Raten Z.B Events

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    • Raten Z.B Events

      Hallo ,

      ich habe vollgendes Problem.

      ich will endlich eine 50x Exp Rate aba es klappt nicht hier mal einblick in meine Inis

      EventFunc.lua

      tEvent = {} -- À̺¥Æ® ÀúÀå Å×À̺í
      function SEC( n )
      return n*1000
      end

      function MIN( n )
      return n*SEC(60)
      end

      -----------------------------------------------------------------------------------
      ------- C¿¡¼* È£ÃâÇÒ ·ç¾Æ ÇÔ¼ö ----------------------------------------------------
      -----------------------------------------------------------------------------------
      -- º¯°æµÈ À̺¥Æ® ¸®½ºÆ® (DBSERVER)
      function GetEventState()
      local tReturn = {}
      local nCount = 1
      for i in pairs(tEvent) do
      local OldState = tEvent.State
      for j in pairs(tEvent[i].Time) do
      if( tEvent[i].Time[j].nStart <= tonumber(os.date("%Y%m%d%H%M")) ) then
      if( tEvent[i].Time[j].nEnd > tonumber(os.date("%Y%m%d%H%M")) ) then
      if( tEvent[i].State == 0 ) then
      tEvent[i].State = 1
      end
      else
      if( tEvent[i].State == 1 ) then
      tEvent[i].State = 0
      end
      end
      end
      end

      if( OldState ~= tEvent[i].State ) then
      tReturn[nCount] = {}
      tReturn[nCount].nId = i
      tReturn[nCount].State = tEvent[i].State
      nCount = nCount + 1
      end
      end

      return tReturn
      end

      -- WORLDSERVER¿¡¼* ½ÇÇàµÈ ½ºÅ©¸³Æ® ÆÄÀÏ¿¡µµ º¯°æµÈ state¸¦ Àû¿ëÇϱâ À§ÇÑ ÇÔ¼ö
      function SetState( nId, nState )
      tEvent[nId].State = nState
      TRACE( string.format( "Event - ID:%d, Title:%s, State:%d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
      ERROR( string.format( "Event - ID:%d, Title:%s, State:%d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
      end

      -- ÁøÇàÁßÀÎ À̺¥Æ® ¸®½ºÆ®
      function GetEventList()
      local tList = {}
      local nCount = 1
      for i in pairs(tEvent) do
      if( tEvent[i].State == 1 ) then
      tList[nCount] = i
      nCount = nCount + 1
      end
      end

      return tList
      end

      -- À̺¥Æ® Å×ÀÌºí¿¡ ÀÖ´Â ¸ðµç ¸®½ºÆ®
      function GetAllEventList()
      local tAllList = {}
      local nCount = 1
      for i in pairs(tEvent) do
      tAllList[nCount] = {}
      tAllList[nCount].nId = i
      tAllList[nCount].strTitle = tEvent[i].Desc
      tAllList[nCount].nState = tEvent[i].State
      nCount = nCount + 1
      end

      return tAllList
      end

      -- À̺¥Æ® »ó¼¼ Á¤º¸ Å×À̺íÀ» ¸®ÅÏ
      function GetEventInfo( nId )
      local tEventInfo = {}
      if( tEvent[nId] == nil ) then
      tEventInfo[1] = "No EventInfo ID = "..nId
      return tEventInfo
      end

      local nCount = 3
      tEventInfo[1] = "Title = " .. tEvent[nId].Desc
      tEventInfo[2] = "State = " .. tEvent[nId].State
      for i in pairs(tEvent[nId].Time) do
      local strTime = tEvent[nId].Time[i].nStart .. ", " ..tEvent[nId].Time[i].nEnd
      tEventInfo[nCount] = "Time["..i.."] = " .. strTime
      nCount = nCount + 1
      end

      for i in pairs(tEvent[nId].Item) do
      local strItem = tEvent[nId].Item[i].ItemId ..", ".. tEvent[nId].Item[i].ItemMaxNum ..", ".. tEvent[nId].Item[i].ItemNum ..", ".. tEvent[nId].Item[i].nLevel
      tEventInfo[nCount] = "Item["..i.."] = " .. strItem
      nCount = nCount + 1
      end

      if( tEvent[nId].fExpFactor ~= 50 ) then
      tEventInfo[nCount] = "ExpFactor = " .. tEvent[nId].fExpFactor
      nCount = nCount + 1
      end

      if( tEvent[nId].fItemDropRate ~= 1 ) then
      tEventInfo[nCount] = "ItemDropRate = " .. tEvent[nId].fItemDropRate
      nCount = nCount + 1
      end

      if( tEvent[nId].fPieceItemDropRate ~= 1 ) then
      tEventInfo[nCount] = "fPieceItemDropRate = " .. tEvent[nId].fPieceItemDropRate
      nCount = nCount + 1
      end

      if( tEvent[nId].fGoldDropFactor ~= 1 ) then
      tEventInfo[nCount] = "fGoldDropFactor = " .. tEvent[nId].fGoldDropFactor
      nCount = nCount + 1
      end

      if( tEvent[nId].nAttackPower ~= 0 ) then
      tEventInfo[nCount] = "nAttackPower = " .. tEvent[nId].nAttackPower
      nCount = nCount + 1
      end

      if( tEvent[nId].nDefensePower ~= 0 ) then
      tEventInfo[nCount] = "nDefensePower = " .. tEvent[nId].nDefensePower
      nCount = nCount + 1
      end

      if( tEvent[nId].nCouponEvent ~= 0 ) then
      if( tEvent[nId].nCouponEvent < MIN(1) ) then
      tEventInfo[nCount] = "nCouponEventTime = " .. tEvent[nId].nCouponEvent / SEC(1) .. "Sec"
      else
      tEventInfo[nCount] = "nCouponEventTime = " .. tEvent[nId].nCouponEvent / MIN(1) .. "Min"
      end
      nCount = nCount + 1
      end

      for i in pairs(tEvent[nId].Gift) do
      local strGift = tEvent[nId].Gift[i].nLevel ..", ".. tEvent[nId].Gift[i].strAccount ..", ".. tEvent[nId].Gift[i].strItemId ..", ".. tEvent[nId].Gift[i].nItemNum
      tEventInfo[nCount] = "Gift["..i.."] = " .. strGift
      nCount = nCount + 1
      end

      return tEventInfo
      end

      -- À̺¥Æ® ¼³¸í
      function GetDesc( nId )
      local strDesc = tEvent[nId].Desc

      return strDesc
      end

      -- ½Ã°£À» ¼ýÀÚ·Î ¹Ù²ãÁÖ´Â ÇÔ¼ö
      function GetTimeToNumber( strTime )
      local strTemp = ""
      local j = 0
      for i in string.gfind( strTime, "%d+" ) do
      j = j + 1
      if( (j~=1) and (tonumber(i)<10) ) then
      i = "0"..tonumber(i)
      end
      strTemp = strTemp..i
      end
      return tonumber( strTemp )
      end

      ---------------------------------------------------------------------------
      ------ µ¥ÀÌÅÍ Ãß°¡ ÇÔ¼ö ---------------------------------------------------
      ---------------------------------------------------------------------------

      -- »õ·Î¿î À̺¥Æ® Ãß°¡
      function AddEvent( strDesc )
      local nEventId = table.getn(tEvent) + 1

      tEvent[nEventId] = {}
      tEvent[nEventId].Item = {}
      tEvent[nEventId].Time = {}
      tEvent[nEventId].Desc = strDesc
      tEvent[nEventId].fExpFactor = 50
      tEvent[nEventId].fItemDropRate = 1
      tEvent[nEventId].fPieceItemDropRate = 1
      tEvent[nEventId].fGoldDropFactor = 1
      tEvent[nEventId].State = 0
      tEvent[nEventId].nAttackPower = 0
      tEvent[nEventId].nDefensePower = 0
      tEvent[nEventId].nCouponEvent = 0
      tEvent[nEventId].Gift = {}
      end

      -- ½ÃÀ۽ð£, ³¡½Ã°£
      function SetTime( strStart, strEnd )
      local nEventId = table.getn(tEvent)
      local nSize = table.getn( tEvent[nEventId].Time ) + 1

      tEvent[nEventId].Time[nSize] = {}
      tEvent[nEventId].Time[nSize].nStart = GetTimeToNumber( strStart )
      tEvent[nEventId].Time[nSize].nEnd = GetTimeToNumber( strEnd )
      end

      -- ¾ÆÀÌÅÛ
      function SetItem( ItemId, nItemMaxNum, nItemNum, nLevel )
      local nEventId = table.getn(tEvent)
      local nSize = table.getn(tEvent[nEventId].Item)

      tEvent[nEventId].Item[nSize+1] = {}
      tEvent[nEventId].Item[nSize+1].ItemId = ItemId
      tEvent[nEventId].Item[nSize+1].ItemMaxNum = nItemMaxNum
      tEvent[nEventId].Item[nSize+1].ItemNum = nItemNum
      tEvent[nEventId].Item[nSize+1].nLevel = nLevel
      tEvent[nEventId].Item[nSize+1].TimeOut = 0
      tEvent[nEventId].Item[nSize+1].Skip = 0

      local tInterval = {}
      local nTotal = 0
      for i in pairs(tHour) do
      nTotal = nTotal + tHour[i]
      end
      for i in pairs(tHour) do
      tInterval[i] = 3600000 / ( nItemMaxNum * tHour[i] / nTotal )
      tInterval[i] = math.floor(tInterval[i])
      end
      tEvent[nEventId].Item[nSize+1].tInterval = tInterval
      end

      -- µå·ÓµÉ ¾ÆÀÌÅÛ ¸ñ·Ï
      function GetItem( nTickCount, nLevel )
      local nHour = tonumber(os.date("%H")) + 1
      local tList = GetEventList()
      local tReturn = {}
      local nCount = 1
      for i in pairs(tList) do
      local tItem = tEvent[tList[i]].Item
      for j in pairs(tItem) do
      if( (nTickCount >= tItem[j].TimeOut) and (tItem[j].nLevel <= nLevel) ) then
      tItem[j].TimeOut = tItem[j].tInterval[nHour] + nTickCount
      if( tItem[j].Skip == 0 ) then
      local nRandom = math.random(1, tItem[j].ItemNum)
      tReturn[nCount] = {}
      tReturn[nCount].ItemId = tItem[j].ItemId
      tReturn[nCount].ItemNum = nRandom
      tItem[j].Skip = nRandom - 1
      nCount = nCount + 1
      TRACE( "Event.lua : GetItem() - Drop - "..tItem[j].ItemId..", "..nRandom.."°³, Skip:"..tItem[j].Skip.." ½Ã°£´ë:"..(nHour-1).." ~ "..nHour )
      else
      tItem[j].Skip = tItem[j].Skip - 1
      TRACE( "Event.lua : GetItem() - Skip - "..tItem[j].ItemId..", ³²Àº Skip:"..tItem[j].Skip.." ½Ã°£´ë:"..(nHour-1).." ~ "..nHour )
      end
      end
      end
      end
      return tReturn
      end
      -- °æÇèÄ¡ ¹è¼ö
      function SetExpFactor( fExpFactor )
      local nEventId = table.getn(tEvent)
      tEvent[nEventId].fExpFactor = fExpFactor
      end

      function GetExpFactor()
      local tList = GetEventList()
      local fExpFactor = 50
      for i in pairs(tList) do
      if( tEvent[tList[i]].fExpFactor ~= nil ) then
      fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
      end
      end

      return fExpFactor
      end

      -- ¾ÆÀÌÅÛ µå·Ó·ü ¹è¼ö
      function SetItemDropRate( fItemDropRate )
      local nEventId = table.getn(tEvent)
      tEvent[nEventId].fItemDropRate = fItemDropRate
      end

      function GetItemDropRate()
      local tList = GetEventList()
      local fItemDropRate = 15
      for i in pairs(tList) do
      if( tEvent[tList[i]].fItemDropRate ~= nil ) then
      fItemDropRate = fItemDropRate * tEvent[tList[i]].fItemDropRate
      end
      end

      return fItemDropRate
      end

      -- °³º° ¾ÆÀÌÅÛ µå·Ó·ü ¹è¼ö
      function SetPieceItemDropRate( fPieceItemDropRate )
      local nEventId = table.getn(tEvent)
      tEvent[nEventId].fPieceItemDropRate = fPieceItemDropRate
      end

      function GetPieceItemDropRate()
      local tList = GetEventList()
      local fPieceItemDropRate = 5
      for i in pairs(tList) do
      if( tEvent[tList[i]].fPieceItemDropRate ~= nil ) then
      fPieceItemDropRate = fPieceItemDropRate * tEvent[tList[i]].fPieceItemDropRate
      end
      end

      return fPieceItemDropRate
      end

      -- Æä³Ä µå·Ó ¹è¼ö
      function SetGoldDropFactor( fGoldDropFactor )
      local nEventId = table.getn(tEvent)
      tEvent[nEventId].fGoldDropFactor = fGoldDropFactor
      end

      function GetGoldDropFactor()
      local tList = GetEventList()
      local fGoldDropFactor = 20
      for i in pairs(tList) do
      if( tEvent[tList[i]].fGoldDropFactor ~= nil ) then
      fGoldDropFactor = fGoldDropFactor * tEvent[tList[i]].fGoldDropFactor
      end
      end

      return fGoldDropFactor
      end


      -- °ø°Ý·Â Áõ°¡
      function SetAttackPower( nAttackPower )
      local nEventId = table.getn(tEvent)
      tEvent[nEventId].nAttackPower = nAttackPower
      end

      function GetAttackPower()
      local tList = GetEventList()
      local nAttackPower = 0
      for i in pairs(tList) do
      if( tEvent[tList[i]].nAttackPower ~= nil ) then
      nAttackPower = nAttackPower + tEvent[tList[i]].nAttackPower
      end
      end

      return nAttackPower
      end


      -- ¹æ¾î·Â Áõ°¡
      function SetDefensePower( nDefensePower )
      local nEventId = table.getn(tEvent)
      tEvent[nEventId].nDefensePower = nDefensePower
      end

      function GetDefensePower()
      local tList = GetEventList()
      local nDefensePower = 0
      for i in pairs(tList) do
      if( tEvent[tList[i]].nDefensePower ~= nil ) then
      nDefensePower = nDefensePower + tEvent[tList[i]].nDefensePower
      end
      end

      return nDefensePower
      end

      -- ÄíÆù À̺¥Æ®
      function SetCouponEvent( nTime )
      local nEventId = table.getn(tEvent)
      tEvent[nEventId].nCouponEvent = nTime
      end

      function GetCouponEvent()
      local tList = GetEventList()
      for i in pairs(tList) do
      if( tEvent[tList[i]].nCouponEvent ~= 0 ) then
      return tEvent[tList[i]].nCouponEvent
      end
      end

      return 0
      end

      function SetLevelUpGift( nLevel, strAccount, strItemId, nItemNum )
      local nEventId = table.getn(tEvent)
      local nSize = table.getn(tEvent[nEventId].Gift)

      tEvent[nEventId].Gift[nSize+1] = {}
      tEvent[nEventId].Gift[nSize+1].nLevel = nLevel
      tEvent[nEventId].Gift[nSize+1].strAccount = strAccount
      tEvent[nEventId].Gift[nSize+1].strItemId = strItemId
      tEvent[nEventId].Gift[nSize+1].nItemNum = nItemNum
      end

      function GetLevelUpGift( nLevel, strAccount )
      local nCount = 1
      local tGiftList = {}
      local tList = GetEventList()
      for i in pairs(tList) do
      local tGift = tEvent[tList[i]].Gift
      for j in pairs(tGift) do
      local nTemp = string.find( strAccount, tGift[j].strAccount )
      if( (tGift[j].strAccount == "all") or (nTemp ~= nil) ) then
      if( tGift[j].nLevel == nLevel ) then
      tGiftList[nCount] = {}
      tGiftList[nCount].strItemId = tGift[j].strItemId
      tGiftList[nCount].nItemNum = tGift[j].nItemNum
      nCount = nCount + 1
      end
      end
      end
      end

      return tGiftList
      end


      Constant.inc

      // 1.0Àº ±âº» °ª
      // 2.0Àº ¹è¼ö
      // 0.5´Â 1/2

      // itemDropRate = 1.0 // ¾ÆÀÌÅÛ µå·Ó·ü
      // goldDropRate = 1.0 // Æä³Ä µå·Ó·ü
      // monsterExpRate = 1.0 // ¸ó½ºÅÍ °æÇèÄ¡·ü
      // monsterHitRate = 1.0 // ¸ó½ºÅÍ È÷Æ®·ü (¸ó½ºÅÍÀÇ °ø°Ý·Â)

      // ÆÄÀÏÀÇ À§Ä¡ ; resource\constant.inc
      // Constant.txt´Â ¿ùµå ¼*¹öÀÇ ½ºÅ©¸³Æ®ÀÌ¸ç ³»¿ë ¼öÁ¤ÇÑ ÈÄ¿¡ ¹Ýµå½Ã ¿ùµå ¼*¹ö¸¦ ¸®º×ÇؾßÇÑ´Ù.

      // ¿î¿µÀÚ ¸í·É¾î ; µ¿ÀÏ ¼öÄ¡¸¦ °ÔÀÓ³»¿¡¼*µµ ½Ç½Ã°£ ¼öÁ¤ °¡´ÉÇÔ. ºñÀ²À» ÀÔ·ÂÇÏÁö ¾Ê°í ±×³É ¿£ÅÍÄ¡¸é ÇöÀç »óÅ Ãâ·Â

      // ¿µ¹® ¸í·É
      // ItemDropRade [ºñÀ²]
      // GoldDropRade [ºñÀ²]
      // MonsterExpRate [ºñÀ²]
      // MonsterHitRate [ºñÀ²]

      // ÇÑ±Û ¸í·É
      // ¾ÆÀÌÅÛµå·Ó·ü [ºñÀ²]
      // °ñµåµå·Ó·ü [ºñÀ²]
      // ¸ó½ºÅÍ°æÇèÄ¡·ü [ºñÀ²]
      // ¸ó½ºÅÍÈ÷Æ®·ü [ºñÀ²]

      //----------------------------------------------------------------------------------------------------//
      lang LANG_KOR // ¾ð¾î ¼¼ÆÃ, ÀÌÇÏ Çѱ¹ ¹öÁ¯¿¡ Àû¿ë
      {
      formula
      {
      itemDropRate = 1.0
      goldDropRate = 1.0
      monsterExpRate = 1.0
      monsterHitRate = 1.0
      dwVagSP = 1
      dwExpertSP = 2
      dwProSP = 3
      }
      }
      //----------------------------------------------------------------------------------------------------//
      lang LANG_JAP // ÀϺ» ³*À̵µ ¼¼ÆÃ.(ÀϺ» °ü°èÀÚµéÀº À̺κи¸ °íÄ¡½Ã°í, Â÷ÈÄ ÆÐÄ¡½Ã Çѱ¹ ¹öÁ¯À¸·Î overwriteµÉ ¼ö ÀÖÀ¸¹Ç·Î ÇȽºµÈ ¼öÄ¡´Â Çѱ¹¿¡ Å뺸 ¹Ù¶÷)
      {
      formula
      {
      itemDropRate = 1.0 // ¾ÆÀÌÅÛ µå·Ó·ü 1.0ÀÌ¸é ±âº»°ª, 2.0ÀÌ¸é µÎ¹è, 3.0ÀÌ¸é ¼¼¹è. ÀÌÇÏ ¸ðµÎ µ¿ÀÏ ±ÔÄ¢. ³ôÀ» ¼ö·Ï µå·ÓÀ² »ó½Â
      goldDropRate = 1.0 // Æä³Ä µå·Ó·ü ; ³ôÀ» ¼ö·Ï Æä³Ä µå·Ó·ü »ó½Â
      monsterExpRate = 1.0 // ¸ó½ºÅÍ °æÇèÄ¡·ü ; ³ôÀ» ¼ö·Ï ¸ó½ºÅÍ°¡ ÁÖ´Â °æÇèÄ¡ »ó½Â
      monsterHitRate = 1.0 // ¸ó½ºÅÍ È÷Æ®·ü (¸ó½ºÅÍÀÇ °ø°Ý·Â) ³ôÀ» ¼ö·Ï ¸ó½ºÅÍÀÇ °ø°Ý·ÂÀÌ ¼¼Áø´Ù.
      dwVagSP = 1
      dwExpertSP = 2
      dwProSP = 3
      }
      }
      //----------------------------------------------------------------------------------------------------//
      lang LANG_ENG
      {
      formula
      {
      itemDropRate = 1.0
      goldDropRate = 1.0
      monsterExpRate = 1.0
      monsterHitRate = 1.0
      dwVagSP = 1
      dwExpertSP = 2
      dwProSP = 3
      }
      }




      Ich Bekomm mit Level 1 Pro monster 14 % <_<
    • Werbung zur Unterstützung des Forums ( Bitte AddBlocker deaktivieren )

    • [FONT="Trebuchet MS"][COLOR="Pink"][SIZE="2"]mmorpg-core.com/forum/server-e…-laufen-bringen-6268.html

      nimm das script von akira und füge das in die Event.lua ein

      Quellcode

      1. AddEvent( "" )
      2. --{
      3. SetTime( "2007-06-09 14:23", "2099-27-12 00:00" )
      4. SetExpFactor( 75 )
      5. SetItemDropRate( 20 )
      6. SetPieceItemDropRate( 10 )
      7. SetGoldDropFactor( 20 )
      8. SetAttackPower( 100 )
      9. SetDefensePower( 100 )


      FOLGE : Es wird ein Event bis zum 27.12.2099 :> geben das nicht beim Starten angezeigt wird aber du trotzdem EXP 75 DROPP 20 und PENYA 20 hast :> ...dies kannst du natürlich ändern ;)

      LG
      [/SIZE][/COLOR][/FONT]
    • ne
      geh in resource
      dann in Event.lua also die datei
      dann unten steht das schon mit ADD EVENT


      Quellcode

      1. [COLOR="Red"]AddEvent( "EVENT TEST 01" )[/COLOR]
      2. --{
      3. SetTime( "2007-06-08 14:23", "2009-10-25 16:11" )
      4. SetTime( "2007-06-09 14:23", "2099-06-10 00:00" )
      5. SetItem( "II_SYS_SYS_EVE_HAPPYMONEY01", 30000, 5, 15 )
      6. SetItem( "II_SYS_SYS_EVE_PUMPKIN01", 2000, 3, 15 )
      7. SetExpFactor( 2 )
      8. SetItemDropRate( 4 )
      9. SetPieceItemDropRate( 4 )
      10. SetGoldDropFactor( 4 )
      11. SetAttackPower( 150 )
      12. SetDefensePower( 100 )
      13. SetCouponEvent( MIN(120) )
      14. SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_BX_PET_LAWOLF7", 1 )
      Alles anzeigen
    • [FELD="Event.lua"]----------------------------------------------------------------------
      ---- À̺¥Æ® °ü·Ã ·ç¾Æ ÇÔ¼ö ·Îµù --------------------------------------
      ----------------------------------------------------------------------
      dofile(".\\LuaFunc\\EventFunc.lua")

      ----------------------------------------------------------------------
      -- ÀÚµ¿ °øÁö (°¢ ¼*¹ö±º TRANS Server ¸¸ ¼öÁ¤ÇÏ¸é µÅ¿ä ^^) ------------
      ----------------------------------------------------------------------
      bNotice = true -- ÀÚµ¿ °øÁö ½ÇÇà ¿©ºÎ(true or false)
      Notice( "Tue 08:44", 5, 10 ) -- ÀÚµ¿°øÁö½Ã°£, °øÁö°£°Ý(MIN), °øÁö Ƚ¼ö
      --{
      AddMessage( "¾È³çÇϼ¼¿ä. Flyff ÀÔ´Ï´Ù." )
      AddMessage( "¿ÀÀü 9½ÃºÎÅÍ ¿øÈ°ÇÑ ¼*ºñ½º¸¦ À§ÇÑ" )
      AddMessage( "Á¤±â Á¡°ËÀÌ ÁøÇà µÉ ¿¹Á¤ ÀÔ´Ï´Ù." )
      AddMessage( "¾ÈÀüÇÑ Àå¼Ò¿¡¼* Á¢¼Ó Á¾·á¸¦ ÇØ Áֽñ⠹ٶø´Ï´Ù." )
      --}

      ----------------------------------------------------------------------
      ---- ÃʱâÈ* ----------------------------------------------------------
      ----------------------------------------------------------------------

      -- ½Ã°£´ëº° ¾ÆÀÌÅÛ µå·Ó °¡ÁßÄ¡
      tHour = { 505, 409, 324, 280, 220, 203, 202, 212,
      227, 261, 302, 349, 571, 701, 764, 803,
      790, 789, 754, 849, 936, 940, 919, 720 }
      ----------------------------------------------------------------------


      ----------------------------------------------------------------------------------------------------------------
      ---- 1. AddEvent( strDesc ) -- À̺¥Æ® Ãß°¡ ¹× ¼³¸í µî·Ï
      ---- 2. SetTime( strStartTime, strEndTime ) -- ÇØ´ç À̺¥Æ®ÀÇ ½ÃÀÛ ½Ã°£, Á¾·á ½Ã°£ µî·Ï(¿©·¯°³ ¼³Á¤ °¡´É)
      ---- ( ½Ã°£ Çü½Ä -- "2007-05-03 17:53" )
      ---- 3. SetItem( ItemId, nMax, nNum, nLevel ) -- À̺¥Æ®¿ë µå·Ó ¾ÆÀÌÅÛ, ÀÏÀÏ ÃÖ´ë·®, µå·Ó °¹¼ö(·£´ý),
      ---- ¾ÆÀÌÅÛÀ» µå·ÓÇÒ ¸ó½ºÅÍÀÇ ÃÖ¼Ò ·¹º§ - ¿©·¯°³ °¡´É
      ---- 4. SetExpFactor( fFactor ) -- °æÇèÁö Áõ°¡ ¹è¼ö
      ---- 5. SetItemDropRate( fFactor ) -- ¾ÆÀÌÅÛ µå·Ó·ü Áõ°¡ ¹è¼ö
      ---- 6. SetPieceItemDropRate( fFactor ) -- ¸ó½ºÅÍ°¡ °¡Áö°í ÀÖ´Â ³¹°³ ¾ÆÀÌÅÛÀÇ µå¶ø·ü Áõ°¡ ¹è¼ö
      ---- 7. SetGoldDropFactor( fFactor ) -- Æä³Ä µå·Ó ¹è¼ö
      ---- 8. SetAttackPower( nAttackPower ) -- °ø°Ý·Â Áõ°¡
      ---- 9. SetDefensePower( nDefensePower ) -- ¹æ¾î·Â Áõ°¡
      ---- 10. SetCouponEvent( SEC(n) ) -- ÄíÆù À̺¥Æ®( Á¢¼Ó½Ã°£ - SEC(n) ¶Ç´Â MIN(n) )
      ---- 11. SetLevelUpGift( nLevel, "all", ItemId, nNum ) -- ·¹º§¾÷ ¼±¹°( nLevel´Þ¼º½Ã ¾ÆÀÌÅÛ Áö±Þ, "all" ºÎºÐ¿¡ ƯÁ¤ °èÁ¤ ÁöÁ¤ °¡´É(¿¹. "__bu" - ¹öµð, "__an" - ¿£Á© )
      ---- *** À̺¥Æ® Ãß°¡ µî·Ï½Ã 1¹øºÎÅÍ ¹Ýº¹ÇÏ°í 3~11¹øÀº ÇÊ¿ä¿¡ µû¶ó »ý·«°¡´ÉÇÏ´Ù.
      ----------------------------------------------------------------------------------------------------------------
      --[[ SAMPLE
      AddEvent( "EVENT TEST 01" )
      --{
      SetTime( "2007-06-08 14:23", "2007-06-08 16:11" )
      SetTime( "2007-06-09 14:23", "2007-06-10 00:00" )

      SetItem( "II_SYS_SYS_EVE_HAPPYMONEY01", 30000, 5, 15 )
      SetItem( "II_SYS_SYS_EVE_PUMPKIN01", 2000, 3, 15 )
      SetExpFactor( 2 )
      SetItemDropRate( 2 )
      SetPieceItemDropRate( 2 )
      SetGoldDropFactor( 2 )
      SetAttackPower( 150 )
      SetDefensePower( 100 )
      SetCouponEvent( MIN(120) )
      SetLevelUpGift( 15, "__bu", "II_SYS_SYS_SCR_BX_PET_LAWOLF7", 1 )
      --}
      --]]

      -------------------------------------------------------------------------
      ---- Begin Script -------------------------------------------------------
      -------------------------------------------------------------------------
      AddEvent( "" )
      --{
      SetTime( "2007-06-09 14:23", "2099-27-12 00:00" )

      SetExpFactor( 75 )
      SetItemDropRate( 20 )
      SetPieceItemDropRate( 10 )
      SetGoldDropFactor( 20 )
      SetAttackPower( 100 )
      SetDefensePower( 100 )[/FELD]