[Release] Flyff-UDF: Reads Items

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    • [FONT="Franklin Gothic Medium"][COLOR="Sienna"][SIZE="2"]Ok der Liest das falsch ein.
      Liegt wahrscheinlich am OS.
      Werde mal versuchen, es anders umzusetzen.
      Der Fehler:
      Der Code Splitet die Zeile durch Tabs. Das heißt, alle Tabs dienen als Trennzeichen.
      Bei XP wird es wahrscheinlich der Text durch was anderes ersetzt.
      Öffne mal die propItem.txt und gucke mal durch was die einzelnen Sachen in einer Zeile getrennt sind.
      Dann kann ich das ändern.[/SIZE][/COLOR][/FONT]
    • hier

      Quellcode

      1. //¹öÀü //º¯¼ö¸í ¸íĪ ±âº»»ý¼º°³¼ö ÃÖ´ëÈħ°³¼ö 1Â÷¾ÆÀÌÅÛÁ¾·ù 2Â÷¾ÆÀÌÅÛÁ¾·ù 3Â÷¾ÆÀÌÅÛÁ¾·ù ¾ÆÀÌÅÛÁ÷¾÷¼Ò¼Ó ¼ÒºñºÒ°¡ »ç¿ë°¡´É »ç¿ë¼ºº° °¡°Ý ³»±¸·Â ¸¶¸ðµµ ¼ö¸®È¸¼ö Àâ´ÂÇü½Ä ¼Ó¼º ÀåÂøÀ§Ä¡ ÀåÂøÀ§Ä¡ ÆÄÃ÷ÆÄÀÏ Á¦°ÅµÉÀ§Ä¡ ±âº»ºÎÀ§¹«½Ã ¾ÆÀÌÅÛ·¹º§ Èñ±Í¼º »óÁ¡ÆÇ¸Å°¡´É ·Î±×³²±æ°Í »ó¿ëÈ* ÆÇ´Ü ÇÊ¿ä ¾ÆÀÌÅÛÁ¾·ù ÇÊ¿ä ¾ÆÀÌÅÛ ÃÖ¼Ò´É·Â ÃÖ´ë´É·Â °ø°Ý ¼Ó¼º ¼Ó¼º °ø°Ý·Â ȸÇÇÀ² ºí·°À² ÃÖ´ëÃß°¡½ºÅ³ °ø°Ý ½ºÅ¸ÀÏ ¹«±âÁ¾·ù ¾ÆÀÌÅÛ1Â÷°ø°Ý¼ø¼* ¾ÆÀÌÅÛ2Â÷°ø°Ý¼ø¼* ¾ÆÀÌÅÛ3Â÷°ø°Ý¼ø¼* ¾ÆÀÌÅÛ4Â÷°ø°Ý¼ø¼* Áö¼ÓÇÇÇØ ÃÖ´ëÀåÀü°³¼ö ¹Ýµ¿ ÀåÀü½Ã°£ Ãß°¡°ø°Ý¼º°ø·ü °ø°Ý¼Óµµ Ÿ°Ý½Ã ¹Ýµ¿ °ø°Ý¹üÀ§ Àû¿ëÈ®·ü Àû¿ë´ë»ó1 Àû¿ë´ë»ó2 Àû¿ë´ë»ó3 Àû¿ë°ª1 Àû¿ë°ª2 Àû¿ë°ª3 Àû¿ëº¯È*°ª1 Àû¿ëº¯È*°ª2 Àû¿ëº¯È*°ª3 ÂüÁ¶°ª 1 ÂüÁ¶°ª 2 ÂüÁ¶°ª 3 ¹ßµ¿ ¸¶¹ý ¹ßµ¿ ·¹º§ ¸¶¹ý È®·ü ÇÊ¿äMP ÇÊ¿äEP ÇаúÇʿ䷹º§ ¼±Çེų1 ¼±Çེų·¹º§1 ¼±Çེų2 ¼±Çེų ·¹º§2 ±â¼úÁغñ ±â¼ú Áغñ½Ã°£ ±â¼ú ½ÃÀü°Å¸® ¿ø¼ÒÀÌÆåÆ® »ç¿ë È¿°ú(½ÃÀüÈ¿°ú) È¿°ú 2 (¹ß»çü) "È¿°ú 3 (¹ßµ¿È¿°ú,Ÿ°Ù)" È¿°ú 4(À¯ÁöÈ¿°ú) "È¿°ú 5(¹ßµ¿È¿°ú,½ÃÀüÀÚ)" »ç¿ë ¸ð¼Ç À¯Áö½Ã°£ Áö¼Ó½Ã°£ ¹ßµ¿´ë»ó »ç¿ë½Ã±â ¸¶¹ý¹üÀ§ ¸¶¹ý¼Ó¼º ¹«±âÁ¾·ù¼³Á¤ º¸¼®¿É¼Ç¼³Á¤ º¯È¯µÉ¹«±â¼³Á¤ º¯È¯µÉÈ®·ü¼³Á¤ ·¹µåĨ¾×¼ö¼³Á¤ ÂüÁ¶¼öÄ¡2 ±â¼ú¼Ó¼º Àü±âÀúÇ× ºÒÀúÇ× ¹Ù¶÷ÀúÇ× ¹°ÀúÇ× ¶¥ÀúÇ× ¾ÇÇà ¼÷·Ã·¹º§ ÃÖ´ë¼÷·Ã·¹º§ ¼*ºêµðÆÄÀÎÀ§Ä¡ ÇöÀç°æÇèÄ¡ ¿¬¼Ó±â¼ú¹æ½Ä ºñÇà¼Óµµ ºñÇ༱ȸ°¢(Á¿ì) ºñÇ༱ȸ°¢(»óÇÏ) ºñÇàÁ¦ÇÑ·¹º§ ºñÇ࿬·áÃæÀü·® °¡¼Ó¿¬·áÃæÀü·® ÆÑ´ç¿¬·áÃæÀü·® Á¦ÇÑ·¹º§1 ¹Ý»ç±¤ °ø°ÝÀ½1(¹«±â Ÿ°ÝÀ½) °ø°ÝÀ½2(¹«±â Å©¸®Æ¼ÄÃ) ¾ÆÀÌÄÜÆÄÀÏ Äù½ºÆ® ID ÅØ½ºÆ® ÆÄÀÏ¸í ¼³¸í
      2. //ver6 //dwID szName dwNum dwPackMax dwItemKind1 dwItemKind2 dwItemKind3 dwItemJob bPermanence dwUseable dwItemSex dwCost dwEndurance nAbrasion nMaxRepair dwHanded dwFlag dwParts dwPartsub bPartFile dwExclusive dwBasePartsIgnore dwItemLV dwItemRare dwShopAble bLog bCharged dwLinkKindBullet dwLinkKind dwAbilityMin dwAbilityMax eItemType wItemEAtk dwParry dwBlockRating dwAddSkillMin dwAddSkillMax dwAtkStyle dwWeaponType dwItemAtkOrder1 dwItemAtkOrder2 dwItemAtkOrder3 dwItemAtkOrder4 bContinuousPain dwShellQuantity dwRecoil dwLoadingTime nAdjHitRate dwAttackSpeed dwDmgShift dwAttackRange dwProbability dwDestParam1 dwDestParam2 dwDestParam3 nAdjParamVal1 nAdjParamVal2 nAdjParamVal3 dwChgParamVal1 dwChgParamVal2 dwChgParamVal3 dwdestData1 dwdestData2 dwdestData3 dwactiveskill dwactiveskillLv dwactiveskillper dwReqMp dwRepFp dwReqDisLV dwReSkill1 dwReSkillLevel1 dwReSkill2 dwReSkillLevel2 dwSkillReadyType dwSkillReady dwSkillRange dwSfxElemental dwSfxObj dwSfxObj2 dwSfxObj3 dwSfxObj4 dwSfxObj5 "dwUseMotion(01,02,03 ¹øÈ£ ºÙ¿© ´ÙÀ½ µ¿ÀÛ¿¬°á)" dwCircleTime dwSkillTime dwExeTarget dwUseChance dwSpellRegion dwSpellType dwReferStat1 dwReferStat2 dwReferTarget1 dwReferTarget2 dwReferValue1 dwReferValue2 dwSkillType fItemResistElecricity fItemResistFire fItemResistWind fItemResistWater fItemResistEarth nEvildoing dwExpertLV ExpertMax dwSubDefine dwExp dwComboStyle fFlightSpeed fFlightLRAngle fFlightTBAngle dwFlightLimit dwFFuelReMax dwAFuelReMax dwFuelRe dwLimitLevel1 dwReflect dwSndAttack1 dwSndAttack2 szIcon dwQuestID szTextFile szComment
      3. 6 II_DEFAULT IDS_PROPITEM_TXT_000000 1 1 IK1_SYSTEM = = = = = = 1 = = = = = = = 0 = = = = = = = = = = = _NONE 0 0 0 = = = = = = = = = = = = = 0.07 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """""" 0 """""" IDS_PROPITEM_TXT_000001
      4. 6 II_WEA_AXE_RODNEY IDS_PROPITEM_TXT_000124 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_VAGRANT TRUE = = 1200 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 9 9 1 1 = = = 25 33 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 9 = SND_PC_DMGSWDB SND_PC_DMGSWDC """itm_WeaAxeCurin.dds""" 0 """""" IDS_PROPITEM_TXT_000125
      5. 6 II_WEA_AXE_MORROW IDS_PROPITEM_TXT_000128 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_VAGRANT TRUE = = 3300 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 13 13 1 1 = = = 31 39 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 13 = SND_PC_DMGSWDB SND_PC_DMGSWDC """itm_WeaAxeSteel.dds""" 0 """""" IDS_PROPITEM_TXT_000129
      6. 6 II_WEA_AXE_CURNING IDS_PROPITEM_TXT_000132 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 4700 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 15 15 1 1 = = = 38 46 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 15 = SND_PC_DMGSWDB SND_PC_DMGSWDC """itm_WeaAxeCrenil.dds""" 0 """""" IDS_PROPITEM_TXT_000133
      7. 6 II_WEA_AXE_SHYADIN IDS_PROPITEM_TXT_000136 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 6800 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 19 19 1 1 = = = 48 56 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 15 = SND_PC_DMGSWDB SND_PC_DMGSWDC """itm_WeaAxeSephir.dds""" 0 """""" IDS_PROPITEM_TXT_000137
      8. 6 II_WEA_AXE_BRONZE IDS_PROPITEM_TXT_000140 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 10100 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 23 23 1 1 = = = 52 60 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 22 = SND_PC_DMGSWDB SND_PC_DMGSWDC """itm_WeaAxeGorn.dds""" 0 """""" IDS_PROPITEM_TXT_000141
      9. 6 II_WEA_AXE_GRANG IDS_PROPITEM_TXT_000144 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 17100 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 27 27 1 1 = = = 64 72 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 27 = SND_PC_DMGSWDB SND_PC_DMGSWDC """itm_WeaAxeVain.dds""" 0 """""" IDS_PROPITEM_TXT_000145
      10. 6 II_WEA_AXE_DRONE IDS_PROPITEM_TXT_000148 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 24800 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 31 31 1 1 = = = 78 86 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 27 = SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxeToorin.dds""" 0 """""" IDS_PROPITEM_TXT_000149
      11. 6 II_WEA_AXE_PROEM IDS_PROPITEM_TXT_000152 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 34700 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 35 35 1 1 = = = 88 96 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 34 = SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxeKarm.dds""" 0 """""" IDS_PROPITEM_TXT_000153
      12. 6 II_WEA_AXE_CORIN IDS_PROPITEM_TXT_000156 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 66900 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 40 40 1 1 = = = 118 126 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 40 = SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxeBattle.dds""" 0 """""" IDS_PROPITEM_TXT_000157
      13. 6 II_WEA_AXE_CROW IDS_PROPITEM_TXT_000160 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 88000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 44 44 1 1 = = = 130 138 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 40 = SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxeAction.dds""" 0 """""" IDS_PROPITEM_TXT_000161
      14. 6 II_WEA_AXE_RAPTOR IDS_PROPITEM_TXT_000164 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 153300 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 48 48 1 1 = = = 144 152 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 47 = SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxeWar.dds""" 0 """""" IDS_PROPITEM_TXT_000165
      15. 6 II_WEA_AXE_BERK IDS_PROPITEM_TXT_000168 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 200500 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 52 52 1 1 = = = 148 156 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 47 = SND_PC_DMGSWDM SND_PC_DMGSWDC """itm_WeaAxeZailon.dds""" 0 """""" IDS_PROPITEM_TXT_000169
      16. 6 II_WEA_AXE_ARDALIN IDS_PROPITEM_TXT_000172 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 274000 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 56 56 1 1 = = = 162 170 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 55 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeForge.dds""" 0 """""" IDS_PROPITEM_TXT_000173
      17. 6 II_WEA_AXE_DOLPHIN IDS_PROPITEM_TXT_000176 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 448300 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 60 60 1 1 = = = 166 174 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 55 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeGalaxy.dds""" 0 """""" IDS_PROPITEM_TXT_000177
      18. 6 II_WEA_AXE_BONEBAR IDS_PROPITEM_TXT_000180 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 626800 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 65 65 1 1 = = = 198 206 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_SUHO 20000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 64 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeRibten.dds""" 0 """""" IDS_PROPITEM_TXT_000181
      19. 6 II_WEA_AXE_LUXIOR IDS_PROPITEM_TXT_000184 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 1126600 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 70 70 1 1 = = = 219 227 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_SUHO 25000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 70 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeCantes.dds""" 0 """""" IDS_PROPITEM_TXT_000185
      20. 6 II_WEA_AXE_EXHOUST IDS_PROPITEM_TXT_000188 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 1731400 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 76 76 1 1 = = = 235 243 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_USU 15000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 75 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeStormp.dds""" 0 """""" IDS_PROPITEM_TXT_000189
      21. 6 II_WEA_AXE_SHAKYFIN IDS_PROPITEM_TXT_000192 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 2963100 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 80 80 1 1 = = = 263 271 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_USU 20000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 80 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeNeedre.dds""" 0 """""" IDS_PROPITEM_TXT_000193
      22. 6 II_WEA_AXE_HITCH IDS_PROPITEM_TXT_000196 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 3452400 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 86 86 1 1 = = = 267 275 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_USU 25000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 85 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxePhante.dds""" 0 """""" IDS_PROPITEM_TXT_000197
      23. 6 II_WEA_AXE_CATCHY IDS_PROPITEM_TXT_000200 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 3915400 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 92 92 = 1 = = = 281 289 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_ANGEL 15000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 90 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeButerf.dds""" 0 """""" IDS_PROPITEM_TXT_000201
      24. 6 II_WEA_AXE_FELLPEED IDS_PROPITEM_TXT_000204 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 4341700 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 98 98 = 1 = = = 288 296 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_ANGEL 20000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 95 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeDriff.dds""" 0 """""" IDS_PROPITEM_TXT_000205
      25. 6 II_WEA_AXE_DARCRO IDS_PROPITEM_TXT_000208 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 4877200 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 104 104 = 1 = = = 305 313 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_ANGEL 25000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 100 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeSaints.dds""" 0 """""" IDS_PROPITEM_TXT_000209
      26. 6 II_WEA_AXE_WATURAN IDS_PROPITEM_TXT_000212 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 5521900 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 110 110 = 1 = = = 315 323 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_LEAGENDG 20000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 110 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeFlaper.dds""" 0 """""" IDS_PROPITEM_TXT_000213
      27. 6 II_WEA_AXE_LICHIKY IDS_PROPITEM_TXT_000216 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_MERCENARY TRUE = = 5415900 8000000 100 180 HD_ONE = PARTS_RWEAPON = 0 = = 116 116 = 1 = = = 325 333 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_GENERAL = II_WEA_AXE_BLOODY 20000 = = = 0 0 0 0 0 0 = = = = = = = = = = = = 120 = SND_PC_DMGSWDH SND_PC_DMGSWDC """itm_WeaAxeWitche.dds""" 0 """""" IDS_PROPITEM_TXT_000217
      Alles anzeigen
    • [FONT="Comic Sans MS"][COLOR="DeepSkyBlue"][SIZE="3"]Sedas, ne kurze Frage ohne dich gleich anzugreifen.
      Aber kannst du lesen.
      hast ja nen wunderbaren code in deiner Signatur, durchlauf den mal selbst, welches Ergebnis kommt wohl raus...

      Was ich sagen will, du solltest besser mal die Anweisung von Kogoro befolgen.
      Er sagt: "Guck mal, wie die einzelnen Dinge getrennt sind"
      Du machst: "Posten einer einzelnen Zeile"
      Er sagt: "Gib mir mal den Inhalt eines ArrayDisplayFensters"
      Du machst: "Posten des Codes der UDF"

      Versatnden was ich meine?
      Alle deine Aktionen waren im Ansatz richtig, konnten aber kaum helfen, da es nciht das ist, was Kogoro wollte.[/SIZE][/COLOR][/FONT]