[FONT="Fixedsys"][COLOR="DarkOrchid"]Go to compose.cs and search for[/COLOR][/FONT] [FONT="Fixedsys"][COLOR="DarkOrchid"]
Replace that entire void with this:[/COLOR][/FONT]
Alles anzeigen
[COLOR="DarkOrchid"][FONT="Fixedsys"]Then go to database.cs and search for[/FONT][/COLOR]
[COLOR="DarkOrchid"][FONT="Fixedsys"]
And replace that with[/FONT][/COLOR]
[COLOR="DarkOrchid"][FONT="Fixedsys"]There you go.
Fixed composition.[/FONT][/COLOR]
Replace that entire void with this:[/COLOR][/FONT]
Quellcode
- if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11)
- {
- uint Progress = MainI.Progress;
- Progress += Database.StonePts[MinorI.Plus];
- GC.MyChar.RemoveItem(MinorI);
- GC.MyChar.RemoveItem(MainI);
- while (Progress >= Database.ComposePts[MainI.Plus] && MainI.Plus <= 11)
- {
- Progress -= Database.ComposePts[MainI.Plus];
- MainI.Plus++;
- }
- if (MainI.Plus == 12)
- Progress = 0;
- MainI.Progress = (ushort)Progress;
- GC.MyChar.AddItem(MainI);
- GC.MyChar.RemoveItem(MinorI);
- }
[COLOR="DarkOrchid"][FONT="Fixedsys"]Then go to database.cs and search for[/FONT][/COLOR]
And replace that with[/FONT][/COLOR]
[COLOR="DarkOrchid"][FONT="Fixedsys"]There you go.
Fixed composition.[/FONT][/COLOR]