[Release] Sfx in Beast sichtbar machen!

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    • [Release] Sfx in Beast sichtbar machen!

      [COLOR="LemonChiffon"]So ich habe mal mich an den Beast gesetzt und habe
      gedacht wiso versuche ich nicht mal Sfx in Beast
      zu sehen....nach einiger Zeit mit nachdenken und
      Testen hab ich's geschaft! Nun hier ist
      mal der Dl um Sfx in Beast zu sehen!

      Download: Klick!

      Kleiner Screen:


      Einfach diese Datei entpacken und in den Beast
      Ordner einfügen und man sehe es funktioniert!

      Thx sind gerne gesehn:grin:[/COLOR][FONT="Arial Black"][/FONT]

      Edit: Manche Sfx's gehen nicht da sie noch nicht eingefügt sind!
      Darum schließt sich manchmal der Beast.....

      Edit2: Wegen Daron hier noch die mdlObj ;)

      Link: megaupload.com/?d=B1AGLJJJ
    • Werbung zur Unterstützung des Forums ( Bitte AddBlocker deaktivieren )

    • WarnerBrows;22951 schrieb:

      Also bei meinem Beast den ich extra für solche Versuche benutze
      klappt es nicht

      grez
      Warner


      Bei meinem schon .
      Auf meinem PC hab ich 3 Beasts .
      1 Normalen mit so ziehmlich dem was alles geht.
      1 Standard Beast ( So wie er gaaaanz am Anfang released wurde )
      1 Beast für Versuche

      Und beim Versuche Beast von mir hab ichs getestet und es hat geklappt.

      Daron
    • Bei mir kackt der Beast immer nach einen Animierten Sfx ab

      Ich habe das rauskopiert und bei meinen MdlObj eingefügt.



      "sfx" 3
      {
      "Tower SFX"
      {
      "sfx_heavenfire01" 1896 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_heavenlight01" 1897 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      }
      "Guild War"
      {
      "sfx_guildcombatground" 1895 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      }
      "System Effects"
      {
      "sfx_wharf" 1748 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_HitMiss01" 12 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_HitCritical01" 11 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_HITPARRY01" 13 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_HITBLOCK01" 16 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_hitresist01" 14 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_HitSword01" 20 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_HitSword02" 21 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_hitbow01" 33 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_FirRange01" 29 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_FirRange02" 30 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_FirWand01" 27 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_FirWandAir01" 28 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_HitStick01" 24 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_HitStick02" 25 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_HitKnuckle01" 31 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_hityoy01" 17 MODELTYPE_SFX "" 0 0 0 2.000000 0 1
      "sfx_HitWand01" 22 MODELTYPE_SFX "" 0 0 0 1.000000 0 1

      "sfx_FirWand01" 1746 MODELTYPE_SFX "" 0 0 0 1.000000 0 1

      "sfx_GenLevelUp01" 42 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_GenMonSpawn01" 59 MODELTYPE_SFX "" 0 0 0 2.000000 0 1
      "sfx_GenCure01" 62 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_genref01" 65 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_movemark" 63 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_GenItemShine01" 64 MODELTYPE_SFX "" 0 0 0 1.000000 0 1

      "sfx_raincircle" 72 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_watercircle" 70 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_watercrown" 71 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_Proxitor" 105 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_kill_recovery" 1727 MODELTYPE_SFX "PCSkillM-Healing.wav" 0 0 0 1.000000 0 1

      "sfx_level03" 1719 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_level04" 1720 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_level05" 1721 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_level06" 1722 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_level07" 1723 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_level08" 1724 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_level09" 1725 MODELTYPE_SFX "" 0 0 0 1.000000 0 1
      "sfx_level10" 1726 MODELTYPE_SFX "" 0 0 0 1.000000 0 1

      "sfx_leveleffecthand" XI_SETIEM_EFFECTHAND MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1

      "sfx_genbleeding" XI_GEN_BLEEDING MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_genrate" XI_GEN_RATE MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_genstun" XI_GEN_STUN MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_genposion" XI_GEN_POSION MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1

      //인첸트용 이펙트
      "sfx_genintfail" XI_INT_FAIL MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_genintsuccess" XI_INT_SUCCESS MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_genintinchant02" XI_INT_INCHANT MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1

      //상용화 상태변화형 아이템 효과
      "sfx_chrsysremove01" XI_SYS_REMOVE01 MODELTYPE_SFX "ItemChrRemove.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_chrsysexpan01" XI_SYS_EXPAN01 MODELTYPE_SFX "ItemChrExpasion.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_chrsysexchan01" XI_SYS_EXCHAN01 MODELTYPE_SFX "ItemChrExchage.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_chrsysrelease01" XI_SYS_RELEASE01 MODELTYPE_SFX "ItemChrRelease.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_chrref01" XI_CHR_REF01 MODELTYPE_SFX "ItemChrRef.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_chrcure01" XI_CHR_CURE01 MODELTYPE_SFX "ItemChrCure.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_CursorCreateMon" XI_CHR_CURSOR1 MODELTYPE_SFX "ItemChrCure.wav" 0 MD_NEAR 0 1.0f 0 1

      //2차 전직 퀘스트 효과
      "sfx_effsyshmark01" XI_SYS_HEROMARK01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_effsyshmark02" XI_SYS_HEROMARK02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_effsyshmark03" XI_SYS_HEROMARK03 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_effsyshmark04" XI_SYS_HEROMARK04 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_effsyshmark05" XI_SYS_HEROMARK05 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_effsyshmark06" XI_SYS_HEROMARK06 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1

      // 방랑자
      "sfx_sklvagovercutter01" XI_SKILL_VAG_ONE_OVERCUTTER01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklvagcleanhit01" XI_SKILL_VAG_ONE_CLEANHIT01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklvagbrandish01" XI_SKILL_VAG_ONE_BRANDISH01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1

      // 머서너리
      "sfx_sklMerKeenwheel01" XI_SKILL_MER_ONE_KEENWHEEL01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.5f 0 1
      "sfx_sklmersplmash01" XI_SKILL_MER_ONE_SPLMASH01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmersplmash02" XI_SKILL_MER_ONE_SPLMASH02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerBlindSide01" XI_SKILL_MER_ONE_BLINDSIDE01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklMerPanbarrier01" XI_SKILL_MER_SHIELD_PANBARRIER01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklMerPanbarrier02" XI_SKILL_MER_SHIELD_PANBARRIER02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklMerProtection01" XI_SKILL_MER_SHIELD_PROTECTION01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklMerProtection02" XI_SKILL_MER_SHIELD_PROTECTION02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      //머서너리 추가 스킬
      "sfx_SklMerBlazin01" XI_SKILL_MER_SUP_BLAZINGSWORD01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerBlazin02" XI_SKILL_MER_SUP_BLAZINGSWORD02 MODELTYPE_SFX "PcSkillL-blazingsw.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmersmitea01" XI_SKILL_MER_SUP_SMITEAXE01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmersmitea02" XI_SKILL_MER_SUP_SMITEAXE02 MODELTYPE_SFX "PcSkillL-smiteaxe.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmerimpowe01" XI_SKILL_MER_SUP_IMPOWERWEAPON01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmerimpowe02" XI_SKILL_MER_SUP_IMPOWERWEAPON02 MODELTYPE_SFX "PcSkillL-impower.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmerbloody01" XI_SKILL_MER_ONE_BLOODYSTRIKE01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmerbloody02" XI_SKILL_MER_ONE_BLOODYSTRIKE02 MODELTYPE_SFX "PcSkillL-bloodysk2.wav" 0 MD_NEAR 0 1.0f 0 1
      //머서너리 1차 추가 스킬
      "sfx_SklMerOneMsuppo01" XI_SKILL_MER_ONE_MSUPPORT01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneSmaste02" XI_SKILL_MER_ONE_SWORDMASTERY02 MODELTYPE_SFX "PcSkillM-Weamastery.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneAmaste02" XI_SKILL_MER_ONE_AXEMASTERY02 MODELTYPE_SFX "PcSkillM-Weamastery.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneSpecia01" XI_SKILL_MER_ONE_SPECIALHIT01 MODELTYPE_SFX "PcSkillM-SpecialHit.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneSpecia02" XI_SKILL_MER_ONE_SPECIALHIT02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneGuillo01" XI_SKILL_MER_SHIELD_GUILOTIN01 MODELTYPE_SFX "PcSkillD-Guillotine.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneGuillo02" XI_SKILL_MER_ONE_GUILOTIN02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneSneaker01" XI_SKILL_MER_SHIELD_SNEAKER01 MODELTYPE_SFX "PcSkillM-Sneaker.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneSneaker02" XI_SKILL_MER_ONE_SNEAKER02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneReflex01" XI_SKILL_MER_SHIELD_REFLEXHIT01 MODELTYPE_SFX "PcSkillM-Reflexhit.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMerOneReflex02" XI_SKILL_MER_ONE_REFLEXHIT02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1

      "sfx_sklmersupprot01" XI_SKILL_MER_ONE_SUPPORT01 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmersupprot02" XI_SKILL_MER_ONE_SUPPORT02 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmersupprot03" XI_SKILL_MER_ONE_SUPPORT03 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmersupprot04" XI_SKILL_MER_ONE_SUPPORT04 MODELTYPE_SFX "PcSkillM-Reflexhit.wav" 0 MD_NEAR 0 1.0f 0 1

      // 매지션

      "sfx_SklMagFirCasting01" XI_SKILL_MAG_FIRE_CASTING01 MODELTYPE_SFX "PcSkillL-firemagic.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMagWinCasting01" XI_SKILL_MAG_WIND_CASTING01 MODELTYPE_SFX "PcSkillL-windmagic.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmagwatcasting01" XI_SKILL_MAG_WATER_CASTING01 MODELTYPE_SFX "PcSkillL-watermagic.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmagelecasting01" XI_SKILL_MAG_ELECTRICITY_CASTING01 MODELTYPE_SFX "PcSkillL-electmagic.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_SklMagEarCasting01" XI_SKILL_MAG_EARTH_CASTING01 MODELTYPE_SFX "PcSkillL-earthmagic.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_sklmagmagcasting01" XI_SKILL_MAG_MAG_CASTING01 MODELTYPE_SFX "PcSkillL-nomalmagic.wav" 0 MD_NEAR 0 1.0f 0 1
      "sfx_collect" XI_ITEM_COLLECT MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1
      }
      }
    • genau so ist e auch bei mir ich mach nensfx dahin hmman sieht nix und beat kakt ab einmal habe ich ein hinbekommen zu spawmen aber es sah leer aus dann bin ich auf animat gegangen und beast is wieder abgekakt und nu kakt mein beast immer ab auch wenn ich mapps lade speicher oder neue machen will bidde schnell helfen Danke Itakage xD