My Object Pack -

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    • My Object Pack -

      Hallo,
      nunja ich möchte euch mein kleines Object Pack gerne zur erfügung stellen. Es sind ein paar Models aus World Of Warcraft und einige von mir selber gemacht.

      Es sind 24 Objekte. Hier ein Screenshot und die MdlObj.inc einträge.



      ""

      "Blizzard's/IBC's Object Pack"
      {
      "winterstatue2" 1117 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterstatue1" 1116 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock6" 1115 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock5" 1114 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock4" 1113 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock3" 1112 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock2" 1111 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock1" 1110 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterdestree3" 1109 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterdestree2" 1108 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterdestree1" 1107 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "whiterock4" 1106 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "whiterock3" 1105 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "whiterock2" 1104 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "whiterock1" 1103 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "pillwall02" 1102 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "pillwall01" 1101 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "pillar01" 1100 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "brokepillar01" 1098 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "brokearch02" 1097 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "brokearch01" 1096 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "arch01" 1095 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "palabook" 1099 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "altar01" 983 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      }


      Download: File-Upload.net - Model.7z
      ~ Einfach in den Model Ordner Packen!

      MfG. Blizzzard
    • Werbung zur Unterstützung des Forums ( Bitte AddBlocker deaktivieren )

    • Eventuel die MdlObj.inc falsch bearbeitet?

      Theoretisch muss es ja so aussehen

      ""

      "obj" 0
      {
      "Blizzard's/IBC's Object Pack"
      {
      "winterstatue2" 1117 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterstatue1" 1116 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock6" 1115 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock5" 1114 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock4" 1113 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock3" 1112 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock2" 1111 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterrock1" 1110 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterdestree3" 1109 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterdestree2" 1108 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "winterdestree1" 1107 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "whiterock4" 1106 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "whiterock3" 1105 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "whiterock2" 1104 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "whiterock1" 1103 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "pillwall02" 1102 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "pillwall01" 1101 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "pillar01" 1100 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "brokepillar01" 1098 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "brokearch02" 1097 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "brokearch01" 1096 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "arch01" 1095 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "palabook" 1099 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      "altar01" 983 MODELTYPE_MESH "" 0 0 0 1.000000 0 0
      }
      (...)
      }


      Ansonsten füg die Objekte über "Add Model" Manuel ein!

      MfG. Blizzard