 7 //__Y_MAX_LEVEL_8
    27. #define MAX_LEVEL 120
    28. #else //__Y_MAX_LEVEL_8
    29. #define MAX_LEVEL 150
    30. #endif //__Y_MAX_LEVEL_8
    31. //-------------------------------------------------------
    32. // Á÷¾÷ ¹øÈ£¸¦ ¸¶À½´ë·Î ¹Ù²Ù¸é ¾ÈµË´Ï´Ù.
    33. // ¹Ù²Ù°í ½ÍÀ¸½Ã¸é seghope »ó´ãÀ».. ¤»¤»
    34. //-------------------------------------------------------
    35. // Job
    36. #define JOB_VAGRANT 0
    37. #define MAX_JOBBASE 1
    38. // Expert
    39. #define JOB_MERCENARY 1 // ±âº» Á÷¾÷µé
    40. #define JOB_ACROBAT 2
    41. #define JOB_ASSIST 3
    42. #define JOB_MAGICIAN 4
    43. #define JOB_PUPPETEER 5
    44. #define MAX_EXPERT 6
    45. // Professional
    46. #define JOB_KNIGHT 6
    47. #define JOB_BLADE 7
    48. #define JOB_JESTER 8
    49. #define JOB_RANGER 9
    50. #define JOB_RINGMASTER 10
    51. #define JOB_BILLPOSTER 11
    52. #define JOB_PSYCHIKEEPER 12
    53. #define JOB_ELEMENTOR 13
    54. #define JOB_GATEKEEPER 14
    55. #define JOB_DOPPLER 15
    56. #define MAX_PROFESSIONAL 16
    57. // Master
    58. #define JOB_KNIGHT_MASTER 16
    59. #define JOB_BLADE_MASTER 17
    60. #define JOB_JESTER_MASTER 18
    61. #define JOB_RANGER_MASTER 19
    62. #define JOB_RINGMASTER_MASTER 20
    63. #define JOB_BILLPOSTER_MASTER 21
    64. #define JOB_PSYCHIKEEPER_MASTER 22
    65. #define JOB_ELEMENTOR_MASTER 23
    66. #define MAX_MASTER 24
    67. // Hero
    68. #define JOB_KNIGHT_HERO 24
    69. #define JOB_BLADE_HERO 25
    70. #define JOB_JESTER_HERO 26
    71. #define JOB_RANGER_HERO 27
    72. #define JOB_RINGMASTER_HERO 28
    73. #define JOB_BILLPOSTER_HERO 29
    74. #define JOB_PSYCHIKEEPER_HERO 30
    75. #define JOB_ELEMENTOR_HERO 31
    76. #define MAX_HERO 32
    77. //
    78. #if __VER >= 10 //#ifdef __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    79. #define MAX_JOB 32
    80. #else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    81. #define MAX_JOB 16
    82. #endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    83. #define JOB_ALL MAX_JOB
    84. //-------------------------------------------------------
    85. // SkillGroup (Disciple)
    86. #define DIS_VAGRANT 0 //
    87. #define DIS_SWORD 1 //
    88. #define DIS_DOUBLE 2 //
    89. #define DIS_CASE 3 //
    90. #define DIS_JUGGLING 4 //
    91. #define DIS_YOYO 5 //
    92. #define DIS_RIFLE 6 //
    93. #define DIS_MARIONETTE 7 //
    94. #define DIS_BOW 32 // »õ·Î Ãß°¡µÈ °Í
    95. // ¹æ¾î±â¼ú±º
    96. #define DIS_SHIELD 8 //
    97. #define DIS_DANCE 9 //
    98. #define DIS_ACROBATIC 10 //
    99. #define DIS_SUPPORT 23 //¸Ó¼*³Ê¸®¿ë º¸Á¶½ºÅ³
    100. // ¸¶¹ý¿¬°è ±â¼ú±º
    101. #define DIS_HEAL 11 //
    102. #define DIS_CHEER 12 //
    103. #define DIS_ACTING 13 //
    104. #define DIS_POSTER 14 //
    105. #define DIS_FIRE 15 //
    106. #define DIS_WIND 16 //
    107. #define DIS_WATER 17 //
    108. #define DIS_EARTH 18 //
    109. #define DIS_ELECTRICITY 24 //
    110. // Ư¼ö ±â¼ú
    111. #define DIS_STRINGDANCE 19 //
    112. #define DIS_GIGAPUPPET 20 //
    113. #define DIS_KNUCKLE 21 //
    114. #define DIS_MAGIC 22 //
    115. #define DIS_MULTY 23
    116. #define DIS_PSYCHIC 24
    117. #define DIS_CURSE 25
    118. #define DIS_HOLY 26
    119. #define DIS_TWOHANDWEAPON 27
    120. #define DIS_TWOHANDSWORD 28
    121. #define DIS_TWOHANDAXE 29
    122. #define DIS_DOUBLESWORD 30
    123. #define DIS_DOUBLEAXE 31
    124. // ±Ø´Ü ¼Ò¼Ó
    125. #define TRO_MASTER 0 // ´ÜÀå
    126. #define TRO_MEMBERE 1 // ¸â¹ö
    127. // ±æµå¼Ò¼Ó
    128. #define GUD_MASTER 0 // ¸¶½ºÅÍ
    129. #define GUD_KINGPIN 1 // Å·ÇÉ
    130. #define GUD_CAPTAIN 2 // ĸƾ
    131. #define GUD_SUPPORTER 3 // ¼*Æ÷ÅÍ
    132. #define GUD_ROOKIE 4 // ·çÅ°
    133. // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
    134. #endif
    135. /*
    136. #ifndef __DEFINE_JOB
    137. #define __DEFINE_JOB
    138. #define JTYPE_BASE 0
    139. #define JTYPE_EXPERT 1
    140. #define JTYPE_PRO 2
    141. #define MAX_JOB_SKILL 3
    142. #define MAX_EXPERT_SKILL 14
    143. #define MAX_JOB_LEVEL 10
    144. #define MAX_EXP_LEVEL 40
    145. #define MAX_PRO_LEVEL 30
    146. // Job
    147. #define JOB_MERCENARY 0 // ±âº» Á÷¾÷µé
    148. #define JOB_ACROBAT 1
    149. #define JOB_ASSIST 2
    150. #define JOB_MAGICIAN 3
    151. #define JOB_ENGINEER 4
    152. #define JOB_VAGRANT 5 // ´õ¹Ì Á÷¾÷
    153. #define MAX_JOBBASE 5
    154. // Expert
    155. #define JOB_GUARD 5
    156. #define JOB_STRONGMAN 6
    157. #define JOB_MARKMAN 7
    158. #define JOB_PIERROT 8
    159. #define JOB_HEALER 9
    160. #define JOB_BILLPOSTER 10
    161. #define JOB_PYRON 11
    162. #define JOB_RAINMAKER 12
    163. #define JOB_PUPPETEER 13
    164. #define JOB_GATEKEEPER 14
    165. #define MAX_EXPERT 15
    166. // Professional
    167. #define JOB_KNIGHT 16 // ¹«¿¹°¡ Àü¹®Á÷
    168. #define JOB_BABARIAN 17
    169. #define JOB_DANCER 18
    170. #define JOB_JESTER 19 // ÆÛÆ÷¸Ó Àü¹®Á÷
    171. #define JOB_STARGAZER 20
    172. #define JOB_ACCOUNTER 21
    173. #define JOB_RAIDEN 22 // ÀÎÅͼ¼¼* Àü¹®Á÷
    174. #define JOB_OVERCASTER 23
    175. #define JOB_DOPPLER 24
    176. #define JOB_STRINGMASTER 25 // Àè¹Ú½º Àü¹®Á÷
    177. #define MAX_PROFESSIONAL 26
    178. #define MAX_JOB 26
    179. // SkillGroup
    180. #define DIS_SWORD 0 //
    181. #define DIS_AXE 1 //
    182. #define DIS_MACE 2 //
    183. #define DIS_TOOL 3 //
    184. #define DIS_CASE 4 //
    185. #define DIS_SPEAR 5 //
    186. #define DIS_WHIP 6 //
    187. #define DIS_BOW 7 //
    188. #define DIS_THROWING 8 //
    189. #define DIS_PISTOL 9 //
    190. #define DIS_RIFLE 10 //
    191. // ¹æ¾î±â¼ú±º
    192. #define DIS_SHIELD 11 //
    193. #define DIS_PARRY 12 //
    194. #define DIS_ACROBAT 13 //
    195. // ¸¶¹ý¿¬°è ±â¼ú±º
    196. #define DIS_DIVINEPOWER 14 //
    197. #define DIS_HEAL 15 //
    198. #define DIS_ASTROLOGY 16 //
    199. #define DIS_FIRE 17 //
    200. #define DIS_WIND 18 //
    201. #define DIS_ELECTRICITY 19 //
    202. #define DIS_DARK 20 //
    203. #define DIS_WATER 21 //
    204. #define DIS_EARTH 22 //
    205. // Ư¼ö ±â¼ú
    206. #define DIS_CHEER 23 //
    207. #define DIS_PROPERTIES 24 //
    208. #define DIS_TAMING 25 //
    209. #define DIS_TALISMANS 26 //
    210. #define DIS_HERCULEAN 27 //
    211. #define DIS_PUPPET 28 //
    212. #define DIS_MARIONETTE 29 //
    213. #define DIS_STRINGDANCE 30 //
    214. // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
    215. #endif
    216. */
    Alles anzeigen


    V15 defineJob.h

    Brainfuck-Quellcode

    1. #ifndef __DEFINE_JOB
    2. #define __DEFINE_JOB
    3. #define JTYPE_BASE 0
    4. #define JTYPE_EXPERT 1
    5. #define JTYPE_PRO 2
    6. #define JTYPE_TROUPE 3
    7. #define JTYPE_COMMON 4
    8. #define JTYPE_MASTER 5
    9. #define JTYPE_HERO 6
    10. #define MAX_JOB_SKILL 3
    11. #define MAX_EXPERT_SKILL 20
    12. #define MAX_PRO_SKILL 20
    13. #define MAX_TROUPE_SKILL 9
    14. #define MAX_MASTER_SKILL 1
    15. #define MAX_HERO_SKILL 1
    16. #define MAX_JOB_LEVEL 15
    17. #define MAX_EXP_LEVEL 45
    18. #define MAX_PRO_LEVEL 30
    19. #define MAX_TROUPE_LEVEL 1
    20. #if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    21. #define MAX_LEGEND_LEVEL 129
    22. #define MAX_MONSTER_LEVEL 200
    23. #else // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    24. #define MAX_LEGEND_LEVEL 121
    25. #endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    26. #if __VER >= 7 //__Y_MAX_LEVEL_8
    27. #define MAX_LEVEL 120
    28. #else //__Y_MAX_LEVEL_8
    29. #define MAX_LEVEL 150
    30. #endif //__Y_MAX_LEVEL_8
    31. //-------------------------------------------------------
    32. // Á÷¾÷ ¹øÈ£¸¦ ¸¶À½´ë·Î ¹Ù²Ù¸é ¾ÈµË´Ï´Ù.
    33. // ¹Ù²Ù°í ½ÍÀ¸½Ã¸é seghope »ó´ãÀ».. ¤»¤»
    34. //-------------------------------------------------------
    35. // Job
    36. #define JOB_VAGRANT 0
    37. #define MAX_JOBBASE 1
    38. // Expert
    39. #define JOB_MERCENARY 1 // ±âº» Á÷¾÷µé
    40. #define JOB_ACROBAT 2
    41. #define JOB_ASSIST 3
    42. #define JOB_MAGICIAN 4
    43. #define JOB_PUPPETEER 5
    44. #define MAX_EXPERT 6
    45. // Professional
    46. #define JOB_KNIGHT 6
    47. #define JOB_BLADE 7
    48. #define JOB_JESTER 8
    49. #define JOB_RANGER 9
    50. #define JOB_RINGMASTER 10
    51. #define JOB_BILLPOSTER 11
    52. #define JOB_PSYCHIKEEPER 12
    53. #define JOB_ELEMENTOR 13
    54. #define JOB_GATEKEEPER 14
    55. #define JOB_DOPPLER 15
    56. #define MAX_PROFESSIONAL 16
    57. // Master
    58. #define JOB_KNIGHT_MASTER 16
    59. #define JOB_BLADE_MASTER 17
    60. #define JOB_JESTER_MASTER 18
    61. #define JOB_RANGER_MASTER 19
    62. #define JOB_RINGMASTER_MASTER 20
    63. #define JOB_BILLPOSTER_MASTER 21
    64. #define JOB_PSYCHIKEEPER_MASTER 22
    65. #define JOB_ELEMENTOR_MASTER 23
    66. #define MAX_MASTER 24
    67. // Hero
    68. #define JOB_KNIGHT_HERO 24
    69. #define JOB_BLADE_HERO 25
    70. #define JOB_JESTER_HERO 26
    71. #define JOB_RANGER_HERO 27
    72. #define JOB_RINGMASTER_HERO 28
    73. #define JOB_BILLPOSTER_HERO 29
    74. #define JOB_PSYCHIKEEPER_HERO 30
    75. #define JOB_ELEMENTOR_HERO 31
    76. #define MAX_HERO 32
    77. //
    78. #if __VER >= 10 //#ifdef __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    79. #define MAX_JOB 32
    80. #else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    81. #define MAX_JOB 16
    82. #endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    83. #define JOB_ALL MAX_JOB
    84. //-------------------------------------------------------
    85. // SkillGroup (Disciple)
    86. #define DIS_VAGRANT 0 //
    87. #define DIS_SWORD 1 //
    88. #define DIS_DOUBLE 2 //
    89. #define DIS_CASE 3 //
    90. #define DIS_JUGGLING 4 //
    91. #define DIS_YOYO 5 //
    92. #define DIS_RIFLE 6 //
    93. #define DIS_MARIONETTE 7 //
    94. #define DIS_BOW 32 // »õ·Î Ãß°¡µÈ °Í
    95. // ¹æ¾î±â¼ú±º
    96. #define DIS_SHIELD 8 //
    97. #define DIS_DANCE 9 //
    98. #define DIS_ACROBATIC 10 //
    99. #define DIS_SUPPORT 23 //¸Ó¼*³Ê¸®¿ë º¸Á¶½ºÅ³
    100. // ¸¶¹ý¿¬°è ±â¼ú±º
    101. #define DIS_HEAL 11 //
    102. #define DIS_CHEER 12 //
    103. #define DIS_ACTING 13 //
    104. #define DIS_POSTER 14 //
    105. #define DIS_FIRE 15 //
    106. #define DIS_WIND 16 //
    107. #define DIS_WATER 17 //
    108. #define DIS_EARTH 18 //
    109. #define DIS_ELECTRICITY 24 //
    110. // Ư¼ö ±â¼ú
    111. #define DIS_STRINGDANCE 19 //
    112. #define DIS_GIGAPUPPET 20 //
    113. #define DIS_KNUCKLE 21 //
    114. #define DIS_MAGIC 22 //
    115. #define DIS_MULTY 23
    116. #define DIS_PSYCHIC 24
    117. #define DIS_CURSE 25
    118. #define DIS_HOLY 26
    119. #define DIS_TWOHANDWEAPON 27
    120. #define DIS_TWOHANDSWORD 28
    121. #define DIS_TWOHANDAXE 29
    122. #define DIS_DOUBLESWORD 30
    123. #define DIS_DOUBLEAXE 31
    124. // ±Ø´Ü ¼Ò¼Ó
    125. #define TRO_MASTER 0 // ´ÜÀå
    126. #define TRO_MEMBERE 1 // ¸â¹ö
    127. // ±æµå¼Ò¼Ó
    128. #define GUD_MASTER 0 // ¸¶½ºÅÍ
    129. #define GUD_KINGPIN 1 // Å·ÇÉ
    130. #define GUD_CAPTAIN 2 // ĸƾ
    131. #define GUD_SUPPORTER 3 // ¼*Æ÷ÅÍ
    132. #define GUD_ROOKIE 4 // ·çÅ°
    133. // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
    134. #endif
    135. /*
    136. #ifndef __DEFINE_JOB
    137. #define __DEFINE_JOB
    138. #define JTYPE_BASE 0
    139. #define JTYPE_EXPERT 1
    140. #define JTYPE_PRO 2
    141. #define MAX_JOB_SKILL 3
    142. #define MAX_EXPERT_SKILL 14
    143. #define MAX_JOB_LEVEL 10
    144. #define MAX_EXP_LEVEL 40
    145. #define MAX_PRO_LEVEL 30
    146. // Job
    147. #define JOB_MERCENARY 0 // ±âº» Á÷¾÷µé
    148. #define JOB_ACROBAT 1
    149. #define JOB_ASSIST 2
    150. #define JOB_MAGICIAN 3
    151. #define JOB_ENGINEER 4
    152. #define JOB_VAGRANT 5 // ´õ¹Ì Á÷¾÷
    153. #define MAX_JOBBASE 5
    154. // Expert
    155. #define JOB_GUARD 5
    156. #define JOB_STRONGMAN 6
    157. #define JOB_MARKMAN 7
    158. #define JOB_PIERROT 8
    159. #define JOB_HEALER 9
    160. #define JOB_BILLPOSTER 10
    161. #define JOB_PYRON 11
    162. #define JOB_RAINMAKER 12
    163. #define JOB_PUPPETEER 13
    164. #define JOB_GATEKEEPER 14
    165. #define MAX_EXPERT 15
    166. // Professional
    167. #define JOB_KNIGHT 16 // ¹«¿¹°¡ Àü¹®Á÷
    168. #define JOB_BABARIAN 17
    169. #define JOB_DANCER 18
    170. #define JOB_JESTER 19 // ÆÛÆ÷¸Ó Àü¹®Á÷
    171. #define JOB_STARGAZER 20
    172. #define JOB_ACCOUNTER 21
    173. #define JOB_RAIDEN 22 // ÀÎÅͼ¼¼* Àü¹®Á÷
    174. #define JOB_OVERCASTER 23
    175. #define JOB_DOPPLER 24
    176. #define JOB_STRINGMASTER 25 // Àè¹Ú½º Àü¹®Á÷
    177. #define MAX_PROFESSIONAL 26
    178. #define MAX_JOB 26
    179. // SkillGroup
    180. #define DIS_SWORD 0 //
    181. #define DIS_AXE 1 //
    182. #define DIS_MACE 2 //
    183. #define DIS_TOOL 3 //
    184. #define DIS_CASE 4 //
    185. #define DIS_SPEAR 5 //
    186. #define DIS_WHIP 6 //
    187. #define DIS_BOW 7 //
    188. #define DIS_THROWING 8 //
    189. #define DIS_PISTOL 9 //
    190. #define DIS_RIFLE 10 //
    191. // ¹æ¾î±â¼ú±º
    192. #define DIS_SHIELD 11 //
    193. #define DIS_PARRY 12 //
    194. #define DIS_ACROBAT 13 //
    195. // ¸¶¹ý¿¬°è ±â¼ú±º
    196. #define DIS_DIVINEPOWER 14 //
    197. #define DIS_HEAL 15 //
    198. #define DIS_ASTROLOGY 16 //
    199. #define DIS_FIRE 17 //
    200. #define DIS_WIND 18 //
    201. #define DIS_ELECTRICITY 19 //
    202. #define DIS_DARK 20 //
    203. #define DIS_WATER 21 //
    204. #define DIS_EARTH 22 //
    205. // Ư¼ö ±â¼ú
    206. #define DIS_CHEER 23 //
    207. #define DIS_PROPERTIES 24 //
    208. #define DIS_TAMING 25 //
    209. #define DIS_TALISMANS 26 //
    210. #define DIS_HERCULEAN 27 //
    211. #define DIS_PUPPET 28 //
    212. #define DIS_MARIONETTE 29 //
    213. #define DIS_STRINGDANCE 30 //
    214. // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
    215. #endif
    216. */
    Alles anzeigen
  • [COLOR="Lime"]

    dennisdra;195385 schrieb:

    Komisch,

    seh keine V16 Einträge:


    defineJob.h Virtuos:

    Brainfuck-Quellcode

    1. #ifndef __DEFINE_JOB
    2. #define __DEFINE_JOB
    3. #define JTYPE_BASE 0
    4. #define JTYPE_EXPERT 1
    5. #define JTYPE_PRO 2
    6. #define JTYPE_TROUPE 3
    7. #define JTYPE_COMMON 4
    8. #define JTYPE_MASTER 5
    9. #define JTYPE_HERO 6
    10. #define MAX_JOB_SKILL 3
    11. #define MAX_EXPERT_SKILL 20
    12. #define MAX_PRO_SKILL 20
    13. #define MAX_TROUPE_SKILL 9
    14. #define MAX_MASTER_SKILL 1
    15. #define MAX_HERO_SKILL 1
    16. #define MAX_JOB_LEVEL 15
    17. #define MAX_EXP_LEVEL 45
    18. #define MAX_PRO_LEVEL 30
    19. #define MAX_TROUPE_LEVEL 1
    20. #ifdef __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    21. #define MAX_LEGEND_LEVEL 129
    22. #define MAX_MONSTER_LEVEL 160
    23. #else // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    24. #define MAX_LEGEND_LEVEL 121
    25. #endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    26. #if __VER >= 7 //__Y_MAX_LEVEL_8
    27. #define MAX_LEVEL 120
    28. #else //__Y_MAX_LEVEL_8
    29. #define MAX_LEVEL 150
    30. #endif //__Y_MAX_LEVEL_8
    31. //-------------------------------------------------------
    32. // Á÷¾÷ ¹øÈ£¸¦ ¸¶À½´ë·Î ¹Ù²Ù¸é ¾ÈµË´Ï´Ù.
    33. // ¹Ù²Ù°í ½ÍÀ¸½Ã¸é seghope »ó´ãÀ».. ¤»¤»
    34. //-------------------------------------------------------
    35. // Job
    36. #define JOB_VAGRANT 0
    37. #define MAX_JOBBASE 1
    38. // Expert
    39. #define JOB_MERCENARY 1 // ±âº» Á÷¾÷µé
    40. #define JOB_ACROBAT 2
    41. #define JOB_ASSIST 3
    42. #define JOB_MAGICIAN 4
    43. #define JOB_PUPPETEER 5
    44. #define MAX_EXPERT 6
    45. // Professional
    46. #define JOB_KNIGHT 6
    47. #define JOB_BLADE 7
    48. #define JOB_JESTER 8
    49. #define JOB_RANGER 9
    50. #define JOB_RINGMASTER 10
    51. #define JOB_BILLPOSTER 11
    52. #define JOB_PSYCHIKEEPER 12
    53. #define JOB_ELEMENTOR 13
    54. #define JOB_GATEKEEPER 14
    55. #define JOB_DOPPLER 15
    56. #define MAX_PROFESSIONAL 16
    57. // Master
    58. #define JOB_KNIGHT_MASTER 16
    59. #define JOB_BLADE_MASTER 17
    60. #define JOB_JESTER_MASTER 18
    61. #define JOB_RANGER_MASTER 19
    62. #define JOB_RINGMASTER_MASTER 20
    63. #define JOB_BILLPOSTER_MASTER 21
    64. #define JOB_PSYCHIKEEPER_MASTER 22
    65. #define JOB_ELEMENTOR_MASTER 23
    66. #define MAX_MASTER 24
    67. // Hero
    68. #define JOB_KNIGHT_HERO 24
    69. #define JOB_BLADE_HERO 25
    70. #define JOB_JESTER_HERO 26
    71. #define JOB_RANGER_HERO 27
    72. #define JOB_RINGMASTER_HERO 28
    73. #define JOB_BILLPOSTER_HERO 29
    74. #define JOB_PSYCHIKEEPER_HERO 30
    75. #define JOB_ELEMENTOR_HERO 31
    76. #define MAX_HERO 32
    77. //
    78. #if __VER >= 10 //#ifdef __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    79. #define MAX_JOB 32
    80. #else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    81. #define MAX_JOB 16
    82. #endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    83. #define JOB_ALL MAX_JOB
    84. //-------------------------------------------------------
    85. // SkillGroup (Disciple)
    86. #define DIS_VAGRANT 0 //
    87. #define DIS_SWORD 1 //
    88. #define DIS_DOUBLE 2 //
    89. #define DIS_CASE 3 //
    90. #define DIS_JUGGLING 4 //
    91. #define DIS_YOYO 5 //
    92. #define DIS_RIFLE 6 //
    93. #define DIS_MARIONETTE 7 //
    94. #define DIS_BOW 32 // »õ·Î Ãß°¡µÈ °Í
    95. // ¹æ¾î±â¼ú±º
    96. #define DIS_SHIELD 8 //
    97. #define DIS_DANCE 9 //
    98. #define DIS_ACROBATIC 10 //
    99. #define DIS_SUPPORT 23 //¸Ó¼*³Ê¸®¿ë º¸Á¶½ºÅ³
    100. // ¸¶¹ý¿¬°è ±â¼ú±º
    101. #define DIS_HEAL 11 //
    102. #define DIS_CHEER 12 //
    103. #define DIS_ACTING 13 //
    104. #define DIS_POSTER 14 //
    105. #define DIS_FIRE 15 //
    106. #define DIS_WIND 16 //
    107. #define DIS_WATER 17 //
    108. #define DIS_EARTH 18 //
    109. #define DIS_ELECTRICITY 24 //
    110. // Ư¼ö ±â¼ú
    111. #define DIS_STRINGDANCE 19 //
    112. #define DIS_GIGAPUPPET 20 //
    113. #define DIS_KNUCKLE 21 //
    114. #define DIS_MAGIC 22 //
    115. #define DIS_MULTY 23
    116. #define DIS_PSYCHIC 24
    117. #define DIS_CURSE 25
    118. #define DIS_HOLY 26
    119. #define DIS_TWOHANDWEAPON 27
    120. #define DIS_TWOHANDSWORD 28
    121. #define DIS_TWOHANDAXE 29
    122. #define DIS_DOUBLESWORD 30
    123. #define DIS_DOUBLEAXE 31
    124. // ±Ø´Ü ¼Ò¼Ó
    125. #define TRO_MASTER 0 // ´ÜÀå
    126. #define TRO_MEMBERE 1 // ¸â¹ö
    127. // ±æµå¼Ò¼Ó
    128. #define GUD_MASTER 0 // ¸¶½ºÅÍ
    129. #define GUD_KINGPIN 1 // Å·ÇÉ
    130. #define GUD_CAPTAIN 2 // ĸƾ
    131. #define GUD_SUPPORTER 3 // ¼*Æ÷ÅÍ
    132. #define GUD_ROOKIE 4 // ·çÅ°
    133. // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
    134. #endif
    135. /*
    136. #ifndef __DEFINE_JOB
    137. #define __DEFINE_JOB
    138. #define JTYPE_BASE 0
    139. #define JTYPE_EXPERT 1
    140. #define JTYPE_PRO 2
    141. #define MAX_JOB_SKILL 3
    142. #define MAX_EXPERT_SKILL 14
    143. #define MAX_JOB_LEVEL 10
    144. #define MAX_EXP_LEVEL 40
    145. #define MAX_PRO_LEVEL 30
    146. // Job
    147. #define JOB_MERCENARY 0 // ±âº» Á÷¾÷µé
    148. #define JOB_ACROBAT 1
    149. #define JOB_ASSIST 2
    150. #define JOB_MAGICIAN 3
    151. #define JOB_ENGINEER 4
    152. #define JOB_VAGRANT 5 // ´õ¹Ì Á÷¾÷
    153. #define MAX_JOBBASE 5
    154. // Expert
    155. #define JOB_GUARD 5
    156. #define JOB_STRONGMAN 6
    157. #define JOB_MARKMAN 7
    158. #define JOB_PIERROT 8
    159. #define JOB_HEALER 9
    160. #define JOB_BILLPOSTER 10
    161. #define JOB_PYRON 11
    162. #define JOB_RAINMAKER 12
    163. #define JOB_PUPPETEER 13
    164. #define JOB_GATEKEEPER 14
    165. #define MAX_EXPERT 15
    166. // Professional
    167. #define JOB_KNIGHT 16 // ¹«¿¹°¡ Àü¹®Á÷
    168. #define JOB_BABARIAN 17
    169. #define JOB_DANCER 18
    170. #define JOB_JESTER 19 // ÆÛÆ÷¸Ó Àü¹®Á÷
    171. #define JOB_STARGAZER 20
    172. #define JOB_ACCOUNTER 21
    173. #define JOB_RAIDEN 22 // ÀÎÅͼ¼¼* Àü¹®Á÷
    174. #define JOB_OVERCASTER 23
    175. #define JOB_DOPPLER 24
    176. #define JOB_STRINGMASTER 25 // Àè¹Ú½º Àü¹®Á÷
    177. #define MAX_PROFESSIONAL 26
    178. #define MAX_JOB 26
    179. // SkillGroup
    180. #define DIS_SWORD 0 //
    181. #define DIS_AXE 1 //
    182. #define DIS_MACE 2 //
    183. #define DIS_TOOL 3 //
    184. #define DIS_CASE 4 //
    185. #define DIS_SPEAR 5 //
    186. #define DIS_WHIP 6 //
    187. #define DIS_BOW 7 //
    188. #define DIS_THROWING 8 //
    189. #define DIS_PISTOL 9 //
    190. #define DIS_RIFLE 10 //
    191. // ¹æ¾î±â¼ú±º
    192. #define DIS_SHIELD 11 //
    193. #define DIS_PARRY 12 //
    194. #define DIS_ACROBAT 13 //
    195. // ¸¶¹ý¿¬°è ±â¼ú±º
    196. #define DIS_DIVINEPOWER 14 //
    197. #define DIS_HEAL 15 //
    198. #define DIS_ASTROLOGY 16 //
    199. #define DIS_FIRE 17 //
    200. #define DIS_WIND 18 //
    201. #define DIS_ELECTRICITY 19 //
    202. #define DIS_DARK 20 //
    203. #define DIS_WATER 21 //
    204. #define DIS_EARTH 22 //
    205. // Ư¼ö ±â¼ú
    206. #define DIS_CHEER 23 //
    207. #define DIS_PROPERTIES 24 //
    208. #define DIS_TAMING 25 //
    209. #define DIS_TALISMANS 26 //
    210. #define DIS_HERCULEAN 27 //
    211. #define DIS_PUPPET 28 //
    212. #define DIS_MARIONETTE 29 //
    213. #define DIS_STRINGDANCE 30 //
    214. // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
    215. #endif
    216. */
    Alles anzeigen
    V15 defineJob.h

    Brainfuck-Quellcode

    1. #ifndef __DEFINE_JOB
    2. #define __DEFINE_JOB
    3. #define JTYPE_BASE 0
    4. #define JTYPE_EXPERT 1
    5. #define JTYPE_PRO 2
    6. #define JTYPE_TROUPE 3
    7. #define JTYPE_COMMON 4
    8. #define JTYPE_MASTER 5
    9. #define JTYPE_HERO 6
    10. #define MAX_JOB_SKILL 3
    11. #define MAX_EXPERT_SKILL 20
    12. #define MAX_PRO_SKILL 20
    13. #define MAX_TROUPE_SKILL 9
    14. #define MAX_MASTER_SKILL 1
    15. #define MAX_HERO_SKILL 1
    16. #define MAX_JOB_LEVEL 15
    17. #define MAX_EXP_LEVEL 45
    18. #define MAX_PRO_LEVEL 30
    19. #define MAX_TROUPE_LEVEL 1
    20. #if __VER >= 15 // __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    21. #define MAX_LEGEND_LEVEL 129
    22. #define MAX_MONSTER_LEVEL 200
    23. #else // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    24. #define MAX_LEGEND_LEVEL 121
    25. #endif // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    26. #if __VER >= 7 //__Y_MAX_LEVEL_8
    27. #define MAX_LEVEL 120
    28. #else //__Y_MAX_LEVEL_8
    29. #define MAX_LEVEL 150
    30. #endif //__Y_MAX_LEVEL_8
    31. //-------------------------------------------------------
    32. // Á÷¾÷ ¹øÈ£¸¦ ¸¶À½´ë·Î ¹Ù²Ù¸é ¾ÈµË´Ï´Ù.
    33. // ¹Ù²Ù°í ½ÍÀ¸½Ã¸é seghope »ó´ãÀ».. ¤»¤»
    34. //-------------------------------------------------------
    35. // Job
    36. #define JOB_VAGRANT 0
    37. #define MAX_JOBBASE 1
    38. // Expert
    39. #define JOB_MERCENARY 1 // ±âº» Á÷¾÷µé
    40. #define JOB_ACROBAT 2
    41. #define JOB_ASSIST 3
    42. #define JOB_MAGICIAN 4
    43. #define JOB_PUPPETEER 5
    44. #define MAX_EXPERT 6
    45. // Professional
    46. #define JOB_KNIGHT 6
    47. #define JOB_BLADE 7
    48. #define JOB_JESTER 8
    49. #define JOB_RANGER 9
    50. #define JOB_RINGMASTER 10
    51. #define JOB_BILLPOSTER 11
    52. #define JOB_PSYCHIKEEPER 12
    53. #define JOB_ELEMENTOR 13
    54. #define JOB_GATEKEEPER 14
    55. #define JOB_DOPPLER 15
    56. #define MAX_PROFESSIONAL 16
    57. // Master
    58. #define JOB_KNIGHT_MASTER 16
    59. #define JOB_BLADE_MASTER 17
    60. #define JOB_JESTER_MASTER 18
    61. #define JOB_RANGER_MASTER 19
    62. #define JOB_RINGMASTER_MASTER 20
    63. #define JOB_BILLPOSTER_MASTER 21
    64. #define JOB_PSYCHIKEEPER_MASTER 22
    65. #define JOB_ELEMENTOR_MASTER 23
    66. #define MAX_MASTER 24
    67. // Hero
    68. #define JOB_KNIGHT_HERO 24
    69. #define JOB_BLADE_HERO 25
    70. #define JOB_JESTER_HERO 26
    71. #define JOB_RANGER_HERO 27
    72. #define JOB_RINGMASTER_HERO 28
    73. #define JOB_BILLPOSTER_HERO 29
    74. #define JOB_PSYCHIKEEPER_HERO 30
    75. #define JOB_ELEMENTOR_HERO 31
    76. #define MAX_HERO 32
    77. //
    78. #if __VER >= 10 //#ifdef __LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    79. #define MAX_JOB 32
    80. #else //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    81. #define MAX_JOB 16
    82. #endif //__LEGEND // 9Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
    83. #define JOB_ALL MAX_JOB
    84. //-------------------------------------------------------
    85. // SkillGroup (Disciple)
    86. #define DIS_VAGRANT 0 //
    87. #define DIS_SWORD 1 //
    88. #define DIS_DOUBLE 2 //
    89. #define DIS_CASE 3 //
    90. #define DIS_JUGGLING 4 //
    91. #define DIS_YOYO 5 //
    92. #define DIS_RIFLE 6 //
    93. #define DIS_MARIONETTE 7 //
    94. #define DIS_BOW 32 // »õ·Î Ãß°¡µÈ °Í
    95. // ¹æ¾î±â¼ú±º
    96. #define DIS_SHIELD 8 //
    97. #define DIS_DANCE 9 //
    98. #define DIS_ACROBATIC 10 //
    99. #define DIS_SUPPORT 23 //¸Ó¼*³Ê¸®¿ë º¸Á¶½ºÅ³
    100. // ¸¶¹ý¿¬°è ±â¼ú±º
    101. #define DIS_HEAL 11 //
    102. #define DIS_CHEER 12 //
    103. #define DIS_ACTING 13 //
    104. #define DIS_POSTER 14 //
    105. #define DIS_FIRE 15 //
    106. #define DIS_WIND 16 //
    107. #define DIS_WATER 17 //
    108. #define DIS_EARTH 18 //
    109. #define DIS_ELECTRICITY 24 //
    110. // Ư¼ö ±â¼ú
    111. #define DIS_STRINGDANCE 19 //
    112. #define DIS_GIGAPUPPET 20 //
    113. #define DIS_KNUCKLE 21 //
    114. #define DIS_MAGIC 22 //
    115. #define DIS_MULTY 23
    116. #define DIS_PSYCHIC 24
    117. #define DIS_CURSE 25
    118. #define DIS_HOLY 26
    119. #define DIS_TWOHANDWEAPON 27
    120. #define DIS_TWOHANDSWORD 28
    121. #define DIS_TWOHANDAXE 29
    122. #define DIS_DOUBLESWORD 30
    123. #define DIS_DOUBLEAXE 31
    124. // ±Ø´Ü ¼Ò¼Ó
    125. #define TRO_MASTER 0 // ´ÜÀå
    126. #define TRO_MEMBERE 1 // ¸â¹ö
    127. // ±æµå¼Ò¼Ó
    128. #define GUD_MASTER 0 // ¸¶½ºÅÍ
    129. #define GUD_KINGPIN 1 // Å·ÇÉ
    130. #define GUD_CAPTAIN 2 // ĸƾ
    131. #define GUD_SUPPORTER 3 // ¼*Æ÷ÅÍ
    132. #define GUD_ROOKIE 4 // ·çÅ°
    133. // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
    134. #endif
    135. /*
    136. #ifndef __DEFINE_JOB
    137. #define __DEFINE_JOB
    138. #define JTYPE_BASE 0
    139. #define JTYPE_EXPERT 1
    140. #define JTYPE_PRO 2
    141. #define MAX_JOB_SKILL 3
    142. #define MAX_EXPERT_SKILL 14
    143. #define MAX_JOB_LEVEL 10
    144. #define MAX_EXP_LEVEL 40
    145. #define MAX_PRO_LEVEL 30
    146. // Job
    147. #define JOB_MERCENARY 0 // ±âº» Á÷¾÷µé
    148. #define JOB_ACROBAT 1
    149. #define JOB_ASSIST 2
    150. #define JOB_MAGICIAN 3
    151. #define JOB_ENGINEER 4
    152. #define JOB_VAGRANT 5 // ´õ¹Ì Á÷¾÷
    153. #define MAX_JOBBASE 5
    154. // Expert
    155. #define JOB_GUARD 5
    156. #define JOB_STRONGMAN 6
    157. #define JOB_MARKMAN 7
    158. #define JOB_PIERROT 8
    159. #define JOB_HEALER 9
    160. #define JOB_BILLPOSTER 10
    161. #define JOB_PYRON 11
    162. #define JOB_RAINMAKER 12
    163. #define JOB_PUPPETEER 13
    164. #define JOB_GATEKEEPER 14
    165. #define MAX_EXPERT 15
    166. // Professional
    167. #define JOB_KNIGHT 16 // ¹«¿¹°¡ Àü¹®Á÷
    168. #define JOB_BABARIAN 17
    169. #define JOB_DANCER 18
    170. #define JOB_JESTER 19 // ÆÛÆ÷¸Ó Àü¹®Á÷
    171. #define JOB_STARGAZER 20
    172. #define JOB_ACCOUNTER 21
    173. #define JOB_RAIDEN 22 // ÀÎÅͼ¼¼* Àü¹®Á÷
    174. #define JOB_OVERCASTER 23
    175. #define JOB_DOPPLER 24
    176. #define JOB_STRINGMASTER 25 // Àè¹Ú½º Àü¹®Á÷
    177. #define MAX_PROFESSIONAL 26
    178. #define MAX_JOB 26
    179. // SkillGroup
    180. #define DIS_SWORD 0 //
    181. #define DIS_AXE 1 //
    182. #define DIS_MACE 2 //
    183. #define DIS_TOOL 3 //
    184. #define DIS_CASE 4 //
    185. #define DIS_SPEAR 5 //
    186. #define DIS_WHIP 6 //
    187. #define DIS_BOW 7 //
    188. #define DIS_THROWING 8 //
    189. #define DIS_PISTOL 9 //
    190. #define DIS_RIFLE 10 //
    191. // ¹æ¾î±â¼ú±º
    192. #define DIS_SHIELD 11 //
    193. #define DIS_PARRY 12 //
    194. #define DIS_ACROBAT 13 //
    195. // ¸¶¹ý¿¬°è ±â¼ú±º
    196. #define DIS_DIVINEPOWER 14 //
    197. #define DIS_HEAL 15 //
    198. #define DIS_ASTROLOGY 16 //
    199. #define DIS_FIRE 17 //
    200. #define DIS_WIND 18 //
    201. #define DIS_ELECTRICITY 19 //
    202. #define DIS_DARK 20 //
    203. #define DIS_WATER 21 //
    204. #define DIS_EARTH 22 //
    205. // Ư¼ö ±â¼ú
    206. #define DIS_CHEER 23 //
    207. #define DIS_PROPERTIES 24 //
    208. #define DIS_TAMING 25 //
    209. #define DIS_TALISMANS 26 //
    210. #define DIS_HERCULEAN 27 //
    211. #define DIS_PUPPET 28 //
    212. #define DIS_MARIONETTE 29 //
    213. #define DIS_STRINGDANCE 30 //
    214. // ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
    215. #endif
    216. */
    Alles anzeigen


    Danke, hatte falschen Namen notiert, änder ich nachher .
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