V14 Waffen Problem

  • V14 Waffen Problem

    [COLOR="Cyan"]Hallo,

    seid 2 Tagen versuche ich vergeblich die V14 einzubringen,
    jedoch will es nicht richtig funktionieren.

    Fehlerbeschreibung:
    Wenn ich das Ancient Sword erstelle, sehe ich KEIN Icon.
    Ich kann es ausrüsten und alles, ebenso sehe ich nicht für
    welchen Job die Waffe ist.
    Zudem ist das Sword das einzigste Item, das sich erstellen
    lässt, bei den anderen Waffen kommt immer ein Crash.
    In der error.txt ließ sich auch nichts finden:

    Was ich schon alles gemacht hab:
    - RES Dateien überprüft (Alles richtig)
    - DB Einträge überprüft (Alles richtig)
    - Komplette Itemicons übertragen
    - Models übertragen
    - Sounds übertragen

    Nun hoffe ich, dass ihr mir bei diesem Problem helfen könnt.

    mfg
    Valron[/COLOR]
  • Werbung zur Unterstützung des Forums ( Bitte AddBlocker deaktivieren )

  • Ich tu hier mal alle MEINE Einträge rein :P

    defineItem.h

    Quellcode

    1. // 14Â÷ À¯´ÏÅ© ¹«±â
    2. #define II_WEA_SWO_ANCIENT 22500
    3. #define II_WEA_SWT_ANCIENT 22501
    4. #define II_WEA_AXE_ANCIENT 22502
    5. #define II_WEA_AXT_ANCIENT 22503
    6. #define II_WEA_KNU_ANCIENT 22504
    7. #define II_WEA_CHE_ANCIENT 22505
    8. #define II_WEA_WAN_ANCIENT 22506
    9. #define II_WEA_STA_ANCIENT 22507
    10. #define II_WEA_YOY_ANCIENT 22508
    11. #define II_WEA_BOW_ANCIENT 22509
    12. #define II_WEA_SWO_VEMPIRE 22510
    13. #define II_WEA_SWT_VEMPIRE 22511
    14. #define II_WEA_AXE_VEMPIRE 22512
    15. #define II_WEA_AXT_VEMPIRE 22513
    16. #define II_WEA_KNU_VEMPIRE 22514
    17. #define II_WEA_CHE_VEMPIRE 22515
    18. #define II_WEA_WAN_VEMPIRE 22516
    19. #define II_WEA_STA_VEMPIRE 22517
    20. #define II_WEA_BOW_VEMPIRE 22518
    21. #define II_WEA_YOY_VEMPIRE 22519
    Alles anzeigen


    mdlDyna.inc

    Quellcode

    1. // 14차 유니크 무기
    2. "WeaSwoAncient" II_WEA_SWO_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    3. "WeaSwtAncient" II_WEA_SWT_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    4. "WeaAxeAncient" II_WEA_AXE_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    5. "WeaAxtAncient" II_WEA_AXT_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    6. "WeaKnuAncient" II_WEA_KNU_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    7. "WeaCheAncient" II_WEA_CHE_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    8. "WeaWanAncient" II_WEA_WAN_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    9. "WeaStaAncient" II_WEA_STA_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    10. "WeaYoyAncient" II_WEA_YOY_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    11. "WeaBowAncient" II_WEA_BOW_ANCIENT MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    12. "WeaSwoVempire" II_WEA_SWO_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    13. "WeaSwtVempire" II_WEA_SWT_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    14. "WeaAxeVempire" II_WEA_AXE_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    15. "WeaAxtVempire" II_WEA_AXT_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    16. "WeaKnuVempire" II_WEA_KNU_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    17. "WeaCheVempire" II_WEA_CHE_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    18. "WeaWanVempire" II_WEA_WAN_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    19. "WeaStaVempire" II_WEA_STA_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    20. "WeaYoyVempire" II_WEA_YOY_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    21. "WeaBowVempire" II_WEA_BOW_VEMPIRE MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
    Alles anzeigen


    propItem.txt

    Quellcode

    1. 11 II_WEA_SWO_ANCIENT IDS_PROPITEM_TXT_010794 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_MASTER TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 497 499 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATTACKSPEED 30 40 500 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010795
    2. 11 II_WEA_SWT_ANCIENT IDS_PROPITEM_TXT_010796 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_MASTER TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 648 650 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 30 30 30 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaSwtAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010797
    3. 11 II_WEA_AXE_ANCIENT IDS_PROPITEM_TXT_010798 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_MASTER TRUE = = 5000000 8000000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 493 495 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_ATTACKSPEED DST_ADJ_HITRATE DST_CHR_CHANCECRITICAL 500 25 25 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010799
    4. 11 II_WEA_AXT_ANCIENT IDS_PROPITEM_TXT_010800 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_MASTER TRUE = = 5000000 8000000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 662 663 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_HP_MAX_RATE DST_ATKPOWER_RATE DST_STA 20 10 15 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxtAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010801
    5. 11 II_WEA_KNU_ANCIENT IDS_PROPITEM_TXT_010802 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_MASTER TRUE = = 5000000 8800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 497 499 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_ADJDEF_RATE DST_BLOCK_MELEE 23 15 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010803
    6. 11 II_WEA_CHE_ANCIENT IDS_PROPITEM_TXT_010804 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_MASTER TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 558 560 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_MP_MAX_RATE 28 28 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010805
    7. 11 II_WEA_WAN_ANCIENT IDS_PROPITEM_TXT_010806 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_MASTER TRUE = = 5000000 2400000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 558 560 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 27 29 26 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010807
    8. 11 II_WEA_STA_ANCIENT IDS_PROPITEM_TXT_010808 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_MASTER TRUE = = 5000000 2800000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 566 570 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 35 29 36 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010809
    9. 11 II_WEA_BOW_ANCIENT IDS_PROPITEM_TXT_010810 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_MASTER TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 525 529 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_PARRY 50 22 19 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010811
    10. 11 II_WEA_YOY_ANCIENT IDS_PROPITEM_TXT_010812 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_MASTER TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 469 471 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATTACKSPEED 22 36 440 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyAncient.dds""" 0 """""" IDS_PROPITEM_TXT_010813
    11. 11 II_WEA_SWO_VEMPIRE IDS_PROPITEM_TXT_010814 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 459 461 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_ADJ_HITRATE DST_ATTACKSPEED DST_CHR_CHANCECRITICAL 20 400 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010815
    12. 11 II_WEA_SWT_VEMPIRE IDS_PROPITEM_TXT_010816 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 549 552 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 20 10 10 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaSwtVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010817
    13. 11 II_WEA_AXE_VEMPIRE IDS_PROPITEM_TXT_010818 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE TRUE = = 5000000 8000000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 456 458 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATKPOWER_RATE 20 30 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010819
    14. 11 II_WEA_AXT_VEMPIRE IDS_PROPITEM_TXT_010820 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT TRUE = = 5000000 8000000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 560 570 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_HP_MAX_RATE DST_STR DST_STA 18 10 10 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxtVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010821
    15. 11 II_WEA_KNU_VEMPIRE IDS_PROPITEM_TXT_010822 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER TRUE = = 5000000 8800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 459 461 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_ADJDEF_RATE DST_BLOCK_RANGE 20 10 10 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010823
    16. 11 II_WEA_CHE_VEMPIRE IDS_PROPITEM_TXT_010824 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 459 461 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_MP_MAX_RATE 20 20 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010825
    17. 11 II_WEA_WAN_VEMPIRE IDS_PROPITEM_TXT_010826 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER TRUE = = 5000000 2400000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 459 461 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 15 17 10 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010827
    18. 11 II_WEA_STA_VEMPIRE IDS_PROPITEM_TXT_010828 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR TRUE = = 5000000 2800000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 465 470 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 15 10 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010829
    19. 11 II_WEA_BOW_VEMPIRE IDS_PROPITEM_TXT_010830 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 431 435 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_HP_MAX_RATE 20 45 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010831
    20. 11 II_WEA_YOY_VEMPIRE IDS_PROPITEM_TXT_010832 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 386 388 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATTACKSPEED 10 20 200 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyVempire.dds""" 0 """""" IDS_PROPITEM_TXT_010833
    Alles anzeigen


    propItem.txt.txt

    Quellcode

    1. IDS_PROPITEM_TXT_010794 Ancient Sword
    2. IDS_PROPITEM_TXT_010795
    3. IDS_PROPITEM_TXT_010796 Ancient Slayer
    4. IDS_PROPITEM_TXT_010797
    5. IDS_PROPITEM_TXT_010798 Ancient Axe
    6. IDS_PROPITEM_TXT_010799
    7. IDS_PROPITEM_TXT_010800 Ancient Big Axe
    8. IDS_PROPITEM_TXT_010801
    9. IDS_PROPITEM_TXT_010802 Ancient Knuckle
    10. IDS_PROPITEM_TXT_010803
    11. IDS_PROPITEM_TXT_010804 Ancient Stick
    12. IDS_PROPITEM_TXT_010805
    13. IDS_PROPITEM_TXT_010806 Ancient Wand
    14. IDS_PROPITEM_TXT_010807
    15. IDS_PROPITEM_TXT_010808 Ancient Staff
    16. IDS_PROPITEM_TXT_010809
    17. IDS_PROPITEM_TXT_010810 Ancient Bow
    18. IDS_PROPITEM_TXT_010811
    19. IDS_PROPITEM_TXT_010812 Ancient Yoyo
    20. IDS_PROPITEM_TXT_010813
    21. IDS_PROPITEM_TXT_010814 Vempire Sword
    22. IDS_PROPITEM_TXT_010815
    23. IDS_PROPITEM_TXT_010816 Vempire Slayer
    24. IDS_PROPITEM_TXT_010817
    25. IDS_PROPITEM_TXT_010818 Vempire Axe
    26. IDS_PROPITEM_TXT_010819
    27. IDS_PROPITEM_TXT_010820 Vempire Big Axe
    28. IDS_PROPITEM_TXT_010821
    29. IDS_PROPITEM_TXT_010822 Vempire Knuckle
    30. IDS_PROPITEM_TXT_010823
    31. IDS_PROPITEM_TXT_010824 Vempire Stick
    32. IDS_PROPITEM_TXT_010825
    33. IDS_PROPITEM_TXT_010826 Vempire Wand
    34. IDS_PROPITEM_TXT_010827
    35. IDS_PROPITEM_TXT_010828 Vempire Staff
    36. IDS_PROPITEM_TXT_010829
    37. IDS_PROPITEM_TXT_010830 Vempire Bow
    38. IDS_PROPITEM_TXT_010831
    39. IDS_PROPITEM_TXT_010832 Vempire Yoyo
    40. IDS_PROPITEM_TXT_010833
    Alles anzeigen
  • [COLOR="Cyan"]

    Quellcode

    1. [COLOR="Red"]2009/ 8/11 19:24:39 FileName propItem.txt(5027) : DST_MAX_HP Not Found. : DST_MAX_HP DST_STA = 250 4 = = = = = = = = = = = = = = = = = = = = = [/COLOR]
    2. 2009/ 8/11 19:24:39 rCnt=1
    3. Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 001B:005D33A7
    4. - Registers
    5. EAX=0045A0D0 EBX=009A9F18 ECX=000000F2 EDX=FFFFFFFF ESI=0951DCDC
    6. EDI=04000000 EBP=009AA144 ESP=0951DC80 EIP=005D33A7 FLG=00010206
    7. CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
    8. 001B:005D33A7 Neuz.exe
    Alles anzeigen


    Jetzt denkst du wahrscheinlich es liegt an dem Rot markierten,
    aber das ist ein Custom Cloak und hat ja nichts mit den
    V14 Waffen zu tun :o

    mfg
    Valron[/COLOR]