Zur neuen Season 3 bleibt der Jungle nicht unberührt!
Riot hat vor ihn schwerer zu gestalten, da sich zuviele Champs zum Junglen geeignet haben und dieser somit seinen Reiz verloren hatte.
Hier die Jungle Änderungen:
Jungle
Riot hat vor ihn schwerer zu gestalten, da sich zuviele Champs zum Junglen geeignet haben und dieser somit seinen Reiz verloren hatte.
Hier die Jungle Änderungen:
Jungle
- General
- Leashing has been changed
- Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
- Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
- Jungle monsters now deal bonus damage to summoned minions
- Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
- Initial difficulty of all jungle camps has been increased
- Overall camp Health has been increased
- Overall camp Health has been increased
- Camp difficulty and rewards have been re-distributed more into the large monster in each camp
- The largest monsters at each camp are generally more resilient but also hold most of the rewards
- The largest monsters at each camp are generally more resilient but also hold most of the rewards
- Scaling difficulty and rewards of the primary jungle camps has been significantly increased
- Health and Attack Damage growth per minute significantly increased
- Gold and Experience growth per minute significantly increased
- Health and Attack Damage growth per minute significantly increased
- Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
- Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
- Golems and Wolves are more difficult and are worth more
- Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
- New jungle items have been added to the store and old jungle items have been adjusted
- Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
- Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
- Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
- Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
- The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
- Leashing has been changed
- Wolves
- Critical Strike damage bonus reduced to better normalize damage output
- Movement Speed slightly reduced
- Critical Strike damage bonus reduced to better normalize damage output
- Wraiths
- Reduced their vulnerability from enemies that engage them from outside of the camp
- Camp has been repositioned
- Big Wraith’s Attack Range has been reduced
- Camp has been repositioned
- Reduced their vulnerability from enemies that engage them from outside of the camp
- Golems
- Movement Speed and Attack Range increased to reduce vulnerability from kiting
- Magic Resist reduced to negative values
- Movement Speed and Attack Range increased to reduce vulnerability from kiting