[Season 3] Jungle Changes

    • [Season 3] Jungle Changes

      Zur neuen Season 3 bleibt der Jungle nicht unberührt!
      Riot hat vor ihn schwerer zu gestalten, da sich zuviele Champs zum Junglen geeignet haben und dieser somit seinen Reiz verloren hatte.

      Hier die Jungle Änderungen:

      Jungle

      • General
        • Leashing has been changed
          • Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
          • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
          • Jungle monsters now deal bonus damage to summoned minions


        • Initial difficulty of all jungle camps has been increased
          • Overall camp Health has been increased


        • Camp difficulty and rewards have been re-distributed more into the large monster in each camp
          • The largest monsters at each camp are generally more resilient but also hold most of the rewards


        • Scaling difficulty and rewards of the primary jungle camps has been significantly increased
          • Health and Attack Damage growth per minute significantly increased
          • Gold and Experience growth per minute significantly increased


        • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
          • Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
          • Golems and Wolves are more difficult and are worth more


        • New jungle items have been added to the store and old jungle items have been adjusted
          • Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
          • Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
          • Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete


        • The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed


      • Wolves
        • Critical Strike damage bonus reduced to better normalize damage output
        • Movement Speed slightly reduced


      • Wraiths
        • Reduced their vulnerability from enemies that engage them from outside of the camp
          • Camp has been repositioned
          • Big Wraith’s Attack Range has been reduced




      • Golems
        • Movement Speed and Attack Range increased to reduce vulnerability from kiting
        • Magic Resist reduced to negative values


    • Werbung zur Unterstützung des Forums ( Bitte AddBlocker deaktivieren )

    • In letzter Zeit habe ich vermehrt Jungler gespielt, und muss sagen, das ich die Änderungen eigentlich ganz gut finde.
      Vor allem das Midlaner nicht mehr so einfach meine Geister steheln können :)

      Auch das der Vorteil der blauen Botlane ausgeglichen wird, dadurch das sie nicht mehr so leicht die Golems killen können.
      Aber mal sehen wie sich der neue Jungle auf Champs auswirkt, die keinen Sustain haben, oder schon jetzt eine relativ langsame Zeit beim clearen vorlegen.