[RELEASE] VAC Chaos for Modern Warfare 2 patch v1.0.184

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  • [RELEASE] VAC Chaos for Modern Warfare 2 patch v1.0.184

    [COLOR="DarkOrange"]

    Brainfuck-Quellcode

    1. VAC Chaos v2.04 for Modern Warfare 2 patch v1.1.195
    2. by AgentGOD
    3. ----------------------------
    4. Home Page: http://www.ultimate-filez.com
    5. Donation : http://www.ultimate-filez.com/?page=donate
    6. Description:
    7. - Allows you to fully disable VAC (Valve Anti-Cheat) in Modern Warfare 2.
    8. - Unlocks hidden window-based developer console in a non-intrusive way.
    9. - Unlocks all dvars for changing and/or querying.
    10. - 4096-bit encryption provides full protection.
    11. - User-friendly and intuitive interface.
    12. - Automatically detects VAC presence (and takes action if needed).
    13. - Allows you to execute custom script (.cfg) files from disk.
    14. - Brings back script execution on game start (autoexec.cfg).
    15. - ShieldLoader loads all your favorite 3rd party DLL(s) with one click of a button
    16. - CEG protection remover further protects you from VAC
    17. - VAC-ban bypass allows you to put your VAC-banned Modern Warfare 2 accounts to use
    18. In-game hotkeys:
    19. F1 - Toggle draw fps and current host
    20. F2 - Open developer console
    21. F3 - Team-kill exploit tool - Join a game, make sure the other team has at least one spot left,
    22. Press hotkey, click on the enemy team, choose class, kill the green guys.
    23. Because this exploit requires at least one spot, it is recommended to do it
    24. at the beginning of a game when people are still joining.
    25. For "spec-nading", go into any game, go near teammate with claymore/grenade,
    26. place claymore/grenade near teammate, press hotkey, Spectator. Watch it blow them up.
    27. Press the hotkey again and "auto assign" to re-join your team.
    28. F4 - Host a public ranked match with custom settings - Go to "Find Game", choose your favorite game type,
    29. and then hit the hotkey. Customize the settings however
    30. you'd like, and then hit F5 to start the game when ready.
    31. Note: MAKE SURE that you hit hotkey BEFORE the game joins a lobby.
    32. F5 - Start the game (when using F4 to force-host)
    33. Requirements:
    34. - An x86/x64 CPU
    35. - At least 512 MB of system memory. Recommended minimum is 1 GB.
    36. - A modern Windows-NT based operating system (XP and above). Both x86 and x64 are supported.
    37. - Microsoft(R) Visual C++ 2008 Runtime (x86), can be found here:
    38. http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf
    39. - Microsoft(R) .NET Framework v2.0 (minimum), can be found here:
    40. http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5
    41. How to use:
    42. - Launch Steam and login to your account with Modern Warfare 2 on it
    43. - Open VAC_Chaos.exe as administrator (*Windows XP users: just make sure you run under an administrator account)
    44. - Change the configurations however you would like
    45. - Click Load Game when you're ready to play
    46. - Make sure it says "VAC status: Not Loaded", or else do not load any hacks/cheats
    47. (if it says "VAC status: Loaded" and you ran the game with "Load Game" button, post on forum immediately)
    48. - Now load up your favorite hacks/cheats and enjoy consequenceless gaming! ;) *
    49. - You must host a game using the Host Tool to play without getting kicked for not having VAC loaded
    50. (unless you're lucky enough to join a game hosted by a fellow VAC Chaos user)
    51. To have your custom script file execute on startup (v1.02 minimum), you need to name the file as
    52. "autoexec.cfg" and the file must be placed inside the Modern Warfare 2 "main" or "players" folder.
    53. Obviously you'll need to have "Startup script" option checked in the program as well.
    54. * Note: by using this program, you agree that I, the programmer, shall not be in any way responsible for
    55. anything that happens to your account! You use this and any other program you download from the
    56. internet at your own risk. With that said, if you exercise caution (e.g. make sure VAC is not loaded),
    57. you should be completely protected. Watch out for viruses when you look for third party hacks/cheats.
    58. If you're running Windows Vista or Windows 7, you'll need to run these third party programs as
    59. administrator as well, unless you have UAC disabled. If you are getting an error about a missing
    60. .tmp file, that might indicate that your anti-virus software decided to make the program disappear.
    61. Do not exit VAC Chaos during a game... just don't, unless you want expensive paperweight.
    62. If you are paranoid about a ban, rename your third party hacks/cheats before using. This program will
    63. rename itself, so that won't be an issue.
    64. With that said, good luck, and have fun guys ;) Please donate if you love this program!
    65. Credits:
    66. --------
    67. AgentGOD - coding this program, duh :)
    68. TricksOfDeath - graphics design
    69. GameThreat.net - hosting us ;)
    70. You guys - for supporting me ;)
    71. BlackDove - inspiration
    72. SuprNovaAO - inspiration
    73. REVOLUTiON - CEG protection removal idea
    74. Copyright © 2010 Ultimate-Filez
    Alles anzeigen




    [FELD="Changelog"]
    Updated to version 2.04!
    - Now restores Steam client code upon exiting VAC Chaos to prevent detection
    from user error
    - Bypass VAC-ban is now checked by default: this workaround is now required
    in conjunction with the Host Tool due to recent changes in the Steam auth server
    (In other words, simply host a game with VAC Chaos and play! No problem)

    Updated to version 2.03!
    - Updated for game patch v1.1.195

    Updated to version 2.02
    - Updated for compatibility with 2010 Steam client update & beyond

    Updated to version 2.01
    - Disables all possible detection methods
    - Added custom force-host tool
    - Simple, easy to use, does not require developer console
    - Simply go to "Find Game", choose your favorite playlist, hit F4 and customize!
    - Hit F5 to start the game when you're ready.
    - There has NEVER been a tool easier to use than this one for hosting ranked public matches!
    - Formerly private tool, has been simplified for public use!

    Updated to version 2.00!
    - Added team-kill exploit tool (F3)
    - Allows you to kill "teammates" in ANY public game
    - Brings "spec-nading" back to Modern Warfare 2
    - Added CEG protection remover
    - Prevents certain 3rd party plugins from inducing VAC reloading
    - Stops game from crashing due to sensitive area patching
    - Further protects you from VAC
    - Added ShieldLoader
    - Load all your favorite 3rd party DLL(s) with one click of a button
    - Eliminates the need/risk to use a 3rd party program like WinJect
    - Simply drop all of your 3rd party DLL(s) into the "ShieldLoader" folder
    - Randomizes all DLL names before they are loaded
    - Added VAC-ban bypass for private matches
    - Allows you to put your VAC-banned Modern Warfare 2 accounts to use
    - Play on private matches with friends and the community even with a VAC ban

    Updated to version 1.03!
    - Optimized integrity check to work better on slower PCs (opens program much faster)
    - Decreased in-game message prompts further
    - Added display FPS and current host toggle (F1)

    Updated to version 1.02!
    - Various GUI tweaks for more user-friendliness
    - Decreased in-game message prompts
    - Added feature to enable custom script file execution (.cfg)
    - Added startup script execution feature (autoexec.cfg)
    - Added detection for incompatible game patches
    - Added integrity check to prevent virus infections

    Updated to version 1.01!
    - Started changelog
    - Fixed the .tmp file cleanup proceedure for the executable
    - Fixed high CPU usage on some systems (particularly dual-core systems)
    - Added more user-friendly troubleshooting messages
    - Improved detection evasion algorithm
    - Greatly improved emergency VAC protection (kills the game if VAC detected while game is running)
    [With warning message upon detection]
    - Enforced 4096-bit encryption to further prevent detection
    - Significantly reduced anti-virus false-positives [/FELD]

    [FELD="Download"]VAC Chaos v2.04[/FELD]

    [FELD="Virustotal"]Virustotal[/FELD]

    [FELD="Achtung"][COLOR="Red"]Mit dem Benutzen dieses Tools riskiert ihr einen VAC Ban.[/COLOR][/FELD]

    [FELD="Credits"]AgentGOD[/FELD]
    [/COLOR]
  • Werbung zur Unterstützung des Forums ( Bitte AddBlocker deaktivieren )

  • [COLOR="DarkOrange"]@Tekumi, Julil und vals: ihr habt mich alle pmt :D Das hier ist der Hack, ich hab ihn aber nicht selber benutzt, sondern ein already VAC gebannter "Freund" hat mir ein Spiel gehostet. 1 Kill 70 lvl, dann leaven, prestige machen, und von neuem :) so bin ich jetzt 10th prestige lvl 70 (keine bugs, alles funzt).[/COLOR]
  • Hab hier mal ne Liste mit den ganzen Commands für die Konsole gefunden.

    Quellcode

    1. Unknown command "cvarlist"
    2. actionSlotsHide "0"
    3. activeAction ""
    4. A ai_corpseCount "16"
    5. C aim_accel_turnrate_debug "0"
    6. C aim_accel_turnrate_enabled "1"
    7. C aim_accel_turnrate_lerp "1200"
    8. C aim_aimAssistRangeScale "1"
    9. C aim_autoaim_debug "0"
    10. C aim_autoaim_enabled "0"
    11. C aim_autoaim_lerp "40"
    12. C aim_autoaim_region_height "120"
    13. C aim_autoaim_region_width "160"
    14. C aim_autoAimRangeScale "1"
    15. C aim_automelee_debug "0"
    16. C aim_automelee_enabled "1"
    17. C aim_automelee_lerp "40"
    18. C aim_automelee_range "128"
    19. C aim_automelee_region_height "240"
    20. C aim_automelee_region_width "320"
    21. C aim_input_graph_debug "0"
    22. C aim_input_graph_enabled "1"
    23. C aim_input_graph_index "3"
    24. C aim_lockon_debug "0"
    25. C aim_lockon_deflection "0.05"
    26. C aim_lockon_enabled "1"
    27. C aim_lockon_region_height "90"
    28. C aim_lockon_region_width "90"
    29. C aim_lockon_strength "0.6"
    30. C aim_scale_view_axis "1"
    31. C aim_slowdown_debug "0"
    32. C aim_slowdown_enabled "1"
    33. C aim_slowdown_pitch_scale "0.4"
    34. C aim_slowdown_pitch_scale_ads "0.5"
    35. C aim_slowdown_region_height "90"
    36. C aim_slowdown_region_width "90"
    37. C aim_slowdown_yaw_scale "0.4"
    38. C aim_slowdown_yaw_scale_ads "0.5"
    39. C aim_turnrate_pitch "90"
    40. C aim_turnrate_pitch_ads "55"
    41. C aim_turnrate_yaw "260"
    42. C aim_turnrate_yaw_ads "90"
    43. ammoCounterHide "0"
    44. C authPort "20800"
    45. C authServerName "cod4master.activision.com"
    46. badhost_debug "0"
    47. badhost_endGameIfISuck "1"
    48. badhost_maxDoISuckFrames "300"
    49. badhost_maxHappyPingTime "400"
    50. badhost_minPercentClientsUnhappyToSuck "0.51"
    51. badhost_minTotalClientsForHappyTest "3"
    52. band_12players "384000"
    53. band_18players "580000"
    54. band_2players "64000"
    55. band_4players "128000"
    56. band_8players "256000"
    57. bandwidthtest_announceinterval "200"
    58. bandwidthtest_duration "500"
    59. bandwidthtest_enable "1"
    60. bandwidthtest_fudge "1"
    61. bandwidthtest_ingame_enable "1"
    62. bandwidthtest_ingame_fudge "1"
    63. bandwidthtest_maxpacketsize "1000"
    64. bandwidthtest_quota "0.5"
    65. bandwidthtest_rounds "10"
    66. bandwidthtest_scalar "2"
    67. bandwidthtest_timeout "1500"
    68. C bg_aimSpreadMoveSpeedThreshold "11"
    69. C bg_bulletExplDmgFactor "1"
    70. C bg_bulletExplRadius "250"
    71. C bg_debugProne "0"
    72. C bg_fallDamageMaxHeight "300"
    73. C bg_fallDamageMinHeight "128"
    74. C bg_foliagesnd_fastinterval "500"
    75. C bg_foliagesnd_maxspeed "180"
    76. C bg_foliagesnd_minspeed "40"
    77. C bg_foliagesnd_resetinterval "500"
    78. C bg_foliagesnd_slowinterval "1500"
    79. C bg_forceDualWield "0"
    80. C bg_forceExplosiveBullets "0"
    81. C bg_ladder_yawcap "100"
    82. C bg_legYawTolerance "20"
    83. bg_lowGravity "800"
    84. C bg_maxGrenadeIndicatorSpeed "100"
    85. C bg_prone_yawcap "85"
    86. C bg_shieldHitEncodeHeightVM "-10 10"
    87. C bg_shieldHitEncodeHeightWorld "-25 20"
    88. C bg_shieldHitEncodeWidthVM "-16 16"
    89. C bg_shieldHitEncodeWidthWorld "-14 14"
    90. C bg_shock_lookControl "1"
    91. C bg_shock_lookControl_fadeTime "2"
    92. C bg_shock_lookControl_maxpitchspeed "90"
    93. C bg_shock_lookControl_maxyawspeed "90"
    94. C bg_shock_lookControl_mousesensitivityscale "0.5"
    95. C bg_shock_movement "1"
    96. C bg_shock_screenBlurBlendFadeTime "1"
    97. C bg_shock_screenBlurBlendTime "0.4"
    98. C bg_shock_screenFlashShotFadeTime "1"
    99. C bg_shock_screenFlashWhiteFadeTime "1"
    100. C bg_shock_screenType "blurred"
    101. C bg_shock_sound "1"
    102. C bg_shock_soundDryLevel "1"
    103. C bg_shock_soundEnd "shellshock_end"
    104. C bg_shock_soundEndAbort "shellshock_end_abort"
    105. C bg_shock_soundFadeInTime "0.25"
    106. C bg_shock_soundFadeOutTime "2.5"
    107. C bg_shock_soundLoop "shellshock_loop"
    108. C bg_shock_soundLoopEndDelay "-3"
    109. C bg_shock_soundLoopFadeTime "1.5"
    110. C bg_shock_soundLoopSilent "shellshock_loop_silent"
    111. C bg_shock_soundModEndDelay "2"
    112. C bg_shock_soundRoomType "generic"
    113. C bg_shock_soundWetLevel "0.5"
    114. C bg_shock_viewKickFadeTime "3"
    115. C bg_shock_viewKickPeriod "0.75"
    116. C bg_shock_viewKickRadius "0.05"
    117. C bg_shock_volume_ambdist1 "0.5"
    118. C bg_shock_volume_ambdist2 "0.5"
    119. C bg_shock_volume_ambient "0.5"
    120. C bg_shock_volume_announcer "0.5"
    121. C bg_shock_volume_auto "0.5"
    122. C bg_shock_volume_auto2 "0.5"
    123. C bg_shock_volume_auto2d "0.5"
    124. C bg_shock_volume_autodog "0.5"
    125. C bg_shock_volume_body "0.5"
    126. C bg_shock_volume_body2d "0.5"
    127. C bg_shock_volume_bulletimpact "0.5"
    128. C bg_shock_volume_bulletwhizby "0.5"
    129. C bg_shock_volume_effects1 "0.5"
    130. C bg_shock_volume_effects2 "0.5"
    131. C bg_shock_volume_element "0.5"
    132. C bg_shock_volume_explosiveimpact "0.5"
    133. C bg_shock_volume_hurt "0.5"
    134. C bg_shock_volume_item "0.5"
    135. C bg_shock_volume_local "0.5"
    136. C bg_shock_volume_local2 "0.5"
    137. C bg_shock_volume_local3 "0.5"
    138. C bg_shock_volume_menu "0.5"
    139. C bg_shock_volume_mission "0.5"
    140. C bg_shock_volume_music "0.5"
    141. C bg_shock_volume_musicnopause "0.5"
    142. C bg_shock_volume_nonshock "0.5"
    143. C bg_shock_volume_physics "0.5"
    144. C bg_shock_volume_player1 "0.5"
    145. C bg_shock_volume_player2 "0.5"
    146. C bg_shock_volume_reload "0.5"
    147. C bg_shock_volume_reload2d "0.5"
    148. C bg_shock_volume_shellshock "0.5"
    149. C bg_shock_volume_vehicle "0.5"
    150. C bg_shock_volume_vehiclelimited "0.5"
    151. C bg_shock_volume_voice "0.5"
    152. C bg_shock_volume_weapon "0.5"
    153. C bg_shock_volume_weapon2d "0.5"
    154. C bg_softLandingMaxDamage "0.1"
    155. C bg_softLandingMaxHeight "300"
    156. C bg_softLandingMinHeight "128"
    157. C bg_swingSpeed "0.2"
    158. bg_viewBobAmplitudeBase "0.16"
    159. C bg_viewBobAmplitudeDucked "0.0075 0.0075"
    160. C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
    161. C bg_viewBobAmplitudeProne "0.02 0.005"
    162. C bg_viewBobAmplitudeRoll "1.5"
    163. C bg_viewBobAmplitudeSprinting "0.02 0.014"
    164. C bg_viewBobAmplitudeStanding "0.007 0.007"
    165. C bg_viewBobAmplitudeStandingAds "0.007 0.007"
    166. C bg_viewBobLag "0.25"
    167. C bg_viewBobMax "8"
    168. C bg_viewKickMax "90"
    169. C bg_viewKickMin "5"
    170. C bg_viewKickRandom "0.4"
    171. C bg_viewKickScale "0.2"
    172. bg_weaponBobAmplitudeBase "0.16"
    173. C bg_weaponBobAmplitudeDucked "0.045 0.025"
    174. C bg_weaponBobAmplitudeProne "0.02 0.005"
    175. C bg_weaponBobAmplitudeRoll "1.5"
    176. C bg_weaponBobAmplitudeSprinting "0.02 0.014"
    177. C bg_weaponBobAmplitudeStanding "0.055 0.025"
    178. C bg_weaponBobLag "0.25"
    179. C bg_weaponBobMax "8"
    180. C bullet_penetration_enabled "1"
    181. C bullet_penetrationMinFxDist "30"
    182. C bullet_ricochetBaseChance "0.5"
    183. C camera_thirdPerson "0"
    184. C camera_thirdPersonAdsTransScale "2"
    185. C camera_thirdPersonCrosshairOffset "0.35"
    186. C camera_thirdPersonFovScale "0.9"
    187. C camera_thirdPersonOffset "-120 0 14"
    188. C camera_thirdPersonOffsetAds "-60 -20 4"
    189. C camera_thirdPersonOffsetTurretAds "-80 0 14"
    190. C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
    191. C cameraShakeRemoteHelo_Freqs "31 90 0.5"
    192. C cameraShakeRemoteHelo_SpeedRange "2000 5000"
    193. C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
    194. C cameraShakeRemoteMissile_Freqs "42 0.7 100"
    195. C cameraShakeRemoteMissile_SpeedRange "1000 4000"
    196. C cg_airstrikeKillCamCloseXYDist "24"
    197. C cg_airstrikeKillCamCloseZDist "24"
    198. C cg_airstrikeKillCamFarBlur "2"
    199. C cg_airstrikeKillCamFarBlurDist "300"
    200. C cg_airstrikeKillCamFarBlurStart "100"
    201. C cg_airstrikeKillCamFov "50"
    202. C cg_airstrikeKillCamNearBlur "4"
    203. C cg_airstrikeKillCamNearBlurEnd "100"
    204. C cg_airstrikeKillCamNearBlurStart "0"
    205. A cg_blood "1"
    206. A cg_brass "1"
    207. C cg_centertime "5"
    208. A cg_chatHeight "4"
    209. A cg_chatTime "12000"
    210. C cg_chatWithOtherTeams "0"
    211. A cg_connectionIconSize "0"
    212. C cg_constantSizeHeadIcons "0"
    213. C cg_crosshairAlpha "1"
    214. C cg_crosshairAlphaMin "0.5"
    215. C cg_crosshairDynamic "0"
    216. C cg_crosshairEnemyColor "1"
    217. C cg_crosshairVerticalOffset "0"
    218. C cg_cullBulletAngle "50"
    219. C cg_cullBullets "1"
    220. A cg_cursorHints "4"
    221. C cg_deadChatWithDead "0"
    222. C cg_deadChatWithTeam "0"
    223. C cg_deadHearAllLiving "0"
    224. C cg_deadHearTeamLiving "0"
    225. C cg_debug_overlay_viewport "0"
    226. C cg_debugevents "-1"
    227. C cg_debugInfoCornerOffset "0 -30"
    228. C cg_debugposition "0"
    229. A cg_descriptiveText "1"
    230. C cg_dobjdump "-1"
    231. C cg_draw2D "1"
    232. A cg_drawBreathHint "1"
    233. C cg_drawCrosshair "1"
    234. C cg_drawCrosshairNames "1"
    235. cg_drawCrosshairNamesPosX "300"
    236. cg_drawCrosshairNamesPosY "180"
    237. C cg_drawDamageDirection "1"
    238. C cg_drawDamageFlash "0"
    239. cg_drawFPS "Off"
    240. A cg_drawFPSLabels "1"
    241. C cg_drawFriendlyNames "1"
    242. C cg_drawGun "1"
    243. C cg_drawHealth "0"
    244. A cg_drawMantleHint "1"
    245. C cg_drawMaterial "Off"
    246. cg_drawpaused "1"
    247. cg_drawScriptUsage "0"
    248. C cg_drawShellshock "1"
    249. A cg_drawSnapshot "0"
    250. C cg_drawSplatter "0"
    251. C cg_drawSplatterTest "0"
    252. A cg_drawStatsSource "0"
    253. cg_drawTalk "ALL"
    254. C cg_drawThroughWalls "0"
    255. A cg_drawTurretCrosshair "1"
    256. A cg_drawViewpos "0"
    257. C cg_dumpAnims "-1"
    258. C cg_enemyNameFadeIn "250"
    259. C cg_enemyNameFadeOut "250"
    260. cg_errordecay "100"
    261. C cg_everyoneHearsEveryone "0"
    262. C cg_explosiveKillCamBackDist "35"
    263. C cg_explosiveKillCamGroundBackDist "30"
    264. C cg_explosiveKillCamGroundUpDist "15"
    265. C cg_explosiveKillCamStopDecelDist "100"
    266. C cg_explosiveKillCamStopDist "350"
    267. C cg_explosiveKillCamUpDist "5"
    268. C cg_explosiveKillCamWallOutDist "10"
    269. C cg_explosiveKillCamWallSideDist "30"
    270. C cg_flashbangNameFadeIn "1000"
    271. C cg_flashbangNameFadeOut "50"
    272. C cg_footsteps "1"
    273. C cg_fov "65"
    274. C cg_fovMin "1"
    275. C cg_fovScale "1"
    276. C cg_friendlyNameFadeIn "0"
    277. C cg_friendlyNameFadeOut "1500"
    278. A cg_gameBoldMessageWidth "390"
    279. A cg_gameMessageWidth "455"
    280. C cg_gun_x "0"
    281. C cg_gun_y "0"
    282. C cg_gun_z "0"
    283. A cg_headIconMinScreenRadius "0.015"
    284. C cg_heliKillCamFarBlur "2"
    285. C cg_heliKillCamFarBlurDist "300"
    286. C cg_heliKillCamFarBlurStart "100"
    287. C cg_heliKillCamFov "15"
    288. C cg_heliKillCamNearBlur "4"
    289. C cg_heliKillCamNearBlurEnd "100"
    290. C cg_heliKillCamNearBlurStart "0"
    291. A cg_hintFadeTime "100"
    292. A cg_hudChatIntermissionPosition "5 110"
    293. A cg_hudChatPosition "5 200"
    294. A cg_hudDamageIconHeight "64"
    295. A cg_hudDamageIconInScope "0"
    296. A cg_hudDamageIconOffset "128"
    297. A cg_hudDamageIconTime "6000"
    298. A cg_hudDamageIconWidth "128"
    299. A cg_hudGrenadeIconEnabledFlash "0"
    300. A cg_hudGrenadeIconHeight "25"
    301. A cg_hudGrenadeIconInScope "0"
    302. A cg_hudGrenadeIconMaxHeight "104"
    303. C cg_hudGrenadeIconMaxRangeFlash "500"
    304. C cg_hudGrenadeIconMaxRangeFrag "250"
    305. A cg_hudGrenadeIconOffset "50"
    306. A cg_hudGrenadeIconWidth "25"
    307. A cg_hudGrenadePointerHeight "12"
    308. A cg_hudGrenadePointerPivot "12 27"
    309. cg_hudGrenadePointerPulseFreq "1.7"
    310. cg_hudGrenadePointerPulseMax "1.85"
    311. cg_hudGrenadePointerPulseMin "0.3"
    312. A cg_hudGrenadePointerWidth "25"
    313. cg_hudlegacysplitscreenscale "2"
    314. cg_hudMapBorderWidth "2"
    315. cg_hudMapFriendlyHeight "15"
    316. cg_hudMapFriendlyWidth "15"
    317. cg_hudMapPlayerHeight "20"
    318. cg_hudMapPlayerWidth "20"
    319. C cg_hudMapRadarLineThickness "0.15"
    320. cg_hudObjectiveTextScale "0.3"
    321. A cg_hudProneY "-160"
    322. A cg_hudSayPosition "5 175"
    323. cg_hudsplitscreencompassscale "1.5"
    324. cg_hudsplitscreenstancescale "2"
    325. cg_hudStanceFlash "1 1 1 1"
    326. A cg_hudStanceHintPrints "0"
    327. A cg_hudVotePosition "5 220"
    328. A cg_invalidCmdHintBlinkInterval "600"
    329. A cg_invalidCmdHintDuration "1800"
    330. C cg_javelinKillCamCloseZDist "128"
    331. C cg_javelinKillCamDownDist "150"
    332. C cg_javelinKillCamFov "60"
    333. C cg_javelinKillCamLookLerpDist "3000"
    334. C cg_javelinKillCamPassDist "50"
    335. C cg_javelinKillCamPassTime "5"
    336. C cg_javelinKillCamUpDist "200"
    337. C cg_killCamDefaultLerpTime "300"
    338. C cg_killCamTurretLerpTime "900"
    339. A cg_laserlight "1"
    340. C cg_levelReverbDryLevel "0.9"
    341. C cg_levelReverbEnabled "1"
    342. C cg_levelReverbRoomType "city"
    343. C cg_levelReverbWetLevel "0.15"
    344. A cg_mapLocationSelectionCursorSpeed "0.6"
    345. A cg_marks_ents_player_only "0"
    346. C cg_minCullBulletDist "128"
    347. cg_nopredict "0"
    348. C cg_overheadIconSize "0.7"
    349. C cg_overheadNamesFarDist "1024"
    350. C cg_overheadNamesFarScale "0.75"
    351. C cg_overheadNamesFont "2"
    352. C cg_overheadNamesGlow "0 0 0 1"
    353. C cg_overheadNamesMaxDist "10000"
    354. C cg_overheadNamesNearDist "256"
    355. C cg_overheadNamesSize "0.5"
    356. C cg_overheadRankSize "0.5"
    357. C cg_overheadTitlesFont "2"
    358. C cg_overheadTitleSize "0.5"
    359. U A cg_predictItems "1"
    360. cg_predictItemsDuration "5"
    361. C cg_remoteMissileKillCamBackDist "300"
    362. C cg_remoteMissileKillCamUpDist "60"
    363. C cg_rocketKillCamBackDist "70"
    364. C cg_rocketKillCamUpDist "10"
    365. cg_scoreboardBannerHeight "35"
    366. cg_scoreboardFont "0"
    367. cg_scoreboardHeaderFontScale "0.35"
    368. cg_scoreboardHeight "435"
    369. cg_scoreboardItemHeight "18"
    370. cg_scoreboardMyColor "1 0.8 0.4 1"
    371. cg_scoreboardPingGraph "1"
    372. cg_scoreboardPingHeight "0.7"
    373. cg_scoreboardPingText "0"
    374. cg_scoreboardPingWidth "0.036"
    375. cg_scoreboardRankFontScale "0.25"
    376. cg_scoreboardScrollStep "3"
    377. cg_scoreboardTextOffset "0.5"
    378. cg_scoreboardWidth "500"
    379. A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
    380. A cg_ScoresPing_HighColor "0.8 0 0 1"
    381. A cg_ScoresPing_Interval "100"
    382. A cg_ScoresPing_LowColor "0 0.74902 0 1"
    383. A cg_ScoresPing_MaxBars "4"
    384. A cg_ScoresPing_MedColor "0.8 0.8 0 1"
    385. A cg_scriptIconSize "0"
    386. cg_showmiss "0"
    387. A cg_splatterHitAlpha "1"
    388. A cg_splatterHitFadeInTime "0.05"
    389. A cg_splatterHitFadeOutTime "0.1"
    390. A cg_splatterHitFullInTime "0"
    391. A cg_splatterHitInnerAngle "15"
    392. A cg_splatterHitInnerRadius "0"
    393. C cg_splatterHitOntoScreen "0"
    394. A cg_splatterHitOuterAngle "30"
    395. A cg_splatterHitOuterRadius "0.6"
    396. A cg_splatterTrackAlpha "1"
    397. A cg_splatterTrackFadeInTime "0"
    398. A cg_splatterTrackFadeOutTime "0.5"
    399. A cg_splatterTrackFullInTime "0.3"
    400. C cg_splatterTrackIndependent "1"
    401. A cg_splatterTrackInnerAngle "5"
    402. A cg_splatterTrackInnerRadius "0.4"
    403. C cg_splatterTrackOntoScreen "0"
    404. A cg_splatterTrackOuterAngle "20"
    405. A cg_splatterTrackOuterRadius "0.6"
    406. A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    407. A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    408. A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    409. A cg_subtitleMinTime "3"
    410. A cg_subtitleWidthStandard "520"
    411. A cg_subtitleWidthWidescreen "520"
    412. A cg_teamChatsOnly "0"
    413. C cg_thirdPerson "0"
    414. C cg_thirdPersonAngle "0"
    415. C cg_thirdPersonMode "Fixed"
    416. C cg_thirdPersonRange "120"
    417. C cg_turretKillCamBackDist "10"
    418. C cg_turretKillCamFov "50"
    419. C cg_turretKillCamUpDist "10"
    420. C cg_viewVehicleInfluence "1"
    421. A cg_viewZSmoothingMax "16"
    422. A cg_viewZSmoothingMin "1"
    423. A cg_viewZSmoothingTime "0.1"
    424. A cg_voiceIconSize "0"
    425. C cg_watersheeting "1"
    426. A cg_waterSheeting_brightness "0"
    427. A cg_waterSheeting_contrast "1"
    428. A cg_waterSheeting_darkTint "1 1 1"
    429. A cg_waterSheeting_desaturation "0"
    430. A cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
    431. A cg_waterSheeting_enable "0"
    432. A cg_waterSheeting_fadeDuration "2"
    433. A cg_waterSheeting_lightTint "0.780261 1 1"
    434. A cg_waterSheeting_magnitude "0.0655388"
    435. A cg_waterSheeting_radius "4.44051"
    436. cg_weapHitCullAngle "45"
    437. cg_weapHitCullEnable "1"
    438. A cg_weaponCycleDelay "0"
    439. cg_weaponHintsCoD1Style "1"
    440. C cg_weaponVisInterval "4"
    441. A cg_youInKillCamSize "6"
    442. cl_analog_attack_threshold "0.8"
    443. cl_anglespeedkey "1.5"
    444. cl_bypassMouseInput "0"
    445. cl_connectionAttempts "15"
    446. cl_connectTimeout "120"
    447. cl_demoBackJump "20000"
    448. cl_demoFastTimescaleSpeed "3"
    449. cl_demoForwardJump "4000"
    450. cl_demoSlowTimescaleSpeed "0.4"
    451. cl_dirSelConvergenceTime "0.1"
    452. A cl_freelook "1"
    453. cl_freezeDemo "0"
    454. cl_hudDrawsBehindUI "1"
    455. R cl_ingame "0"
    456. A cl_maxpackets "30"
    457. A cl_maxPing "800"
    458. cl_migrationTimeout "40"
    459. R cl_motdString ""
    460. A cl_mouseAccel "0"
    461. cl_nodelta "0"
    462. cl_noprint "0"
    463. A cl_packetdup "1"
    464. R cl_paused "0"
    465. A cl_pitchspeed "140"
    466. cl_serverStatusResendTime "750"
    467. cl_showmouserate "0"
    468. cl_shownet "0"
    469. cl_shownuments "0"
    470. cl_showSend "0"
    471. cl_showServerCommands "0"
    472. cl_showTimeDelta "0"
    473. cl_stanceHoldTime "300"
    474. cl_timeout "20"
    475. U A cl_voice "1"
    476. A cl_yawspeed "140"
    477. C clientSideEffects "1"
    478. com_animCheck "0"
    479. com_cinematicEndInWhite "0"
    480. R com_errorResolveCommand ""
    481. com_filter_output "0"
    482. A com_maxfps "85"
    483. com_maxFrameTime "100"
    484. A com_recommendedSet "1"
    485. com_statmon "0"
    486. R C com_timescale "1"
    487. compass "1"
    488. C compassClampIcons "1"
    489. compassCoords "740 3590 400"
    490. compassECoordCutoff "37"
    491. C compassEnemyFootstepEnabled "0"
    492. C compassEnemyFootstepMaxRange "500"
    493. C compassEnemyFootstepMaxZ "100"
    494. C compassEnemyFootstepMinSpeed "140"
    495. C compassFastRadarUpdateTime "2"
    496. compassFriendlyHeight "16"
    497. compassFriendlyWidth "16"
    498. C compassHellfireTargetSpot "0"
    499. C compassHideSansObjectivePointer "0"
    500. C compassHideVehicles "0"
    501. C compassMaxRange "2500"
    502. compassMinRadius "0.0001"
    503. compassMinRange "0.0001"
    504. compassObjectiveArrowHeight "20"
    505. compassObjectiveArrowOffset "2"
    506. compassObjectiveArrowRotateDist "5"
    507. compassObjectiveArrowWidth "20"
    508. compassObjectiveDetailDist "10"
    509. compassObjectiveDrawLines "1"
    510. compassObjectiveHeight "20"
    511. compassObjectiveIconHeight "16"
    512. compassObjectiveIconWidth "16"
    513. compassObjectiveMaxHeight "70"
    514. compassObjectiveMaxRange "2048"
    515. compassObjectiveMinAlpha "1"
    516. compassObjectiveMinDistRange "1"
    517. compassObjectiveMinHeight "-70"
    518. compassObjectiveNearbyDist "4"
    519. compassObjectiveNumRings "10"
    520. compassObjectiveRingSize "80"
    521. compassObjectiveRingTime "10000"
    522. compassObjectiveTextHeight "18"
    523. compassObjectiveTextScale "0.3"
    524. compassObjectiveWidth "20"
    525. compassPlayerHeight "18.75"
    526. compassPlayerWidth "18.75"
    527. C compassRadarLineThickness "0.4"
    528. C compassRadarPingFadeTime "4"
    529. C compassRadarUpdateTime "4"
    530. compassRotation "1"
    531. A compassSize "1"
    532. C compassSoundPingFadeTime "2"
    533. C compassTickertapeStretch "0.5"
    534. con_default_console_filter "*"
    535. A con_errormessagetime "8"
    536. A con_gameMsgWindow0FadeInTime "0.25"
    537. A con_gameMsgWindow0FadeOutTime "0.5"
    538. AL con_gameMsgWindow0Filter "gamenotify obituary"
    539. A con_gameMsgWindow0LineCount "4"
    540. A con_gameMsgWindow0MsgTime "5"
    541. A con_gameMsgWindow0ScrollTime "0.25"
    542. A con_gameMsgWindow0SplitscreenScale "1.5"
    543. A con_gameMsgWindow1FadeInTime "0.25"
    544. A con_gameMsgWindow1FadeOutTime "0.5"
    545. AL con_gameMsgWindow1Filter "boldgame"
    546. A con_gameMsgWindow1LineCount "1"
    547. A con_gameMsgWindow1MsgTime "3"
    548. A con_gameMsgWindow1ScrollTime "0.25"
    549. A con_gameMsgWindow1SplitscreenScale "1.5"
    550. A con_gameMsgWindow2FadeInTime "0.75"
    551. A con_gameMsgWindow2FadeOutTime "0.5"
    552. AL con_gameMsgWindow2Filter "subtitle"
    553. A con_gameMsgWindow2LineCount "7"
    554. A con_gameMsgWindow2MsgTime "5"
    555. A con_gameMsgWindow2ScrollTime "0.25"
    556. A con_gameMsgWindow2SplitscreenScale "1.5"
    557. A con_gameMsgWindow3FadeInTime "0.25"
    558. A con_gameMsgWindow3FadeOutTime "0.5"
    559. AL con_gameMsgWindow3Filter ""
    560. A con_gameMsgWindow3LineCount "5"
    561. A con_gameMsgWindow3MsgTime "5"
    562. A con_gameMsgWindow3ScrollTime "0.25"
    563. A con_gameMsgWindow3SplitscreenScale "1.5"
    564. A con_inputBoxColor "0.25 0.25 0.2 1"
    565. A con_inputHintBoxColor "0.4 0.4 0.35 1"
    566. A con_matchPrefixOnly "1"
    567. A con_minicon "0"
    568. A con_miniconlines "5"
    569. A con_minicontime "4"
    570. A con_outputBarColor "1 1 0.95 0.6"
    571. A con_outputSliderColor "0.15 0.15 0.1 0.6"
    572. A con_outputWindowColor "0.35 0.35 0.3 0.75"
    573. con_typewriterColorBase "1 1 1"
    574. A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    575. A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    576. A con_typewriterColorGlowFailed "0.8 0 0 1"
    577. A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    578. A con_typewriterDecayDuration "700"
    579. A con_typewriterDecayStartTime "6000"
    580. A con_typewriterPrintSpeed "50"
    581. cpu_speed_12players "3"
    582. cpu_speed_18players "6"
    583. cpu_speed_8players "2.7"
    584. developer "0"
    585. developer_script "0"
    586. didyouknow "@PLATFORM_DYK_IW4_MSG17"
    587. drawEntityCount "0"
    588. drawEntityCountPos "-55 -180"
    589. drawEntityCountSize "32"
    590. drawKillcamData "0"
    591. drawKillcamDataPos "-55 -340"
    592. drawKillcamDataSize "32"
    593. A drawLagometer "0"
    594. drawServerBandwidth "0"
    595. drawServerBandwidthPos "-55 -340"
    596. A dynEnt_active "1"
    597. C dynEnt_bulletForce "1000"
    598. C dynEnt_damageScale "1"
    599. C dynEnt_explodeForce "12500"
    600. C dynEnt_explodeMaxEnts "20"
    601. C dynEnt_explodeMinForce "40"
    602. C dynEnt_explodeSpinScale "3"
    603. C dynEnt_explodeUpbias "0.5"
    604. C dynEnt_explodingBulletForce "3500"
    605. C dynEnt_explodingBulletMaxEnts "5"
    606. C dynEnt_explodingBulletMinForce "5"
    607. C dynEnt_explodingBulletSpinScale "1"
    608. C dynEnt_explodingBulletUpbias "0.5"
    609. C fixedtime "0"
    610. C FoFIconMaxSize "640"
    611. C FoFIconMinSize "30"
    612. C FoFIconScale "1.3"
    613. C FoFIconSpawnTimeDelay "1"
    614. C FoFIconSpawnTimeFade "5"
    615. C friction "5.5"
    616. I fs_basegame ""
    617. I fs_basepath "G:\codmw2"
    618. I fs_cdpath ""
    619. I fs_copyfiles "0"
    620. fs_debug "0"
    621. S I fs_game ""
    622. I fs_homepath "G:\codmw2"
    623. LC fs_ignoreLocalized "0"
    624. C fx_count "0"
    625. fx_cull_elem_draw "1"
    626. fx_cull_elem_spawn "1"
    627. C fx_debugBolt "0"
    628. C fx_draw "1"
    629. C fx_drawClouds "1"
    630. C fx_enable "1"
    631. C fx_freeze "0"
    632. C fx_mark_profile "0"
    633. A fx_marks "1"
    634. A fx_marks_ents "1"
    635. A fx_marks_smodels "1"
    636. C fx_profile "0"
    637. C fx_profileFilter ""
    638. C fx_profileSkip "0"
    639. C fx_profileSort "cost"
    640. C fx_visMinTraceDist "80"
    641. A g_allowvote "1"
    642. S L g_gametype "war"
    643. g_gravity "800"
    644. S g_hardcore "0"
    645. g_logsync "2"
    646. g_synchronousClients "0"
    647. R gameMode "mp"
    648. A glass_angular_vel "5 35"
    649. C glass_break "1"
    650. A glass_debug "0"
    651. A glass_edge_angle "5 10"
    652. A glass_fall_delay "0.2 0.9"
    653. A glass_fall_gravity "800"
    654. A glass_fall_ratio "1.5 3"
    655. A glass_fringe_maxcoverage "0.2"
    656. A glass_fringe_maxsize "150"
    657. A glass_fx_chance "0.25"
    658. A glass_hinge_friction "50"
    659. A glass_linear_vel "200 400"
    660. A glass_max_pieces_per_frame "100"
    661. A glass_max_shatter_fx_per_frame "6"
    662. A glass_physics_chance "0.15"
    663. A glass_physics_maxdist "512"
    664. A glass_shard_maxsize "300"
    665. A glass_shattered_scale "48"
    666. A glass_trace_interval "100"
    667. heli_barrelMaxVelocity "1250"
    668. heli_barrelRotation "70"
    669. heli_barrelSlowdown "360"
    670. R hiDef "1"
    671. C hud_bloodOverlayLerpRate "0.3"
    672. A hud_deathQuoteFadeTime "1000"
    673. A hud_enable "1"
    674. A hud_fade_ammodisplay "0"
    675. C hud_fade_compass "0"
    676. A hud_fade_healthbar "2"
    677. A hud_fade_offhand "0"
    678. A hud_fade_sprint "1.7"
    679. A hud_fade_stance "1.7"
    680. A hud_fadeout_speed "0.1"
    681. A hud_flash_period_offhand "0.5"
    682. A hud_flash_time_offhand "2"
    683. A hud_health_pulserate_critical "0.5"
    684. A hud_health_pulserate_injured "1"
    685. A hud_health_startpulse_critical "0.33"
    686. A hud_health_startpulse_injured "1"
    687. C hudElemPausedBrightness "0.4"
    688. AL in_mouse "1"
    689. A intro "0"
    690. iwnet_debug "0"
    691. iwnet_maxResendTime "120"
    692. iwnet_minResendTime "4"
    693. iwnet_searching "1"
    694. iwnet_sessionFullHeartbeat "20000"
    695. iwnet_sessionHeartbeat "5000"
    696. iwnet_sessions "1"
    697. iwnet_xuid "504"
    698. C jump_height "39"
    699. C jump_ladderPushVel "128"
    700. C jump_slowdownEnable "1"
    701. C jump_spreadAdd "64"
    702. C jump_stepSize "18"
    703. koth_autodestroytime "60"
    704. koth_capturetime "20"
    705. koth_delayPlayer "0"
    706. koth_destroytime "10"
    707. koth_extraDelay "0"
    708. koth_kothmode "0"
    709. koth_proMode "0"
    710. koth_spawnDelay "60"
    711. koth_spawntime "30"
    712. C laserDebug "0"
    713. C laserEndOffset "0.5"
    714. C laserFlarePct "0.2"
    715. C laserFlarePct_alt "0"
    716. C laserForceOn "0"
    717. A laserLight "1"
    718. C laserLightBeginOffset "13"
    719. C laserLightBodyTweak "15"
    720. C laserLightEndOffset "-3"
    721. C laserLightRadius "3"
    722. C laserLightRadius_alt "100"
    723. A laserLightWithoutNightvision "0"
    724. C laserRadius "0.8"
    725. C laserRadius_alt "30"
    726. C laserRange "1500"
    727. C laserRange_alt "5000"
    728. C laserRangePlayer "1500"
    729. loading_sre_fatal "1"
    730. lobby_animationSpeed "30"
    731. lobby_animationTilesHigh "4"
    732. lobby_animationTilesWide "8"
    733. lobby_numAnimationFrames "30"
    734. lobby_partySearchWaitTime "1000"
    735. lobby_searchingPartyColor "0.941177 0.768627 0.321569
    736. AL loc_forceEnglish "0"
    737. AL loc_language "0"
    738. L loc_translate "1"
    739. loc_warnings "0"
    740. loc_warningsAsErrors "0"
    741. loc_warningsUI "0"
    742. logfile "1"
    743. lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"
    744. lowAmmoWarningColor2 "1 1 1 1"
    745. lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"
    746. lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"
    747. lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961
    748. lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"
    749. lowAmmoWarningPulseFreq "2.3"
    750. lowAmmoWarningPulseMax "1.5"
    751. lowAmmoWarningPulseMin "0"
    752. lsp_debug "0"
    753. A m_filter "0"
    754. A m_forward "0.25"
    755. A m_pitch "0.022"
    756. A m_side "0.25"
    757. A m_yaw "0.022"
    758. C mantle_check_angle "60"
    759. C mantle_check_radius "0.1"
    760. C mantle_check_range "20"
    761. C mantle_debug "0"
    762. C mantle_enable "1"
    763. C mantle_max_vertical_end_velocity "0"
    764. C mantle_view_yawcap "60"
    765. R mapcrc "0"
    766. S R mapname ""
    767. C masterPort "20810"
    768. C masterServerName "cod4master.activision.com"
    769. matchmaking_debug "1"
    770. maxVoicePacketsPerSec "100"
    771. maxVoicePacketsPerSecForServer "20"
    772. migration_blocksperframe "0"
    773. C migration_dvarErrors "1"
    774. migration_limit "5"
    775. migration_msgtimeout "500"
    776. migration_timeBetween "30000"
    777. migration_verboseBroadcastTime "100"
    778. migrationPingTime "10"
    779. C missileRemoteFOV "15"
    780. C missileRemoteSteerPitchRange "1 87"
    781. C missileRemoteSteerPitchRate "35"
    782. C missileRemoteSteerYawRate "35"
    783. A monkeytoy "0"
    784. motd "Welcome to Modern Warfare 2 multiplayer"
    785. C motionTrackerBlurDuration "0.2"
    786. motionTrackerCenterX "0"
    787. motionTrackerCenterY "-0.37"
    788. C motionTrackerPingFadeTime "3"
    789. motionTrackerPingPitchAddPerEnemy "0"
    790. motionTrackerPingPitchBase "1"
    791. motionTrackerPingPitchNearby "2"
    792. motionTrackerPingSize "0.2"
    793. C motionTrackerRange "1600"
    794. C motionTrackerSweepAngle "90"
    795. C motionTrackerSweepInterval "3"
    796. C motionTrackerSweepSpeed "2000"
    797. C mp_paused "0"
    798. msg_dumpEnts "0"
    799. msg_hudelemspew "0"
    800. msg_printEntityNums "0"
    801. U A name ""
    802. L net_ip "localhost"
    803. net_lanauthorize "0"
    804. AL net_noipx "0"
    805. AL net_noudp "0"
    806. L net_port "28960"
    807. net_profile "0"
    808. net_showprofile "0"
    809. AL net_socksEnabled "0"
    810. AL net_socksPassword ""
    811. AL net_socksPort "1080"
    812. AL net_socksServer ""
    813. AL net_socksUsername ""
    814. nextdemo ""
    815. nextmap ""
    816. nightVisionDisableEffects "0"
    817. nightVisionFadeInOutTime "0.1"
    818. nightVisionPowerOnTime "0.3"
    819. C objectiveFadeTimeGoingOff "0.5"
    820. C objectiveFadeTimeGoingOn "1"
    821. C objectiveFadeTimeWaitOff "2"
    822. C objectiveFadeTimeWaitOn "2"
    823. C objectiveFadeTooClose "0.1"
    824. C objectiveFadeTooFar "25"
    825. C objectiveFontSize "0.6"
    826. C objectiveHide "0"
    827. C objectiveTextOffsetY "-5.33"
    828. C onlinegame "0"
    829. onlinegameandhost "0"
    830. onlineunrankedgameandhost "0"
    831. overrideNVGModelWithKnife "0"
    832. packetDebug "0"
    833. C painReverbDryLevel "0.5"
    834. C painReverbRoomType "underwater"
    835. C painReverbWetLevel "0.4"
    836. C painVisionLerpOutRate "0.3"
    837. C painVisionTriggerHealth "0.55"
    838. C party_autoteams "1"
    839. party_connectTimeout "1000"
    840. party_connectToOthers "1"
    841. party_currentSearchTier "2"
    842. party_debug "0"
    843. party_defaultSearchTier "2"
    844. party_editingsettings "0"
    845. party_firstSubpartyIndex "0"
    846. R party_gamesize ""
    847. party_gameStartTimerLength "10"
    848. R party_gametype ""
    849. R party_host "0"
    850. party_hostmigration "1"
    851. R party_hostname ""
    852. R party_IAmSelected "0"
    853. R party_kickplayerquestion ""
    854. party_listFocus "0"
    855. R party_lobbyPlayerCount ""
    856. R party_mapname ""
    857. R party_mappacks ""
    858. party_matchedPlayerCount "4"
    859. party_maxplayers "16"
    860. party_maxPrivatePartyPlayers "18"
    861. party_maxSearchTier "6"
    862. party_maxTeamDiff "1"
    863. R party_membersMissingMapPack "0"
    864. party_minLobbyTime "60"
    865. party_minplayers "2"
    866. party_msPerTier "50"
    867. R party_partyPlayerCount ""
    868. R party_playervisible "0"
    869. party_pregameStartTimerLength "5"
    870. party_searchPauseTime "2000"
    871. party_searchRandomDelay "500"
    872. party_searchResultsLifetime "45000"
    873. party_searchResultsMin "2000"
    874. R party_selectedIndex "0"
    875. R party_selectedIndexChangedTime "0"
    876. party_statusString ""
    877. party_teambased "1"
    878. party_teamsVisible "0"
    879. party_timer "0"
    880. party_vetoButtonVisible "0"
    881. party_vetoDelayTime "4"
    882. party_vetoPassed "0"
    883. party_vetoPercentRequired "0.501"
    884. party_vetoStatus ""
    885. partymigrate_broadcast_interval "200"
    886. partymigrate_cpuBonusPing "25"
    887. partymigrate_cpuBonusThreshold "0.5"
    888. partymigrate_pingtest_retry "100"
    889. partymigrate_pingtest_timeout "600"
    890. partymigrate_selectiontime "1800"
    891. partymigrate_timeout "8000"
    892. partymigrate_timeoutmax "15000"
    893. U password ""
    894. perk_armorPiercingDamage "40"
    895. perk_blastShield "65"
    896. C perk_bulletPenetrationMultiplier "2"
    897. C perk_diveDistanceCheck "64"
    898. C perk_diveGravityScale "0.75"
    899. C perk_diveVelocity "250"
    900. C perk_diveViewRollResetSpeed "4"
    901. C perk_diveViewRollSpeed "0.5"
    902. C perk_diveViewRollTarget "45"
    903. C perk_extendedMagsMGAmmo "10"
    904. C perk_extendedMagsPistolAmmo "5"
    905. C perk_extendedMagsRifleAmmo "10"
    906. C perk_extendedMagsSMGAmmo "10"
    907. C perk_extendedMagsSpreadAmmo "5"
    908. C perk_extendedMeleeRange "176"
    909. C perk_extraBreath "5"
    910. C perk_fastSnipeScale "2"
    911. C perk_footstepVolumeAlly "0.25"
    912. C perk_footstepVolumeEnemy "4"
    913. C perk_footstepVolumePlayer "0.25"
    914. C perk_grenadeDeath "frag_grenade_short_mp"
    915. C perk_improvedExtraBreath "5"
    916. C perk_lightWeightViewBobScale "0.75"
    917. C perk_parabolicAngle "180"
    918. C perk_parabolicIcon "specialty_parabolic"
    919. C perk_parabolicRadius "400"
    920. C perk_quickDrawSpeedScale "1.5"
    921. perk_scavengerMode "0"
    922. C perk_sprintMultiplier "2"
    923. C perk_sprintRecoveryMultiplierActual "0.6"
    924. C perk_sprintRecoveryMultiplierVisual "0.6"
    925. C perk_weapRateMultiplier "0.75"
    926. C perk_weapReloadMultiplier "0.5"
    927. C perk_weapSpreadMultiplier "0.65"
    928. C phys_autoDisableAngular "57"
    929. C phys_autoDisableFastAngular "270"
    930. C phys_autoDisableFastLinear "40"
    931. C phys_autoDisableFastTime "0.5"
    932. C phys_autoDisableLinear "20"
    933. C phys_autoDisableTime "0.9"
    934. C phys_bulletSpinScale "3"
    935. C phys_bulletUpBias "0.5"
    936. phys_cfm "0.0001"
    937. C phys_collUseEntities "0"
    938. phys_contact_cfm "1e-005"
    939. phys_contact_cfm_ragdoll "0.001"
    940. C phys_contact_cfm_vehicle "0.001"
    941. C phys_contact_cfm_vehicleSoft "0.05"
    942. phys_contact_erp "0.8"
    943. phys_contact_erp_ragdoll "0.3"
    944. C phys_contact_erp_vehicle "0.5"
    945. C phys_contact_erp_vehicleSoft "0.05"
    946. C phys_csl "0.3"
    947. C phys_dragAngular "0.5"
    948. C phys_dragLinear "0.03"
    949. phys_drawAwake "0"
    950. phys_drawCollisionObj "0"
    951. phys_drawCollisionWorld "0"
    952. phys_drawcontacts "0"
    953. phys_drawDebugInfo "0"
    954. phys_dumpcontacts "0"
    955. phys_erp "0.8"
    956. C phys_frictionScale "1"
    957. C phys_gravity "-800"
    958. C phys_gravity_ragdoll "-800"
    959. phys_gravityChangeWakeupRadius "120"
    960. phys_jitterMaxMass "200"
    961. phys_joint_cfm "0.0001"
    962. phys_joint_stop_cfm "0.0001"
    963. phys_joint_stop_erp "0.8"
    964. C phys_jointPullThreshold "4"
    965. phys_mcv "20"
    966. phys_mcv_ragdoll "1000"
    967. C phys_mcv_vehicle "300"
    968. phys_minImpactMomentum "250"
    969. C phys_narrowObjMaxLength "4"
    970. C phys_noIslands "0"
    971. C phys_qsi "15"
    972. C phys_reorderConst "1"
    973. C physVeh_collideWithClipOnly "0"
    974. C physVeh_explodeForce "800"
    975. C physVeh_explodeSpinScale "3"
    976. C physVeh_jump "0"
    977. C physVeh_minImpactMomentum "17.6"
    978. C physVeh_pathConstraintCfm "1e-006"
    979. C physVeh_pathConstraintErp "0.8"
    980. C physVeh_slideReductionForHighSpeed "0"
    981. C physVeh_StepsPerFrame "3"
    982. C player_adsExitDelay "0"
    983. C player_backSpeedScale "0.7"
    984. C player_breath_fire_delay "0"
    985. C player_breath_gasp_lerp "6"
    986. C player_breath_gasp_scale "4.5"
    987. C player_breath_gasp_time "1"
    988. C player_breath_hold_lerp "1"
    989. C player_breath_hold_time "4.5"
    990. C player_breath_snd_delay "1"
    991. C player_breath_snd_lerp "2"
    992. C player_burstFireCooldown "0.2"
    993. C player_debugHealth "0"
    994. C player_dmgtimer_flinchTime "500"
    995. C player_dmgtimer_maxTime "750"
    996. C player_dmgtimer_minScale "0"
    997. C player_dmgtimer_stumbleTime "500"
    998. C player_dmgtimer_timePerPoint "100"
    999. R C player_footstepsThreshhold "0"
    1000. C player_lastStandCrawlSpeedScale "0.2"
    1001. C player_lastStandDebug "0"
    1002. C player_lean_rotate_crouch_left "0.8"
    1003. C player_lean_rotate_crouch_right "0.3"
    1004. C player_lean_rotate_left "0.8"
    1005. C player_lean_rotate_right "0.4"
    1006. C player_lean_shift_crouch_left "4"
    1007. C player_lean_shift_crouch_right "15"
    1008. C player_lean_shift_left "5"
    1009. C player_lean_shift_right "9"
    1010. C player_meleeHeight "10"
    1011. C player_meleeRange "64"
    1012. C player_meleeWidth "10"
    1013. C player_move_factor_on_torso "0"
    1014. R C player_moveThreshhold "10"
    1015. C player_runThreshhold "110"
    1016. C player_scopeExitOnDamage "0"
    1017. C player_spectateSpeedScale "1"
    1018. C player_sprintCameraBob "0.5"
    1019. player_sprintForwardMinimum "105"
    1020. C player_sprintMinTime "1"
    1021. C player_sprintRechargePause "0"
    1022. C player_sprintSpeedScale "1.5"
    1023. C player_sprintStrafeSpeedScale "0.667"
    1024. C player_sprintTime "4"
    1025. C player_sprintUnlimited "0"
    1026. C player_strafeAnimCosAngle "0.5"
    1027. C player_strafeSpeedScale "0.8"
    1028. C player_sustainAmmo "0"
    1029. C player_turnAnims "0"
    1030. C player_view_pitch_down "85"
    1031. C player_view_pitch_up "85"
    1032. playlist "0"
    1033. playlistFilename "playlists.info"
    1034. privateMatch_joinPassword ""
    1035. privateMatch_serverPassword ""
    1036. C profileMenuOption_blacklevel "0"
    1037. C profileMenuOption_gamma "0.8"
    1038. C profileMenuOption_safeAreaHorz "0.85"
    1039. C profileMenuOption_safeAreaVert "0.85"
    1040. C profileMenuOption_volume "0.8"
    1041. S R protocol "134"
    1042. A r_aaAlpha "dither (fast)"
    1043. AL r_aaMaxQuality "0"
    1044. AL r_aaSamples "2"
    1045. AL r_altModelLightingUpdate "0"
    1046. AL r_aspectRatio "auto"
    1047. C r_atlasAnimFPS "15"
    1048. A r_autopriority "0"
    1049. A r_blacklevel "0"
    1050. C r_blur "0"
    1051. C r_brightness "0"
    1052. r_cacheModelLighting "1"
    1053. r_cacheSModelLighting "1"
    1054. r_clear "never"
    1055. r_clearColor "0 0 0 0"
    1056. r_clearColor2 "0 0 0 0"
    1057. C r_colorMap "Unchanged"
    1058. C r_contrast "1"
    1059. AL r_customMode ""
    1060. A r_debugLineWidth "1"
    1061. C r_debugShader "none"
    1062. A r_depthPrepass "None"
    1063. C r_desaturation "1"
    1064. r_detail "1"
    1065. C r_detailMap "Unchanged"
    1066. C r_diffuseColorScale "1"
    1067. AL r_displayRefresh "60 Hz"
    1068. A r_distortion "1"
    1069. A r_dlightLimit "4"
    1070. C r_dof_bias "0.5"
    1071. A r_dof_enable "1"
    1072. C r_dof_farBlur "1.8"
    1073. C r_dof_farEnd "7000"
    1074. C r_dof_farStart "1000"
    1075. C r_dof_nearBlur "6"
    1076. C r_dof_nearEnd "60"
    1077. C r_dof_nearStart "10"
    1078. C r_dof_tweak "0"
    1079. C r_dof_viewModelEnd "8"
    1080. C r_dof_viewModelStart "2"
    1081. C r_dpvsFilterDebug "0"
    1082. C r_drawDecals "1"
    1083. A r_drawSun "1"
    1084. A r_drawWater "1"
    1085. r_envMapExponent "5"
    1086. r_envMapMaxIntensity "0.5"
    1087. r_envMapMinIntensity "0.2"
    1088. r_envMapOverride "0"
    1089. r_envMapSunIntensity "2"
    1090. A r_fastSkin "0"
    1091. C r_filmAltShader "1"
    1092. r_filmTweakBrightness "0"
    1093. r_filmTweakContrast "1.4"
    1094. r_filmTweakDarkTint "0.7 0.85 1"
    1095. r_filmTweakDesaturation "0.2"
    1096. r_filmTweakDesaturationDark "0.2"
    1097. r_filmTweakEnable "0"
    1098. r_filmTweakInvert "0"
    1099. r_filmTweakLightTint "1.1 1.05 0.85"
    1100. r_filmTweakMediumTint "0.9 1 0.9"
    1101. C r_filmUseTweaks "0"
    1102. L r_floatz "1"
    1103. C r_fog "1"
    1104. C r_forceLod "none"
    1105. C r_fullbright "0"
    1106. AL r_fullscreen "0"
    1107. A r_gamma "0.8"
    1108. C r_glow "1"
    1109. A r_glow_allowed "1"
    1110. r_glow_allowed_script_forced "0"
    1111. C r_glowTweakBloomCutoff "0.5"
    1112. C r_glowTweakBloomDesaturation "0"
    1113. C r_glowTweakBloomIntensity0 "1"
    1114. C r_glowTweakEnable "0"
    1115. C r_glowTweakRadius0 "5"
    1116. C r_glowUseTweaks "0"
    1117. r_gpuSync "off"
    1118. r_heroLighting "1"
    1119. C r_highLodDist "-1"
    1120. r_ignore "0"
    1121. AL r_ignorehwgamma "0"
    1122. A r_inGameVideo "1"
    1123. r_lightCacheLessFrequentMaxDistance "64"
    1124. r_lightCacheLessFrequentPeriod "10"
    1125. r_lightGridContrast "0"
    1126. r_lightGridEnableTweaks "0"
    1127. r_lightGridIntensity "1"
    1128. r_lightGridUseTweakedValues "1"
    1129. C r_lightMap "Unchanged"
    1130. L r_loadForRenderer "1"
    1131. C r_lockPvs "0"
    1132. A r_lodBiasRigid "0"
    1133. A r_lodBiasSkinned "0"
    1134. A r_lodScaleRigid "1"
    1135. A r_lodScaleSkinned "1"
    1136. C r_lowestLodDist "-1"
    1137. C r_lowLodDist "-1"
    1138. C r_mediumLodDist "-1"
    1139. AL r_mode "1024x768"
    1140. LC r_modelVertColor "1"
    1141. AL r_monitor "0"
    1142. A r_multiGpu "0"
    1143. r_normal "1"
    1144. C r_normalMap "Unchanged"
    1145. r_outdoor "1"
    1146. r_outdoorFeather "8"
    1147. A r_picmip "0"
    1148. A r_picmip_bump "0"
    1149. A r_picmip_manual "0"
    1150. A r_picmip_spec "0"
    1151. AL r_picmip_water "0"
    1152. A r_polygonOffsetBias "-1"
    1153. A r_polygonOffsetScale "-1"
    1154. A r_portalBevels "0.7"
    1155. r_portalBevelsOnly "0"
    1156. r_portalMinClipArea "0.02"
    1157. C r_portalMinRecurseDepth "2"
    1158. C r_portalWalkLimit "0"
    1159. AL r_preloadShaders "0"
    1160. r_pretess "1"
    1161. C r_primaryLightTweakDiffuseStrength "1"
    1162. C r_primaryLightTweakSpecularStrength "1"
    1163. C r_primaryLightUseTweaks "0"
    1164. r_reflectionProbeGenerate "0"
    1165. r_reflectionProbeGenerateExit "0"
    1166. r_reflectionProbeRegenerateAll "0"
    1167. R r_rendererInUse "Shader model 3.0"
    1168. AL r_rendererPreference "Default"
    1169. C r_resampleScene "1"
    1170. C r_scaleViewport "1"
    1171. C r_showFbColorDebug "None"
    1172. C r_showFloatZDebug "0"
    1173. C r_showLightGrid "0"
    1174. C r_showMissingLightGrid "0"
    1175. C r_showPortals "0"
    1176. C r_showPortalsOverview "0"
    1177. C r_singleCell "0"
    1178. C r_skipPvs "0"
    1179. r_smc_enable "1"
    1180. r_smc_optimize "1"
    1181. r_smp_backend "1"
    1182. r_smp_worker "1"
    1183. r_smp_worker_thread0 "1"
    1184. r_smp_worker_thread1 "1"
    1185. A r_specular "1"
    1186. C r_specularColorScale "2.5"
    1187. C r_specularMap "Unchanged"
    1188. C r_spotLightBrightness "14"
    1189. C r_spotLightEndRadius "196"
    1190. C r_spotLightEntityShadows "1"
    1191. C r_spotLightExponent "2"
    1192. C r_spotLightFovInnerFraction "0.5"
    1193. C r_spotLightMaxLength "5000"
    1194. C r_spotLightShadows "1"
    1195. C r_spotLightSModelShadows "1"
    1196. C r_spotLightStartRadius "36"
    1197. r_sse_skinning "1"
    1198. C r_subwindow "0 1 0 1"
    1199. C r_sun_from_dvars "0"
    1200. r_sun_fx_position "0 0 0"
    1201. r_sunblind_fadein "0.5"
    1202. r_sunblind_fadeout "3"
    1203. r_sunblind_max_angle "5"
    1204. r_sunblind_max_darken "0.75"
    1205. r_sunblind_min_angle "30"
    1206. r_sunflare_fadein "1"
    1207. r_sunflare_fadeout "1"
    1208. r_sunflare_max_alpha "1"
    1209. r_sunflare_max_angle "2"
    1210. r_sunflare_max_size "2500"
    1211. r_sunflare_min_angle "45"
    1212. r_sunflare_min_size "0"
    1213. r_sunflare_shader "sun_flare"
    1214. r_sunglare_fadein "0.5"
    1215. r_sunglare_fadeout "3"
    1216. r_sunglare_max_angle "5"
    1217. r_sunglare_max_lighten "0.75"
    1218. r_sunglare_min_angle "30"
    1219. r_sunsprite_shader "sun"
    1220. r_sunsprite_size "16"
    1221. A r_texFilterAnisoMax "4"
    1222. A r_texFilterAnisoMin "1"
    1223. C r_texFilterDisable "0"
    1224. C r_texFilterMipBias "0"
    1225. A r_texFilterMipMode "Unchanged"
    1226. L r_useLayeredMaterials "0"
    1227. L r_vc_makelog "0"
    1228. r_vc_showlog "0"
    1229. AL r_vsync "0"
    1230. r_warningRepeatDelay "5"
    1231. C r_zfar "0"
    1232. A r_zFeather "1"
    1233. C r_znear "4"
    1234. C r_znear_depthhack "0.1"
    1235. C radarjamDistMax "800"
    1236. C radarjamDistMin "350"
    1237. C radarjamSinCurve "0"
    1238. C ragdoll_baselerp_time "1000"
    1239. C ragdoll_bullet_force "500"
    1240. C ragdoll_bullet_upbias "0.5"
    1241. C ragdoll_debug "0"
    1242. ragdoll_dump_anims "0"
    1243. A ragdoll_enable "1"
    1244. C ragdoll_explode_force "18000"
    1245. C ragdoll_explode_upbias "0.8"
    1246. C ragdoll_exploding_bullet_force "5000"
    1247. C ragdoll_exploding_bullet_upbias "0.8"
    1248. C ragdoll_fps "20"
    1249. ragdoll_idle_min_velsq "2"
    1250. C ragdoll_jitter_scale "1"
    1251. C ragdoll_jointlerp_time "3000"
    1252. C ragdoll_max_life "4500"
    1253. A ragdoll_max_simulating "16"
    1254. ragdoll_max_stretch_pct "10"
    1255. C ragdoll_rotvel_scale "1"
    1256. C ragdoll_self_collision_scale "1.2"
    1257. ragdoll_stretch_iters "10"
    1258. U A rate "25000"
    1259. reliableResendTime "300"
    1260. reliableTimeoutTime "20000"
    1261. C RemoteCameraSounds_DryLevel "0.1"
    1262. C RemoteCameraSounds_RoomType "underwater"
    1263. C RemoteCameraSounds_WetLevel "0.5"
    1264. requireOpenNat "1"
    1265. R safeArea_adjusted_horizontal "1"
    1266. R safeArea_adjusted_vertical "1"
    1267. C safeArea_horizontal "0.85"
    1268. C safeArea_vertical "0.85"
    1269. scr_airdrop_ac130 "3"
    1270. scr_airdrop_ammo "17"
    1271. scr_airdrop_counter_uav "15"
    1272. scr_airdrop_emp "1"
    1273. scr_airdrop_harrier_airstrike "7"
    1274. scr_airdrop_helicopter "7"
    1275. scr_airdrop_helicopter_flares "5"
    1276. scr_airdrop_helicopter_minigun "3"
    1277. scr_airdrop_mega_ac130 "2"
    1278. scr_airdrop_mega_ammo "12"
    1279. scr_airdrop_mega_counter_uav "16"
    1280. scr_airdrop_mega_emp "0"
    1281. scr_airdrop_mega_harrier_airstrike "5"
    1282. scr_airdrop_mega_helicopter "5"
    1283. scr_airdrop_mega_helicopter_flares "3"
    1284. scr_airdrop_mega_helicopter_minigun "2"
    1285. scr_airdrop_mega_nuke "0"
    1286. scr_airdrop_mega_precision_airstrike "10"
    1287. scr_airdrop_mega_predator_missile "14"
    1288. scr_airdrop_mega_sentry "16"
    1289. scr_airdrop_mega_stealth_airstrike "3"
    1290. scr_airdrop_mega_uav "12"
    1291. scr_airdrop_nuke "0"
    1292. scr_airdrop_precision_airstrike "11"
    1293. scr_airdrop_predator_missile "12"
    1294. scr_airdrop_sentry "12"
    1295. scr_airdrop_stealth_airstrike "5"
    1296. scr_airdrop_uav "17"
    1297. scr_arena_numlives "1"
    1298. scr_arena_promode "0"
    1299. scr_arena_roundlimit "0"
    1300. scr_arena_roundswitch "3"
    1301. scr_arena_scorelimit "1"
    1302. scr_arena_timelimit "2.5"
    1303. scr_arena_winlimit "4"
    1304. scr_ctf_halftime "1"
    1305. scr_ctf_numlives "0"
    1306. scr_ctf_playerrespawndelay "0"
    1307. scr_ctf_promode "0"
    1308. scr_ctf_returntime "30"
    1309. scr_ctf_roundlimit "1"
    1310. scr_ctf_scorelimit "0"
    1311. scr_ctf_timelimit "10"
    1312. scr_ctf_waverespawndelay "10"
    1313. scr_ctf_winlimit "1"
    1314. scr_dd_addtime "2.5"
    1315. scr_dd_bombtimer "45"
    1316. scr_dd_defusetime "5"
    1317. scr_dd_numlives "0"
    1318. scr_dd_planttime "5"
    1319. scr_dd_playerrespawndelay "0"
    1320. scr_dd_promode "0"
    1321. scr_dd_roundlimit "3"
    1322. scr_dd_roundswitch "1"
    1323. scr_dd_scorelimit "1"
    1324. scr_dd_timelimit "2.5"
    1325. scr_dd_waverespawndelay "0"
    1326. scr_dd_winlimit "2"
    1327. scr_diehard "0"
    1328. scr_dm_numlives "0"
    1329. scr_dm_playerrespawndelay "0"
    1330. scr_dm_promode "0"
    1331. scr_dm_roundlimit "1"
    1332. scr_dm_scorelimit "1500"
    1333. scr_dm_timelimit "10"
    1334. scr_dm_waverespawndelay "0"
    1335. scr_dm_winlimit "1"
    1336. scr_dom_numlives "0"
    1337. scr_dom_playerrespawndelay "0"
    1338. scr_dom_promode "0"
    1339. scr_dom_roundlimit "1"
    1340. scr_dom_scorelimit "200"
    1341. scr_dom_timelimit "0"
    1342. scr_dom_waverespawndelay "0"
    1343. scr_dom_winlimit "1"
    1344. scr_explBulletMod "1"
    1345. scr_game_allowkillcam "1"
    1346. scr_game_deathpointloss "0"
    1347. scr_game_forceuav "0"
    1348. scr_game_graceperiod "0"
    1349. scr_game_hardpoints "1"
    1350. scr_game_killstreakdelay "0"
    1351. scr_game_onlyheadshots "0"
    1352. scr_game_perks "1"
    1353. scr_game_spectatetype "1"
    1354. scr_game_suicidepointloss "0"
    1355. scr_gtnw_numlives "0"
    1356. scr_gtnw_playerrespawndelay "0"
    1357. scr_gtnw_promode "0"
    1358. scr_gtnw_roundlimit "1"
    1359. scr_gtnw_roundswitch "0"
    1360. scr_gtnw_scorelimit "101"
    1361. scr_gtnw_timelimit "10"
    1362. scr_gtnw_waverespawndelay "0"
    1363. scr_gtnw_winlimit "1"
    1364. scr_hardcore "0"
    1365. scr_hardpoint_allowartillery "1"
    1366. scr_hardpoint_allowhelicopter "1"
    1367. scr_hardpoint_allowuav "1"
    1368. scr_koth_numlives "0"
    1369. scr_koth_playerrespawndelay "0"
    1370. scr_koth_promode "0"
    1371. scr_koth_roundlimit "1"
    1372. scr_koth_roundswitch "1"
    1373. scr_koth_scorelimit "250"
    1374. scr_koth_timelimit "15"
    1375. scr_koth_waverespawndelay "0"
    1376. scr_koth_winlimit "1"
    1377. scr_maxPerPlayerExplosives "2"
    1378. scr_nukeCancelMode "0"
    1379. scr_nukeTimer "10"
    1380. scr_oldschool "0"
    1381. scr_oneflag_numlives "0"
    1382. scr_oneflag_playerrespawndelay "0"
    1383. scr_oneflag_promode "0"
    1384. scr_oneflag_roundlimit "0"
    1385. scr_oneflag_roundswitch "3"
    1386. scr_oneflag_scorelimit "1"
    1387. scr_oneflag_timelimit "3"
    1388. scr_oneflag_waverespawndelay "0"
    1389. scr_oneflag_winlimit "4"
    1390. scr_patientZero ""
    1391. scr_player_forcerespawn "1"
    1392. scr_player_healthregentime "5"
    1393. scr_player_maxhealth "100"
    1394. scr_player_numlives "0"
    1395. scr_player_respawndelay "0"
    1396. scr_player_sprinttime "4"
    1397. scr_player_suicidespawndelay "0"
    1398. scr_RequiredMapAspectratio "1"
    1399. scr_restxp_cap "0.5"
    1400. scr_restxp_enable "0"
    1401. scr_restxp_levelsPerDay "0.5"
    1402. scr_restxp_minRestTime "4"
    1403. scr_restxp_restedAwardScale "0.5"
    1404. scr_restxp_timescale "1"
    1405. scr_riotShieldXPBullets "15"
    1406. scr_sab_bombtimer "30"
    1407. scr_sab_defusetime "5"
    1408. scr_sab_hotpotato "0"
    1409. scr_sab_numlives "0"
    1410. scr_sab_planttime "2.5"
    1411. scr_sab_playerrespawndelay "7.5"
    1412. scr_sab_promode "0"
    1413. scr_sab_roundlimit "1"
    1414. scr_sab_roundswitch "1"
    1415. scr_sab_scorelimit "0"
    1416. scr_sab_timelimit "20"
    1417. scr_sab_waverespawndelay "0"
    1418. scr_sab_winlimit "1"
    1419. scr_sd_bombtimer "45"
    1420. scr_sd_defusetime "5"
    1421. scr_sd_multibomb "0"
    1422. scr_sd_numlives "1"
    1423. scr_sd_planttime "5"
    1424. scr_sd_playerrespawndelay "0"
    1425. scr_sd_promode "0"
    1426. scr_sd_roundlimit "0"
    1427. scr_sd_roundswitch "3"
    1428. scr_sd_scorelimit "1"
    1429. scr_sd_timelimit "2.5"
    1430. scr_sd_waverespawndelay "0"
    1431. scr_sd_winlimit "4"
    1432. scr_team_fftype "0"
    1433. scr_team_kickteamkillers "0"
    1434. scr_team_respawntime "0"
    1435. scr_team_teamkillpointloss "1"
    1436. scr_team_teamkillspawndelay "20"
    1437. scr_thirdPerson "0"
    1438. scr_tispawndelay "0"
    1439. scr_vip_numlives "0"
    1440. scr_vip_promode "0"
    1441. scr_vip_roundlimit "3"
    1442. scr_vip_roundswitch "1"
    1443. scr_vip_scorelimit "1"
    1444. scr_vip_timelimit "2.5"
    1445. scr_vip_winlimit "2"
    1446. scr_war_numlives "0"
    1447. scr_war_playerrespawndelay "0"
    1448. scr_war_promode "0"
    1449. scr_war_roundlimit "1"
    1450. scr_war_scorelimit "7500"
    1451. scr_war_timelimit "10"
    1452. scr_war_waverespawndelay "0"
    1453. scr_war_winlimit "1"
    1454. scr_xpscale "1"
    1455. A sensitivity "5"
    1456. sentry_placement_debug "0"
    1457. sentry_placement_feet_offset "17 20 10"
    1458. sentry_placement_feet_trace_dist_z "20"
    1459. sentry_placement_trace_dist "42"
    1460. sentry_placement_trace_min_normal "0.7"
    1461. sentry_placement_trace_pitch "20"
    1462. sentry_placement_trace_radius "30"
    1463. sentry_placement_trace_radius_canon_safety "5"
    1464. A server1 ""
    1465. A server10 ""
    1466. A server11 ""
    1467. A server12 ""
    1468. A server13 ""
    1469. A server14 ""
    1470. A server15 ""
    1471. A server16 ""
    1472. A server2 ""
    1473. A server3 ""
    1474. A server4 ""
    1475. A server5 ""
    1476. A server6 ""
    1477. A server7 ""
    1478. A server8 ""
    1479. A server9 ""
    1480. session_immediateDeleteTinySessions "0"
    1481. R session_nonblocking "1"
    1482. C shieldImpactBulletShakeDuration "500"
    1483. C shieldImpactBulletShakeScale "0.35"
    1484. C shieldImpactExplosionHighShakeDuration "1250"
    1485. C shieldImpactExplosionHighShakeScale "0.5"
    1486. C shieldImpactExplosionLowShakeDuration "800"
    1487. C shieldImpactExplosionLowShakeScale "0.4"
    1488. C shieldImpactExplosionThreshold "85"
    1489. C shieldImpactMissileShakeDuration "1500"
    1490. C shieldImpactMissileShakeScale "0.5"
    1491. S R shortversion "1.0"
    1492. showdrop "0"
    1493. showpackets "0"
    1494. A sm_enable "1"
    1495. C sm_fastSunShadow "1"
    1496. sm_lightScore_eyeProjectDist "64"
    1497. sm_lightScore_spotProjectFrac "0.125"
    1498. A sm_maxLights "4"
    1499. sm_minSpotLightScore "0.5"
    1500. sm_polygonOffsetBias "0.125"
    1501. sm_polygonOffsetScale "2"
    1502. C sm_qualitySpotShadow "1"
    1503. C sm_spotDistCull "1"
    1504. C sm_spotEnable "1"
    1505. C sm_spotLimit "4"
    1506. sm_spotShadowFadeTime "1"
    1507. C sm_strictCull "1"
    1508. C sm_sunEnable "1"
    1509. C sm_sunSampleSizeNear "0.25"
    1510. C sm_sunShadowCenter "0 0 0"
    1511. C sm_sunShadowScale "1"
    1512. A sm_sunShadowScaleLocked "1"
    1513. U A snaps "20"
    1514. A snd_cinematicVolumeScale "0.5"
    1515. C snd_draw3D "Off"
    1516. snd_drawInfo "None"
    1517. C snd_enable2D "1"
    1518. C snd_enable3D "1"
    1519. A snd_enableEq "1"
    1520. C snd_enableReverb "1"
    1521. C snd_enableStream "1"
    1522. A snd_errorOnMissing "0"
    1523. AL snd_khz "44"
    1524. C snd_levelFadeTime "250"
    1525. AL snd_outputConfiguration "Windows default"
    1526. C snd_slaveFadeTime "500"
    1527. A snd_touchStreamFilesOnLoad "0"
    1528. A snd_volume "0.8"
    1529. R splitscreen "0"
    1530. stat_version "10"
    1531. C stopspeed "100"
    1532. stringtable_debug "0"
    1533. S sv_allowAnonymous "0"
    1534. S sv_allowClientConsole "1"
    1535. A sv_allowDownload "1"
    1536. sv_allowedClan1 ""
    1537. sv_allowedClan2 ""
    1538. I sv_cheats "0"
    1539. sv_clientArchive "1"
    1540. sv_clientSideBullets "1"
    1541. sv_connectTimeout "120"
    1542. sv_debugRate "0"
    1543. sv_debugReliableCmds "0"
    1544. S A sv_floodProtect "1"
    1545. S A sv_hostname "CoD4Host"
    1546. sv_hugeSnapshotDelay "200"
    1547. sv_hugeSnapshotSize "4000"
    1548. R sv_iwdNames ""
    1549. R sv_iwds ""
    1550. sv_kickBanTime "300"
    1551. sv_mapRotation ""
    1552. sv_mapRotationCurrent ""
    1553. S AL sv_maxclients "18"
    1554. S A sv_maxPing "0"
    1555. S A sv_maxRate "25000"
    1556. S A sv_minPing "0"
    1557. C sv_network_fps "50"
    1558. sv_packet_info "0"
    1559. sv_padPackets "0"
    1560. R sv_paused "0"
    1561. S sv_privateClients "0"
    1562. S sv_privateClientsForClients "0"
    1563. sv_privatePassword ""
    1564. S sv_pure "1"
    1565. A sv_reconnectlimit "3"
    1566. R sv_referencedFFCheckSums ""
    1567. R sv_referencedFFNames ""
    1568. R sv_referencedIwdNames ""
    1569. R sv_referencedIwds ""
    1570. sv_rejoinTimeout "5"
    1571. R sv_running "0"
    1572. sv_showAverageBPS "0"
    1573. sv_timeout "20"
    1574. sv_voiceQuality "3"
    1575. sv_zombietime "2"
    1576. IA sys_configSum "230111639"
    1577. IA sys_configureGHz "18.5691"
    1578. R sys_cpuGHz "2.67277"
    1579. R sys_cpuName "Intel(R) Core(TM) i7 CPU 920 @
    1580. IA sys_gpu "ATI Radeon HD 4800 Series"
    1581. sys_lockThreads "none"
    1582. sys_quitMigrateTime "15000"
    1583. I sys_smp_allowed "1"
    1584. R sys_SSE "1"
    1585. IA sys_sysMB "2048"
    1586. R systemlink "0"
    1587. testClients_doAttack "1"
    1588. testClients_doCrouch "0"
    1589. testClients_doMove "1"
    1590. testClients_doReload "1"
    1591. testClients_watchKillcam "1"
    1592. thermal_playerModel ""
    1593. C thermalBlurFactorNoScope "250"
    1594. C thermalBlurFactorScope "250"
    1595. C timescale "1"
    1596. tracer_debugDraw "0"
    1597. tracer_explosiveColor1 "1 0.75 0.75 0"
    1598. tracer_explosiveColor2 "1 0.75 0.75 1"
    1599. tracer_explosiveColor3 "1 0.75 0.75 1"
    1600. tracer_explosiveColor4 "1 0.75 0.75 1"
    1601. tracer_explosiveColor5 "1 0.75 0.75 1"
    1602. tracer_explosiveColor6 "1 0.75 0.75 0"
    1603. tracer_explosiveOverride "1"
    1604. tracer_explosiveWidth "15"
    1605. tracer_firstPersonMaxWidth "4"
    1606. tracer_stoppingPowerColor1 "0 0 0 0"
    1607. tracer_stoppingPowerColor2 "1 1 1 1"
    1608. tracer_stoppingPowerColor3 "1 0 0 1"
    1609. tracer_stoppingPowerColor4 "1 0 0 1"
    1610. tracer_stoppingPowerColor5 "1 1 0 1"
    1611. tracer_stoppingPowerColor6 "1 1 1 1"
    1612. tracer_stoppingPowerOverride "0"
    1613. tracer_stoppingPowerWidth "6"
    1614. tracer_thermalWidthMult "2"
    1615. C turret_adsEnabled "1"
    1616. C turret_adsFov "35"
    1617. C turret_adsTime "250"
    1618. C turret_fov "55"
    1619. C ui_allow_classchange "0"
    1620. ui_allow_controlschange "1"
    1621. C ui_allow_teamchange "0"
    1622. A ui_bigFont "0.4"
    1623. ui_borderLowLightScale "0.35"
    1624. A ui_browserFriendlyfire "-1"
    1625. A ui_browserKillcam "-1"
    1626. A ui_browserMod "0"
    1627. A ui_browserShowDedicated "0"
    1628. A ui_browserShowEmpty "1"
    1629. A ui_browserShowFull "1"
    1630. A ui_browserShowPassword "-1"
    1631. A ui_browserShowPure "1"
    1632. ui_buildLocation "-60 460"
    1633. ui_buildSize "0.2"
    1634. ui_cinematicsTimestamp "0"
    1635. ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
    1636. A ui_currentFeederMapIndex "0"
    1637. A ui_currentMap "0"
    1638. ui_customClassName ""
    1639. ui_customModeEditName ""
    1640. ui_customModeName ""
    1641. C ui_debugMode "0"
    1642. A ui_drawCrosshair "1"
    1643. A ui_extraBigFont "0.55"
    1644. ui_gametype "war"
    1645. C ui_hud_hardcore "0"
    1646. ui_hud_obituaries "1"
    1647. ui_hud_showobjicons "1"
    1648. A ui_joinGametype "0"
    1649. ui_mapname "mp_afghan"
    1650. AL ui_maxclients "18"
    1651. ui_mousePitch "0"
    1652. R ui_multiplayer "1"
    1653. A ui_netGametype "0"
    1654. A ui_netGametypeName "dm"
    1655. A ui_netSource "1"
    1656. ui_partyFull "0"
    1657. ui_playerPartyColor "1 0.8 0.4 1"
    1658. A ui_serverStatusTimeOut "7000"
    1659. ui_showEndOfGame "0"
    1660. C ui_showList "0"
    1661. ui_showmap "1"
    1662. ui_showMenuOnly ""
    1663. C ui_sliderSteps "40"
    1664. A ui_smallFont "0.25"
    1665. C ui_textScrollFadeTime "0.2"
    1666. C ui_textScrollPauseEnd "3"
    1667. C ui_textScrollPauseStart "1"
    1668. C ui_textScrollSpeed "30"
    1669. uiscript_debug "0"
    1670. upnp_maxAttempts "4"
    1671. I useFastFile "1"
    1672. A useMapPreloading "1"
    1673. useonlinestats "0"
    1674. useRelativeTeamColors "0"
    1675. A useSvMapPreloading "1"
    1676. C useTagFlashSilenced "1"
    1677. C veh_boneControllerLodDist "2000"
    1678. C vehAudio_inAirPitchDownLerp "1.2"
    1679. C vehAudio_inAirPitchUpLerp "0.75"
    1680. C vehAudio_spawnVolumeTime "2"
    1681. C vehCam_angles "0 0 0"
    1682. C vehCam_editMode "0"
    1683. C vehCam_freeLook "0"
    1684. C vehCam_offset "0 0 0"
    1685. C vehCam_pitchClamp "45"
    1686. C vehCam_pitchTurnRate "90"
    1687. C vehCam_radius "0"
    1688. C vehCam_speedInfluence "0"
    1689. C vehCam_yawClamp "45"
    1690. C vehCam_yawTurnRate "260"
    1691. C vehCam_zOffsetMode "World"
    1692. R version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86"
    1693. A vid_xpos "22"
    1694. A vid_ypos "53"
    1695. C viewModelDebugNotetracks "0"
    1696. C viewModelHacks "1"
    1697. R viewposNow "0 0 0"
    1698. voiceDebug "0"
    1699. voiceDegrade "0"
    1700. waypointDebugDraw "0"
    1701. waypointDistScaleRangeMax "3000"
    1702. waypointDistScaleRangeMin "1000"
    1703. waypointDistScaleSmallest "0.8"
    1704. waypointIconHeight "36"
    1705. waypointIconWidth "36"
    1706. waypointOffscreenCornerRadius "105"
    1707. waypointOffscreenDistanceThresholdAlpha "30"
    1708. waypointOffscreenPadBottom "30"
    1709. waypointOffscreenPadLeft "103"
    1710. waypointOffscreenPadRight "0"
    1711. waypointOffscreenPadTop "0"
    1712. waypointOffscreenPointerDistance "20"
    1713. waypointOffscreenPointerHeight "12"
    1714. waypointOffscreenPointerWidth "25"
    1715. waypointOffscreenRoundedCorners "1"
    1716. waypointOffscreenScaleLength "500"
    1717. waypointOffscreenScaleSmallest "1"
    1718. C waypointPlayerOffsetCrouch "56"
    1719. C waypointPlayerOffsetProne "30"
    1720. C waypointPlayerOffsetStand "66"
    1721. waypointSplitscreenScale "1.8"
    1722. waypointTweakY "-17"
    1723. R wideScreen "0"
    1724. winvoice_loopback "0"
    1725. A winvoice_mic_mute "1"
    1726. A winvoice_mic_reclevel "65535"
    1727. A winvoice_mic_scaler "1"
    1728. A winvoice_save_voice "0"
    1729. xblive_hostingprivateparty "0"
    1730. xblive_loggedin "0"
    1731. R xblive_playEvenIfDown "0"
    1732. xblive_privatematch "0"
    Alles anzeigen


    Einige davon funktionieren nicht mehr, und ich weiss nicht wofür die A's, U's, R's und C's stehen xD
    Auf die schnelle ist mir vorallem der Befehl aufgefallen
    scr_xpscale "1"
    wenn man das in
    scr_xpscale "10"
    ändert, bekommt man 10 mal so viel Xp als normalerweise.
    Ein parr andere interessanten Befehle lassen sich bestimmt auch noch finden.
  • [COLOR="DarkOrange"]Man kann damit Private Matches hosten, in denen Ranking aktiviert ist. Dann noch die EXP hochstellen und schwupp -> 1 Kill Lvl 70. Ihr könnt ja mal ne gecrackte Version runterladen und mit VAC Chaos laufen lassen. Denke das müsste auch funktionieren. Ach ja, an die Leute, die dann auf so nem Server sind: Ihr müsst mindestens Lvl 2 sein, damit das funktioniert. Ihr könnte auch auf dem Server Lvl 2 machen, dann leaven, rejoinen, ab dann gibts dann immer die Bombenexp. Dann mit 70 leaven, Prestige machen, wieder reinjoinen und auf Lvl 2 lvln. Dann wieder leaven, rejoinen und wieder mit einem Kill Lvl 70 :) Und das bis man das gewünschte Prestige lvl erreicht hat :D btw: ich denke nicht, dass VAC euch dafür bannen kann, ihr habt ja keine Hacks selber benutzt. Kenne viele, die das hier gemacht haben und nicht gebannt wurden. Aber versichern kann ich euch nichts.[/COLOR]
  • Da man mit VAC_Chaos ja alles per Console machen muss, hab ich mal n bissl im Inet gesucht.

    Quellcode

    1. 1. Schritt
    2. Downloade alle folgenden Sachen [IMG]http://gamer-treff.com/wp-content/plugins/wp-downloadmanager/images/ext/zip.gif[/IMG] [URL="http://gamer-treff.com/download/54/"]VAC Chaos v2[/URL] (277.2 KiB, 1,207 Zugriffe)
    3. [IMG]http://gamer-treff.com/wp-content/plugins/wp-downloadmanager/images/ext/zip.gif[/IMG] [URL="http://gamer-treff.com/download/55/"]iJustHelp Hack Pack [1.0.184][/URL] (747.6 KiB, 1,090 Zugriffe)
    4. [IMG]http://gamer-treff.com/wp-content/plugins/wp-downloadmanager/images/ext/zip.gif[/IMG] [URL="http://gamer-treff.com/download/65/"]Little Server Tool[/URL] (511.7 KiB, 61 Zugriffe)
    5. [IMG]http://gamer-treff.com/wp-content/plugins/wp-downloadmanager/images/ext/zip.gif[/IMG] [URL="http://gamer-treff.com/download/66/"]MW2 Unleashed[/URL] (63.8 KiB, 48 Zugriffe)
    6. [IMG]http://gamer-treff.com/wp-content/plugins/wp-downloadmanager/images/ext/zip.gif[/IMG] [URL="http://gamer-treff.com/download/67/"]MW2 Multiplayer Hack Project Extreme[/URL] (366.9 KiB, 207 Zugriffe)
    7. 2. Schritt
    8. Öffne Steam und melde dich an. Starte danach VAC Chaos als Administrator (noch nicht Load Game drücken)
    9. 3. Schritt
    10. Öffne X-Loader als Administrator und drücke Auto-Inject
    11. 4. Schritt
    12. Öffne Little Server Tool als Administrator
    13. 5. Schritt
    14. Öffne iJustHelp (Pirvate Match Hacks) als Administrator
    15. 6. Schritt
    16. Nun wieder zu VAC Chaos wechseln und Load Game drücken
    17. Falls Fenstermodus gewünscht (für diesen MOD sehr empfehlenswert) einfach im Hauptmenü von Modern Warfare 2 “Alt” + “Enter” drücken
    18. 7. Schritt
    19. Dann Ingame F2 drücken um die Konsole zu öffnen. Anschließend das hier einfügen[INDENT]party_hostmigration 0; party_connecttimeout 1; badhost_endgameifisuck 0
    20. [/INDENT]Alternativ lässt sich auch der MW2 Multiplayer Hack Project Extreme benutzen.. Er hat die Funktion “Force Host”, dass heißt das ihr automatisch Host werdet.. Zudem hat er noch viele andere Funktionen die zum Modden gut sind..
    21. NAT-Typ “Offen” oder “Normal” vorrausgesetzt. Unbekannt ob dieser Befehl noch funktioniert.
    22. Falls er nicht funktioniert, habt ihr mit NAT-Typ “Offen” trotzdem eine sehr hohe Chance Host zu werden. Im Private Match ist der NAT-Typ egal.
    23. 9. Schritt
    24. Nun kannst du noch ein paar Freunde einladen oder einfach alleine einen beliebigen Online Server suchen (wähle dazu einfach einen Spielmodus aus)
    25. 10. Schritt
    26. Sobald der Spielmodus gestartet ist könnt ihr nach Lust und Laune den Server modden.. Für Mods wie “Jump High” oder “Unlimited Ammo” den iJustHelp Hack benutzen..
    Alles anzeigen
    Und die Befehle um einen XP-Bosst Server zu machen sind:

    Quellcode

    1. scr_restxp_enable 1
    2. scr_restxp_cap 999999
    3. scr_restxp_levelsPerDay 99
    4. scr_restxp_minRestTime 0
    5. scr_restxp_restedAwardScale 999999
    6. scr_restxp_timescale 999999
    7. fast_restart


    Quellenangabe:
    [TUT] Server in Call of Duty Modern Warfare 2 modden | Gamer Treff

    Und die Befehle hab ich selbst rausgefunden ^^
  • Also erstens: Die aktuelle VAC_Chaos Version ist UD. Das einzige was detectet werden kann, sind die DLL's, wenn man denn welche loadet.

    Und zweitens: Ich wär bereit jedem der möchte nen Exp-Boost Server zu hosten. Addet mich einfach in Steam dann mach ich das.

    Steam ID: psycho249

    Edit:
    Ich hab des grad gemerkt, als ich nen Exp-Boost hosten wollte... Steam mag mich nicht... Jedenfalls gab es einige Schwierigkeiten, dass die Leute bei mir nicht nachjoinen konnten und Steam mich immer aus dem Game wirft. Im Endeffekt hats aber geklappt, hat halt nur länger gedauert xD