[FONT="Fixedsys"][COLOR="DarkOrchid"]I went and tested these calculations for expballs for the 5165 source.
I'll release them here.
Keep in mind that these are not perfect.
They are almost perfect.
Enjoy.[/COLOR][/FONT]
Alles anzeigen
I'll release them here.
Keep in mind that these are not perfect.
They are almost perfect.
Enjoy.[/COLOR][/FONT]
Quellcode
- public uint ExpBallExp
- {
- get
- {
- if (Level < 30)
- return (uint)(15000 + Level * 430);
- else if (Level < 50)
- return (uint)(40000 + Level * 430);
- else if (Level < 80)
- return (uint)(30000 + Level * 500);
- else if (Level < 80)
- return (uint)(30000 + Level * 600);
- else if (Level < 100)
- return (uint)(30000 + Level * 700);
- else if (Level < 110)
- return (uint)(30000 + Level * 900);
- else if (Level < 120)
- return (uint)(30000 + Level * 1100);
- else if (Level < 125)
- return (uint)(30000 + Level * 1500);
- else if (Level < 130)
- return (uint)(30000 + Level * 1000);
- else
- return (uint)(30000 + Level * 1000);
- }
- }