Exordium Flyff Source.

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    • für alle die nicht blind downloaden wollen:

      Quellcode

      1. #define __SWITCH_FIX
      2. #define __VER 17
      3. #define __JOPS_GLOW
      4. #define __DEATH_MATCH
      5. #define __ARENA_SCORE
      6. #define __PMA_AUCTIONHOUSE
      7. #define __DEBUG_SALT
      8. #define __WEAPON_LEVELING
      9. #if __VER >= 16
      10. #define __GUILD_COLOR
      11. #define __NEW_PROP_PARAMETER
      12. #define __3RD_LEGEND16
      13. #define __CROSSBOW
      14. #define __NO_AFTER_SKIN
      15. #define __NO_SUB_LANG
      16. #define __IMPROVE_MAP_SYSTEM
      17. #define __NEW_SKILL_TREE
      18. #define __LOADING_SCREEN_UPDATE
      19. #define __ITEM_LINK
      20. #ifdef __NEW_PROP_PARAMETER
      21. //#define __NEW_ITEM_VARUNA
      22. #define __NEW_STACKABLE_AMPS
      23. #define __UPGRADE_SUCCESS_SCROLL
      24. //#define __TELEPORT_SCROLL
      25. #endif // __NEW_PROP_PARAMETER
      26. // #define __BS_EFFECT_LUA
      27. #endif // __VER >= 16
      28. #if __VER >= 17
      29. #define __FASHION_COMBINE
      30. #define __NEW_WEAPON_GLOW
      31. //#define __TABBED_INVENTORY
      32. //#define __BARUNA_PIERCING
      33. #define __COLOSSEUM
      34. //#define __BAHARA_AGGRO_SYSTEM
      35. #endif // __VER >= 17
      36. /******************** EXORDIUM NEW SYSTEMS ********************/
      37. #define __PETFILTER
      38. #define __QUICKJOBCHANGE
      39. //#define __TRANSFER_AWAKE
      40. //#define __Jandy
      41. #define __PMA_GW
      42. #define __BARUNA_16
      43. #define __PMA_WING
      44. #define __TELEPORT_SYSTEM
      45. #define __TORCHE_SYSTEM
      46. #define __AWAKE_TRANSFER
      47. #define __PERIN_CONVERTER
      48. #define __COUNTRY_ICON
      49. /******************** EXORDIUM NEW SYSTEMS ********************/
      50. #define __SECURITY_FIXES
      51. #define __INVISIBLE_FIX
      Alles anzeigen


      ist grob das was in der VersionsCommon.h der Neuz steht.

      Für funktionalität kp hab nur die Sachen aus der Common kopiert ^^
    • tblAuction
      [SPOILER2]

      Quellcode

      1. /****** Object: Table [dbo].[tblAuction] Script Date: 11/03/2012 14:31:15 ******/
      2. SET ANSI_NULLS ON
      3. GO
      4. SET QUOTED_IDENTIFIER ON
      5. GO
      6. SET ANSI_PADDING ON
      7. GO
      8. CREATE TABLE [dbo].[tblAuction](
      9. [dwId] [char](7) NOT NULL,
      10. [idPlayer] [char](7) NOT NULL,
      11. [nItemNum] [int] NOT NULL,
      12. [szItem] [varchar](1024) NOT NULL,
      13. [nPriceCash] [int] NULL,
      14. [nPricePerin] [int] NULL,
      15. [nPricePenya] [int] NULL,
      16. [szTimeEnd] [char](15) NOT NULL,
      17. [bDirectBuy] [int] NULL,
      18. [idOffer] [char](7) NULL,
      19. [szDesc] [varchar](128) NULL,
      20. [bExtend] [int] NULL,
      21. [bMail] [int] NULL
      22. ) ON [PRIMARY]
      23. GO
      24. SET ANSI_PADDING OFF
      25. GO
      Alles anzeigen
      [/SPOILER2]

      uspSaveAuction
      [SPOILER2]

      Quellcode

      1. USE [CHARACTER_01_DBF]
      2. GO
      3. /****** Object: StoredProcedure [dbo].[uspSaveAuction] Script Date: 11/03/2012 14:29:25 ******/
      4. SET ANSI_NULLS ON
      5. GO
      6. SET QUOTED_IDENTIFIER ON
      7. GO
      8. ALTER proc [dbo].[uspSaveAuction]
      9. @dwId CHAR(7),
      10. @szItem VARCHAR(1024) = '$',
      11. @nItemNum int,
      12. @idPlayer CHAR(7),
      13. @nPriceCash int,
      14. @nPricePerin int,
      15. @nPricePenya int,
      16. @szTimeEnd CHAR(15),
      17. @bDirectBuy int,
      18. @bExtend int,
      19. @bMail int,
      20. @idOffer CHAR(7),
      21. @szDesc VARCHAR(128) = '$'
      22. AS
      23. set nocount on
      24. BEGIN
      25. IF EXISTS ( SELECT * FROM tblAuction WHERE idPlayer=@idPlayer AND dwId=@dwId )
      26. BEGIN
      27. UPDATE tblAuction
      28. SET
      29. dwId = @dwId,
      30. szItem = @szItem,
      31. nItemNum = @nItemNum,
      32. idPlayer = @idPlayer,
      33. nPriceCash = @nPriceCash,
      34. nPricePerin = @nPricePerin,
      35. nPricePenya = @nPricePenya,
      36. szTimeEnd = @szTimeEnd,
      37. bDirectBuy = @bDirectBuy,
      38. bExtend = @bExtend,
      39. bMail = @bMail,
      40. idOffer = @idOffer,
      41. szDesc = @szDesc
      42. WHERE idPlayer = @idPlayer AND dwId = @dwId
      43. RETURN
      44. END
      45. ELSE BEGIN
      46. IF EXISTS (SELECT * FROM tblAuction )
      47. SELECT @dwId = RIGHT('0000000' + CONVERT(VARCHAR(7),MAX(dwId)+1),7)
      48. FROM tblAuction
      49. ELSE BEGIN
      50. SELECT @dwId = '0000001'
      51. END
      52. INSERT INTO tblAuction(dwId, szItem,nItemNum,idPlayer,nPriceCash,nPricePerin,nPricePenya,szTimeEnd,bDirectBuy,bExtend,bMail,idOffer,szDesc)
      53. VALUES(@dwId,@szItem, @nItemNum, @idPlayer, @nPriceCash, @nPricePerin, @nPricePenya, @szTimeEnd, @bDirectBuy,@bExtend,@bMail, @idOffer, @szDesc )
      54. SELECT dwId FROM tblAuction WHERE dwId = @dwId
      55. RETURN
      56. END
      57. END
      Alles anzeigen
      [/SPOILER2]