Problem beim Shop editieren

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  • Character.inc

    Quellcode

    1. //이 파일 수정 시에 절대 EditPlus를 사용하시지 마십시요.
    2. //유니코드 부분에 충돌이 있습니다.
    3. //메모장을 사용하여 주십시요.
    4. /*
    5. 국가별 NPC 출력 설정 방법
    6. SetLang( 국가 디파인 )
    7. SetLang( 국가 디파인, 국가 서브 디파인 )
    8. SetOutput( truth )
    9. setLang으로 국가 설정. SetOutput으로 설정된 국가에만 NPC를 출력 할지(ture), 출력 안할지(false) 설정.
    10. 기본값은 truth임
    11. */
    12. /*
    13. 국가별 MMI 출력 설정 방법
    14. AddMenuLang( LANG_KOR, 0, MMI_XXXX )
    15. 가운데 0은 SUB LANG
    16. 여러국가에서 나와야 하는경우엔 여러개 써야함
    17. /*
    18. AddVendorSlotLang
    19. 설명 : AddVendorSlot( 0, IDS_CHARACTER_INC_000022 );의 확장입니다.
    20. 사용법 : AddVendorSlotLang( LANG_JAP, 0, 0, IDS_CHARACTER_INC_000022 );
    21. // 뒤 2개 인자는 AddVendorSlot과 동일 하고 앞의 두개는
    22. // 국가 디파인, 국가 서브 디파인입니다.
    23. AddVendorItemLang
    24. // 위와 같은 형태의 확장입니다.
    25. 국가 디파인, lang.h를 참조하시기 바랍니다
    26. */
    27. MaFl_Mikyel
    28. {
    29. setting
    30. {
    31. AddMenu( MMI_DIALOG );
    32. m_nStructure= SRT_QUESTOFFICE;
    33. //SetMusic( BGM_NPC_SOLEMN );
    34. SetImage
    35. (
    36. IDS_CHARACTER_INC_000000
    37. );
    38. m_szDialog= "MaFl_Mikyel.txt";
    39. }
    40. SetName
    41. (
    42. IDS_CHARACTER_INC_000001
    43. );
    44. }
    45. MaFl_Benku
    46. {
    47. Setting
    48. {
    49. AddMenu( MMI_DIALOG );
    50. SetMusic( BGM_NPC_SOLEMN2);
    51. SetImage
    52. (
    53. IDS_CHARACTER_INC_000002
    54. );
    55. m_szDialog= "MaFl_Benku.txt";
    56. }
    57. SetName
    58. (
    59. IDS_CHARACTER_INC_000003
    60. );
    61. }
    62. MaFl_Macus
    63. {
    64. Setting
    65. {
    66. AddMenu( MMI_DIALOG );
    67. SetImage
    68. (
    69. IDS_CHARACTER_INC_000004
    70. );
    71. m_szDialog= "MaFl_Macus.txt";
    72. }
    73. SetName
    74. (
    75. IDS_CHARACTER_INC_000005
    76. );
    77. }
    78. MaFl_Zaikun
    79. {
    80. Setting
    81. {
    82. AddMenu( MMI_DIALOG );
    83. SetImage
    84. (
    85. IDS_CHARACTER_INC_000006
    86. );
    87. m_szDialog= "MaFl_Zaikun.txt";
    88. }
    89. SetName
    90. (
    91. IDS_CHARACTER_INC_000007
    92. );
    93. }
    94. MaFl_Roji
    95. {
    96. Setting
    97. {
    98. AddMenu( MMI_DIALOG );
    99. SetImage
    100. (
    101. IDS_CHARACTER_INC_000008
    102. );
    103. m_szDialog= "MaFl_Roji.txt";
    104. }
    105. SetName
    106. (
    107. IDS_CHARACTER_INC_000009
    108. );
    109. }
    110. MaFl_Noier
    111. {
    112. Setting
    113. {
    114. AddMenu( MMI_DIALOG );
    115. SetImage
    116. (
    117. IDS_CHARACTER_INC_000010
    118. );
    119. m_szDialog= "MaFl_Noier.txt";
    120. }
    121. SetName
    122. (
    123. IDS_CHARACTER_INC_000011
    124. );
    125. }
    126. MaFl_Herney
    127. {
    128. Setting
    129. {
    130. AddMenu( MMI_DIALOG );
    131. SetImage
    132. (
    133. IDS_CHARACTER_INC_000012
    134. );
    135. m_szDialog= "MaFl_Herney.txt";
    136. }
    137. SetName
    138. (
    139. IDS_CHARACTER_INC_000013
    140. );
    141. }
    142. MaFl_Geron
    143. {
    144. Setting
    145. {
    146. AddMenu( MMI_DIALOG );
    147. SetImage
    148. (
    149. IDS_CHARACTER_INC_000014
    150. );
    151. m_szDialog= "MaFl_Geron.txt";
    152. }
    153. SetName
    154. (
    155. IDS_CHARACTER_INC_000015
    156. );
    157. }
    158. MaFl_SgRadion
    159. {
    160. setting
    161. {
    162. AddMenu( MMI_DIALOG );
    163. SetImage
    164. (
    165. IDS_CHARACTER_INC_000016
    166. );
    167. m_szDialog= "MaFl_SgRadion.txt";
    168. }
    169. SetName
    170. (
    171. IDS_CHARACTER_INC_000017
    172. );
    173. }
    174. MaFl_Pheeby
    175. {
    176. setting
    177. {
    178. AddMenu( MMI_DIALOG );
    179. SetImage
    180. (
    181. IDS_CHARACTER_INC_000018
    182. );
    183. m_szDialog= "MaFl_Pheeby.txt";
    184. }
    185. SetName
    186. (
    187. IDS_CHARACTER_INC_000019
    188. );
    189. }
    190. MaFl_Boboku
    191. {
    192. setting
    193. {
    194. AddMenu( MMI_DIALOG );
    195. AddMenu( MMI_TRADE );
    196. //AddMenu( MMI_PIERCING_REMOVE );
    197. //AddMenu( MMI_CHANGEELEM );
    198. //AddMenu( MMI_QUEST );
    199. AddVendorItem( 0, IK3_SWD, 1, 15, 27, 50 );
    200. AddVendorItem( 0, IK3_AXE, 1, 15, 27, 50 );
    201. AddVendorItem( 1, IK3_CHEERSTICK, 3, 15, 27, 50 );
    202. AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 15, 27, 50 );
    203. AddVendorItem( 2, IK3_BOW, 2, 15, 27, 50 );
    204. AddVendorItem( 2, IK3_YOYO, 2, 15, 27, 50 );
    205. //AddVendorItem( 3, IK3_PET, -1, 0, 100, 100);
    206. m_nStructure= SRT_WEAPON;
    207. SetImage
    208. (
    209. IDS_CHARACTER_INC_000020
    210. );
    211. m_szDialog= "MaFl_Boboku.txt";
    212. // m_szDlgQuest = "MaFl_Boboku_q.txt";
    213. }
    214. SetName
    215. (
    216. IDS_CHARACTER_INC_000021
    217. );
    218. AddVendorSlot( 0,
    219. IDS_CHARACTER_INC_000022
    220. );
    221. AddVendorSlot( 1,
    222. IDS_CHARACTER_INC_000023
    223. );
    224. AddVendorSlot( 2,
    225. IDS_CHARACTER_INC_000024
    226. );
    227. AddVendorSlot( 3,
    228. IDS_CHARACTER_INC_000025
    229. );
    230. }
    231. MaFl_Boboko
    232. {
    233. setting
    234. {
    235. AddMenu( MMI_DIALOG );
    236. AddMenu( MMI_TRADE );
    237. AddVendorItem( 0, IK3_SUIT, 1, 15, 27, 25 );
    238. AddVendorItem( 0, IK3_HELMET, 1, 15, 27, 25 );
    239. AddVendorItem( 0, IK3_GAUNTLET, 1, 15, 27, 25 );
    240. AddVendorItem( 0, IK3_BOOTS, 1, 15, 27, 25 );
    241. AddVendorItem( 1, IK3_SUIT, 3, 15, 27, 25 );
    242. AddVendorItem( 1, IK3_HELMET, 3, 15, 27, 25 );
    243. AddVendorItem( 1, IK3_GAUNTLET, 3, 15, 27, 25 );
    244. AddVendorItem( 1, IK3_BOOTS, 3, 15, 27, 25 );
    245. AddVendorItem( 2, IK3_SUIT, 2, 15, 27, 25 );
    246. AddVendorItem( 2, IK3_HELMET, 2, 15, 27, 25 );
    247. AddVendorItem( 2, IK3_GAUNTLET, 2, 15, 27, 25 );
    248. AddVendorItem( 2, IK3_BOOTS, 2, 15, 27, 25 );
    249. m_nStructure= SRT_SHIELD;
    250. SetImage
    251. (
    252. IDS_CHARACTER_INC_000026
    253. );
    254. m_szDialog= "MaFl_Boboko.txt";
    255. }
    256. SetName
    257. (
    258. IDS_CHARACTER_INC_000027
    259. );
    260. AddVendorSlot( 0,
    261. IDS_CHARACTER_INC_000028
    262. );
    263. AddVendorSlot( 1,
    264. IDS_CHARACTER_INC_000029
    265. );
    266. AddVendorSlot( 2,
    267. IDS_CHARACTER_INC_000030
    268. );
    269. AddVendorSlot( 3,
    270. IDS_CHARACTER_INC_000031
    271. );
    272. }
    273. MaFl_Luda
    274. {
    275. setting
    276. {
    277. AddMenu( MMI_DIALOG );
    278. AddMenu( MMI_TRADE );
    279. AddVendorItem( 0, IK3_SWD, 0, 1, 14, 50 );
    280. AddVendorItem( 0, IK3_AXE, 0, 1, 14, 50 );
    281. AddVendorItem( 1, IK3_SUIT, 0, 1, 14, 25 );
    282. AddVendorItem( 1, IK3_HELMET, 0, 1, 14, 25 );
    283. AddVendorItem( 1, IK3_GAUNTLET, 0, 1, 14, 25 );
    284. AddVendorItem( 1, IK3_BOOTS, 0, 1, 14, 25 );
    285. AddVendorItem( 2, IK3_SHIELD, -1, 1, 28, 100 );
    286. m_nStructure= SRT_BUCKLER;
    287. SetImage
    288. (
    289. IDS_CHARACTER_INC_000032
    290. );
    291. m_szDialog= "MaFl_Luda.txt";
    292. }
    293. SetName
    294. (
    295. IDS_CHARACTER_INC_000033
    296. );
    297. AddVendorSlot( 0,
    298. IDS_CHARACTER_INC_000034
    299. );
    300. AddVendorSlot( 1,
    301. IDS_CHARACTER_INC_000035
    302. );
    303. AddVendorSlot( 2,
    304. IDS_CHARACTER_INC_000036
    305. );
    306. AddVendorSlot( 3,
    307. IDS_CHARACTER_INC_000037
    308. );
    309. }
    310. MaFl_Lui
    311. {
    312. setting
    313. {
    314. AddMenu( MMI_DIALOG );
    315. AddMenu( MMI_TRADE );
    316. AddVendorItem( 0, IK3_BCHARM, -1, 20, 20, 50 );
    317. AddVendorItem( 0, IK3_RCHARM, -1, 20, 20, 50 );
    318. AddVendorItem( 1, IK3_REFRESHER, -1, 1, 5, 50 );
    319. AddVendorItem( 1, IK3_DRINK, -1, 1, 5, 50 );
    320. AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 50 );
    321. m_nStructure= SRT_GENERAL;
    322. SetImage
    323. (
    324. IDS_CHARACTER_INC_000038
    325. );
    326. m_szDialog= "MaFl_Lui.txt";
    327. }
    328. SetName
    329. (
    330. IDS_CHARACTER_INC_000039
    331. );
    332. AddVendorSlot( 0,
    333. IDS_CHARACTER_INC_000041
    334. );
    335. AddVendorSlot( 1,
    336. IDS_CHARACTER_INC_000042
    337. );
    338. AddVendorSlot( 2,
    339. IDS_CHARACTER_INC_000043
    340. );
    341. }
    342. MaFl_Losha
    343. {
    344. setting
    345. {
    346. AddMenu( MMI_DIALOG );
    347. AddMenu( MMI_TRADE );
    348. // AddMenuLang( LANG_JAP, 0, MMI_CHANGTICKET01 );
    349. //AddMenu( MMI_QUEST );
    350. AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
    351. // AddVendorItemLang( LANG_TWN, 0, 1, IK3_EVENTSUB, -1, 200, 200, 50 );
    352. // AddVendorItemLang( LANG_JAP, 0, 1, IK3_EVENTSUB, -1, 200, 200, 99 );
    353. m_nStructure= SRT_FOOD;
    354. SetImage
    355. (
    356. IDS_CHARACTER_INC_000044
    357. );
    358. m_szDialog= "MaFl_Losha.txt";
    359. }
    360. SetName
    361. (
    362. IDS_CHARACTER_INC_000045
    363. );
    364. AddVendorSlot( 0,
    365. IDS_CHARACTER_INC_000046
    366. );
    367. // AddVendorSlotLang( LANG_TWN, 0, 1, IDS_CHARACTER_INC_000047 );
    368. AddVendorSlotLang( LANG_JAP, 0, 1, IDS_CHARACTER_INC_000047 );
    369. }
    370. MaFl_Marche
    371. {
    372. setting
    373. {
    374. AddMenu( MMI_DIALOG );
    375. AddMenu( MMI_TRADE );
    376. AddVendorItem( 0, IK3_WAND, 4, 15, 27, 100 );
    377. AddVendorItem( 1, IK3_STAFF, 4, 15, 27, 100 );
    378. AddVendorItem( 2, IK3_BLINKWING, -1, 1, 2, 50 );
    379. AddVendorItem( 2, IK3_TOWNBLINKWING, -1, 1, 2, 50 );
    380. AddVendorItem( 3, IK3_SUIT, 4, 15, 27, 25 );
    381. AddVendorItem( 3, IK3_HELMET, 4, 15, 27, 25 );
    382. AddVendorItem( 3, IK3_GAUNTLET, 4, 15, 27, 25 );
    383. AddVendorItem( 3, IK3_BOOTS, 4, 15, 27, 25 );
    384. m_nStructure= SRT_MAGIC;
    385. SetImage
    386. (
    387. IDS_CHARACTER_INC_000050
    388. );
    389. m_szDialog= "MaFl_Marche.txt";
    390. }
    391. SetName
    392. (
    393. IDS_CHARACTER_INC_000051
    394. );
    395. AddVendorSlot( 0,
    396. IDS_CHARACTER_INC_000052
    397. );
    398. AddVendorSlot( 1,
    399. IDS_CHARACTER_INC_000053
    400. );
    401. AddVendorSlot( 2,
    402. IDS_CHARACTER_INC_000054
    403. );
    404. AddVendorSlot( 3,
    405. IDS_CHARACTER_INC_000055
    406. );
    407. }
    408. MaFl_Juria
    409. {
    410. setting
    411. {
    412. AddMenu( MMI_DIALOG );
    413. AddMenu( MMI_BANKING );
    414. AddMenu( MMI_GUILDBANKING );
    415. AddMenu( MMI_RANK_GUILD ); // 길드랭킹1
    416. AddMenu( MMI_RANK_WAR ); // 길드랭킹2
    417. AddMenu( MMI_RANK_INFO ); // 길드랭킹3
    418. AddMenu( MMI_TRADE );
    419. AddVendorItem( 0, IK3_SCROLL, -1, 150, 150, 1 );
    420. m_nStructure= SRT_PUBLICOFFICE;
    421. SetImage
    422. (
    423. IDS_CHARACTER_INC_000056
    424. );
    425. m_szDialog= "MaFl_Juria.txt";
    426. }
    427. SetName
    428. (
    429. IDS_CHARACTER_INC_000057
    430. );
    431. AddVendorSlot( 0,
    432. IDS_CHARACTER_INC_000702
    433. );
    434. }
    435. MaFl_Dior
    436. {
    437. setting
    438. {
    439. AddMenu( MMI_DIALOG );
    440. AddMenu( MMI_TRADE );
    441. AddVendorItem( 0, IK3_STICK, -1, 1, 30, 100 );
    442. AddVendorItem( 1, IK3_BOARD, -1, 1, 30, 100 );
    443. AddVendorItem( 2, IK3_ACCEL, -1, 1, 1, 100 );
    444. [COLOR="DarkRed"]AddVendorItem( 3, IK3_WING, -1, 1, 30, 100 );[/COLOR]
    445. m_nStructure= SRT_STATION;
    446. SetImage
    447. (
    448. IDS_CHARACTER_INC_000058
    449. );
    450. m_szDialog= "MaFl_Dior.txt";
    451. }
    452. SetName
    453. (
    454. IDS_CHARACTER_INC_000059
    455. );
    456. AddVendorSlot( 0,
    457. IDS_CHARACTER_INC_000060
    458. );
    459. AddVendorSlot( 1,
    460. IDS_CHARACTER_INC_000061
    461. );
    462. AddVendorSlot( 2,
    463. IDS_CHARACTER_INC_000062
    464. );
    465. AddVendorSlot( 3,
    466. IDS_CHARACTER_INC_000063
    467. );
    468. }
    469. MaFl_Is
    470. {
    471. setting
    472. {
    473. AddMenu( MMI_DIALOG );
    474. AddMenu( MMI_TRADE );
    475. AddVendorItem( 0, IK3_SCROLL, -1, 1, 120, 100 );
    476. AddVendorItem( 0, IK3_TICKET, -1, 1, 120, 100 );
    477. AddVendorItem( 1, IK3_PET, -1, 1, 120, 100 );
    478. SetImage
    479. (
    480. IDS_CHARACTER_INC_000064
    481. );
    482. m_szDialog= "MaFl_Is.txt";
    483. }
    484. SetName
    485. (
    486. IDS_CHARACTER_INC_000065
    487. );
    488. AddVendorSlot( 0,
    489. IDS_CHARACTER_INC_000066
    490. );
    491. AddVendorSlot( 1,
    492. IDS_CHARACTER_INC_000066
    493. );
    494. }
    495. MaFl_HairShop
    496. {
    497. setting
    498. {
    499. AddMenu( MMI_BEAUTYSHOP );
    500. SetImage
    501. (
    502. IDS_CHARACTER_INC_000067
    503. );
    504. }
    505. SetName
    506. (
    507. IDS_CHARACTER_INC_000068
    508. );
    509. }
    510. MaFl_FaceOff
    511. {
    512. setting
    513. {
    514. AddMenu( MMI_BEAUTYSHOP_SKIN );
    515. SetImage
    516. (
    517. IDS_CHARACTER_INC_000628
    518. );
    519. }
    520. SetName
    521. (
    522. IDS_CHARACTER_INC_000629
    523. );
    524. }
    525. MaFl_Ispim
    526. {
    527. setting
    528. {
    529. AddMenu( MMI_DIALOG );
    530. SetImage
    531. (
    532. IDS_CHARACTER_INC_000069
    533. );
    534. m_szDialog= "MaFl_Ispim.txt";
    535. }
    536. SetName
    537. (
    538. IDS_CHARACTER_INC_000070
    539. );
    540. }
    541. MaFl_Isruel
    542. {
    543. setting
    544. {
    545. AddMenu( MMI_TRADE );
    546. //AddMenu( MMI_CHANGEELEM );
    547. AddVendorItem( 0, IK3_HAT, -1, 1, 121, 100 );
    548. AddVendorItem( 1, IK3_CLOTH, -1, 1, 121, 100 );
    549. AddVendorItem( 2, IK3_GLOVE, -1, 1, 121, 100 );
    550. AddVendorItem( 3, IK3_SHOES, -1, 1, 121, 100 );
    551. }
    552. SetName
    553. (
    554. IDS_CHARACTER_INC_000850
    555. );
    556. AddVendorSlot( 0,
    557. IDS_CHARACTER_INC_000851
    558. );
    559. AddVendorSlot( 1,
    560. IDS_CHARACTER_INC_000852
    561. );
    562. AddVendorSlot( 2,
    563. IDS_CHARACTER_INC_000853
    564. );
    565. AddVendorSlot( 3,
    566. IDS_CHARACTER_INC_000854
    567. );
    568. }
    569. MaFl_Ismeralda
    570. {
    571. setting
    572. {
    573. AddMenu( MMI_DIALOG );
    574. SetImage
    575. (
    576. IDS_CHARACTER_INC_000074
    577. );
    578. m_szDialog= "MaFl_Ismeralda.txt";
    579. }
    580. SetName
    581. (
    582. IDS_CHARACTER_INC_000075
    583. );
    584. }
    585. MaFl_Mule
    586. {
    587. setting
    588. {
    589. AddMenu( MMI_DIALOG );
    590. SetImage
    591. (
    592. IDS_CHARACTER_INC_000076
    593. );
    594. m_szDialog= "MaFl_Mule.txt";
    595. }
    596. SetName
    597. (
    598. IDS_CHARACTER_INC_000077
    599. );
    600. }
    601. MaFl_Valin
    602. {
    603. setting
    604. {
    605. AddMenu( MMI_DIALOG );
    606. SetImage
    607. (
    608. IDS_CHARACTER_INC_000078
    609. );
    610. m_szDialog= "MaFl_Valin.txt";
    611. }
    612. SetName
    613. (
    614. IDS_CHARACTER_INC_000079
    615. );
    616. }
    617. MaFl_Rooney
    618. {
    619. setting
    620. {
    621. AddMenu( MMI_DIALOG );
    622. SetImage
    623. (
    624. IDS_CHARACTER_INC_000080
    625. );
    626. m_szDialog= "MaFl_Rooney.txt";
    627. }
    628. SetName
    629. (
    630. IDS_CHARACTER_INC_000081
    631. );
    632. }
    633. MaFl_LodeLight
    634. {
    635. setting
    636. {
    637. AddMenu( MMI_DIALOG );
    638. AddMenu( MMI_MARKING );
    639. SetImage
    640. (
    641. IDS_CHARACTER_INC_000082
    642. );
    643. m_szDialog= "MaFl_LodeLight.txt";
    644. }
    645. SetName
    646. (
    647. IDS_CHARACTER_INC_000083
    648. );
    649. }
    650. MaFL_Paul
    651. {
    652. setting
    653. {
    654. AddMenu( MMI_DIALOG );
    655. SetImage
    656. (
    657. IDS_CHARACTER_INC_000084
    658. );
    659. m_szDialog= "MaFl_Paul.txt";
    660. }
    661. SetName
    662. (
    663. IDS_CHARACTER_INC_000085
    664. );
    665. }
    666. MaFl_Dunkan
    667. {
    668. setting
    669. {
    670. AddMenu( MMI_DIALOG );
    671. SetImage
    672. (
    673. IDS_CHARACTER_INC_000086
    674. );
    675. m_szDialog= "MaFl_Dunkan.txt";
    676. }
    677. SetName
    678. (
    679. IDS_CHARACTER_INC_000087
    680. );
    681. }
    682. MaFl_Stin
    683. {
    684. setting
    685. {
    686. AddMenu( MMI_DIALOG );
    687. SetImage
    688. (
    689. IDS_CHARACTER_INC_000088
    690. );
    691. m_szDialog= "MaFl_Stin.txt";
    692. }
    693. SetName
    694. (
    695. IDS_CHARACTER_INC_000089
    696. );
    697. }
    698. MaFl_Jeff
    699. {
    700. setting
    701. {
    702. AddMenu( MMI_DIALOG );
    703. SetImage
    704. (
    705. IDS_CHARACTER_INC_000090
    706. );
    707. m_szDialog= "MaFl_Jeff.txt";
    708. }
    709. SetName
    710. (
    711. IDS_CHARACTER_INC_000091
    712. );
    713. }
    714. MaFl_Tommy
    715. {
    716. setting
    717. {
    718. AddMenu( MMI_DIALOG );
    719. SetImage
    720. (
    721. IDS_CHARACTER_INC_000092
    722. );
    723. m_szDialog= "MaFl_Tommy.txt";
    724. }
    725. SetName
    726. (
    727. IDS_CHARACTER_INC_000093
    728. );
    729. }
    730. MaFl_Masa
    731. {
    732. setting
    733. {
    734. AddMenu( MMI_DIALOG );
    735. SetImage
    736. (
    737. IDS_CHARACTER_INC_000094
    738. );
    739. m_szDialog= "MaFl_Masa.txt";
    740. }
    741. SetName
    742. (
    743. IDS_CHARACTER_INC_000095
    744. );
    745. }
    746. MaFl_Demian
    747. {
    748. setting
    749. {
    750. AddMenu( MMI_DIALOG );
    751. SetImage
    752. (
    753. IDS_CHARACTER_INC_000096
    754. );
    755. m_szDialog= "MaFl_Demian.txt";
    756. }
    757. SetName
    758. (
    759. IDS_CHARACTER_INC_000097
    760. );
    761. }
    762. MaFl_Tucani
    763. {
    764. setting
    765. {
    766. AddMenu( MMI_DIALOG );
    767. SetImage
    768. (
    769. IDS_CHARACTER_INC_000098
    770. );
    771. m_szDialog= "MaFl_Tucani.txt";
    772. }
    773. SetName
    774. (
    775. IDS_CHARACTER_INC_000099
    776. );
    777. }
    778. MaFl_Radyon
    779. {
    780. setting
    781. {
    782. AddMenu( MMI_DIALOG );
    783. SetImage
    784. (
    785. IDS_CHARACTER_INC_000100
    786. );
    787. m_szDialog= "MaFl_Radyon.txt";
    788. }
    789. SetName
    790. (
    791. IDS_CHARACTER_INC_000101
    792. );
    793. }
    794. MaFl_Kimel
    795. {
    796. setting
    797. {
    798. AddMenu( MMI_DIALOG );
    799. SetImage
    800. (
    801. IDS_CHARACTER_INC_000102
    802. );
    803. m_szDialog= "MaFl_Kimel.txt";
    804. }
    805. SetName
    806. (
    807. IDS_CHARACTER_INC_000103
    808. );
    809. }
    810. MaFl_Leily
    811. {
    812. setting
    813. {
    814. AddMenu( MMI_DIALOG );
    815. SetImage
    816. (
    817. IDS_CHARACTER_INC_000104
    818. );
    819. m_szDialog= "MaFl_Leily.txt";
    820. }
    821. SetName
    822. (
    823. IDS_CHARACTER_INC_000105
    824. );
    825. }
    826. MaSa_Molang
    827. {
    828. setting
    829. {
    830. AddMenu( MMI_DIALOG );
    831. SetImage
    832. (
    833. IDS_CHARACTER_INC_000106
    834. );
    835. m_szDialog= "MaSa_Molang.txt";
    836. }
    837. SetName
    838. (
    839. IDS_CHARACTER_INC_000107
    840. );
    841. }
    842. MaSa_Neidan
    843. {
    844. setting
    845. {
    846. AddMenu( MMI_DIALOG );
    847. SetImage
    848. (
    849. IDS_CHARACTER_INC_000108
    850. );
    851. m_szDialog= "MaSa_Neidan.txt";
    852. }
    853. SetName
    854. (
    855. IDS_CHARACTER_INC_000109
    856. );
    857. }
    858. MaSa_Brodeay
    859. {
    860. setting
    861. {
    862. AddMenu( MMI_DIALOG );
    863. SetImage
    864. (
    865. IDS_CHARACTER_INC_000110
    866. );
    867. m_szDialog= "MaSa_Brodeay.txt";
    868. }
    869. SetName
    870. (
    871. IDS_CHARACTER_INC_000111
    872. );
    873. }
    874. MaSa_Troupemember1
    875. {
    876. setting
    877. {
    878. AddMenu( MMI_DIALOG );
    879. SetImage
    880. (
    881. IDS_CHARACTER_INC_000112
    882. );
    883. m_szDialog= "MaSa_Troupemember1.txt";
    884. }
    885. SetName
    886. (
    887. IDS_CHARACTER_INC_000113
    888. );
    889. }
    890. MaSa_Troupemember2
    891. {
    892. setting
    893. {
    894. AddMenu( MMI_DIALOG );
    895. SetImage
    896. (
    897. IDS_CHARACTER_INC_000114
    898. );
    899. m_szDialog= "MaSa_Troupemember2.txt";
    900. }
    901. SetName
    902. (
    903. IDS_CHARACTER_INC_000115
    904. );
    905. }
    906. MaSa_Troupemember3
    907. {
    908. setting
    909. {
    910. AddMenu( MMI_DIALOG );
    911. SetImage
    912. (
    913. IDS_CHARACTER_INC_000116
    914. );
    915. m_szDialog= "MaSa_Troupemember3.txt";
    916. }
    917. SetName
    918. (
    919. IDS_CHARACTER_INC_000117
    920. );
    921. }
    922. MaSa_Troupemember4
    923. {
    924. setting
    925. {
    926. AddMenu( MMI_DIALOG );
    927. SetImage
    928. (
    929. IDS_CHARACTER_INC_000118
    930. );
    931. m_szDialog= "MaSa_Troupemember4.txt";
    932. }
    933. SetName
    934. (
    935. IDS_CHARACTER_INC_000119
    936. );
    937. }
    938. MaSa_Troupemember5
    939. {
    940. setting
    941. {
    942. AddMenu( MMI_DIALOG );
    943. SetImage
    944. (
    945. IDS_CHARACTER_INC_000120
    946. );
    947. m_szDialog= "MaSa_Troupemember5.txt";
    948. }
    949. SetName
    950. (
    951. IDS_CHARACTER_INC_000121
    952. );
    953. }
    954. MaSa_Kheymerhan
    955. {
    956. setting
    957. {
    958. AddMenu( MMI_DIALOG );
    959. SetImage
    960. (
    961. IDS_CHARACTER_INC_000122
    962. );
    963. m_szDialog= "MaSa_Kheymerhan.txt";
    964. }
    965. SetName
    966. (
    967. IDS_CHARACTER_INC_000123
    968. );
    969. }
    970. MaSa_Lancomi
    971. {
    972. setting
    973. {
    974. AddMenu( MMI_DIALOG );
    975. m_nStructure= SRT_QUESTOFFICE;
    976. SetImage
    977. (
    978. IDS_CHARACTER_INC_000124
    979. );
    980. m_szDialog= "MaSa_Lancomi.txt";
    981. }
    982. SetName
    983. (
    984. IDS_CHARACTER_INC_000125
    985. );
    986. }
    987. MaSa_Helena
    988. {
    989. setting
    990. {
    991. AddMenu( MMI_DIALOG );
    992. AddMenu( MMI_BANKING );
    993. AddMenu( MMI_GUILDBANKING );
    994. AddMenu( MMI_RANK_GUILD ); // 길드랭킹1
    995. AddMenu( MMI_RANK_WAR ); // 길드랭킹2
    996. AddMenu( MMI_RANK_INFO ); // 길드랭킹3
    997. AddMenu( MMI_TRADE );
    998. AddVendorItem( 0, IK3_SCROLL, -1, 150, 150, 1 );
    999. m_nStructure= SRT_PUBLICOFFICE;
    1000. SetImage
    1001. (
    1002. IDS_CHARACTER_INC_000126
    1003. );
    1004. m_szDialog= "MaSa_Helena.txt";
    1005. }
    1006. SetName
    1007. (
    1008. IDS_CHARACTER_INC_000127
    1009. );
    1010. AddVendorSlot( 0,
    1011. IDS_CHARACTER_INC_000702
    1012. );
    1013. }
    1014. MaSa_Martin
    1015. {
    1016. setting
    1017. {
    1018. AddMenu( MMI_DIALOG );
    1019. AddMenu( MMI_TRADE );
    1020. AddVendorItem( 0, IK3_WAND, 4, 18, 54, 100 );
    1021. AddVendorItem( 1, IK3_STAFF, 4, 18, 54, 100 );
    1022. AddVendorItem( 2, IK3_BLINKWING, -1, 1, 2, 50 );
    1023. AddVendorItem( 2, IK3_TOWNBLINKWING, -1, 1, 2, 50 );
    1024. AddVendorItem( 3, IK3_SUIT, 4, 18, 41, 25 );
    1025. AddVendorItem( 3, IK3_HELMET, 4, 18, 41, 25 );
    1026. AddVendorItem( 3, IK3_GAUNTLET, 4, 18, 41, 25 );
    1027. AddVendorItem( 3, IK3_BOOTS, 4, 18, 41, 25 );
    1028. m_nStructure= SRT_MAGIC;
    1029. SetImage
    1030. (
    1031. IDS_CHARACTER_INC_000128
    1032. );
    1033. m_szDialog= "MaSa_Martin.txt";
    1034. }
    1035. SetName
    1036. (
    1037. IDS_CHARACTER_INC_000129
    1038. );
    1039. AddVendorSlot( 0,
    1040. IDS_CHARACTER_INC_000130
    1041. );
    1042. AddVendorSlot( 1,
    1043. IDS_CHARACTER_INC_000131
    1044. );
    1045. AddVendorSlot( 2,
    1046. IDS_CHARACTER_INC_000132
    1047. );
    1048. AddVendorSlot( 3,
    1049. IDS_CHARACTER_INC_000133
    1050. );
    1051. }
    1052. MaSa_Bill
    1053. {
    1054. setting
    1055. {
    1056. AddMenu( MMI_DIALOG );
    1057. AddMenu( MMI_TRADE );
    1058. AddVendorItem( 0, IK3_BCHARM, -1, 20, 20, 50 );
    1059. AddVendorItem( 0, IK3_RCHARM, -1, 20, 20, 50 );
    1060. AddVendorItem( 1, IK3_REFRESHER, -1, 1, 5, 50 );
    1061. AddVendorItem( 1, IK3_DRINK, -1, 1, 5, 50 );
    1062. AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 50 );
    1063. AddVendorItem( 3, IK3_PILL, -1, 1, 2, 50 );
    1064. m_nStructure= SRT_GENERAL;
    1065. SetImage
    1066. (
    1067. IDS_CHARACTER_INC_000134
    1068. );
    1069. m_szDialog= "MaSa_Bill.txt";
    1070. }
    1071. SetName
    1072. (
    1073. IDS_CHARACTER_INC_000135
    1074. );
    1075. AddVendorSlot( 0,
    1076. IDS_CHARACTER_INC_000137
    1077. );
    1078. AddVendorSlot( 1,
    1079. IDS_CHARACTER_INC_000138
    1080. );
    1081. AddVendorSlot( 2,
    1082. IDS_CHARACTER_INC_000139
    1083. );
    1084. AddVendorSlot( 3,
    1085. IDS_CHARACTER_INC_000136
    1086. );
    1087. }
    1088. MaSa_Tina
    1089. {
    1090. setting
    1091. {
    1092. AddMenu( MMI_DIALOG );
    1093. AddMenu( MMI_TRADE );
    1094. AddVendorItem( 0, IK3_STICK, -1, 1, 30, 100 );
    1095. AddVendorItem( 1, IK3_BOARD, -1, 1, 30, 100 );
    1096. AddVendorItem( 2, IK3_ACCEL, -1, 1, 1, 100 );
    1097. m_nStructure= SRT_STATION;
    1098. SetImage
    1099. (
    1100. IDS_CHARACTER_INC_000140
    1101. );
    1102. m_szDialog= "MaSa_Tina.txt";
    1103. }
    1104. SetName
    1105. (
    1106. IDS_CHARACTER_INC_000141
    1107. );
    1108. AddVendorSlot( 0,
    1109. IDS_CHARACTER_INC_000142
    1110. );
    1111. AddVendorSlot( 1,
    1112. IDS_CHARACTER_INC_000143
    1113. );
    1114. AddVendorSlot( 2,
    1115. IDS_CHARACTER_INC_000144
    1116. );
    1117. AddVendorSlot( 3,
    1118. IDS_CHARACTER_INC_000145
    1119. );
    1120. }
    1121. MaSa_Bulrox
    1122. {
    1123. setting
    1124. {
    1125. AddMenu( MMI_DIALOG );
    1126. AddMenu( MMI_TRADE );
    1127. AddMenu( MMI_PIERCING );
    1128. //AddMenu( MMI_PIERCING_REMOVE );
    1129. //AddMenu( MMI_CHANGEELEM );
    1130. AddVendorItem( 0, IK3_SWD, 1, 18, 54, 50 );
    1131. AddVendorItem( 0, IK3_AXE, 1, 18, 54, 50 );
    1132. AddVendorItem( 1, IK3_CHEERSTICK, 3, 18, 54, 50 );
    1133. AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 18, 54, 50 );
    1134. AddVendorItem( 2, IK3_BOW, 2, 18, 54, 50 );
    1135. AddVendorItem( 2, IK3_YOYO, 2, 18, 54, 50 );
    1136. m_nStructure= SRT_WEAPON;
    1137. SetImage
    1138. (
    1139. IDS_CHARACTER_INC_000146
    1140. );
    1141. m_szDialog= "MaSa_Bulrox.txt";
    1142. }
    1143. SetName
    1144. (
    1145. IDS_CHARACTER_INC_000147
    1146. );
    1147. AddVendorSlot( 0,
    1148. IDS_CHARACTER_INC_000148
    1149. );
    1150. AddVendorSlot( 1,
    1151. IDS_CHARACTER_INC_000149
    1152. );
    1153. AddVendorSlot( 2,
    1154. IDS_CHARACTER_INC_000150
    1155. );
    1156. AddVendorSlot( 3,
    1157. IDS_CHARACTER_INC_000151
    1158. );
    1159. }
    1160. MaSa_Bozman
    1161. {
    1162. setting
    1163. {
    1164. AddMenu( MMI_DIALOG );
    1165. AddMenu( MMI_TRADE );
    1166. AddVendorItem( 0, IK3_SUIT, 1, 18, 41, 25 );
    1167. AddVendorItem( 0, IK3_HELMET, 1, 18, 41, 25 );
    1168. AddVendorItem( 0, IK3_GAUNTLET, 1, 18, 41, 25 );
    1169. AddVendorItem( 0, IK3_BOOTS, 1, 18, 41, 25 );
    1170. AddVendorItem( 1, IK3_SUIT, 3, 18, 41, 25 );
    1171. AddVendorItem( 1, IK3_HELMET, 3, 18, 41, 25 );
    1172. AddVendorItem( 1, IK3_GAUNTLET, 3, 18, 41, 25 );
    1173. AddVendorItem( 1, IK3_BOOTS, 3, 18, 41, 25 );
    1174. AddVendorItem( 2, IK3_SUIT, 2, 18, 41, 25 );
    1175. AddVendorItem( 2, IK3_HELMET, 2, 18, 41, 25 );
    1176. AddVendorItem( 2, IK3_GAUNTLET, 2, 18, 41, 25 );
    1177. AddVendorItem( 2, IK3_BOOTS, 2, 18, 41, 25 );
    1178. AddMenu( MMI_SMELT_SAFETY_GENERAL ); // 안전제련(일반)
    1179. AddMenu( MMI_SMELT_SAFETY_ACCESSORY ); // 안전제련(액세서리)
    1180. AddMenu( MMI_SMELT_SAFETY_PIERCING ); // 안전제련(피어싱)
    1181. m_nStructure= SRT_SHIELD;
    1182. SetImage
    1183. (
    1184. IDS_CHARACTER_INC_000152
    1185. );
    1186. m_szDialog= "MaSa_Bozman.txt";
    1187. }
    1188. SetName
    1189. (
    1190. IDS_CHARACTER_INC_000153
    1191. );
    1192. AddVendorSlot( 0,
    1193. IDS_CHARACTER_INC_000154
    1194. );
    1195. AddVendorSlot( 1,
    1196. IDS_CHARACTER_INC_000155
    1197. );
    1198. AddVendorSlot( 2,
    1199. IDS_CHARACTER_INC_000156
    1200. );
    1201. AddVendorSlot( 3,
    1202. IDS_CHARACTER_INC_000157
    1203. );
    1204. }
    1205. MaSa_Colack
    1206. {
    1207. setting
    1208. {
    1209. AddMenu( MMI_DIALOG );
    1210. AddMenu( MMI_TRADE );
    1211. AddVendorItem( 0, IK3_SHIELD, -1, 18, 54, 100 );
    1212. //AddVendorItem( 1, IK3_PET, -1, 0, 100, 100);
    1213. m_nStructure= SRT_BUCKLER;
    1214. SetImage
    1215. (
    1216. IDS_CHARACTER_INC_000158
    1217. );
    1218. m_szDialog= "MaSa_Colack.txt";
    1219. }
    1220. SetName
    1221. (
    1222. IDS_CHARACTER_INC_000159
    1223. );
    1224. AddVendorSlot( 0,
    1225. IDS_CHARACTER_INC_000160
    1226. );
    1227. AddVendorSlot( 1,
    1228. IDS_CHARACTER_INC_000161
    1229. );
    1230. AddVendorSlot( 2,
    1231. IDS_CHARACTER_INC_000162
    1232. );
    1233. AddVendorSlot( 3,
    1234. IDS_CHARACTER_INC_000163
    1235. );
    1236. }
    1237. MaSa_Karin
    1238. {
    1239. setting
    1240. {
    1241. AddMenu( MMI_DIALOG );
    1242. AddMenu( MMI_TRADE );
    1243. AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
    1244. m_nStructure= SRT_FOOD;
    1245. SetImage
    1246. (
    1247. IDS_CHARACTER_INC_000164
    1248. );
    1249. m_szDialog= "MaSa_Karin.txt";
    1250. }
    1251. SetName
    1252. (
    1253. IDS_CHARACTER_INC_000165
    1254. );
    1255. AddVendorSlot( 0,
    1256. IDS_CHARACTER_INC_000166
    1257. );
    1258. AddVendorSlot( 1,
    1259. IDS_CHARACTER_INC_000167
    1260. );
    1261. AddVendorSlot( 2,
    1262. IDS_CHARACTER_INC_000168
    1263. );
    1264. AddVendorSlot( 3,
    1265. IDS_CHARACTER_INC_000169
    1266. );
    1267. }
    1268. MaSa_Leann
    1269. {
    1270. setting
    1271. {
    1272. AddMenu( MMI_DIALOG );
    1273. AddMenu( MMI_TRADE );
    1274. AddVendorItem( 0, IK3_MASK, -1, 1, 3, 40);
    1275. AddVendorItem( 0, IK3_HAT, -1, 1, 2, 30 );
    1276. AddVendorItem( 0, IK3_SHOES, -1, 1, 1, 30 );
    1277. SetImage
    1278. (
    1279. IDS_CHARACTER_INC_000170
    1280. );
    1281. m_szDialog= "MaSa_Leann.txt";
    1282. }
    1283. SetName
    1284. (
    1285. IDS_CHARACTER_INC_000171
    1286. );
    1287. AddVendorSlot( 0,
    1288. IDS_CHARACTER_INC_000172
    1289. );
    1290. }
    1291. MaSa_Ann
    1292. {
    1293. setting
    1294. {
    1295. AddMenu( MMI_DIALOG );
    1296. SetImage
    1297. (
    1298. IDS_CHARACTER_INC_000173
    1299. );
    1300. m_szDialog= "MaSa_Ann.txt";
    1301. }
    1302. SetName
    1303. (
    1304. IDS_CHARACTER_INC_000174
    1305. );
    1306. }
    1307. MaSa_Herth
    1308. {
    1309. setting
    1310. {
    1311. AddMenu( MMI_DIALOG );
    1312. SetImage
    1313. (
    1314. IDS_CHARACTER_INC_000175
    1315. );
    1316. m_szDialog= "MaSa_Herth.txt";
    1317. }
    1318. SetName
    1319. (
    1320. IDS_CHARACTER_INC_000176
    1321. );
    1322. }
    1323. MaSa_Janne
    1324. {
    1325. setting
    1326. {
    1327. AddMenu( MMI_DIALOG );
    1328. SetImage
    1329. (
    1330. IDS_CHARACTER_INC_000177
    1331. );
    1332. m_szDialog= "MaSa_Janne.txt";
    1333. }
    1334. SetName
    1335. (
    1336. IDS_CHARACTER_INC_000178
    1337. );
    1338. }
    1339. MaSa_Kimberley
    1340. {
    1341. setting
    1342. {
    1343. AddMenu( MMI_DIALOG );
    1344. SetImage
    1345. (
    1346. IDS_CHARACTER_INC_000179
    1347. );
    1348. m_szDialog= "MaSa_Kimberley.txt";
    1349. }
    1350. SetName
    1351. (
    1352. IDS_CHARACTER_INC_000180
    1353. );
    1354. }
    1355. MaSa_Masa
    1356. {
    1357. setting
    1358. {
    1359. AddMenu( MMI_DIALOG );
    1360. SetImage
    1361. (
    1362. IDS_CHARACTER_INC_000181
    1363. );
    1364. m_szDialog= "MaSa_Masa.txt";
    1365. }
    1366. SetName
    1367. (
    1368. IDS_CHARACTER_INC_000182
    1369. );
    1370. }
    1371. MaSa_Maki
    1372. {
    1373. setting
    1374. {
    1375. AddMenu( MMI_DIALOG );
    1376. SetImage
    1377. (
    1378. IDS_CHARACTER_INC_000183
    1379. );
    1380. m_szDialog= "MaSa_Maki.txt";
    1381. }
    1382. SetName
    1383. (
    1384. IDS_CHARACTER_INC_000184
    1385. );
    1386. }
    1387. MaSa_LodeLight
    1388. {
    1389. setting
    1390. {
    1391. AddMenu( MMI_DIALOG );
    1392. AddMenu( MMI_MARKING );
    1393. SetImage
    1394. (
    1395. IDS_CHARACTER_INC_000185
    1396. );
    1397. m_szDialog= "MaSa_LodeLight.txt";
    1398. }
    1399. SetName
    1400. (
    1401. IDS_CHARACTER_INC_000186
    1402. );
    1403. }
    1404. MaFl_IspimEve1
    1405. {
    1406. setting
    1407. {
    1408. AddMenu( MMI_DIALOG );
    1409. SetImage
    1410. (
    1411. IDS_CHARACTER_INC_000187
    1412. );
    1413. m_szDialog= "MaFl_IspimEve1.txt";
    1414. }
    1415. SetName
    1416. (
    1417. IDS_CHARACTER_INC_000188
    1418. );
    1419. }
    1420. MaDa_Adin
    1421. {
    1422. Setting
    1423. {
    1424. AddMenu( MMI_DIALOG );
    1425. SetImage
    1426. (
    1427. IDS_CHARACTER_INC_000189
    1428. );
    1429. m_szDialog= "MaDa_Adin.txt";
    1430. }
    1431. SetName
    1432. (
    1433. IDS_CHARACTER_INC_000190
    1434. );
    1435. }
    1436. MaDa_Kerhi
    1437. {
    1438. Setting
    1439. {
    1440. AddMenu( MMI_DIALOG );
    1441. SetImage
    1442. (
    1443. IDS_CHARACTER_INC_000191
    1444. );
    1445. m_szDialog= "MaDa_Kerhi.txt";
    1446. }
    1447. SetName
    1448. (
    1449. IDS_CHARACTER_INC_000192
    1450. );
    1451. }
    1452. MaDa_PstVenken
    1453. {
    1454. setting
    1455. {
    1456. AddMenu( MMI_DIALOG );
    1457. SetImage
    1458. (
    1459. IDS_CHARACTER_INC_000193
    1460. );
    1461. m_szDialog= "MaDa_PstVenken.txt";
    1462. }
    1463. SetName
    1464. (
    1465. IDS_CHARACTER_INC_000194
    1466. );
    1467. }
    1468. MaDa_PstLuellui
    1469. {
    1470. setting
    1471. {
    1472. AddMenu( MMI_DIALOG );
    1473. SetImage
    1474. (
    1475. IDS_CHARACTER_INC_000195
    1476. );
    1477. m_szDialog= "MaDa_PstLuellui.txt";
    1478. }
    1479. SetName
    1480. (
    1481. IDS_CHARACTER_INC_000196
    1482. );
    1483. }
    1484. MaDa_PstDien
    1485. {
    1486. setting
    1487. {
    1488. AddMenu( MMI_DIALOG );
    1489. SetImage
    1490. (
    1491. IDS_CHARACTER_INC_000197
    1492. );
    1493. m_szDialog= "MaDa_PstDien.txt";
    1494. }
    1495. SetName
    1496. (
    1497. IDS_CHARACTER_INC_000198
    1498. );
    1499. }
    1500. MaMa_Ancimys
    1501. {
    1502. setting
    1503. {
    1504. AddMenu( MMI_DIALOG );
    1505. SetImage
    1506. (
    1507. IDS_CHARACTER_INC_000199
    1508. );
    1509. m_szDialog= "MaMa_Ancimys.txt";
    1510. }
    1511. SetName
    1512. (
    1513. IDS_CHARACTER_INC_000200
    1514. );
    1515. }
    1516. MaDa_ClrTubearto
    1517. {
    1518. setting
    1519. {
    1520. AddMenu( MMI_DIALOG );
    1521. SetImage
    1522. (
    1523. IDS_CHARACTER_INC_000201
    1524. );
    1525. m_szDialog= "MaDa_ClrTubearto.txt";
    1526. }
    1527. SetName
    1528. (
    1529. IDS_CHARACTER_INC_000202
    1530. );
    1531. }
    1532. MaDa_ClrFebeitoe
    1533. {
    1534. setting
    1535. {
    1536. AddMenu( MMI_DIALOG );
    1537. SetImage
    1538. (
    1539. IDS_CHARACTER_INC_000203
    1540. );
    1541. m_szDialog= "MaDa_ClrFebeitoe.txt";
    1542. }
    1543. SetName
    1544. (
    1545. IDS_CHARACTER_INC_000204
    1546. );
    1547. }
    1548. MaDa_ClrShyrilepe
    1549. {
    1550. setting
    1551. {
    1552. AddMenu( MMI_DIALOG );
    1553. SetImage
    1554. (
    1555. IDS_CHARACTER_INC_000205
    1556. );
    1557. m_szDialog= "MaDa_ClrShyrilepe.txt";
    1558. }
    1559. SetName
    1560. (
    1561. IDS_CHARACTER_INC_000206
    1562. );
    1563. }
    1564. MaDa_ClrRuenpharel
    1565. {
    1566. setting
    1567. {
    1568. AddMenu( MMI_DIALOG );
    1569. SetImage
    1570. (
    1571. IDS_CHARACTER_INC_000207
    1572. );
    1573. m_szDialog= "MaDa_ClrRuenpharel.txt";
    1574. }
    1575. SetName
    1576. (
    1577. IDS_CHARACTER_INC_000208
    1578. );
    1579. }
    1580. MaDa_ClrPasteil
    1581. {
    1582. setting
    1583. {
    1584. AddMenu( MMI_DIALOG );
    1585. SetImage
    1586. (
    1587. IDS_CHARACTER_INC_000209
    1588. );
    1589. m_szDialog= "MaDa_ClrPasteil.txt";
    1590. }
    1591. SetName
    1592. (
    1593. IDS_CHARACTER_INC_000210
    1594. );
    1595. }
    1596. MaDa_ClrHondurel
    1597. {
    1598. setting
    1599. {
    1600. AddMenu( MMI_DIALOG );
    1601. SetImage
    1602. (
    1603. IDS_CHARACTER_INC_000211
    1604. );
    1605. m_szDialog= "MaDa_ClrHondurel.txt";
    1606. }
    1607. SetName
    1608. (
    1609. IDS_CHARACTER_INC_000212
    1610. );
    1611. }
    1612. MaDa_Guardian01
    1613. {
    1614. setting
    1615. {
    1616. AddMenu( MMI_DIALOG );
    1617. SetImage
    1618. (
    1619. IDS_CHARACTER_INC_000213
    1620. );
    1621. m_szDialog= "MaDa_Guardian01.txt";
    1622. }
    1623. SetName
    1624. (
    1625. IDS_CHARACTER_INC_000214
    1626. );
    1627. }
    1628. MaDa_Guardian02
    1629. {
    1630. setting
    1631. {
    1632. AddMenu( MMI_DIALOG );
    1633. SetImage
    1634. (
    1635. IDS_CHARACTER_INC_000215
    1636. );
    1637. m_szDialog= "MaDa_Guardian02.txt";
    1638. }
    1639. SetName
    1640. (
    1641. IDS_CHARACTER_INC_000216
    1642. );
    1643. }
    1644. MaDa_Guardian03
    1645. {
    1646. setting
    1647. {
    1648. AddMenu( MMI_DIALOG );
    1649. SetImage
    1650. (
    1651. IDS_CHARACTER_INC_000217
    1652. );
    1653. m_szDialog= "MaDa_Guardian03.txt";
    1654. }
    1655. SetName
    1656. (
    1657. IDS_CHARACTER_INC_000218
    1658. );
    1659. }
    1660. MaDa_Guardian04
    1661. {
    1662. setting
    1663. {
    1664. AddMenu( MMI_DIALOG );
    1665. SetImage
    1666. (
    1667. IDS_CHARACTER_INC_000219
    1668. );
    1669. m_szDialog= "MaDa_Guardian04.txt";
    1670. }
    1671. SetName
    1672. (
    1673. IDS_CHARACTER_INC_000220
    1674. );
    1675. }
    1676. MaDa_Guardian05
    1677. {
    1678. setting
    1679. {
    1680. AddMenu( MMI_DIALOG );
    1681. SetImage
    1682. (
    1683. IDS_CHARACTER_INC_000221
    1684. );
    1685. m_szDialog= "MaDa_Guardian05.txt";
    1686. }
    1687. SetName
    1688. (
    1689. IDS_CHARACTER_INC_000222
    1690. );
    1691. }
    1692. MaDa_Guardian06
    1693. {
    1694. setting
    1695. {
    1696. AddMenu( MMI_DIALOG );
    1697. SetImage
    1698. (
    1699. IDS_CHARACTER_INC_000223
    1700. );
    1701. m_szDialog= "MaDa_Guardian06.txt";
    1702. }
    1703. SetName
    1704. (
    1705. IDS_CHARACTER_INC_000224
    1706. );
    1707. }
    1708. MaDa_Lurif
    1709. {
    1710. setting
    1711. {
    1712. AddMenu( MMI_DIALOG );
    1713. m_nStructure= SRT_QUESTOFFICE;
    1714. SetImage
    1715. (
    1716. IDS_CHARACTER_INC_000225
    1717. );
    1718. m_szDialog= "MaDa_Lurif.txt";
    1719. }
    1720. SetName
    1721. (
    1722. IDS_CHARACTER_INC_000226
    1723. );
    1724. }
    1725. MaDa_LodeLight
    1726. {
    1727. setting
    1728. {
    1729. AddMenu( MMI_DIALOG );
    1730. AddMenu( MMI_MARKING );
    1731. SetImage
    1732. (
    1733. IDS_CHARACTER_INC_000227
    1734. );
    1735. m_szDialog= "MaDa_LodeLight.txt";
    1736. }
    1737. SetName
    1738. (
    1739. IDS_CHARACTER_INC_000228
    1740. );
    1741. }
    1742. MaDa_Stima
    1743. {
    1744. setting
    1745. {
    1746. AddMenu( MMI_DIALOG );
    1747. AddMenu( MMI_TRADE );
    1748. AddVendorItem( 0, IK3_SWD, 1, 55, 60, 50 );
    1749. AddVendorItem( 0, IK3_AXE, 1, 55, 60, 50 );
    1750. AddVendorItem( 1, IK3_CHEERSTICK, 3, 55, 60, 50 );
    1751. AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 55, 60, 50 );
    1752. AddVendorItem( 2, IK3_BOW, 2, 55, 60, 50 );
    1753. AddVendorItem( 2, IK3_YOYO, 2, 55, 60, 50 );
    1754. AddVendorItem( 3, IK3_WAND, 4, 55, 60, 50 );
    1755. AddVendorItem( 3, IK3_STAFF, 4, 55, 60, 50 );
    1756. m_nStructure= SRT_WEAPON;
    1757. SetImage
    1758. (
    1759. IDS_CHARACTER_INC_000229
    1760. );
    1761. m_szDialog= "MaDa_Stima.txt";
    1762. }
    1763. SetName
    1764. (
    1765. IDS_CHARACTER_INC_000230
    1766. );
    1767. AddVendorSlot( 0,
    1768. IDS_CHARACTER_INC_000231
    1769. );
    1770. AddVendorSlot( 1,
    1771. IDS_CHARACTER_INC_000232
    1772. );
    1773. AddVendorSlot( 2,
    1774. IDS_CHARACTER_INC_000233
    1775. );
    1776. AddVendorSlot( 3,
    1777. IDS_CHARACTER_INC_000234
    1778. );
    1779. }
    1780. MaDa_Phacham
    1781. {
    1782. setting
    1783. {
    1784. AddMenu( MMI_DIALOG );
    1785. AddMenu( MMI_TRADE );
    1786. AddVendorItem( 0, IK3_SUIT, 1, 42, 60, 25 );
    1787. AddVendorItem( 0, IK3_HELMET, 1, 42, 60, 25 );
    1788. AddVendorItem( 0, IK3_GAUNTLET, 1, 42, 60, 25 );
    1789. AddVendorItem( 0, IK3_BOOTS, 1, 42, 60, 25 );
    1790. AddVendorItem( 1, IK3_SUIT, 3, 42, 60, 25 );
    1791. AddVendorItem( 1, IK3_HELMET, 3, 42, 60, 25 );
    1792. AddVendorItem( 1, IK3_GAUNTLET, 3, 42, 60, 25 );
    1793. AddVendorItem( 1, IK3_BOOTS, 3, 42, 60, 25 );
    1794. AddVendorItem( 2, IK3_SUIT, 2, 42, 60, 25 );
    1795. AddVendorItem( 2, IK3_HELMET, 2, 42, 60, 25 );
    1796. AddVendorItem( 2, IK3_GAUNTLET, 2, 42, 60, 25 );
    1797. AddVendorItem( 2, IK3_BOOTS, 2, 42, 60, 25 );
    1798. AddVendorItem( 3, IK3_SUIT, 4, 42, 60, 25 );
    1799. AddVendorItem( 3, IK3_HELMET, 4, 42, 60, 25 );
    1800. AddVendorItem( 3, IK3_GAUNTLET, 4, 42, 60, 25 );
    1801. AddVendorItem( 3, IK3_BOOTS, 4, 42, 60, 25 );
    1802. m_nStructure= SRT_SHIELD;
    1803. SetImage
    1804. (
    1805. IDS_CHARACTER_INC_000235
    1806. );
    1807. m_szDialog= "MaDa_Phacham.txt";
    1808. }
    1809. SetName
    1810. (
    1811. IDS_CHARACTER_INC_000236
    1812. );
    1813. AddVendorSlot( 0,
    1814. IDS_CHARACTER_INC_000237
    1815. );
    1816. AddVendorSlot( 1,
    1817. IDS_CHARACTER_INC_000238
    1818. );
    1819. AddVendorSlot( 2,
    1820. IDS_CHARACTER_INC_000239
    1821. );
    1822. AddVendorSlot( 3,
    1823. IDS_CHARACTER_INC_000240
    1824. );
    1825. }
    1826. MaDa_DwarpetRedy
    1827. {
    1828. setting
    1829. {
    1830. AddMenu( MMI_DIALOG );
    1831. SetImage
    1832. (
    1833. IDS_CHARACTER_INC_000241
    1834. );
    1835. m_szDialog= "MaDa_DwarpetRedy.txt";
    1836. }
    1837. SetName
    1838. (
    1839. IDS_CHARACTER_INC_000242
    1840. );
    1841. }
    1842. MaDa_DwarpetRedyJunior
    1843. {
    1844. setting
    1845. {
    1846. AddMenu( MMI_DIALOG );
    1847. SetImage
    1848. (
    1849. IDS_CHARACTER_INC_000243
    1850. );
    1851. m_szDialog= "MaDa_DwarpetRedyJunior.txt";
    1852. }
    1853. SetName
    1854. (
    1855. IDS_CHARACTER_INC_000244
    1856. );
    1857. }
    1858. MaDa_DwarpetDodo
    1859. {
    1860. setting
    1861. {
    1862. AddMenu( MMI_DIALOG );
    1863. SetImage
    1864. (
    1865. IDS_CHARACTER_INC_000245
    1866. );
    1867. m_szDialog= "MaDa_DwarpetDodo.txt";
    1868. }
    1869. SetName
    1870. (
    1871. IDS_CHARACTER_INC_000246
    1872. );
    1873. }
    1874. MaDa_DwarpetKenny
    1875. {
    1876. setting
    1877. {
    1878. AddMenu( MMI_DIALOG );
    1879. SetImage
    1880. (
    1881. IDS_CHARACTER_INC_000247
    1882. );
    1883. m_szDialog= "MaDa_DwarpetKenny.txt";
    1884. }
    1885. SetName
    1886. (
    1887. IDS_CHARACTER_INC_000248
    1888. );
    1889. }
    1890. MaDa_DwarpetJodan
    1891. {
    1892. setting
    1893. {
    1894. AddMenu( MMI_DIALOG );
    1895. SetImage
    1896. (
    1897. IDS_CHARACTER_INC_000249
    1898. );
    1899. m_szDialog= "MaDa_DwarpetJodan.txt";
    1900. }
    1901. SetName
    1902. (
    1903. IDS_CHARACTER_INC_000250
    1904. );
    1905. }
    1906. MaDa_DwarpetDig
    1907. {
    1908. setting
    1909. {
    1910. AddMenu( MMI_DIALOG );
    1911. SetImage
    1912. (
    1913. IDS_CHARACTER_INC_000251
    1914. );
    1915. m_szDialog= "MaDa_DwarpetDig.txt";
    1916. }
    1917. SetName
    1918. (
    1919. IDS_CHARACTER_INC_000252
    1920. );
    1921. }
    1922. MaDa_DwarpetFlick
    1923. {
    1924. setting
    1925. {
    1926. AddMenu( MMI_DIALOG );
    1927. SetImage
    1928. (
    1929. IDS_CHARACTER_INC_000253
    1930. );
    1931. m_szDialog= "MaDa_DwarpetFlick.txt";
    1932. }
    1933. SetName
    1934. (
    1935. IDS_CHARACTER_INC_000254
    1936. );
    1937. }
    1938. MaDa_DwarpetMine
    1939. {
    1940. setting
    1941. {
    1942. AddMenu( MMI_DIALOG );
    1943. SetImage
    1944. (
    1945. IDS_CHARACTER_INC_000255
    1946. );
    1947. m_szDialog= "MaDa_DwarpetMine.txt";
    1948. }
    1949. SetName
    1950. (
    1951. IDS_CHARACTER_INC_000256
    1952. );
    1953. }
    1954. MaDa_DwarpetActo
    1955. {
    1956. setting
    1957. {
    1958. AddMenu( MMI_DIALOG );
    1959. SetImage
    1960. (
    1961. IDS_CHARACTER_INC_000257
    1962. );
    1963. m_szDialog= "MaDa_DwarpetActo.txt";
    1964. }
    1965. SetName
    1966. (
    1967. IDS_CHARACTER_INC_000258
    1968. );
    1969. }
    1970. MaDa_Achaben
    1971. {
    1972. setting
    1973. {
    1974. AddMenu( MMI_DIALOG );
    1975. AddMenu( MMI_TRADE );
    1976. AddVendorItem( 0, IK3_BCHARM, -1, 20, 20, 50 );
    1977. AddVendorItem( 0, IK3_RCHARM, -1, 20, 20, 50 );
    1978. AddVendorItem( 1, IK3_REFRESHER, -1, 1, 5, 50 );
    1979. AddVendorItem( 1, IK3_DRINK, -1, 1, 5, 50 );
    1980. AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 50 );
    1981. AddVendorItem( 3, IK3_PILL, -1, 1, 3, 50 );
    1982. m_nStructure= SRT_GENERAL;
    1983. SetImage
    1984. (
    1985. IDS_CHARACTER_INC_000259
    1986. );
    1987. m_szDialog= "MaDa_Achaben.txt";
    1988. }
    1989. SetName
    1990. (
    1991. IDS_CHARACTER_INC_000260
    1992. );
    1993. AddVendorSlot( 0,
    1994. IDS_CHARACTER_INC_000262
    1995. );
    1996. AddVendorSlot( 1,
    1997. IDS_CHARACTER_INC_000263
    1998. );
    1999. AddVendorSlot( 2,
    2000. IDS_CHARACTER_INC_000264
    2001. );
    2002. AddVendorSlot( 3,
    2003. IDS_CHARACTER_INC_000261
    2004. );
    2005. }
    2006. MaDa_Almani
    2007. {
    2008. setting
    2009. {
    2010. AddMenu( MMI_DIALOG );
    2011. AddMenu( MMI_TRADE );
    2012. AddVendorItem( 0, IK3_STICK, -1, 1, 30, 100 );
    2013. AddVendorItem( 1, IK3_BOARD, -1, 1, 30, 100 );
    2014. AddVendorItem( 2, IK3_ACCEL, -1, 1, 1, 100 );
    2015. m_nStructure= SRT_STATION;
    2016. SetImage
    2017. (
    2018. IDS_CHARACTER_INC_000265
    2019. );
    2020. m_szDialog= "MaDa_Almani.txt";
    2021. }
    2022. SetName
    2023. (
    2024. IDS_CHARACTER_INC_000266
    2025. );
    2026. AddVendorSlot( 0,
    2027. IDS_CHARACTER_INC_000267
    2028. );
    2029. AddVendorSlot( 1,
    2030. IDS_CHARACTER_INC_000268
    2031. );
    2032. AddVendorSlot( 2,
    2033. IDS_CHARACTER_INC_000269
    2034. );
    2035. AddVendorSlot( 3,
    2036. IDS_CHARACTER_INC_000270
    2037. );
    2038. }
    2039. MaDa_Bolpor
    2040. {
    2041. setting
    2042. {
    2043. AddMenu( MMI_DIALOG );
    2044. AddMenu( MMI_TRADE );
    2045. AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
    2046. m_nStructure= SRT_FOOD;
    2047. SetImage
    2048. (
    2049. IDS_CHARACTER_INC_000271
    2050. );
    2051. m_szDialog= "MaDa_Bolpor.txt";
    2052. }
    2053. SetName
    2054. (
    2055. IDS_CHARACTER_INC_000272
    2056. );
    2057. AddVendorSlot( 0,
    2058. IDS_CHARACTER_INC_000273
    2059. );
    2060. AddVendorSlot( 1,
    2061. IDS_CHARACTER_INC_000274
    2062. );
    2063. AddVendorSlot( 2,
    2064. IDS_CHARACTER_INC_000275
    2065. );
    2066. AddVendorSlot( 3,
    2067. IDS_CHARACTER_INC_000276
    2068. );
    2069. }
    2070. MaDa_Chitller
    2071. {
    2072. setting
    2073. {
    2074. AddMenu( MMI_DIALOG );
    2075. SetImage
    2076. (
    2077. IDS_CHARACTER_INC_000277
    2078. );
    2079. m_szDialog= "MaDa_Chitller.txt";
    2080. }
    2081. SetName
    2082. (
    2083. IDS_CHARACTER_INC_000278
    2084. );
    2085. }
    2086. MaDa_Eshylop
    2087. {
    2088. setting
    2089. {
    2090. AddMenu( MMI_DIALOG );
    2091. SetImage
    2092. (
    2093. IDS_CHARACTER_INC_000279
    2094. );
    2095. m_szDialog= "MaDa_Eshylop.txt";
    2096. }
    2097. SetName
    2098. (
    2099. IDS_CHARACTER_INC_000280
    2100. );
    2101. }
    2102. MaDa_CloneEshylop
    2103. {
    2104. setting
    2105. {
    2106. AddMenu( MMI_DIALOG );
    2107. SetImage
    2108. (
    2109. IDS_CHARACTER_INC_000281
    2110. );
    2111. m_szDialog= "MaDa_CloneEshylop.txt";
    2112. }
    2113. SetName
    2114. (
    2115. IDS_CHARACTER_INC_000282
    2116. );
    2117. }
    2118. MaDa_Haven
    2119. {
    2120. setting
    2121. {
    2122. AddMenu( MMI_DIALOG );
    2123. AddMenu( MMI_TRADE );
    2124. AddVendorItem( 0, IK3_WAND, 12, 61, 80, 100 );
    2125. AddVendorItem( 1, IK3_STAFF, 12, 61, 80, 100 );
    2126. AddVendorItem( 3, IK3_SUIT, 12, 59, 100, 25 );
    2127. AddVendorItem( 3, IK3_HELMET, 12, 59, 100, 25 );
    2128. AddVendorItem( 3, IK3_GAUNTLET, 12, 59, 100, 25 );
    2129. AddVendorItem( 3, IK3_BOOTS, 12, 59, 100, 25 );
    2130. AddVendorItem( 0, IK3_WAND, 13, 61, 80, 100 );
    2131. AddVendorItem( 1, IK3_STAFF, 13, 61, 80, 100 );
    2132. AddVendorItem( 3, IK3_SUIT, 13, 59, 100, 25 );
    2133. AddVendorItem( 3, IK3_HELMET, 13, 59, 100, 25 );
    2134. AddVendorItem( 3, IK3_GAUNTLET, 13, 59, 100, 25 );
    2135. AddVendorItem( 3, IK3_BOOTS, 13, 59, 100, 25 );
    2136. AddVendorItem( 0, IK3_WAND, 4, 55, 100, 100 );
    2137. AddVendorItem( 1, IK3_STAFF, 4, 55, 100, 100 );
    2138. AddVendorItem( 2, IK3_BLINKWING, -1, 1, 2, 50 );
    2139. AddVendorItem( 2, IK3_TOWNBLINKWING, -1, 1, 2, 50 );
    2140. m_nStructure= SRT_MAGIC;
    2141. SetImage
    2142. (
    2143. IDS_CHARACTER_INC_000283
    2144. );
    2145. m_szDialog= "MaDa_Haven.txt";
    2146. }
    2147. SetName
    2148. (
    2149. IDS_CHARACTER_INC_000284
    2150. );
    2151. AddVendorSlot( 0,
    2152. IDS_CHARACTER_INC_000285
    2153. );
    2154. AddVendorSlot( 1,
    2155. IDS_CHARACTER_INC_000286
    2156. );
    2157. AddVendorSlot( 2,
    2158. IDS_CHARACTER_INC_000287
    2159. );
    2160. AddVendorSlot( 3,
    2161. IDS_CHARACTER_INC_000288
    2162. );
    2163. }
    2164. MaDa_Ollien
    2165. {
    2166. setting
    2167. {
    2168. AddMenu( MMI_DIALOG );
    2169. AddMenu( MMI_BANKING );
    2170. AddMenu( MMI_GUILDBANKING );
    2171. AddMenu( MMI_RANK_GUILD ); // 길드랭킹1
    2172. AddMenu( MMI_RANK_WAR ); // 길드랭킹2
    2173. AddMenu( MMI_RANK_INFO ); // 길드랭킹3
    2174. AddMenu( MMI_TRADE );
    2175. AddVendorItem( 0, IK3_SCROLL, -1, 150, 150, 1 );
    2176. m_nStructure= SRT_PUBLICOFFICE;
    2177. SetImage
    2178. (
    2179. IDS_CHARACTER_INC_000289
    2180. );
    2181. m_szDialog= "MaDa_Ollien.txt";
    2182. }
    2183. SetName
    2184. (
    2185. IDS_CHARACTER_INC_000290
    2186. );
    2187. AddVendorSlot( 0,
    2188. IDS_CHARACTER_INC_000702
    2189. );
    2190. }
    2191. MaDa_Roocky
    2192. {
    2193. setting
    2194. {
    2195. AddMenu( MMI_DIALOG );
    2196. AddMenu( MMI_TRADE );
    2197. AddVendorItem( 0, IK3_SUIT, 6, 59, 100, 25 );
    2198. AddVendorItem( 0, IK3_HELMET, 6, 59, 100, 25 );
    2199. AddVendorItem( 0, IK3_GAUNTLET, 6, 59, 100, 25 );
    2200. AddVendorItem( 0, IK3_BOOTS, 6, 59, 100, 25 );
    2201. AddVendorItem( 0, IK3_SUIT, 7, 59, 100, 25 );
    2202. AddVendorItem( 0, IK3_HELMET, 7, 59, 100, 25 );
    2203. AddVendorItem( 0, IK3_GAUNTLET, 7, 59, 100, 25 );
    2204. AddVendorItem( 0, IK3_BOOTS, 7, 59, 100, 25 );
    2205. AddVendorItem( 1, IK3_SUIT, 10, 59, 100, 25 );
    2206. AddVendorItem( 1, IK3_HELMET, 10, 59, 100, 25 );
    2207. AddVendorItem( 1, IK3_GAUNTLET, 10, 59, 100, 25 );
    2208. AddVendorItem( 1, IK3_BOOTS, 10, 59, 100, 25 );
    2209. AddVendorItem( 1, IK3_SUIT, 11, 59, 100, 25 );
    2210. AddVendorItem( 1, IK3_HELMET, 11, 59, 100, 25 );
    2211. AddVendorItem( 1, IK3_GAUNTLET, 11, 59, 100, 25 );
    2212. AddVendorItem( 1, IK3_BOOTS, 11, 59, 100, 25 );
    2213. AddVendorItem( 2, IK3_SUIT, 8, 59, 100, 25 );
    2214. AddVendorItem( 2, IK3_HELMET, 8, 59, 100, 25 );
    2215. AddVendorItem( 2, IK3_GAUNTLET, 8, 59, 100, 25 );
    2216. AddVendorItem( 2, IK3_BOOTS, 8, 59, 100, 25 );
    2217. AddVendorItem( 2, IK3_SUIT, 9, 59, 100, 25 );
    2218. AddVendorItem( 2, IK3_HELMET, 9, 59, 100, 25 );
    2219. AddVendorItem( 2, IK3_GAUNTLET, 9, 59, 100, 25 );
    2220. AddVendorItem( 2, IK3_BOOTS, 9, 59, 100, 25 );
    2221. AddMenu( MMI_SMELT_SAFETY_GENERAL ); // 안전제련(일반)
    2222. AddMenu( MMI_SMELT_SAFETY_ACCESSORY ); // 안전제련(액세서리)
    2223. AddMenu( MMI_SMELT_SAFETY_PIERCING ); // 안전제련(피어싱)
    2224. m_nStructure= SRT_SHIELD;
    2225. SetImage
    2226. (
    2227. IDS_CHARACTER_INC_000291
    2228. );
    2229. m_szDialog= "MaDa_Roocky.txt";
    2230. }
    2231. SetName
    2232. (
    2233. IDS_CHARACTER_INC_000292
    2234. );
    2235. AddVendorSlot( 0,
    2236. IDS_CHARACTER_INC_000293
    2237. );
    2238. AddVendorSlot( 1,
    2239. IDS_CHARACTER_INC_000294
    2240. );
    2241. AddVendorSlot( 2,
    2242. IDS_CHARACTER_INC_000295
    2243. );
    2244. AddVendorSlot( 3,
    2245. IDS_CHARACTER_INC_000296
    2246. );
    2247. }
    2248. MaDa_Remine
    2249. {
    2250. setting
    2251. {
    2252. AddMenu( MMI_DIALOG );
    2253. AddMenu( MMI_TRADE );
    2254. AddMenu( MMI_PIERCING );
    2255. //AddMenu( MMI_PIERCING_REMOVE );
    2256. //AddMenu( MMI_CHANGEELEM );
    2257. AddVendorItem( 0, IK3_SWD, 1, 55, 80, 50 );
    2258. AddVendorItem( 0, IK3_AXE, 1, 55, 80, 50 );
    2259. AddVendorItem( 0, IK3_SWD, 6, 55, 80, 50 );
    2260. AddVendorItem( 0, IK3_AXE , 6, 55, 80, 50 );
    2261. AddVendorItem( 1, IK3_CHEERSTICK, 3, 55, 81, 50 );
    2262. AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 55, 81, 50 );
    2263. AddVendorItem( 2, IK3_BOW, 2, 55, 80, 50 );
    2264. AddVendorItem( 2, IK3_YOYO, 2, 55, 80, 50 );
    2265. m_nStructure= SRT_WEAPON;
    2266. SetImage
    2267. (
    2268. IDS_CHARACTER_INC_000297
    2269. );
    2270. m_szDialog= "MaDa_Remine.txt";
    2271. }
    2272. SetName
    2273. (
    2274. IDS_CHARACTER_INC_000298
    2275. );
    2276. AddVendorSlot( 0,
    2277. IDS_CHARACTER_INC_000299
    2278. );
    2279. AddVendorSlot( 1,
    2280. IDS_CHARACTER_INC_000300
    2281. );
    2282. AddVendorSlot( 2,
    2283. IDS_CHARACTER_INC_000301
    2284. );
    2285. AddVendorSlot( 3,
    2286. IDS_CHARACTER_INC_000302
    2287. );
    2288. }
    2289. MaDa_Krinton
    2290. {
    2291. setting
    2292. {
    2293. AddMenu( MMI_DIALOG );
    2294. AddMenu( MMI_TRADE );
    2295. AddVendorItem( 0, IK3_SHIELD, -1, 49, 80, 100 );
    2296. m_nStructure= SRT_BUCKLER;
    2297. SetImage
    2298. (
    2299. IDS_CHARACTER_INC_000303
    2300. );
    2301. m_szDialog= "MaDa_Krinton.txt";
    2302. }
    2303. SetName
    2304. (
    2305. IDS_CHARACTER_INC_000304
    2306. );
    2307. AddVendorSlot( 0,
    2308. IDS_CHARACTER_INC_000305
    2309. );
    2310. AddVendorSlot( 1,
    2311. IDS_CHARACTER_INC_000306
    2312. );
    2313. AddVendorSlot( 2,
    2314. IDS_CHARACTER_INC_000307
    2315. );
    2316. AddVendorSlot( 3,
    2317. IDS_CHARACTER_INC_000308
    2318. );
    2319. }
    2320. MaDa_DrEst
    2321. {
    2322. setting
    2323. {
    2324. AddMenu( MMI_DIALOG );
    2325. SetImage
    2326. (
    2327. IDS_CHARACTER_INC_000309
    2328. );
    2329. m_szDialog= "MaDa_DrEst.txt";
    2330. }
    2331. SetName
    2332. (
    2333. IDS_CHARACTER_INC_000310
    2334. );
    2335. }
    2336. MaFl_DrEstly
    2337. {
    2338. setting
    2339. {
    2340. AddMenu( MMI_DIALOG );
    2341. SetImage
    2342. (
    2343. IDS_CHARACTER_INC_000311
    2344. );
    2345. m_szDialog= "MaFl_DrEstly.txt";
    2346. }
    2347. SetName
    2348. (
    2349. IDS_CHARACTER_INC_000312
    2350. );
    2351. }
    2352. MaFl_DrEstern
    2353. {
    2354. setting
    2355. {
    2356. AddMenu( MMI_DIALOG );
    2357. SetImage
    2358. (
    2359. IDS_CHARACTER_INC_000313
    2360. );
    2361. m_szDialog= "MaSa_DrEstern.txt";
    2362. }
    2363. SetName
    2364. (
    2365. IDS_CHARACTER_INC_000314
    2366. );
    2367. }
    2368. MaDa_LodeLight2
    2369. {
    2370. setting
    2371. {
    2372. AddMenu( MMI_DIALOG );
    2373. AddMenu( MMI_MARKING );
    2374. SetImage
    2375. (
    2376. IDS_CHARACTER_INC_000315
    2377. );
    2378. m_szDialog= "MaDa_LodeLight2.txt";
    2379. }
    2380. SetName
    2381. (
    2382. IDS_CHARACTER_INC_000316
    2383. );
    2384. }
    2385. MaDa_Kablloc
    2386. {
    2387. setting
    2388. {
    2389. AddMenu( MMI_DIALOG );
    2390. AddMenu( MMI_TRADE );
    2391. AddMenu( MMI_PIERCING );
    2392. //AddMenu( MMI_PIERCING_REMOVE );
    2393. //AddMenu( MMI_CHANGEELEM );
    2394. AddVendorItem( 0, IK3_SWD, 6, 60, 100, 25 );
    2395. AddVendorItem( 0, IK3_AXE, 6, 60, 100, 25 );
    2396. AddVendorItem( 0, IK3_SWD, 1, 80, 100, 25 );
    2397. AddVendorItem( 0, IK3_AXE, 1, 80, 100, 25 );
    2398. AddVendorItem( 1, IK3_CHEERSTICK, 3, 60, 100, 50 );
    2399. AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 60, 100, 50 );
    2400. AddVendorItem( 2, IK3_WAND, 4, 60, 100, 50 );
    2401. AddVendorItem( 2, IK3_STAFF, 4, 60, 100, 50 );
    2402. AddVendorItem( 3, IK3_YOYO, 2, 60, 100, 50 );
    2403. AddVendorItem( 3, IK3_BOW, 2, 60, 100, 50 );
    2404. m_nStructure= SRT_WEAPON;
    2405. SetImage
    2406. (
    2407. IDS_CHARACTER_INC_000317
    2408. );
    2409. m_szDialog= "MaDa_Kablloc.txt";
    2410. }
    2411. SetName
    2412. (
    2413. IDS_CHARACTER_INC_000318
    2414. );
    2415. AddVendorSlot( 0,
    2416. IDS_CHARACTER_INC_000319
    2417. );
    2418. AddVendorSlot( 1,
    2419. IDS_CHARACTER_INC_000320
    2420. );
    2421. AddVendorSlot( 2,
    2422. IDS_CHARACTER_INC_000321
    2423. );
    2424. AddVendorSlot( 3,
    2425. IDS_CHARACTER_INC_000322
    2426. );
    2427. }
    2428. MaDa_Chenbing
    2429. {
    2430. setting
    2431. {
    2432. AddMenu( MMI_DIALOG );
    2433. AddMenu( MMI_TRADE );
    2434. AddVendorItem( 0, IK3_SUIT, 6, 59, 100, 17 );
    2435. AddVendorItem( 0, IK3_HELMET, 6, 59, 100, 17 );
    2436. AddVendorItem( 0, IK3_GAUNTLET, 6, 59, 100, 17 );
    2437. AddVendorItem( 0, IK3_BOOTS, 6, 59, 100, 17 );
    2438. AddVendorItem( 0, IK3_SUIT, 7, 59, 100, 17 );
    2439. AddVendorItem( 0, IK3_HELMET, 7, 59, 100, 17 );
    2440. AddVendorItem( 0, IK3_GAUNTLET, 7, 59, 100, 17 );
    2441. AddVendorItem( 0, IK3_BOOTS, 7, 59, 100, 17 );
    2442. AddVendorItem( 1, IK3_SUIT, 10, 59, 100, 17 );
    2443. AddVendorItem( 1, IK3_HELMET, 10, 59, 100, 17 );
    2444. AddVendorItem( 1, IK3_GAUNTLET, 10, 59, 100, 17 );
    2445. AddVendorItem( 1, IK3_BOOTS, 10, 59, 100, 17 );
    2446. AddVendorItem( 1, IK3_SUIT, 11, 59, 100, 17 );
    2447. AddVendorItem( 1, IK3_HELMET, 11, 59, 100, 17 );
    2448. AddVendorItem( 1, IK3_GAUNTLET, 11, 59, 100, 17 );
    2449. AddVendorItem( 1, IK3_BOOTS, 11, 59, 100, 17 );
    2450. AddVendorItem( 2, IK3_SUIT, 12, 59, 100, 17 );
    2451. AddVendorItem( 2, IK3_HELMET, 12, 59, 100, 17 );
    2452. AddVendorItem( 2, IK3_GAUNTLET, 12, 59, 100, 17 );
    2453. AddVendorItem( 2, IK3_BOOTS, 12, 59, 100, 17 );
    2454. AddVendorItem( 2, IK3_SUIT, 13, 59, 100, 17 );
    2455. AddVendorItem( 2, IK3_HELMET, 13, 59, 100, 17 );
    2456. AddVendorItem( 2, IK3_GAUNTLET, 13, 59, 100, 17 );
    2457. AddVendorItem( 2, IK3_BOOTS, 13, 59, 100, 17 );
    2458. AddVendorItem( 3, IK3_SUIT, 8, 59, 100, 17 );
    2459. AddVendorItem( 3, IK3_HELMET, 8, 59, 100, 17 );
    2460. AddVendorItem( 3, IK3_GAUNTLET, 8, 59, 100, 17 );
    2461. AddVendorItem( 3, IK3_BOOTS, 8, 59, 100, 17 );
    2462. AddVendorItem( 3, IK3_SUIT, 9, 59, 100, 17 );
    2463. AddVendorItem( 3, IK3_HELMET, 9, 59, 100, 17 );
    2464. AddVendorItem( 3, IK3_GAUNTLET, 9, 59, 100, 17 );
    2465. AddVendorItem( 3, IK3_BOOTS, 9, 59, 100, 17 );
    2466. m_nStructure= SRT_SHIELD;
    2467. SetImage
    2468. (
    2469. IDS_CHARACTER_INC_000323
    2470. );
    2471. m_szDialog= "MaDa_Chenbing.txt";
    2472. }
    2473. SetName
    2474. (
    2475. IDS_CHARACTER_INC_000324
    2476. );
    2477. AddVendorSlot( 0,
    2478. IDS_CHARACTER_INC_000325
    2479. );
    2480. AddVendorSlot( 1,
    2481. IDS_CHARACTER_INC_000326
    2482. );
    2483. AddVendorSlot( 2,
    2484. IDS_CHARACTER_INC_000327
    2485. );
    2486. AddVendorSlot( 3,
    2487. IDS_CHARACTER_INC_000328
    2488. );
    2489. }
    2490. MaDa_Jinitte
    2491. {
    2492. setting
    2493. {
    2494. AddMenu( MMI_DIALOG );
    2495. AddMenu( MMI_TRADE );
    2496. m_nStructure= SRT_FOOD;
    2497. AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
    2498. SetImage
    2499. (
    2500. IDS_CHARACTER_INC_000329
    2501. );
    2502. m_szDialog= "MaDa_Jinitte.txt";
    2503. }
    2504. SetName
    2505. (
    2506. IDS_CHARACTER_INC_000330
    2507. );
    2508. AddVendorSlot( 0,
    2509. IDS_CHARACTER_INC_000331
    2510. );
    2511. AddVendorSlot( 1,
    2512. IDS_CHARACTER_INC_000332
    2513. );
    2514. AddVendorSlot( 2,
    2515. IDS_CHARACTER_INC_000333
    2516. );
    2517. AddVendorSlot( 3,
    2518. IDS_CHARACTER_INC_000334
    2519. );
    2520. }
    2521. MaDa_Tandy
    2522. {
    2523. setting
    2524. {
    2525. AddMenu( MMI_DIALOG );
    2526. AddMenu( MMI_TRADE );
    2527. m_nStructure= SRT_GENERAL;
    2528. // AddVendorItem( 0, IK3_COLLECTER, -1, 15, 15, 100 );
    2529. AddVendorItem( 0, IK3_BLINKWING, -1, 1, 10, 100 );
    2530. AddVendorItem( 0, IK3_TOWNBLINKWING, -1, 1, 10, 100 );
    2531. AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 25 );
    2532. AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 25 );
    2533. AddVendorItem( 1, IK3_ARROW, -1, 5, 5, 25 );
    2534. AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 25 );
    2535. AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 25 );
    2536. AddVendorItem( 2, IK3_PILL, -1, 4, 4, 25 );
    2537. SetImage
    2538. (
    2539. IDS_CHARACTER_INC_000335
    2540. );
    2541. m_szDialog= "MaDa_Tandy.txt";
    2542. }
    2543. SetName
    2544. (
    2545. IDS_CHARACTER_INC_000336
    2546. );
    2547. // AddVendorSlot( 0,
    2548. // IDS_CHARACTER_INC_000337
    2549. // );
    2550. AddVendorSlot( 0,
    2551. IDS_CHARACTER_INC_000338
    2552. );
    2553. AddVendorSlot( 1,
    2554. IDS_CHARACTER_INC_000339
    2555. );
    2556. AddVendorSlot( 2,
    2557. IDS_CHARACTER_INC_000340
    2558. );
    2559. }
    2560. MaDa_Hent
    2561. {
    2562. setting
    2563. {
    2564. AddMenu( MMI_DIALOG );
    2565. SetImage
    2566. (
    2567. IDS_CHARACTER_INC_000341
    2568. );
    2569. m_szDialog= "MaDa_Hent.txt";
    2570. }
    2571. SetName
    2572. (
    2573. IDS_CHARACTER_INC_000342
    2574. );
    2575. }
    2576. MaDa_Pyre
    2577. {
    2578. setting
    2579. {
    2580. AddMenu( MMI_DIALOG );
    2581. SetImage
    2582. (
    2583. IDS_CHARACTER_INC_000343
    2584. );
    2585. m_szDialog= "MaDa_Pyre.txt";
    2586. }
    2587. SetName
    2588. (
    2589. IDS_CHARACTER_INC_000344
    2590. );
    2591. }
    2592. MaDa_Tailer
    2593. {
    2594. setting
    2595. {
    2596. AddMenu( MMI_DIALOG );
    2597. SetImage
    2598. (
    2599. IDS_CHARACTER_INC_000345
    2600. );
    2601. m_szDialog= "MaDa_Tailer.txt";
    2602. }
    2603. SetName
    2604. (
    2605. IDS_CHARACTER_INC_000346
    2606. );
    2607. }
    2608. MaDa_Lorein
    2609. {
    2610. setting
    2611. {
    2612. AddMenu( MMI_DIALOG );
    2613. SetEquip( II_WEA_YOY_MISHEN, II_ARM_F_JST_HELMET04, II_ARM_F_JST_SUIT04, II_ARM_F_JST_GAUNTLET04, II_ARM_F_JST_BOOTS04 );
    2614. SetFigure( MI_FEMALE, 1, 0xff0f000f, 1 );
    2615. SetImage
    2616. (
    2617. IDS_CHARACTER_INC_000347
    2618. );
    2619. m_szDialog= "MaDa_Lorein.txt";
    2620. }
    2621. SetName
    2622. (
    2623. IDS_CHARACTER_INC_000348
    2624. );
    2625. }
    2626. MaDa_Homeit
    2627. {
    2628. setting
    2629. {
    2630. AddMenu( MMI_DIALOG );
    2631. SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
    2632. SetFigure( MI_FEMALE, 1, 0xff0000ff, 3 );
    2633. SetImage
    2634. (
    2635. IDS_CHARACTER_INC_000349
    2636. );
    2637. m_szDialog= "MaDa_Homeit.txt";
    2638. }
    2639. SetName
    2640. (
    2641. IDS_CHARACTER_INC_000350
    2642. );
    2643. }
    2644. MaDa_Heingard
    2645. {
    2646. setting
    2647. {
    2648. AddMenu( MMI_DIALOG );
    2649. SetImage
    2650. (
    2651. IDS_CHARACTER_INC_000351
    2652. );
    2653. m_szDialog= "MaDa_Heingard.txt";
    2654. }
    2655. SetName
    2656. (
    2657. IDS_CHARACTER_INC_000352
    2658. );
    2659. }
    2660. MaDa_Eliff
    2661. {
    2662. setting
    2663. {
    2664. AddMenu( MMI_DIALOG );
    2665. SetEquip( II_WEA_BOW_REGEN, II_ARM_F_RAG_HELMET04, II_ARM_F_RAG_SUIT04, II_ARM_F_RAG_GAUNTLET04, II_ARM_F_RAG_BOOTS04 );
    2666. SetFigure( MI_FEMALE, 1, 0xff0f000f, 1 );
    2667. SetImage
    2668. (
    2669. IDS_CHARACTER_INC_000353
    2670. );
    2671. m_szDialog= "MaDa_Eliff.txt";
    2672. }
    2673. SetName
    2674. (
    2675. IDS_CHARACTER_INC_000354
    2676. );
    2677. }
    2678. MaDa_Liekyen
    2679. {
    2680. setting
    2681. {
    2682. AddMenu( MMI_DIALOG );
    2683. SetImage
    2684. (
    2685. IDS_CHARACTER_INC_000355
    2686. );
    2687. m_szDialog= "MaDa_Liekyen.txt";
    2688. }
    2689. SetName
    2690. (
    2691. IDS_CHARACTER_INC_000356
    2692. );
    2693. }
    2694. MaDa_Rupim
    2695. {
    2696. setting
    2697. {
    2698. AddMenu( MMI_DIALOG );
    2699. SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
    2700. SetFigure( MI_FEMALE, 1, 0xff00ff, 2 );
    2701. SetImage
    2702. (
    2703. IDS_CHARACTER_INC_000357
    2704. );
    2705. m_szDialog= "MaDa_Rupim.txt";
    2706. }
    2707. SetName
    2708. (
    2709. IDS_CHARACTER_INC_000358
    2710. );
    2711. }
    2712. MaDa_Kailreard
    2713. {
    2714. setting
    2715. {
    2716. AddMenu( MMI_DIALOG );
    2717. SetImage
    2718. (
    2719. IDS_CHARACTER_INC_000359
    2720. );
    2721. m_szDialog= "MaDa_Kailreard.txt";
    2722. }
    2723. SetName
    2724. (
    2725. IDS_CHARACTER_INC_000360
    2726. );
    2727. }
    2728. MaFl_Santa
    2729. {
    2730. setting
    2731. {
    2732. AddMenu( MMI_DIALOG );
    2733. SetImage
    2734. (
    2735. IDS_CHARACTER_INC_000361
    2736. );
    2737. m_szDialog= "MaFl_Santa.txt";
    2738. }
    2739. SetName
    2740. (
    2741. IDS_CHARACTER_INC_000362
    2742. );
    2743. }
    2744. MaFl_Prist
    2745. {
    2746. setting
    2747. {
    2748. AddMenu( MMI_DIALOG );
    2749. SetImage
    2750. (
    2751. IDS_CHARACTER_INC_000363
    2752. );
    2753. m_szDialog= "MaFl_Prist.txt";
    2754. }
    2755. SetName
    2756. (
    2757. IDS_CHARACTER_INC_000364
    2758. );
    2759. }
    2760. MaFl_Hans
    2761. {
    2762. setting
    2763. {
    2764. AddMenu( MMI_DIALOG );
    2765. SetImage
    2766. (
    2767. IDS_CHARACTER_INC_000365
    2768. );
    2769. m_szDialog= "MaFl_Hans.txt";
    2770. }
    2771. SetName
    2772. (
    2773. IDS_CHARACTER_INC_000366
    2774. );
    2775. }
    2776. Npc_Reward
    2777. {
    2778. setting
    2779. {
    2780. AddMenu( MMI_INPUT_REWARD );
    2781. AddMenu( MMI_SHOW_REWARD );
    2782. SetImage
    2783. (
    2784. IDS_CHARACTER_INC_000367
    2785. );
    2786. m_szDialog= "";
    2787. }
    2788. SetName
    2789. (
    2790. IDS_CHARACTER_INC_000368
    2791. );
    2792. }
    2793. MaFl_PuPang
    2794. {
    2795. setting
    2796. {
    2797. AddMenu( MMI_DIALOG );
    2798. SetImage
    2799. (
    2800. IDS_CHARACTER_INC_000369
    2801. );
    2802. m_szDialog= "MaFl_PuPang.txt";
    2803. }
    2804. SetName
    2805. (
    2806. IDS_CHARACTER_INC_000370
    2807. );
    2808. }
    2809. KePe_Shun
    2810. {
    2811. setting
    2812. {
    2813. AddMenu( MMI_DIALOG );
    2814. AddMenu( MMI_TRADE );
    2815. //AddMenu( MMI_CHANGEELEM );
    2816. AddVendorItem( 0, IK3_SWD, 6, 15, 100, 25 );
    2817. AddVendorItem( 0, IK3_AXE, 6, 15, 100, 25 );
    2818. AddVendorItem( 0, IK3_SWD, 1, 15, 100, 25 );
    2819. AddVendorItem( 0, IK3_AXE, 1, 15, 100, 25 );
    2820. AddVendorItem( 1, IK3_CHEERSTICK, 3, 15, 100, 50 );
    2821. AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 15, 100, 50 );
    2822. AddVendorItem( 2, IK3_BOW, 2, 15, 100, 50 );
    2823. AddVendorItem( 2, IK3_YOYO, 2, 15, 100, 50 );
    2824. m_nStructure= SRT_WEAPON;
    2825. SetImage
    2826. (
    2827. IDS_CHARACTER_INC_000371
    2828. );
    2829. m_szDialog= "KePe_Shun.txt";
    2830. }
    2831. SetName
    2832. (
    2833. IDS_CHARACTER_INC_000372
    2834. );
    2835. AddVendorSlot( 0,
    2836. IDS_CHARACTER_INC_000373
    2837. );
    2838. AddVendorSlot( 1,
    2839. IDS_CHARACTER_INC_000374
    2840. );
    2841. AddVendorSlot( 2,
    2842. IDS_CHARACTER_INC_000375
    2843. );
    2844. AddVendorSlot( 3,
    2845. IDS_CHARACTER_INC_000376
    2846. );
    2847. }
    2848. KePe_Rocbin
    2849. {
    2850. setting
    2851. {
    2852. AddMenu( MMI_DIALOG );
    2853. AddMenu( MMI_TRADE );
    2854. AddVendorItem( 0, IK3_SUIT, 1, 15, 100, 17 );
    2855. AddVendorItem( 0, IK3_HELMET, 1, 15, 100, 17 );
    2856. AddVendorItem( 0, IK3_GAUNTLET, 1, 15, 100, 17 );
    2857. AddVendorItem( 0, IK3_BOOTS, 1, 15, 100, 17 );
    2858. AddVendorItem( 0, IK3_SUIT, 6, 15, 100, 17 );
    2859. AddVendorItem( 0, IK3_HELMET, 6, 15, 100, 17 );
    2860. AddVendorItem( 0, IK3_GAUNTLET, 6, 15, 100, 17 );
    2861. AddVendorItem( 0, IK3_BOOTS, 6, 15, 100, 17 );
    2862. AddVendorItem( 0, IK3_SUIT, 7, 15, 100, 17 );
    2863. AddVendorItem( 0, IK3_HELMET, 7, 15, 100, 17 );
    2864. AddVendorItem( 0, IK3_GAUNTLET, 7, 15, 100, 17 );
    2865. AddVendorItem( 0, IK3_BOOTS, 7, 15, 100, 17 );
    2866. AddVendorItem( 1, IK3_SUIT, 3, 15, 100, 17 );
    2867. AddVendorItem( 1, IK3_HELMET, 3, 15, 100, 17 );
    2868. AddVendorItem( 1, IK3_GAUNTLET, 3, 15, 100, 17 );
    2869. AddVendorItem( 1, IK3_BOOTS, 3, 15, 100, 17 );
    2870. AddVendorItem( 1, IK3_SUIT, 10, 15, 100, 17 );
    2871. AddVendorItem( 1, IK3_HELMET, 10, 15, 100, 17 );
    2872. AddVendorItem( 1, IK3_GAUNTLET, 10, 15, 100, 17 );
    2873. AddVendorItem( 1, IK3_BOOTS, 10, 15, 100, 17 );
    2874. AddVendorItem( 1, IK3_SUIT, 11, 15, 100, 17 );
    2875. AddVendorItem( 1, IK3_HELMET, 11, 15, 100, 17 );
    2876. AddVendorItem( 1, IK3_GAUNTLET, 11, 15, 100, 17 );
    2877. AddVendorItem( 1, IK3_BOOTS, 11, 15, 100, 17 );
    2878. AddVendorItem( 2, IK3_SUIT, 2, 15, 100, 17 );
    2879. AddVendorItem( 2, IK3_HELMET, 2, 15, 100, 17 );
    2880. AddVendorItem( 2, IK3_GAUNTLET, 2, 15, 100, 17 );
    2881. AddVendorItem( 2, IK3_BOOTS, 2, 15, 100, 17 );
    2882. AddVendorItem( 2, IK3_SUIT, 8, 15, 100, 17 );
    2883. AddVendorItem( 2, IK3_HELMET, 8, 15, 100, 17 );
    2884. AddVendorItem( 2, IK3_GAUNTLET, 8, 15, 100, 17 );
    2885. AddVendorItem( 2, IK3_BOOTS, 8, 15, 100, 17 );
    2886. AddVendorItem( 2, IK3_SUIT, 9, 15, 100, 17 );
    2887. AddVendorItem( 2, IK3_HELMET, 9, 15, 100, 17 );
    2888. AddVendorItem( 2, IK3_GAUNTLET, 9, 15, 100, 17 );
    2889. AddVendorItem( 2, IK3_BOOTS, 9, 15, 100, 17 );
    2890. AddVendorItem( 3, IK3_SHIELD, -1, 1, 100, 100 );
    2891. m_nStructure= SRT_SHIELD;
    2892. SetImage
    2893. (
    2894. IDS_CHARACTER_INC_000377
    2895. );
    2896. m_szDialog= "KePe_Rocbin.txt";
    2897. }
    2898. SetName
    2899. (
    2900. IDS_CHARACTER_INC_000378
    2901. );
    2902. AddVendorSlot( 0,
    2903. IDS_CHARACTER_INC_000379
    2904. );
    2905. AddVendorSlot( 1,
    2906. IDS_CHARACTER_INC_000380
    2907. );
    2908. AddVendorSlot( 2,
    2909. IDS_CHARACTER_INC_000381
    2910. );
    2911. AddVendorSlot( 3,
    2912. IDS_CHARACTER_INC_000382
    2913. );
    2914. }
    2915. KePe_Ciel
    2916. {
    2917. setting
    2918. {
    2919. AddMenu( MMI_DIALOG );
    2920. AddMenu( MMI_TRADE );
    2921. AddVendorItem( 0, IK3_WAND, 4, 15, 80, 100 );
    2922. AddVendorItem( 1, IK3_STAFF, 4, 15, 80, 100 );
    2923. AddVendorItem( 2, IK3_BLINKWING, -1, 1, 2, 50 );
    2924. AddVendorItem( 2, IK3_TOWNBLINKWING, -1, 1, 2, 50 );
    2925. AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 50 );
    2926. AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 50 );
    2927. AddVendorItem( 2, IK3_PILL, -1, 4, 4, 50 );
    2928. AddVendorItem( 3, IK3_SUIT, 4, 15, 80, 25 );
    2929. AddVendorItem( 3, IK3_HELMET, 4, 15, 80, 25 );
    2930. AddVendorItem( 3, IK3_GAUNTLET, 4, 15, 80, 25 );
    2931. AddVendorItem( 3, IK3_BOOTS, 4, 15, 80, 25 );
    2932. m_nStructure= SRT_MAGIC;
    2933. SetImage
    2934. (
    2935. IDS_CHARACTER_INC_000383
    2936. );
    2937. m_szDialog= "KePe_Ciel.txt";
    2938. }
    2939. SetName
    2940. (
    2941. IDS_CHARACTER_INC_000384
    2942. );
    2943. AddVendorSlot( 0,
    2944. IDS_CHARACTER_INC_000385
    2945. );
    2946. AddVendorSlot( 1,
    2947. IDS_CHARACTER_INC_000386
    2948. );
    2949. AddVendorSlot( 2,
    2950. IDS_CHARACTER_INC_000387
    2951. );
    2952. AddVendorSlot( 3,
    2953. IDS_CHARACTER_INC_000388
    2954. );
    2955. }
    2956. KePe_Yuna
    2957. {
    2958. setting
    2959. {
    2960. AddMenu( MMI_DIALOG );
    2961. AddMenu( MMI_TRADE );
    2962. m_nStructure= SRT_GENERAL;
    2963. // AddVendorItem( 0, IK3_COLLECTER, -1, 15, 15, 100 );
    2964. AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
    2965. AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 50 );
    2966. AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 50 );
    2967. AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 50 );
    2968. SetImage
    2969. (
    2970. IDS_CHARACTER_INC_000389
    2971. );
    2972. m_szDialog= "KePe_Yuna.txt";
    2973. }
    2974. SetName
    2975. (
    2976. IDS_CHARACTER_INC_000390
    2977. );
    2978. // AddVendorSlot( 0,
    2979. // IDS_CHARACTER_INC_000391
    2980. // );
    2981. AddVendorSlot( 0,
    2982. IDS_CHARACTER_INC_000392
    2983. );
    2984. AddVendorSlot( 1,
    2985. IDS_CHARACTER_INC_000393
    2986. );
    2987. AddVendorSlot( 2,
    2988. IDS_CHARACTER_INC_000394
    2989. );
    2990. }
    2991. KePe_Heron
    2992. {
    2993. setting
    2994. {
    2995. AddMenu( MMI_DIALOG );
    2996. SetImage
    2997. (
    2998. IDS_CHARACTER_INC_000395
    2999. );
    3000. m_szDialog= "KePe_Heron.txt";
    3001. }
    3002. SetName
    3003. (
    3004. IDS_CHARACTER_INC_000396
    3005. );
    3006. }
    3007. MaDa_Cell
    3008. {
    3009. setting
    3010. {
    3011. AddMenu( MMI_DIALOG );
    3012. SetImage
    3013. (
    3014. IDS_CHARACTER_INC_000397
    3015. );
    3016. m_szDialog= "MaDa_Cell.txt";
    3017. }
    3018. SetName
    3019. (
    3020. IDS_CHARACTER_INC_000398
    3021. );
    3022. }
    3023. MaDa_Rankashu
    3024. {
    3025. setting
    3026. {
    3027. AddMenu( MMI_DIALOG );
    3028. SetImage
    3029. (
    3030. IDS_CHARACTER_INC_000399
    3031. );
    3032. m_szDialog= "MaDa_Rankashu.txt";
    3033. }
    3034. SetName
    3035. (
    3036. IDS_CHARACTER_INC_000400
    3037. );
    3038. }
    3039. DuDk_Drian
    3040. {
    3041. setting
    3042. {
    3043. AddMenu( MMI_DIALOG );
    3044. SetImage
    3045. (
    3046. IDS_CHARACTER_INC_000401
    3047. );
    3048. m_szDialog= "DuDk_Drian.txt";
    3049. }
    3050. SetName
    3051. (
    3052. IDS_CHARACTER_INC_000402
    3053. );
    3054. }
    3055. DuDk_CTRL
    3056. {
    3057. setting
    3058. {
    3059. SetImage
    3060. (
    3061. IDS_CHARACTER_INC_000403
    3062. );
    3063. m_szDialog= "";
    3064. }
    3065. SetName
    3066. (
    3067. IDS_CHARACTER_INC_000404
    3068. );
    3069. }
    3070. DuDk_Nevil
    3071. {
    3072. setting
    3073. {
    3074. AddMenu( MMI_DIALOG );
    3075. SetImage
    3076. (
    3077. IDS_CHARACTER_INC_000405
    3078. );
    3079. m_szDialog= "DuDk_Nevil.txt";
    3080. }
    3081. SetName
    3082. (
    3083. IDS_CHARACTER_INC_000406
    3084. );
    3085. }
    3086. MaDa_Bernard
    3087. {
    3088. setting
    3089. {
    3090. AddMenu( MMI_DIALOG );
    3091. SetImage
    3092. (
    3093. IDS_CHARACTER_INC_000407
    3094. );
    3095. m_szDialog= "MaDa_Bernard.txt";
    3096. }
    3097. SetName
    3098. (
    3099. IDS_CHARACTER_INC_000408
    3100. );
    3101. }
    3102. DuDk_Kazen
    3103. {
    3104. setting
    3105. {
    3106. AddMenu( MMI_DIALOG );
    3107. SetImage
    3108. (
    3109. IDS_CHARACTER_INC_000409
    3110. );
    3111. m_szDialog= "DuDk_Kazen.txt";
    3112. }
    3113. SetName
    3114. (
    3115. IDS_CHARACTER_INC_000410
    3116. );
    3117. }
    3118. MaDa_Andre
    3119. {
    3120. setting
    3121. {
    3122. AddMenu( MMI_DIALOG );
    3123. SetImage
    3124. (
    3125. IDS_CHARACTER_INC_000411
    3126. );
    3127. m_szDialog= "MaDa_Andre.txt";
    3128. }
    3129. SetName
    3130. (
    3131. IDS_CHARACTER_INC_000412
    3132. );
    3133. }
    3134. MaDa_Nein
    3135. {
    3136. setting
    3137. {
    3138. AddMenu( MMI_DIALOG );
    3139. SetImage
    3140. (
    3141. IDS_CHARACTER_INC_000413
    3142. );
    3143. m_szDialog= "MaDa_Nein.txt";
    3144. }
    3145. SetName
    3146. (
    3147. IDS_CHARACTER_INC_000414
    3148. );
    3149. }
    3150. MaFl_Jeffo
    3151. {
    3152. setting
    3153. {
    3154. SetEquip( II_ARM_F_CLO_KOREAN01HAT, II_ARM_F_CLO_KOREAN01SUIT, II_ARM_F_CLO_KOREAN01SHOES );
    3155. SetFigure( MI_FEMALE, 0, 0xff0000ff, 0 );
    3156. AddMenu( MMI_BANKING );
    3157. SetImage
    3158. (
    3159. IDS_CHARACTER_INC_000415
    3160. );
    3161. m_szDialog= "MaFl_Juria.txt";
    3162. }
    3163. SetName
    3164. (
    3165. IDS_CHARACTER_INC_000416
    3166. );
    3167. }
    3168. MaFl_InstantBank
    3169. {
    3170. setting
    3171. {
    3172. AddMenu( MMI_BANKING );
    3173. SetImage
    3174. (
    3175. IDS_CHARACTER_INC_000417
    3176. );
    3177. m_szDialog= "";
    3178. }
    3179. SetName
    3180. (
    3181. IDS_CHARACTER_INC_000418
    3182. );
    3183. }
    3184. Mada_Guildcombatshop // 길드대전 상인
    3185. {
    3186. setting
    3187. {
    3188. AddMenu( MMI_DIALOG );
    3189. AddMenu( MMI_TRADE );
    3190. AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
    3191. AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 50 );
    3192. AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 50 );
    3193. AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 50 );
    3194. AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 50 );
    3195. AddVendorItem( 2, IK3_PILL, -1, 1, 3, 50 );
    3196. AddVendorItem( 3, IK3_ARROW, -1, 5, 5, 50 );
    3197. m_nStructure= SRT_GENERAL;
    3198. SetImage
    3199. (
    3200. IDS_CHARACTER_INC_000419
    3201. );
    3202. m_szDialog= "Mada_Guildcombatshop.txt";
    3203. }
    3204. SetName
    3205. (
    3206. IDS_CHARACTER_INC_000420
    3207. );
    3208. AddVendorSlot( 0,
    3209. IDS_CHARACTER_INC_000421
    3210. );
    3211. AddVendorSlot( 1,
    3212. IDS_CHARACTER_INC_000422
    3213. );
    3214. AddVendorSlot( 2,
    3215. IDS_CHARACTER_INC_000423
    3216. );
    3217. AddVendorSlot( 3,
    3218. IDS_CHARACTER_INC_000424
    3219. );
    3220. }
    3221. Mafl_Guildcombatshop // 일대일 길드대전 상인
    3222. {
    3223. setting
    3224. {
    3225. AddMenu( MMI_DIALOG );
    3226. AddMenu( MMI_TRADE );
    3227. AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
    3228. AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 50 );
    3229. AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 50 );
    3230. AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 50 );
    3231. AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 50 );
    3232. AddVendorItem( 2, IK3_PILL, -1, 1, 3, 50 );
    3233. AddVendorItem( 3, IK3_ARROW, -1, 5, 5, 50 );
    3234. SetImage
    3235. (
    3236. IDS_CHARACTER_INC_000419
    3237. );
    3238. m_szDialog= "Mada_Guildcombatshop.txt";
    3239. }
    3240. SetName
    3241. (
    3242. IDS_CHARACTER_INC_000420
    3243. );
    3244. AddVendorSlot( 0,
    3245. IDS_CHARACTER_INC_000421
    3246. );
    3247. AddVendorSlot( 1,
    3248. IDS_CHARACTER_INC_000422
    3249. );
    3250. AddVendorSlot( 2,
    3251. IDS_CHARACTER_INC_000423
    3252. );
    3253. AddVendorSlot( 3,
    3254. IDS_CHARACTER_INC_000424
    3255. );
    3256. }
    3257. MaFl_Furan
    3258. {
    3259. setting
    3260. {
    3261. AddMenu( MMI_DIALOG );
    3262. SetImage
    3263. (
    3264. IDS_CHARACTER_INC_000425
    3265. );
    3266. m_szDialog= "MaFl_Furan.txt";
    3267. }
    3268. SetName
    3269. (
    3270. IDS_CHARACTER_INC_000426
    3271. );
    3272. }
    3273. MaSa_Furan
    3274. {
    3275. setting
    3276. {
    3277. AddMenu( MMI_DIALOG );
    3278. SetImage
    3279. (
    3280. IDS_CHARACTER_INC_000427
    3281. );
    3282. m_szDialog= "MaSa_Furan.txt";
    3283. }
    3284. SetName
    3285. (
    3286. IDS_CHARACTER_INC_000428
    3287. );
    3288. }
    3289. MaDa_Furan
    3290. {
    3291. setting
    3292. {
    3293. AddMenu( MMI_DIALOG );
    3294. SetImage
    3295. (
    3296. IDS_CHARACTER_INC_000429
    3297. );
    3298. m_szDialog= "MaDa_Furan.txt";
    3299. }
    3300. SetName
    3301. (
    3302. IDS_CHARACTER_INC_000430
    3303. );
    3304. }
    3305. MaSa_Flraness
    3306. {
    3307. setting
    3308. {
    3309. AddMenu( MMI_DIALOG );
    3310. SetImage
    3311. (
    3312. IDS_CHARACTER_INC_000431
    3313. );
    3314. m_szDialog= "MaFl_Flraness.txt";
    3315. }
    3316. SetName
    3317. (
    3318. IDS_CHARACTER_INC_000432
    3319. );
    3320. }
    3321. MaFl_GuildWar
    3322. {
    3323. setting
    3324. {
    3325. AddMenu( MMI_DIALOG );
    3326. AddMenu( MMI_GUILDWAR_APP );
    3327. AddMenu( MMI_GUILDWAR_STATE );
    3328. AddMenu( MMI_GUILDWAR_JOIN );
    3329. AddMenu( MMI_GUILDCOMBAT_SELECTION );
    3330. AddMenu( MMI_GUILDCOMBAT_INFO_BOARD1 );
    3331. AddMenu( MMI_GUILDCOMBAT_INFO_BOARD2 );
    3332. AddMenu( MMI_GUILDCOMBAT_INFO_BOARD3 );
    3333. SetImage
    3334. (
    3335. IDS_CHARACTER_INC_000433
    3336. );
    3337. m_szDialog= "MaFl_GuildWarser.txt";
    3338. }
    3339. SetName
    3340. (
    3341. IDS_CHARACTER_INC_000434
    3342. );
    3343. }
    3344. MaFl_Donaris
    3345. {
    3346. setting
    3347. {
    3348. AddMenu( MMI_DIALOG );
    3349. AddMenu( MMI_GUILDWAR_CANCEL );
    3350. AddMenu( MMI_GUILDCOMBAT_RANKING );
    3351. AddMenu( MMI_GUILDCOMBAT_JACKPOT );
    3352. AddMenu( MMI_GUILDCOMBAT_JACKPOT2 );
    3353. AddMenu( MMI_GUILDCOMBAT_INFO_TEX );
    3354. SetImage
    3355. (
    3356. IDS_CHARACTER_INC_000435
    3357. );
    3358. m_szDialog= "MaFl_Donaris.txt";
    3359. }
    3360. SetName
    3361. (
    3362. IDS_CHARACTER_INC_000436
    3363. );
    3364. }
    3365. //크리스마스 이벤트
    3366. MaFl_Buruto
    3367. {
    3368. setting
    3369. {
    3370. AddMenu( MMI_DIALOG );
    3371. //SetMusic();
    3372. SetImage
    3373. (
    3374. IDS_CHARACTER_INC_000437
    3375. );
    3376. m_szDialog= "MaFl_Buruto.txt";
    3377. }
    3378. SetName
    3379. (
    3380. IDS_CHARACTER_INC_000438
    3381. );
    3382. }
    3383. MaFl_Aramy
    3384. {
    3385. setting
    3386. {
    3387. AddMenu( MMI_DIALOG );
    3388. //SetMusic();
    3389. SetImage
    3390. (
    3391. IDS_CHARACTER_INC_000439
    3392. );
    3393. m_szDialog= "MaFl_Aramy.txt";
    3394. }
    3395. SetName
    3396. (
    3397. IDS_CHARACTER_INC_000440
    3398. );
    3399. }
    3400. MaFl_Atto
    3401. {
    3402. setting
    3403. {
    3404. AddMenu( MMI_DIALOG );
    3405. //SetMusic();
    3406. SetImage
    3407. (
    3408. IDS_CHARACTER_INC_000441
    3409. );
    3410. m_szDialog= "MaFl_Atto.txt";
    3411. }
    3412. SetName
    3413. (
    3414. IDS_CHARACTER_INC_000442
    3415. );
    3416. }
    3417. //설 이벤트 NPC
    3418. MaFl_Juglin
    3419. {
    3420. setting
    3421. {
    3422. AddMenu( MMI_DIALOG );
    3423. SetImage
    3424. (
    3425. IDS_CHARACTER_INC_000443
    3426. );
    3427. m_szDialog= "MaFl_Juglin.txt";
    3428. }
    3429. SetName
    3430. (
    3431. IDS_CHARACTER_INC_000444
    3432. );
    3433. }
    3434. MaFl_Chorus1
    3435. {
    3436. setting
    3437. {
    3438. SetEquip( II_ARM_F_CHR_KOREAN01HAT, II_ARM_F_CHR_KOREAN01SUIT, II_ARM_F_CHR_KOREAN01SHOES );
    3439. SetFigure( MI_FEMALE, 0, 0xFFFFFFFF, 1 );
    3440. AddMenu( MMI_DIALOG );
    3441. SetImage
    3442. (
    3443. IDS_CHARACTER_INC_000445
    3444. );
    3445. m_szDialog= "MaFl_Chorus1.txt";
    3446. }
    3447. SetName
    3448. (
    3449. IDS_CHARACTER_INC_000446
    3450. );
    3451. }
    3452. MaFl_Chorus2
    3453. {
    3454. setting
    3455. {
    3456. SetEquip( II_ARM_F_CHR_KOREAN01HAT, II_ARM_F_CHR_KOREAN01SUIT, II_ARM_F_CHR_KOREAN01SHOES );
    3457. SetFigure( MI_FEMALE, 0, 0xFF00FFF0, 2 );
    3458. AddMenu( MMI_DIALOG );
    3459. SetImage
    3460. (
    3461. IDS_CHARACTER_INC_000447
    3462. );
    3463. m_szDialog= "MaFl_Chorus2.txt";
    3464. }
    3465. SetName
    3466. (
    3467. IDS_CHARACTER_INC_000448
    3468. );
    3469. }
    3470. MaFl_Chorus3
    3471. {
    3472. setting
    3473. {
    3474. SetEquip( II_ARM_F_CHR_KOREAN01HAT, II_ARM_F_CHR_KOREAN01SUIT, II_ARM_F_CHR_KOREAN01SHOES );
    3475. SetFigure( MI_FEMALE, 0, 0xFFFF00FF, 1 );
    3476. AddMenu( MMI_DIALOG );
    3477. SetImage
    3478. (
    3479. IDS_CHARACTER_INC_000449
    3480. );
    3481. m_szDialog= "MaFl_Chorus3.txt";
    3482. }
    3483. SetName
    3484. (
    3485. IDS_CHARACTER_INC_000450
    3486. );
    3487. }
    3488. MaFl_Chorus4
    3489. {
    3490. setting
    3491. {
    3492. SetEquip( II_ARM_F_CHR_KOREAN01HAT, II_ARM_F_CHR_KOREAN01SUIT, II_ARM_F_CHR_KOREAN01SHOES );
    3493. SetFigure( MI_FEMALE, 0, 0xFF000F8F, 2 );
    3494. AddMenu( MMI_DIALOG );
    3495. SetImage
    3496. (
    3497. IDS_CHARACTER_INC_000451
    3498. );
    3499. m_szDialog= "MaFl_Chorus4.txt";
    3500. }
    3501. SetName
    3502. (
    3503. IDS_CHARACTER_INC_000452
    3504. );
    3505. }
    3506. MaDa_Hachal
    3507. {
    3508. setting
    3509. {
    3510. AddMenu( MMI_DIALOG );
    3511. SetImage
    3512. (
    3513. IDS_CHARACTER_INC_000453
    3514. );
    3515. m_szDialog= "MaDa_Hachal.txt";
    3516. }
    3517. SetName
    3518. (
    3519. IDS_CHARACTER_INC_000454
    3520. );
    3521. }
    3522. MaDa_CloneHachal
    3523. {
    3524. setting
    3525. {
    3526. AddMenu( MMI_DIALOG );
    3527. SetImage
    3528. (
    3529. IDS_CHARACTER_INC_000455
    3530. );
    3531. m_szDialog= "MaDa_Hachal.txt";
    3532. }
    3533. SetName
    3534. (
    3535. IDS_CHARACTER_INC_000456
    3536. );
    3537. }
    3538. MaDa_Laloa
    3539. {
    3540. setting
    3541. {
    3542. SetEquip( II_ARM_F_MAG_HELMET08, II_ARM_F_MAG_SUIT08, II_ARM_F_MAG_GAUNTLET08, II_ARM_F_MAG_BOOTS08 );
    3543. SetFigure( MI_FEMALE, 0, 0xff080808, 2 );
    3544. AddMenu( MMI_DIALOG );
    3545. SetImage
    3546. (
    3547. IDS_CHARACTER_INC_000457
    3548. );
    3549. m_szDialog= "MaDa_Laloa.txt";
    3550. }
    3551. SetName
    3552. (
    3553. IDS_CHARACTER_INC_000458
    3554. );
    3555. }
    3556. //보스 몬스터 캐릭터
    3557. MaFl_Himadel
    3558. {
    3559. setting
    3560. {
    3561. AddMenu( MMI_DIALOG );
    3562. SetImage
    3563. (
    3564. IDS_CHARACTER_INC_000459
    3565. );
    3566. m_szDialog= "MaFl_Himadel.txt";
    3567. }
    3568. SetName
    3569. (
    3570. IDS_CHARACTER_INC_000460
    3571. );
    3572. }
    3573. MaFl_Gornus
    3574. {
    3575. setting
    3576. {
    3577. AddMenu( MMI_DIALOG );
    3578. SetImage
    3579. (
    3580. IDS_CHARACTER_INC_000461
    3581. );
    3582. m_szDialog= "MaFl_Gornus.txt";
    3583. }
    3584. SetName
    3585. (
    3586. IDS_CHARACTER_INC_000462
    3587. );
    3588. }
    3589. MaFl_Kanane
    3590. {
    3591. setting
    3592. {
    3593. AddMenu( MMI_DIALOG );
    3594. SetImage
    3595. (
    3596. IDS_CHARACTER_INC_000463
    3597. );
    3598. m_szDialog= "MaFl_Kanane.txt";
    3599. }
    3600. SetName
    3601. (
    3602. IDS_CHARACTER_INC_000464
    3603. );
    3604. }
    3605. //1차 전직 퀘스트(변경)NPC 추가
    3606. MaFl_Mustang
    3607. {
    3608. setting
    3609. {
    3610. AddMenu( MMI_DIALOG );
    3611. //SetMusic();
    3612. SetImage
    3613. (
    3614. IDS_CHARACTER_INC_000465
    3615. );
    3616. m_szDialog= "MaFl_Mustang.txt";
    3617. }
    3618. SetName
    3619. (
    3620. IDS_CHARACTER_INC_000466
    3621. );
    3622. }
    3623. MaFl_Andy
    3624. {
    3625. setting
    3626. {
    3627. AddMenu( MMI_DIALOG );
    3628. //SetMusic();
    3629. SetImage
    3630. (
    3631. IDS_CHARACTER_INC_000467
    3632. );
    3633. m_szDialog= "MaFl_Andy.txt";
    3634. }
    3635. SetName
    3636. (
    3637. IDS_CHARACTER_INC_000468
    3638. );
    3639. }
    3640. MaFl_Langdrong
    3641. {
    3642. setting
    3643. {
    3644. AddMenu( MMI_DIALOG );
    3645. //SetMusic();
    3646. SetImage
    3647. (
    3648. IDS_CHARACTER_INC_000469
    3649. );
    3650. m_szDialog= "MaFl_Langdrong.txt";
    3651. }
    3652. SetName
    3653. (
    3654. IDS_CHARACTER_INC_000470
    3655. );
    3656. }
    3657. MaFl_Hyuit
    3658. {
    3659. setting
    3660. {
    3661. AddMenu( MMI_DIALOG );
    3662. //SetMusic();
    3663. SetImage
    3664. (
    3665. IDS_CHARACTER_INC_000471
    3666. );
    3667. m_szDialog= "MaFl_Hyuit.txt";
    3668. }
    3669. SetName
    3670. (
    3671. IDS_CHARACTER_INC_000472
    3672. );
    3673. }
    3674. MaFl_Elic
    3675. {
    3676. setting
    3677. {
    3678. AddMenu( MMI_DIALOG );
    3679. //SetMusic();
    3680. SetImage
    3681. (
    3682. IDS_CHARACTER_INC_000473
    3683. );
    3684. m_szDialog= "MaFl_Elic.txt";
    3685. }
    3686. SetName
    3687. (
    3688. IDS_CHARACTER_INC_000474
    3689. );
    3690. }
    3691. MaFl_Maki
    3692. {
    3693. setting
    3694. {
    3695. AddMenu( MMI_DIALOG );
    3696. //SetMusic();
    3697. SetImage
    3698. (
    3699. IDS_CHARACTER_INC_000475
    3700. );
    3701. m_szDialog= "MaFl_Maki.txt";
    3702. }
    3703. SetName
    3704. (
    3705. IDS_CHARACTER_INC_000476
    3706. );
    3707. }
    3708. MaFl_Goripeg
    3709. {
    3710. setting
    3711. {
    3712. AddMenu( MMI_DIALOG );
    3713. //SetMusic();
    3714. SetImage
    3715. (
    3716. IDS_CHARACTER_INC_000477
    3717. );
    3718. m_szDialog= "MaFl_Goripeg.txt";
    3719. }
    3720. SetName
    3721. (
    3722. IDS_CHARACTER_INC_000478
    3723. );
    3724. }
    3725. MaFl_Kidmen
    3726. {
    3727. setting
    3728. {
    3729. AddMenu( MMI_DIALOG );
    3730. //SetMusic();
    3731. SetImage
    3732. (
    3733. IDS_CHARACTER_INC_000479
    3734. );
    3735. m_szDialog= "MaFl_Kidmen.txt";
    3736. }
    3737. SetName
    3738. (
    3739. IDS_CHARACTER_INC_000480
    3740. );
    3741. }
    3742. MaFl_Hastan
    3743. {
    3744. setting
    3745. {
    3746. AddMenu( MMI_DIALOG );
    3747. //SetMusic();
    3748. SetImage
    3749. (
    3750. IDS_CHARACTER_INC_000481
    3751. );
    3752. m_szDialog= "MaFl_Hastan.txt";
    3753. }
    3754. SetName
    3755. (
    3756. IDS_CHARACTER_INC_000482
    3757. );
    3758. }
    3759. MaFl_Rudvihil
    3760. {
    3761. setting
    3762. {
    3763. AddMenu( MMI_DIALOG );
    3764. SetImage
    3765. (
    3766. IDS_CHARACTER_INC_000483
    3767. );
    3768. m_szDialog= "MaFl_Rudvihil.txt";
    3769. }
    3770. SetName
    3771. (
    3772. IDS_CHARACTER_INC_000484
    3773. );
    3774. }
    3775. MaFl_Ancimys
    3776. {
    3777. setting
    3778. {
    3779. AddMenu( MMI_DIALOG );
    3780. SetImage
    3781. (
    3782. IDS_CHARACTER_INC_000485
    3783. );
    3784. m_szDialog= "MaFl_Ancimys.txt";
    3785. }
    3786. SetName
    3787. (
    3788. IDS_CHARACTER_INC_000486
    3789. );
    3790. }
    3791. MaFl_Martinyc
    3792. {
    3793. setting
    3794. {
    3795. AddMenu( MMI_DIALOG );
    3796. SetImage
    3797. (
    3798. IDS_CHARACTER_INC_000487
    3799. );
    3800. m_szDialog= "MaFl_Martinyc.txt";
    3801. }
    3802. SetName
    3803. (
    3804. IDS_CHARACTER_INC_000488
    3805. );
    3806. }
    3807. MaFl_FlaMayor
    3808. {
    3809. setting
    3810. {
    3811. // SetEquip( II_ARM_F_CHR_DRESS01HAT, II_ARM_F_CHR_DRESS01SUIT, II_ARM_F_CHR_DRESS01GLOVES, II_ARM_F_CHR_DRESS01SHOES );
    3812. // SetFigure( MI_FEMALE, 0, 0xffffaa88, 1);
    3813. AddMenu( MMI_DIALOG );
    3814. AddMenu( MMI_SECRET_TAXRATES_CHECK );
    3815. SetImage
    3816. (
    3817. IDS_CHARACTER_INC_000489
    3818. );
    3819. m_szDialog= "MaFl_FlaMayor.txt";
    3820. }
    3821. SetName
    3822. (
    3823. IDS_CHARACTER_INC_000490
    3824. );
    3825. }
    3826. MaFl_Official
    3827. {
    3828. setting
    3829. {
    3830. AddMenu( MMI_DIALOG );
    3831. SetImage
    3832. (
    3833. IDS_CHARACTER_INC_000491
    3834. );
    3835. m_szDialog= "MaFl_Official.txt";
    3836. }
    3837. SetName
    3838. (
    3839. IDS_CHARACTER_INC_000492
    3840. );
    3841. }
    3842. MaFl_Gergantes
    3843. {
    3844. setting
    3845. {
    3846. AddMenu( MMI_DIALOG );
    3847. SetImage
    3848. (
    3849. IDS_CHARACTER_INC_000493
    3850. );
    3851. m_szDialog= "MaFl_Gergantes.txt";
    3852. }
    3853. SetName
    3854. (
    3855. IDS_CHARACTER_INC_000494
    3856. );
    3857. }
    3858. //1차 전직 퀘스트(변경) 추가 NPC
    3859. MaSa_Wingyei
    3860. {
    3861. setting
    3862. {
    3863. AddMenu( MMI_DIALOG );
    3864. //SetMusic();
    3865. SetImage
    3866. (
    3867. IDS_CHARACTER_INC_000495
    3868. );
    3869. m_szDialog= "MaSa_Wingyei.txt";
    3870. }
    3871. SetName
    3872. (
    3873. IDS_CHARACTER_INC_000496
    3874. );
    3875. }
    3876. MaSa_Hee
    3877. {
    3878. setting
    3879. {
    3880. AddMenu( MMI_DIALOG );
    3881. //SetMusic();
    3882. SetImage
    3883. (
    3884. IDS_CHARACTER_INC_000497
    3885. );
    3886. m_szDialog= "MaSa_Hee.txt";
    3887. }
    3888. SetName
    3889. (
    3890. IDS_CHARACTER_INC_000498
    3891. );
    3892. }
    3893. MaSa_Lopaze
    3894. {
    3895. setting
    3896. {
    3897. AddMenu( MMI_DIALOG );
    3898. //SetMusic();
    3899. SetImage
    3900. (
    3901. IDS_CHARACTER_INC_000499
    3902. );
    3903. m_szDialog= "MaSa_Lopaze.txt";
    3904. }
    3905. SetName
    3906. (
    3907. IDS_CHARACTER_INC_000500
    3908. );
    3909. }
    3910. MaSa_Helgar
    3911. {
    3912. setting
    3913. {
    3914. AddMenu( MMI_DIALOG );
    3915. SetImage
    3916. (
    3917. IDS_CHARACTER_INC_000501
    3918. );
    3919. m_szDialog= "MaSa_Helgar.txt";
    3920. }
    3921. SetName
    3922. (
    3923. IDS_CHARACTER_INC_000502
    3924. );
    3925. }
    3926. MaSa_Heltung
    3927. {
    3928. setting
    3929. {
    3930. AddMenu( MMI_DIALOG );
    3931. SetImage
    3932. (
    3933. IDS_CHARACTER_INC_000503
    3934. );
    3935. m_szDialog= "MaSa_Heltung.txt";
    3936. }
    3937. SetName
    3938. (
    3939. IDS_CHARACTER_INC_000504
    3940. );
    3941. }
    3942. MaSa_QueerCollector
    3943. {
    3944. setting
    3945. {
    3946. AddMenu( MMI_DIALOG );
    3947. SetImage
    3948. (
    3949. IDS_CHARACTER_INC_000505
    3950. );
    3951. m_szDialog= "MaSa_QueerCollector.txt";
    3952. }
    3953. SetName
    3954. (
    3955. IDS_CHARACTER_INC_000506
    3956. );
    3957. }
    3958. MaSa_Bowler
    3959. {
    3960. setting
    3961. {
    3962. AddMenu( MMI_DIALOG );
    3963. SetImage
    3964. (
    3965. IDS_CHARACTER_INC_000507
    3966. );
    3967. m_szDialog= "MaSa_Bowler.txt";
    3968. }
    3969. SetName
    3970. (
    3971. IDS_CHARACTER_INC_000508
    3972. );
    3973. }
    3974. MaSa_JeongHwa
    3975. {
    3976. setting
    3977. {
    3978. AddMenu( MMI_DIALOG );
    3979. SetImage
    3980. (
    3981. IDS_CHARACTER_INC_000509
    3982. );
    3983. m_szDialog= "MaSa_JeongHwa.txt";
    3984. }
    3985. SetName
    3986. (
    3987. IDS_CHARACTER_INC_000510
    3988. );
    3989. }
    3990. MaSa_Porgo
    3991. {
    3992. setting
    3993. {
    3994. AddMenu( MMI_DIALOG );
    3995. SetImage
    3996. (
    3997. IDS_CHARACTER_INC_000511
    3998. );
    3999. m_szDialog= "MaSa_Porgo.txt";
    4000. }
    4001. SetName
    4002. (
    4003. IDS_CHARACTER_INC_000512
    4004. );
    4005. }
    4006. MaSa_SainMayor
    4007. {
    4008. setting
    4009. {
    4010. // SetEquip( II_ARM_F_CHR_DRESS04HAT, II_ARM_F_CHR_DRESS04SUIT, II_ARM_F_CHR_DRESS04GLOVES, II_ARM_F_CHR_DRESS04SHOES );
    4011. // SetFigure( MI_FEMALE, 0, 0xfffe5500, 1 );
    4012. AddMenu( MMI_DIALOG );
    4013. AddMenu( MMI_SECRET_TAXRATES_CHECK );
    4014. SetImage
    4015. (
    4016. IDS_CHARACTER_INC_000513
    4017. );
    4018. m_szDialog= "MaSa_SainMayor.txt";
    4019. }
    4020. SetName
    4021. (
    4022. IDS_CHARACTER_INC_000514
    4023. );
    4024. }
    4025. MaSa_Gothante
    4026. {
    4027. setting
    4028. {
    4029. AddMenu( MMI_DIALOG );
    4030. SetImage
    4031. (
    4032. IDS_CHARACTER_INC_000515
    4033. );
    4034. m_szDialog= "MaSa_Gothante.txt";
    4035. }
    4036. SetName
    4037. (
    4038. IDS_CHARACTER_INC_000516
    4039. );
    4040. }
    4041. MaSa_Rovanett
    4042. {
    4043. setting
    4044. {
    4045. AddMenu( MMI_DIALOG );
    4046. SetImage
    4047. (
    4048. IDS_CHARACTER_INC_000517
    4049. );
    4050. m_szDialog= "MaSa_Rovanett.txt";
    4051. }
    4052. SetName
    4053. (
    4054. IDS_CHARACTER_INC_000518
    4055. );
    4056. }
    4057. MaDa_Colar
    4058. {
    4059. setting
    4060. {
    4061. AddMenu( MMI_DIALOG );
    4062. SetImage
    4063. (
    4064. IDS_CHARACTER_INC_000519
    4065. );
    4066. m_szDialog= "MaDa_Colar.txt";
    4067. }
    4068. SetName
    4069. (
    4070. IDS_CHARACTER_INC_000520
    4071. );
    4072. }
    4073. MaDa_Amadolka
    4074. {
    4075. Setting
    4076. {
    4077. AddMenu( MMI_DIALOG );
    4078. SetImage
    4079. (
    4080. IDS_CHARACTER_INC_000521
    4081. );
    4082. m_szDialog= "MaDa_Amadolka.txt";
    4083. }
    4084. SetName
    4085. (
    4086. IDS_CHARACTER_INC_000522
    4087. );
    4088. }
    4089. //가정의 달 이벤트 NPC
    4090. MaFl_Nina
    4091. {
    4092. setting
    4093. {
    4094. AddMenu( MMI_DIALOG );
    4095. SetImage
    4096. (
    4097. IDS_CHARACTER_INC_000523
    4098. );
    4099. m_szDialog= "MaFl_Nina.txt";
    4100. }
    4101. SetName
    4102. (
    4103. IDS_CHARACTER_INC_000524
    4104. );
    4105. }
    4106. MaFl_ChiChi
    4107. {
    4108. setting
    4109. {
    4110. AddMenu( MMI_DIALOG );
    4111. SetImage
    4112. (
    4113. IDS_CHARACTER_INC_000525
    4114. );
    4115. m_szDialog= "MaFl_ChiChi.txt";
    4116. }
    4117. SetName
    4118. (
    4119. IDS_CHARACTER_INC_000526
    4120. );
    4121. }
    4122. MaFl_PiPi
    4123. {
    4124. setting
    4125. {
    4126. AddMenu( MMI_DIALOG );
    4127. SetImage
    4128. (
    4129. IDS_CHARACTER_INC_000527
    4130. );
    4131. m_szDialog= "MaFl_PiPi.txt";
    4132. }
    4133. SetName
    4134. (
    4135. IDS_CHARACTER_INC_000528
    4136. );
    4137. }
    4138. MaFl_Loyah
    4139. {
    4140. Setting
    4141. {
    4142. AddMenu( MMI_DIALOG );
    4143. SetImage
    4144. (
    4145. IDS_CHARACTER_INC_000529
    4146. );
    4147. m_szDialog= "MaFl_Loyah.txt";
    4148. }
    4149. SetName
    4150. (
    4151. IDS_CHARACTER_INC_000530
    4152. );
    4153. }
    4154. MaSa_MaYun
    4155. {
    4156. Setting
    4157. {
    4158. AddMenu( MMI_DIALOG );
    4159. SetImage
    4160. (
    4161. IDS_CHARACTER_INC_000531
    4162. );
    4163. m_szDialog= "MaSa_MaYun.txt";
    4164. }
    4165. SetName
    4166. (
    4167. IDS_CHARACTER_INC_000532
    4168. );
    4169. }
    4170. MaFl_SsoTta
    4171. {
    4172. Setting
    4173. {
    4174. AddMenu( MMI_DIALOG );
    4175. SetImage
    4176. (
    4177. IDS_CHARACTER_INC_000533
    4178. );
    4179. m_szDialog= "MaFl_SsoTta.txt";
    4180. }
    4181. SetName
    4182. (
    4183. IDS_CHARACTER_INC_000534
    4184. );
    4185. }
    4186. MaDa_Karanduru
    4187. {
    4188. setting
    4189. {
    4190. AddMenu( MMI_DIALOG );
    4191. SetEquip( II_WEA_SWT_BASTAR, II_ARM_F_KIN_HELMET04, II_ARM_F_KIN_SUIT04, II_ARM_F_KIN_GAUNTLET04, II_ARM_F_KIN_BOOTS04 );
    4192. SetFigure( MI_FEMALE, 0, 0xff000000, 2 );
    4193. //SetMusic();
    4194. SetImage
    4195. (
    4196. IDS_CHARACTER_INC_000535
    4197. );
    4198. m_szDialog= "MaDa_Karanduru.txt";
    4199. }
    4200. SetName
    4201. (
    4202. IDS_CHARACTER_INC_000536
    4203. );
    4204. }
    4205. MaFl_Hormes
    4206. {
    4207. setting
    4208. {
    4209. AddMenu( MMI_DIALOG );
    4210. //SetMusic();
    4211. SetImage
    4212. (
    4213. IDS_CHARACTER_INC_000537
    4214. );
    4215. m_szDialog= "MaFl_Hormes.txt";
    4216. }
    4217. SetName
    4218. (
    4219. IDS_CHARACTER_INC_000538
    4220. );
    4221. }
    4222. MaFl_Kurumin
    4223. {
    4224. setting
    4225. {
    4226. AddMenu( MMI_DIALOG );
    4227. //SetMusic();
    4228. SetImage
    4229. (
    4230. IDS_CHARACTER_INC_000539
    4231. );
    4232. m_szDialog= "MaFl_Kurumin.txt";
    4233. }
    4234. SetName
    4235. (
    4236. IDS_CHARACTER_INC_000540
    4237. );
    4238. }
    4239. MaDa_Lobiet
    4240. {
    4241. setting
    4242. {
    4243. AddMenu( MMI_DIALOG );
    4244. SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
    4245. SetFigure( MI_FEMALE, 0, 0xffffffff, 4 );
    4246. //SetMusic();
    4247. SetImage
    4248. (
    4249. IDS_CHARACTER_INC_000541
    4250. );
    4251. m_szDialog= "MaDa_Lobiet.txt";
    4252. }
    4253. SetName
    4254. (
    4255. IDS_CHARACTER_INC_000542
    4256. );
    4257. }
    4258. MaDa_Boneper
    4259. {
    4260. setting
    4261. {
    4262. AddMenu( MMI_DIALOG );
    4263. //SetMusic();
    4264. SetImage
    4265. (
    4266. IDS_CHARACTER_INC_000543
    4267. );
    4268. m_szDialog= "MaDa_Boneper.txt";
    4269. }
    4270. SetName
    4271. (
    4272. IDS_CHARACTER_INC_000544
    4273. );
    4274. }
    4275. MaDa_Corel
    4276. {
    4277. setting
    4278. {
    4279. AddMenu( MMI_DIALOG );
    4280. SetEquip( II_WEA_SWO_BLUEJADE, II_ARM_F_BLA_HELMET04, II_ARM_F_BLA_SUIT04, II_ARM_F_BLA_GAUNTLET04, II_ARM_F_BLA_BOOTS04 );
    4281. SetFigure( MI_FEMALE, 0, 0xff00ff00, 0 );
    4282. //SetMusic();
    4283. SetImage
    4284. (
    4285. IDS_CHARACTER_INC_000545
    4286. );
    4287. m_szDialog= "MaDa_Corel.txt";
    4288. }
    4289. SetName
    4290. (
    4291. IDS_CHARACTER_INC_000546
    4292. );
    4293. }
    4294. MaFl_Guabrill
    4295. {
    4296. setting
    4297. {
    4298. AddMenu( MMI_DIALOG );
    4299. //SetMusic();
    4300. SetImage
    4301. (
    4302. IDS_CHARACTER_INC_000547
    4303. );
    4304. m_szDialog= "MaFl_Guabrill.txt";
    4305. }
    4306. SetName
    4307. (
    4308. IDS_CHARACTER_INC_000548
    4309. );
    4310. }
    4311. MaFl_Ata
    4312. {
    4313. setting
    4314. {
    4315. AddMenu( MMI_DIALOG );
    4316. //SetMusic();
    4317. SetImage
    4318. (
    4319. IDS_CHARACTER_INC_000549
    4320. );
    4321. m_szDialog= "MaFl_Ata.txt";
    4322. }
    4323. SetName
    4324. (
    4325. IDS_CHARACTER_INC_000550
    4326. );
    4327. }
    4328. MaDa_Jeperdy
    4329. {
    4330. setting
    4331. {
    4332. AddMenu( MMI_DIALOG );
    4333. SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
    4334. SetFigure( MI_FEMALE, 1, 0xffffffff, 4 );
    4335. //SetMusic();
    4336. SetImage
    4337. (
    4338. IDS_CHARACTER_INC_000551
    4339. );
    4340. m_szDialog= "MaDa_Jeperdy.txt";
    4341. }
    4342. SetName
    4343. (
    4344. IDS_CHARACTER_INC_000552
    4345. );
    4346. }
    4347. MaDa_Sencyrit
    4348. {
    4349. setting
    4350. {
    4351. AddMenu( MMI_DIALOG );
    4352. //SetMusic();
    4353. SetImage
    4354. (
    4355. IDS_CHARACTER_INC_000553
    4356. );
    4357. m_szDialog= "MaDa_Sencyrit.txt";
    4358. }
    4359. SetName
    4360. (
    4361. IDS_CHARACTER_INC_000554
    4362. );
    4363. }
    4364. MaDa_Ride
    4365. {
    4366. setting
    4367. {
    4368. AddMenu( MMI_DIALOG );
    4369. SetEquip( II_WEA_KNU_EDOREN, II_ARM_F_BIL_HELMET04, II_ARM_F_BIL_SUIT04, II_ARM_F_BIL_GAUNTLET04, II_ARM_F_BIL_BOOTS04 );
    4370. SetFigure( MI_FEMALE, 0, 0xff00ff88, 1 );
    4371. //SetMusic();
    4372. SetImage
    4373. (
    4374. IDS_CHARACTER_INC_000555
    4375. );
    4376. m_szDialog= "MaDa_Ride.txt";
    4377. }
    4378. SetName
    4379. (
    4380. IDS_CHARACTER_INC_000556
    4381. );
    4382. }
    4383. MaFl_Domek
    4384. {
    4385. setting
    4386. {
    4387. AddMenu( MMI_DIALOG );
    4388. //SetMusic();
    4389. SetImage
    4390. (
    4391. IDS_CHARACTER_INC_000557
    4392. );
    4393. m_szDialog= "MaFl_Domek.txt";
    4394. }
    4395. SetName
    4396. (
    4397. IDS_CHARACTER_INC_000558
    4398. );
    4399. }
    4400. MaFl_Segho
    4401. {
    4402. setting
    4403. {
    4404. AddMenu( MMI_DIALOG );
    4405. //SetMusic();
    4406. SetImage
    4407. (
    4408. IDS_CHARACTER_INC_000559
    4409. );
    4410. m_szDialog= "MaFl_Segho.txt";
    4411. }
    4412. SetName
    4413. (
    4414. IDS_CHARACTER_INC_000560
    4415. );
    4416. }
    4417. MaDa_Fera
    4418. {
    4419. setting
    4420. {
    4421. AddMenu( MMI_DIALOG );
    4422. SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
    4423. SetFigure( MI_FEMALE, 2, 0xffffffff, 4 );
    4424. //SetMusic();
    4425. SetImage
    4426. (
    4427. IDS_CHARACTER_INC_000561
    4428. );
    4429. m_szDialog= "MaDa_Fera.txt";
    4430. }
    4431. SetName
    4432. (
    4433. IDS_CHARACTER_INC_000562
    4434. );
    4435. }
    4436. MaDa_Capafe
    4437. {
    4438. setting
    4439. {
    4440. AddMenu( MMI_DIALOG );
    4441. //SetMusic();
    4442. SetImage
    4443. (
    4444. IDS_CHARACTER_INC_000563
    4445. );
    4446. m_szDialog= "MaDa_Capafe.txt";
    4447. }
    4448. SetName
    4449. (
    4450. IDS_CHARACTER_INC_000564
    4451. );
    4452. }
    4453. MaDa_Ellend
    4454. {
    4455. setting
    4456. {
    4457. AddMenu( MMI_DIALOG );
    4458. SetEquip( II_WEA_CHEE_SHAIT, II_ARM_F_RIN_HELMET04, II_ARM_F_RIN_SUIT04, II_ARM_F_RIN_GAUNTLET04, II_ARM_F_RIN_BOOTS04 );
    4459. SetFigure( MI_FEMALE, 2, 0xff0f80ff, 3 );
    4460. //SetMusic();
    4461. SetImage
    4462. (
    4463. IDS_CHARACTER_INC_000565
    4464. );
    4465. m_szDialog= "MaDa_Ellend.txt";
    4466. }
    4467. SetName
    4468. (
    4469. IDS_CHARACTER_INC_000566
    4470. );
    4471. }
    4472. MaFl_Clamb
    4473. {
    4474. setting
    4475. {
    4476. AddMenu( MMI_DIALOG );
    4477. //SetMusic();
    4478. SetImage
    4479. (
    4480. IDS_CHARACTER_INC_000567
    4481. );
    4482. m_szDialog= "MaFl_Clamb.txt";
    4483. }
    4484. SetName
    4485. (
    4486. IDS_CHARACTER_INC_000568
    4487. );
    4488. }
    4489. MaFl_Teshar
    4490. {
    4491. setting
    4492. {
    4493. AddMenu( MMI_DIALOG );
    4494. //SetMusic();
    4495. SetImage
    4496. (
    4497. IDS_CHARACTER_INC_000569
    4498. );
    4499. m_szDialog= "MaFl_Teshar.txt";
    4500. }
    4501. SetName
    4502. (
    4503. IDS_CHARACTER_INC_000570
    4504. );
    4505. }
    4506. MaDa_Heedan
    4507. {
    4508. setting
    4509. {
    4510. AddMenu( MMI_DIALOG );
    4511. SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
    4512. SetFigure( MI_FEMALE, 0, 0xffffffff, 4 );
    4513. //SetMusic();
    4514. SetImage
    4515. (
    4516. IDS_CHARACTER_INC_000571
    4517. );
    4518. m_szDialog= "MaDa_Heedan.txt";
    4519. }
    4520. SetName
    4521. (
    4522. IDS_CHARACTER_INC_000572
    4523. );
    4524. }
    4525. MaDa_Romvoette
    4526. {
    4527. setting
    4528. {
    4529. AddMenu( MMI_DIALOG );
    4530. //SetMusic();
    4531. SetImage
    4532. (
    4533. IDS_CHARACTER_INC_000573
    4534. );
    4535. m_szDialog= "MaDa_Romvoette.txt";
    4536. }
    4537. SetName
    4538. (
    4539. IDS_CHARACTER_INC_000574
    4540. );
    4541. }
    4542. MaDa_Cylor
    4543. {
    4544. setting
    4545. {
    4546. AddMenu( MMI_DIALOG );
    4547. SetEquip( II_WEA_WAN_MOIRA, II_ARM_F_PSY_HELMET04, II_ARM_F_PSY_SUIT04, II_ARM_F_PSY_GAUNTLET04, II_ARM_F_PSY_BOOTS04 );
    4548. SetFigure( MI_FEMALE, 0, 0xffff0088, 2 );
    4549. //SetMusic();
    4550. SetImage
    4551. (
    4552. IDS_CHARACTER_INC_000575
    4553. );
    4554. m_szDialog= "MaDa_Cylor.txt";
    4555. }
    4556. SetName
    4557. (
    4558. IDS_CHARACTER_INC_000576
    4559. );
    4560. }
    4561. MaFl_Cuarine
    4562. {
    4563. setting
    4564. {
    4565. AddMenu( MMI_DIALOG );
    4566. //SetMusic();
    4567. SetImage
    4568. (
    4569. IDS_CHARACTER_INC_000577
    4570. );
    4571. m_szDialog= "MaFl_Cuarine.txt";
    4572. }
    4573. SetName
    4574. (
    4575. IDS_CHARACTER_INC_000578
    4576. );
    4577. }
    4578. MaFl_Ryupang
    4579. {
    4580. setting
    4581. {
    4582. AddMenu( MMI_DIALOG );
    4583. //SetMusic();
    4584. SetImage
    4585. (
    4586. IDS_CHARACTER_INC_000579
    4587. );
    4588. m_szDialog= "MaFl_Ryupang.txt";
    4589. }
    4590. SetName
    4591. (
    4592. IDS_CHARACTER_INC_000580
    4593. );
    4594. }
    4595. MaDa_Pereb
    4596. {
    4597. setting
    4598. {
    4599. AddMenu( MMI_DIALOG );
    4600. SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
    4601. SetFigure( MI_FEMALE, 1, 0xffffffff, 4 );
    4602. //SetMusic();
    4603. SetImage
    4604. (
    4605. IDS_CHARACTER_INC_000581
    4606. );
    4607. m_szDialog= "MaDa_Pereb.txt";
    4608. }
    4609. SetName
    4610. (
    4611. IDS_CHARACTER_INC_000582
    4612. );
    4613. }
    4614. MaDa_Shyniff
    4615. {
    4616. setting
    4617. {
    4618. AddMenu( MMI_DIALOG );
    4619. //SetMusic();
    4620. SetImage
    4621. (
    4622. IDS_CHARACTER_INC_000583
    4623. );
    4624. m_szDialog= "MaDa_Shyniff.txt";
    4625. }
    4626. SetName
    4627. (
    4628. IDS_CHARACTER_INC_000584
    4629. );
    4630. }
    4631. MaDa_Horison
    4632. {
    4633. setting
    4634. {
    4635. AddMenu( MMI_DIALOG );
    4636. SetEquip( II_WEA_STA_RUOFL, II_ARM_F_ELE_HELMET04, II_ARM_F_ELE_SUIT04, II_ARM_F_ELE_GAUNTLET04, II_ARM_F_ELE_BOOTS04 );
    4637. SetFigure( MI_FEMALE, 0, 0xffff00ff, 0 );
    4638. //SetMusic();
    4639. SetImage
    4640. (
    4641. IDS_CHARACTER_INC_000585
    4642. );
    4643. m_szDialog= "MaDa_Horison.txt";
    4644. }
    4645. SetName
    4646. (
    4647. IDS_CHARACTER_INC_000586
    4648. );
    4649. }
    4650. MaFl_Cuzrill
    4651. {
    4652. setting
    4653. {
    4654. AddMenu( MMI_DIALOG );
    4655. //SetMusic();
    4656. SetImage
    4657. (
    4658. IDS_CHARACTER_INC_000587
    4659. );
    4660. m_szDialog= "MaFl_Cuzrill.txt";
    4661. }
    4662. SetName
    4663. (
    4664. IDS_CHARACTER_INC_000588
    4665. );
    4666. }
    4667. MaSa_Parine
    4668. {
    4669. setting
    4670. {
    4671. AddMenu( MMI_DIALOG );
    4672. //SetMusic();
    4673. SetImage
    4674. (
    4675. IDS_CHARACTER_INC_000589
    4676. );
    4677. m_szDialog= "MaSa_Parine.txt";
    4678. }
    4679. SetName
    4680. (
    4681. IDS_CHARACTER_INC_000590
    4682. );
    4683. }
    4684. MaDa_Condram
    4685. {
    4686. setting
    4687. {
    4688. AddMenu( MMI_DIALOG );
    4689. SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
    4690. SetFigure( MI_FEMALE, 2, 0xffffffff, 4 );
    4691. //SetMusic();
    4692. SetImage
    4693. (
    4694. IDS_CHARACTER_INC_000591
    4695. );
    4696. m_szDialog= "MaDa_Condram.txt";
    4697. }
    4698. SetName
    4699. (
    4700. IDS_CHARACTER_INC_000592
    4701. );
    4702. }
    4703. MaDa_Wendien
    4704. {
    4705. setting
    4706. {
    4707. AddMenu( MMI_DIALOG );
    4708. //SetMusic();
    4709. SetImage
    4710. (
    4711. IDS_CHARACTER_INC_000593
    4712. );
    4713. m_szDialog= "MaDa_Wendien.txt";
    4714. }
    4715. SetName
    4716. (
    4717. IDS_CHARACTER_INC_000594
    4718. );
    4719. }
    4720. MaFl_Tomba
    4721. {
    4722. setting
    4723. {
    4724. AddMenu( MMI_DIALOG );
    4725. //SetMusic();
    4726. SetImage
    4727. (
    4728. IDS_CHARACTER_INC_000595
    4729. );
    4730. m_szDialog= "MaFl_Tomba.txt";
    4731. }
    4732. SetName
    4733. (
    4734. IDS_CHARACTER_INC_000596
    4735. );
    4736. }
    4737. MaFl_Eoners
    4738. {
    4739. setting
    4740. {
    4741. AddMenu( MMI_DIALOG );
    4742. //SetMusic();
    4743. SetImage
    4744. (
    4745. IDS_CHARACTER_INC_000597
    4746. );
    4747. m_szDialog= "MaFl_Eoners.txt";
    4748. }
    4749. SetName
    4750. (
    4751. IDS_CHARACTER_INC_000598
    4752. );
    4753. }
    4754. MaFl_Ghalade
    4755. {
    4756. setting
    4757. {
    4758. AddMenu( MMI_DIALOG );
    4759. //SetMusic();
    4760. SetImage
    4761. (
    4762. IDS_CHARACTER_INC_000599
    4763. );
    4764. m_szDialog= "MaFl_Ghalade.txt";
    4765. }
    4766. SetName
    4767. (
    4768. IDS_CHARACTER_INC_000600
    4769. );
    4770. }
    4771. MaFl_Phoho
    4772. {
    4773. setting
    4774. {
    4775. AddMenu( MMI_DIALOG );
    4776. //SetMusic();
    4777. SetImage
    4778. (
    4779. IDS_CHARACTER_INC_000601
    4780. );
    4781. m_szDialog= "MaFl_Phoho.txt";
    4782. }
    4783. SetName
    4784. (
    4785. IDS_CHARACTER_INC_000602
    4786. );
    4787. }
    4788. MaDa_DarMayor
    4789. {
    4790. Setting
    4791. {
    4792. // SetEquip( II_ARM_F_CHR_DRESS01HAT, II_ARM_F_CHR_DRESS01SUIT, II_ARM_F_CHR_DRESS01GLOVES, II_ARM_F_CHR_DRESS01SHOES );
    4793. // SetFigure( MI_FEMALE, 0, 0xfffe5500, 1 );
    4794. AddMenu( MMI_DIALOG );
    4795. AddMenu( MMI_SECRET_TAXRATES_CHECK );
    4796. SetImage
    4797. (
    4798. IDS_CHARACTER_INC_000603
    4799. );
    4800. m_szDialog= "MaDa_DarMayor.txt";
    4801. }
    4802. SetName
    4803. (
    4804. IDS_CHARACTER_INC_000604
    4805. );
    4806. }
    4807. MaSa_Daz
    4808. {
    4809. setting
    4810. {
    4811. AddMenu( MMI_DIALOG );
    4812. //SetMusic();
    4813. SetImage
    4814. (
    4815. IDS_CHARACTER_INC_000605
    4816. );
    4817. m_szDialog= "MaSa_Daz.txt";
    4818. }
    4819. SetName
    4820. (
    4821. IDS_CHARACTER_INC_000606
    4822. );
    4823. }
    4824. // 이블리스 5형제
    4825. MaFl_Iblis01
    4826. {
    4827. setting
    4828. {
    4829. AddMenu( MMI_DIALOG );
    4830. //SetMusic();
    4831. SetImage
    4832. (
    4833. IDS_CHARACTER_INC_000607
    4834. );
    4835. m_szDialog= "MaFl_Iblis01.txt";
    4836. }
    4837. SetName
    4838. (
    4839. IDS_CHARACTER_INC_000608
    4840. );
    4841. }
    4842. MaFl_Iblis02
    4843. {
    4844. setting
    4845. {
    4846. AddMenu( MMI_DIALOG );
    4847. //SetMusic();
    4848. SetImage
    4849. (
    4850. IDS_CHARACTER_INC_000609
    4851. );
    4852. m_szDialog= "MaFl_Iblis02.txt";
    4853. }
    4854. SetName
    4855. (
    4856. IDS_CHARACTER_INC_000610
    4857. );
    4858. }
    4859. MaFl_Iblis03
    4860. {
    4861. setting
    4862. {
    4863. AddMenu( MMI_DIALOG );
    4864. //SetMusic();
    4865. SetImage
    4866. (
    4867. IDS_CHARACTER_INC_000611
    4868. );
    4869. m_szDialog= "MaFl_Iblis03.txt";
    4870. }
    4871. SetName
    4872. (
    4873. IDS_CHARACTER_INC_000612
    4874. );
    4875. }
    4876. MaFl_Iblis04
    4877. {
    4878. setting
    4879. {
    4880. AddMenu( MMI_DIALOG );
    4881. //SetMusic();
    4882. SetImage
    4883. (
    4884. IDS_CHARACTER_INC_000613
    4885. );
    4886. m_szDialog= "MaFl_Iblis04.txt";
    4887. }
    4888. SetName
    4889. (
    4890. IDS_CHARACTER_INC_000614
    4891. );
    4892. }
    4893. MaFl_Iblis05
    4894. {
    4895. setting
    4896. {
    4897. AddMenu( MMI_DIALOG );
    4898. //SetMusic();
    4899. SetImage
    4900. (
    4901. IDS_CHARACTER_INC_000615
    4902. );
    4903. m_szDialog= "MaFl_Iblis05.txt";
    4904. }
    4905. SetName
    4906. (
    4907. IDS_CHARACTER_INC_000616
    4908. );
    4909. }
    4910. MaFl_Colabear
    4911. {
    4912. setting
    4913. {
    4914. AddMenu( MMI_TRADE );
    4915. AddVendorItem( 0, IK3_DRINK, -1, 100, 100, 1 );
    4916. m_nStructure= SRT_GENERAL;
    4917. SetImage
    4918. (
    4919. IDS_CHARACTER_INC_000617
    4920. );
    4921. m_szDialog= "";
    4922. }
    4923. SetName
    4924. (
    4925. IDS_CHARACTER_INC_000618
    4926. );
    4927. AddVendorSlot( 0,
    4928. IDS_CHARACTER_INC_000619
    4929. );
    4930. }
    4931. // 해외 가을 이벤트
    4932. MaFl_AutumnEvent01
    4933. {
    4934. setting
    4935. {
    4936. AddMenu( MMI_DIALOG );
    4937. SetOutput( false );
    4938. //SetMusic();
    4939. SetImage
    4940. (
    4941. IDS_CHARACTER_INC_000620
    4942. );
    4943. m_szDialog= "MaFl_AutumnEvent01.txt";
    4944. }
    4945. SetName
    4946. (
    4947. IDS_CHARACTER_INC_000621
    4948. );
    4949. }
    4950. MaFl_AutumnEvent02
    4951. {
    4952. setting
    4953. {
    4954. AddMenu( MMI_DIALOG );
    4955. SetOutput( false );
    4956. //SetMusic();
    4957. SetImage
    4958. (
    4959. IDS_CHARACTER_INC_000622
    4960. );
    4961. m_szDialog= "MaFl_AutumnEvent02.txt";
    4962. }
    4963. SetName
    4964. (
    4965. IDS_CHARACTER_INC_000623
    4966. );
    4967. }
    4968. MaFl_AutumnEvent03
    4969. {
    4970. setting
    4971. {
    4972. AddMenu( MMI_DIALOG );
    4973. SetOutput( false );
    4974. //SetMusic();
    4975. SetImage
    4976. (
    4977. IDS_CHARACTER_INC_000624
    4978. );
    4979. m_szDialog= "MaFl_AutumnEvent03.txt";
    4980. }
    4981. SetName
    4982. (
    4983. IDS_CHARACTER_INC_000625
    4984. );
    4985. }
    4986. MaFl_AutumnEvent04
    4987. {
    4988. setting
    4989. {
    4990. AddMenu( MMI_DIALOG );
    4991. SetOutput( false );
    4992. //SetMusic();
    4993. SetImage
    4994. (
    4995. IDS_CHARACTER_INC_000626
    4996. );
    4997. m_szDialog= "MaFl_AutumnEvent04.txt";
    4998. }
    4999. SetName
    5000. (
    5001. IDS_CHARACTER_INC_000627
    5002. );
    5003. }
    5004. MaMa_PKNPC01
    5005. {
    5006. setting
    5007. {
    5008. AddMenu( MMI_DIALOG );
    5009. AddMenu( MMI_SUMMON_ANGEL );
    5010. //SetMusic();
    5011. SetImage
    5012. (
    5013. IDS_CHARACTER_INC_000630
    5014. );
    5015. m_szDialog= "MaMa_PKNPC01.txt";
    5016. }
    5017. SetName
    5018. (
    5019. IDS_CHARACTER_INC_000631
    5020. );
    5021. }
    5022. MaFl_Postbox
    5023. {
    5024. setting
    5025. {
    5026. AddMenu( MMI_POST );
    5027. SetImage
    5028. (
    5029. IDS_CHARACTER_INC_000632
    5030. );
    5031. }
    5032. SetName
    5033. (
    5034. IDS_CHARACTER_INC_000633
    5035. );
    5036. }
    5037. MaFl_Teacher01
    5038. {
    5039. setting
    5040. {
    5041. AddMenu( MMI_DIALOG );
    5042. //SetMusic();
    5043. SetImage
    5044. (
    5045. IDS_CHARACTER_INC_000634
    5046. );
    5047. m_szDialog= "MaFl_Teacher01.txt";
    5048. }
    5049. SetName
    5050. (
    5051. IDS_CHARACTER_INC_000635
    5052. );
    5053. }
    5054. MaFl_Teacher02
    5055. {
    5056. setting
    5057. {
    5058. AddMenu( MMI_DIALOG );
    5059. //SetMusic();
    5060. SetImage
    5061. (
    5062. IDS_CHARACTER_INC_000636
    5063. );
    5064. m_szDialog= "MaFl_Teacher02.txt";
    5065. }
    5066. SetName
    5067. (
    5068. IDS_CHARACTER_INC_000637
    5069. );
    5070. }
    5071. MaFl_Teacher03
    5072. {
    5073. setting
    5074. {
    5075. AddMenu( MMI_DIALOG );
    5076. //SetMusic();
    5077. SetImage
    5078. (
    5079. IDS_CHARACTER_INC_000638
    5080. );
    5081. m_szDialog= "MaFl_Teacher03.txt";
    5082. }
    5083. SetName
    5084. (
    5085. IDS_CHARACTER_INC_000639
    5086. );
    5087. }
    5088. MaFl_Cooker01
    5089. {
    5090. setting
    5091. {
    5092. AddMenu( MMI_DIALOG );
    5093. //SetMusic();
    5094. SetImage
    5095. (
    5096. IDS_CHARACTER_INC_000640
    5097. );
    5098. m_szDialog= "MaFl_Cooker01.txt";
    5099. }
    5100. SetName
    5101. (
    5102. IDS_CHARACTER_INC_000641
    5103. );
    5104. }
    5105. MaFl_Cooker02
    5106. {
    5107. setting
    5108. {
    5109. AddMenu( MMI_DIALOG );
    5110. //SetMusic();
    5111. SetImage
    5112. (
    5113. IDS_CHARACTER_INC_000642
    5114. );
    5115. m_szDialog= "MaFl_Cooker02.txt";
    5116. }
    5117. SetName
    5118. (
    5119. IDS_CHARACTER_INC_000643
    5120. );
    5121. }
    5122. MaFl_Arborday01 //국립공원 관리자
    5123. {
    5124. setting
    5125. {
    5126. AddMenu( MMI_DIALOG );
    5127. //SetMusic();
    5128. SetImage
    5129. (
    5130. IDS_CHARACTER_INC_000652
    5131. );
    5132. m_szDialog= "MaFl_Arborday01.txt";
    5133. }
    5134. SetName
    5135. (
    5136. IDS_CHARACTER_INC_000653
    5137. );
    5138. }
    5139. MaFl_Arborday02 //푸른숲 파수꾼
    5140. {
    5141. setting
    5142. {
    5143. AddMenu( MMI_DIALOG );
    5144. //SetMusic();
    5145. SetImage
    5146. (
    5147. IDS_CHARACTER_INC_000654
    5148. );
    5149. m_szDialog= "MaFl_Arborday02.txt";
    5150. }
    5151. SetName
    5152. (
    5153. IDS_CHARACTER_INC_000655
    5154. );
    5155. }
    5156. MaFl_Arborday03 //묘목 관리자
    5157. {
    5158. setting
    5159. {
    5160. AddMenu( MMI_DIALOG );
    5161. //SetMusic();
    5162. SetImage
    5163. (
    5164. IDS_CHARACTER_INC_000656
    5165. );
    5166. m_szDialog= "MaFl_Arborday03.txt";
    5167. }
    5168. SetName
    5169. (
    5170. IDS_CHARACTER_INC_000657
    5171. );
    5172. }
    5173. MaFl_Arborday04 //환경운동가
    5174. {
    5175. setting
    5176. {
    5177. AddMenu( MMI_DIALOG );
    5178. //SetMusic();
    5179. SetImage
    5180. (
    5181. IDS_CHARACTER_INC_000658
    5182. );
    5183. m_szDialog= "MaFl_Arborday04.txt";
    5184. }
    5185. SetName
    5186. (
    5187. IDS_CHARACTER_INC_000659
    5188. );
    5189. }
    5190. MaFl_Pet
    5191. {
    5192. setting
    5193. {
    5194. AddMenu( MMI_PET_STATUS );
    5195. AddMenu( MMI_PET_RELEASE );
    5196. SetImage
    5197. (
    5198. IDS_CHARACTER_INC_000660
    5199. );
    5200. }
    5201. }
    5202. MaFl_KAWIBAWIBO // 연습용 가위,바위,보 NPC
    5203. {
    5204. setting
    5205. {
    5206. AddMenu( MMI_KAWIBAWIBO );
    5207. //SetMusic();
    5208. SetImage
    5209. (
    5210. IDS_CHARACTER_INC_000644
    5211. );
    5212. m_szDialog= "MaFl_Kawibawibo.txt";
    5213. }
    5214. SetName
    5215. (
    5216. IDS_CHARACTER_INC_000645
    5217. );
    5218. }
    5219. MaFl_FINDWORD // 연습용 영단어
    5220. {
    5221. setting
    5222. {
    5223. AddMenu( MMI_FINDWORD );
    5224. //SetMusic();
    5225. SetImage
    5226. (
    5227. IDS_CHARACTER_INC_000646
    5228. );
    5229. m_szDialog= "MaFl_Findword.txt";
    5230. }
    5231. SetName
    5232. (
    5233. IDS_CHARACTER_INC_000647
    5234. );
    5235. }
    5236. MaFl_FIVESYSTEM // 오곱NPC
    5237. {
    5238. setting
    5239. {
    5240. AddMenu( MMI_FIVESYSTEM );
    5241. SetOutput( false );
    5242. SetImage
    5243. (
    5244. IDS_CHARACTER_INC_000648
    5245. );
    5246. m_szDialog= "MaFl_Fivesystem.txt";
    5247. }
    5248. SetName
    5249. (
    5250. IDS_CHARACTER_INC_000649
    5251. );
    5252. }
    5253. MaFl_REASSEMBLE // 연습용 그림퍼즐
    5254. {
    5255. setting
    5256. {
    5257. AddMenu( MMI_REASSEMBLE );
    5258. //SetMusic();
    5259. SetImage
    5260. (
    5261. IDS_CHARACTER_INC_000650
    5262. );
    5263. m_szDialog= "MaFl_Reassemble.txt";
    5264. }
    5265. SetName
    5266. (
    5267. IDS_CHARACTER_INC_000651
    5268. );
    5269. }
    5270. MaFl_Ultimate // 연습용 제련 NPC
    5271. {
    5272. setting
    5273. {
    5274. AddMenu( MMI_SMELT_MIXJEWEL );
    5275. AddMenu( MMI_SMELT_JEWEL );
    5276. AddMenu( MMI_SMELT_EXTRACTION );
    5277. AddMenu( MMI_SMELT_CHANGEGWEAPON );
    5278. AddMenu( MMI_SMELT_CHANGEUWEAPON );
    5279. //SetMusic();
    5280. SetImage
    5281. (
    5282. IDS_CHARACTER_INC_000650
    5283. );
    5284. m_szDialog= "MaFl_Teacher01.txt";
    5285. }
    5286. SetName
    5287. (
    5288. IDS_CHARACTER_INC_000651
    5289. );
    5290. }
    5291. MaFl_May // 5월 이벤트
    5292. {
    5293. setting
    5294. {
    5295. AddMenu( MMI_EVENT_MAY );
    5296. //SetMusic();
    5297. SetImage
    5298. (
    5299. IDS_CHARACTER_INC_000650
    5300. );
    5301. }
    5302. SetName
    5303. (
    5304. IDS_CHARACTER_INC_000661
    5305. );
    5306. }
    5307. MaFl_KAWIBAWIBO01 //대만 6월 이벤트 가위바위보 npc
    5308. {
    5309. setting
    5310. {
    5311. AddMenu( MMI_KAWIBAWIBO );
    5312. //SetMusic();
    5313. SetImage
    5314. (
    5315. IDS_CHARACTER_INC_000664
    5316. );
    5317. m_szDialog= "MaFl_KAWIBAWIBO01.txt";
    5318. }
    5319. SetName
    5320. (
    5321. IDS_CHARACTER_INC_000665
    5322. );
    5323. }
    5324. MaFl_Pang //필리핀 네슬레 이벤트 (1차)
    5325. {
    5326. setting
    5327. {
    5328. AddMenu( MMI_DIALOG );
    5329. //SetMusic();
    5330. SetImage
    5331. (
    5332. IDS_CHARACTER_INC_000662
    5333. );
    5334. m_szDialog= "MaFl_Pang.txt";
    5335. }
    5336. SetName
    5337. (
    5338. IDS_CHARACTER_INC_000663
    5339. );
    5340. }
    5341. MaFl_Nestle02_1 //필리핀 네슬레 이벤트 (2차)
    5342. {
    5343. setting
    5344. {
    5345. AddMenu( MMI_DIALOG );
    5346. //SetMusic();
    5347. SetImage
    5348. (
    5349. IDS_CHARACTER_INC_000680
    5350. );
    5351. m_szDialog= "MaFl_Nestle02.txt";
    5352. }
    5353. SetName
    5354. (
    5355. IDS_CHARACTER_INC_000681
    5356. );
    5357. }
    5358. MaFl_Nestle02_2 //필리핀 네슬레 이벤트 (2차)
    5359. {
    5360. setting
    5361. {
    5362. AddMenu( MMI_DIALOG );
    5363. //SetMusic();
    5364. SetImage
    5365. (
    5366. IDS_CHARACTER_INC_000682
    5367. );
    5368. m_szDialog= "MaFl_Nestle02.txt";
    5369. }
    5370. SetName
    5371. (
    5372. IDS_CHARACTER_INC_000683
    5373. );
    5374. }
    5375. MaFl_Nestle02_3 //필리핀 네슬레 이벤트 (2차)
    5376. {
    5377. setting
    5378. {
    5379. AddMenu( MMI_DIALOG );
    5380. //SetMusic();
    5381. SetImage
    5382. (
    5383. IDS_CHARACTER_INC_000684
    5384. );
    5385. m_szDialog= "MaFl_Nestle02.txt";
    5386. }
    5387. SetName
    5388. (
    5389. IDS_CHARACTER_INC_000685
    5390. );
    5391. }
    5392. MaFl_Nestle03 //필리핀 네슬레 이벤트 (3차)
    5393. {
    5394. setting
    5395. {
    5396. AddMenu( MMI_DIALOG );
    5397. //SetMusic();
    5398. SetImage
    5399. (
    5400. IDS_CHARACTER_INC_000686
    5401. );
    5402. m_szDialog= "MaFl_Nestle03.txt";
    5403. }
    5404. SetName
    5405. (
    5406. IDS_CHARACTER_INC_000687
    5407. );
    5408. }
    5409. MaDa_RedRobeMan // 의문의 로브 사내(레카스)
    5410. {
    5411. setting
    5412. {
    5413. AddMenu( MMI_DIALOG );
    5414. //SetMusic();
    5415. SetImage
    5416. (
    5417. IDS_CHARACTER_INC_000666
    5418. );
    5419. m_szDialog= "MaDa_RedRobeMan.txt";
    5420. }
    5421. SetName
    5422. (
    5423. IDS_CHARACTER_INC_000667
    5424. );
    5425. }
    5426. MaDa_RedRobeGirl // 의문의 로브 소녀(리시스의 화신)
    5427. {
    5428. setting
    5429. {
    5430. AddMenu( MMI_DIALOG );
    5431. AddMenu( MMI_LEGEND_SKILLUP );
    5432. //SetMusic();
    5433. SetImage
    5434. (
    5435. IDS_CHARACTER_INC_000668
    5436. );
    5437. m_szDialog= "MaDa_RedRobeGirl.txt";
    5438. }
    5439. SetName
    5440. (
    5441. IDS_CHARACTER_INC_000669
    5442. );
    5443. }
    5444. MaFl_PetTamer // 펫 테이머
    5445. {
    5446. setting
    5447. {
    5448. AddMenu( MMI_DIALOG );
    5449. AddMenu( MMI_PET_FOODMILL );
    5450. AddMenu( MMI_PET_EGG01 );
    5451. AddMenu( MMI_PET_RES );
    5452. AddMenu( MMI_PET_RES01 );
    5453. AddMenu( MMI_PET_AWAK_CANCEL );
    5454. AddMenu( MMI_RENAME_CANCEL );
    5455. //SetMusic();
    5456. SetImage
    5457. (
    5458. IDS_CHARACTER_INC_000670
    5459. );
    5460. m_szDialog= "MaFl_PetTamer.txt";
    5461. }
    5462. SetName
    5463. (
    5464. IDS_CHARACTER_INC_000671
    5465. );
    5466. }
    5467. MaDa_GateKeeper // 게이트 키퍼
    5468. {
    5469. setting
    5470. {
    5471. AddMenu( MMI_DIALOG );
    5472. //SetMusic();
    5473. SetImage
    5474. (
    5475. IDS_CHARACTER_INC_000672
    5476. );
    5477. m_szDialog= "MaDa_GateKeeper.txt";
    5478. }
    5479. SetName
    5480. (
    5481. IDS_CHARACTER_INC_000673
    5482. );
    5483. }
    5484. MaFl_July01 // 2007년 일본 칠석이벤트01
    5485. {
    5486. setting
    5487. {
    5488. AddMenu( MMI_DIALOG );
    5489. //SetMusic();
    5490. SetImage
    5491. (
    5492. IDS_CHARACTER_INC_000674
    5493. );
    5494. m_szDialog= "MaFl_July01.txt";
    5495. }
    5496. SetName
    5497. (
    5498. IDS_CHARACTER_INC_000675
    5499. );
    5500. }
    5501. MaFl_July02 // 2007년 일본 칠석이벤트02
    5502. {
    5503. setting
    5504. {
    5505. AddMenu( MMI_DIALOG );
    5506. //SetMusic();
    5507. SetImage
    5508. (
    5509. IDS_CHARACTER_INC_000676
    5510. );
    5511. m_szDialog= "MaFl_July02.txt";
    5512. }
    5513. SetName
    5514. (
    5515. IDS_CHARACTER_INC_000677
    5516. );
    5517. }
    5518. MaFl_Bobochan
    5519. {
    5520. setting
    5521. {
    5522. AddMenu( MMI_DIALOG );
    5523. AddMenu( MMI_SMELT_CHANGEGWEAPON ); // 유니크 웨폰 변환
    5524. AddMenu( MMI_SMELT_CHANGEUWEAPON ); // 얼터멋 웨폰 변환
    5525. AddMenu( MMI_ATTRIBUTE ); // 속성제련 제거
    5526. AddMenu( MMI_PIERCING ); // 피어싱
    5527. AddMenu( MMI_SMELT_REMOVE_PIERCING ); // 피어싱 옵션 제거
    5528. AddMenu( MMI_SMELT_REMOVE_JEWEL ); // 얼터멋웨폰 보석 제거
    5529. AddMenu( MMI_SMELT_SAFETY_GENERAL ); // 안전제련(일반)
    5530. AddMenu( MMI_SMELT_SAFETY_ACCESSORY ); // 안전제련(액세서리)
    5531. AddMenu( MMI_SMELT_SAFETY_PIERCING ); // 안전제련(피어싱)
    5532. //SetMusic();
    5533. SetImage
    5534. (
    5535. IDS_CHARACTER_INC_000678
    5536. );
    5537. m_szDialog= "MaFl_Bobochan.txt";
    5538. }
    5539. SetName
    5540. (
    5541. IDS_CHARACTER_INC_000679
    5542. );
    5543. }
    5544. MaFl_KAWIBAWIBO02 //국내 가위바위보 이벤트
    5545. {
    5546. setting
    5547. {
    5548. AddMenu( MMI_KAWIBAWIBO );
    5549. //SetMusic();
    5550. SetImage
    5551. (
    5552. IDS_CHARACTER_INC_000664
    5553. );
    5554. m_szDialog= "MaFl_KAWIBAWIBO01.txt";
    5555. }
    5556. SetName
    5557. (
    5558. IDS_CHARACTER_INC_000665
    5559. );
    5560. }
    5561. MaFl_KAWIBAWIBO03 //국내 가위바위보 이벤트
    5562. {
    5563. setting
    5564. {
    5565. AddMenu( MMI_DIALOG );
    5566. //SetMusic();
    5567. SetImage
    5568. (
    5569. IDS_CHARACTER_INC_000688
    5570. );
    5571. m_szDialog= "MaFl_KAWIBAWIBO03.txt";
    5572. }
    5573. SetName
    5574. (
    5575. IDS_CHARACTER_INC_000689
    5576. );
    5577. }
    5578. MaFl_StrangeCollector //국내 비공정 재료를 사수하라 이벤트
    5579. {
    5580. setting
    5581. {
    5582. SetOutput( false );
    5583. AddMenu( MMI_DIALOG );
    5584. //SetMusic();
    5585. SetImage
    5586. (
    5587. IDS_CHARACTER_INC_000690
    5588. );
    5589. m_szDialog= "MaFl_StrangeCollector.txt";
    5590. }
    5591. SetName
    5592. (
    5593. IDS_CHARACTER_INC_000691
    5594. );
    5595. }
    5596. MaFl_Amos //1:1 길드대전 매니저 아모스
    5597. {
    5598. setting
    5599. {
    5600. AddMenu( MMI_DIALOG );
    5601. AddMenu( MMI_GUILDCOMBAT_1TO1_OFFER ); //신청하기
    5602. AddMenu( MMI_GUILDCOMBAT_1TO1_OFFERSTATE ); //신청현황
    5603. AddMenu( MMI_GUILDCOMBAT_1TO1_ENTRANCE ); //입장
    5604. AddMenu( MMI_GUILDCOMBAT_1TO1_SELECTION ); //참가자 구성
    5605. AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_ENTRY ); //참가 안내
    5606. AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_RULE ); //규칙 안내
    5607. AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_WIN ); //승리조건 안내
    5608. //SetMusic();
    5609. SetImage
    5610. (
    5611. IDS_CHARACTER_INC_000692
    5612. );
    5613. m_szDialog= "MaFl_Amos.txt";
    5614. }
    5615. SetName
    5616. (
    5617. IDS_CHARACTER_INC_000693
    5618. );
    5619. }
    5620. MaFl_Annie //1:1 길드대전 매니저 애니
    5621. {
    5622. setting
    5623. {
    5624. AddMenu( MMI_DIALOG );
    5625. AddMenu( MMI_GUILDCOMBAT_1TO1_CANCEL ); //취소하기
    5626. AddMenu( MMI_GUILDCOMBAT_1TO1_REPAYMENT ); //신청금 반환
    5627. AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_PRIZE ); //상품 안내
    5628. AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_TEX ); //수수료 안내
    5629. //SetMusic();
    5630. SetImage
    5631. (
    5632. IDS_CHARACTER_INC_000694
    5633. );
    5634. m_szDialog= "MaFl_Annie.txt";
    5635. }
    5636. SetName
    5637. (
    5638. IDS_CHARACTER_INC_000695
    5639. );
    5640. }
    5641. MaFl_Waforu //레드칩 상인 와포루
    5642. {
    5643. setting
    5644. {
    5645. AddMenu( MMI_DIALOG );
    5646. AddMenu( MMI_TRADE );
    5647. SetVenderType(1);
    5648. AddVenderItem2(0, II_SYS_SYS_SCR_BXMKNT120SET);
    5649. AddVenderItem2(0, II_SYS_SYS_SCR_BXMBLA120SET);
    5650. AddVenderItem2(0, II_SYS_SYS_SCR_BXFKNT120SET);
    5651. AddVenderItem2(0, II_SYS_SYS_SCR_BXFBLA120SET);
    5652. AddVenderItem2(1, II_SYS_SYS_SCR_BXMRIN120SET);
    5653. AddVenderItem2(1, II_SYS_SYS_SCR_BXMBIL120SET);
    5654. AddVenderItem2(1, II_SYS_SYS_SCR_BXFRIN120SET);
    5655. AddVenderItem2(1, II_SYS_SYS_SCR_BXFBIL120SET);
    5656. AddVenderItem2(2, II_SYS_SYS_SCR_BXMJST120SET);
    5657. AddVenderItem2(2, II_SYS_SYS_SCR_BXMRAG120SET);
    5658. AddVenderItem2(2, II_SYS_SYS_SCR_BXFJST120SET);
    5659. AddVenderItem2(2, II_SYS_SYS_SCR_BXFRAG120SET);
    5660. AddVenderItem2(3, II_SYS_SYS_SCR_BXMPSY120SET);
    5661. AddVenderItem2(3, II_SYS_SYS_SCR_BXMELE120SET);
    5662. AddVenderItem2(3, II_SYS_SYS_SCR_BXFPSY120SET);
    5663. AddVenderItem2(3, II_SYS_SYS_SCR_BXFELE120SET);
    5664. //SetMusic();
    5665. SetImage
    5666. (
    5667. IDS_CHARACTER_INC_000696
    5668. );
    5669. m_szDialog= "MaFl_Waforu.txt";
    5670. }
    5671. SetName
    5672. (
    5673. IDS_CHARACTER_INC_000697
    5674. );
    5675. AddVendorSlot( 0,
    5676. IDS_CHARACTER_INC_000231
    5677. );
    5678. AddVendorSlot( 1,
    5679. IDS_CHARACTER_INC_000232
    5680. );
    5681. AddVendorSlot( 2,
    5682. IDS_CHARACTER_INC_000233
    5683. );
    5684. AddVendorSlot( 3,
    5685. IDS_CHARACTER_INC_000234
    5686. );
    5687. }
    5688. MaFl_COLINSE // 채집관리인 콜린스
    5689. {
    5690. setting
    5691. {
    5692. AddMenu( MMI_COLLECT01 );
    5693. AddMenu( MMI_COLLECT02 );
    5694. AddMenu( MMI_TRADE );
    5695. AddVendorItem( 0, IK3_COLLECTER, -1, 151, 151, 1 );
    5696. AddVendorItem( 0, IK3_SCROLL, -1, 151, 151, 1 );
    5697. SetImage
    5698. (
    5699. IDS_CHARACTER_INC_000698
    5700. );
    5701. m_szDialog= "MaFl_Colinse.txt";
    5702. }
    5703. SetName
    5704. (
    5705. IDS_CHARACTER_INC_000699
    5706. );
    5707. AddVendorSlot( 0,
    5708. IDS_CHARACTER_INC_000040
    5709. );
    5710. }
    5711. MaFl_Santa01
    5712. {
    5713. setting
    5714. {
    5715. SetOutput( false );
    5716. AddMenu( MMI_DIALOG );
    5717. //SetMusic();
    5718. SetImage
    5719. (
    5720. IDS_CHARACTER_INC_000700
    5721. );
    5722. m_szDialog= "MaFl_Santa01.txt";
    5723. }
    5724. SetName
    5725. (
    5726. IDS_CHARACTER_INC_000701
    5727. );
    5728. }
    5729. MaFl_Helper
    5730. {
    5731. setting
    5732. {
    5733. SetOutput( false );
    5734. AddMenu( MMI_DIALOG );
    5735. AddMenu( MMI_NPC_BUFF );
    5736. // ( SKILL ID, 스킬레벨, 가능한 플레이어 최소, 최대 레벨, 지속시간(ms) )
    5737. SetBuffSkill( SI_GEN_EVE_QUICKSTEP, 2, 1, 30, 3600000 );
    5738. SetBuffSkill( SI_GEN_EVE_HASTE, 2, 1, 30, 3600000 );
    5739. SetBuffSkill( SI_GEN_EVE_HEAPUP, 1, 1, 30, 3600000 );
    5740. SetBuffSkill( SI_GEN_EVE_ACCURACY, 1, 1, 30, 3600000 );
    5741. SetImage
    5742. (
    5743. IDS_CHARACTER_INC_000703
    5744. );
    5745. m_szDialog= "MaFl_Helper.txt";
    5746. }
    5747. SetName
    5748. (
    5749. IDS_CHARACTER_INC_000704
    5750. );
    5751. }
    5752. MaFl_Harold
    5753. {
    5754. setting
    5755. {
    5756. AddMenu( MMI_DIALOG );
    5757. AddMenu( MMI_ARENA_EXIT );
    5758. //SetMusic();
    5759. SetImage
    5760. (
    5761. IDS_CHARACTER_INC_000705
    5762. );
    5763. m_szDialog= "MaFl_Harold.txt";
    5764. }
    5765. SetName
    5766. (
    5767. IDS_CHARACTER_INC_000706
    5768. );
    5769. }
    5770. MaFl_Dick
    5771. {
    5772. setting
    5773. {
    5774. AddMenu( MMI_DIALOG );
    5775. AddMenu( MMI_TRADE );
    5776. AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
    5777. AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 50 );
    5778. AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 50 );
    5779. AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 50 );
    5780. AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 50 );
    5781. AddVendorItem( 2, IK3_PILL, -1, 1, 3, 50 );
    5782. AddVendorItem( 3, IK3_ARROW, -1, 5, 5, 50 );
    5783. //SetMusic();
    5784. SetImage
    5785. (
    5786. IDS_CHARACTER_INC_000707
    5787. );
    5788. m_szDialog= "MaFl_Dick.txt";
    5789. }
    5790. SetName
    5791. (
    5792. IDS_CHARACTER_INC_000708
    5793. );
    5794. AddVendorSlot( 0,
    5795. IDS_CHARACTER_INC_000421
    5796. );
    5797. AddVendorSlot( 1,
    5798. IDS_CHARACTER_INC_000422
    5799. );
    5800. AddVendorSlot( 2,
    5801. IDS_CHARACTER_INC_000423
    5802. );
    5803. AddVendorSlot( 3,
    5804. IDS_CHARACTER_INC_000424
    5805. );
    5806. }
    5807. MaFl_Happy_TWN
    5808. {
    5809. setting
    5810. {
    5811. SetOutput( false )
    5812. AddMenu( MMI_EVENT_HAPPY_TWN );
    5813. //SetMusic();
    5814. SetImage
    5815. (
    5816. IDS_CHARACTER_INC_000709
    5817. );
    5818. m_szDialog= "MaFl_Happy_TWN.txt";
    5819. }
    5820. SetName
    5821. (
    5822. IDS_CHARACTER_INC_000710
    5823. );
    5824. }
    5825. MaFl_Ray
    5826. {
    5827. setting
    5828. {
    5829. AddMenu( MMI_DIALOG );
    5830. AddMenu( MMI_ARENA_ENTER );
    5831. //SetMusic();
    5832. SetImage
    5833. (
    5834. IDS_CHARACTER_INC_000711
    5835. );
    5836. m_szDialog= "MaFl_Ray.txt";
    5837. }
    5838. SetName
    5839. (
    5840. IDS_CHARACTER_INC_000712
    5841. );
    5842. }
    5843. MaFl_Happy_USA
    5844. {
    5845. setting
    5846. {
    5847. AddMenu( MMI_EVENT_HAPPY_USA );
    5848. //SetMusic();
    5849. SetImage
    5850. (
    5851. IDS_CHARACTER_INC_000709
    5852. );
    5853. m_szDialog= "MaFl_Happy_TWN.txt";
    5854. }
    5855. SetName
    5856. (
    5857. IDS_CHARACTER_INC_000710
    5858. );
    5859. }
    5860. MaFl_ForestManager
    5861. {
    5862. setting
    5863. {
    5864. AddMenu( MMI_DIALOG );
    5865. //SetMusic();
    5866. SetImage
    5867. (
    5868. IDS_CHARACTER_INC_000713
    5869. );
    5870. m_szDialog= "MaFl_ForestManager.txt";
    5871. }
    5872. SetName
    5873. (
    5874. IDS_CHARACTER_INC_000714
    5875. );
    5876. }
    5877. MaFl_CollectorManager
    5878. {
    5879. setting
    5880. {
    5881. SetOutput( false );
    5882. AddMenu( MMI_DIALOG );
    5883. //SetMusic();
    5884. SetImage
    5885. (
    5886. IDS_CHARACTER_INC_000715
    5887. );
    5888. m_szDialog= "MaFl_CollectorManager.txt";
    5889. }
    5890. SetName
    5891. (
    5892. IDS_CHARACTER_INC_000716
    5893. );
    5894. }
    5895. MaSa_Karin_EVENT
    5896. {
    5897. setting
    5898. {
    5899. SetOutput( false )
    5900. AddMenu( MMI_DIALOG );
    5901. SetImage
    5902. (
    5903. IDS_CHARACTER_INC_000717
    5904. );
    5905. m_szDialog= "MaSa_Karin_EVENT.txt";
    5906. }
    5907. SetName
    5908. (
    5909. IDS_CHARACTER_INC_000718
    5910. );
    5911. }
    5912. MaFl_Demian_EVENT
    5913. {
    5914. setting
    5915. {
    5916. AddMenu( MMI_KAWIBAWIBO );
    5917. SetLang( LANG_ENG, LANG_SUB_PHP );
    5918. SetImage
    5919. (
    5920. IDS_CHARACTER_INC_000719
    5921. );
    5922. m_szDialog= "MaFl_Demian_EVENT.txt";
    5923. }
    5924. SetName
    5925. (
    5926. IDS_CHARACTER_INC_000720
    5927. );
    5928. }
    5929. MaFl_SecretRoom_EAST
    5930. {
    5931. setting
    5932. {
    5933. AddMenu( MMI_DIALOG );
    5934. AddMenu( MMI_SECRET_OFFERSTATE );
    5935. AddMenu( MMI_SECRET_SELECTION );
    5936. AddMenu( MMI_SECRET_OFFER );
    5937. AddMenu( MMI_SECRET_TAXRATES_CHECK );
    5938. AddMenu( MMI_SECRET_ENTRANCE );
    5939. AddMenu( MMI_SECRET_BOARD );
    5940. AddMenu( MMI_SECRET_CANCEL );
    5941. //AddMenu( MMI_TRADE );
    5942. AddVendorItem( 0, IK3_ULTIMATE, -1, 200, 200, 50 );
    5943. SetImage
    5944. (
    5945. IDS_CHARACTER_INC_000721
    5946. );
    5947. m_szDialog= "MaFl_SecretRoom_EAST.txt";
    5948. }
    5949. SetName
    5950. (
    5951. IDS_CHARACTER_INC_000722
    5952. );
    5953. AddVendorSlot( 0,
    5954. IDS_CHARACTER_INC_000780
    5955. );
    5956. AddVendorSlot( 1,
    5957. IDS_CHARACTER_INC_000781
    5958. );
    5959. AddVendorSlot( 2,
    5960. IDS_CHARACTER_INC_000782
    5961. );
    5962. AddVendorSlot( 3,
    5963. IDS_CHARACTER_INC_000783
    5964. );
    5965. }
    5966. MaDa_SecretRoom_WEST
    5967. {
    5968. setting
    5969. {
    5970. AddMenu( MMI_DIALOG );
    5971. AddMenu( MMI_SECRET_OFFERSTATE );
    5972. AddMenu( MMI_SECRET_SELECTION );
    5973. AddMenu( MMI_SECRET_OFFER );
    5974. AddMenu( MMI_SECRET_ENTRANCE );
    5975. AddMenu( MMI_SECRET_BOARD );
    5976. AddMenu( MMI_SECRET_TAXRATES_CHECK );
    5977. AddMenu( MMI_SECRET_ENTRANCE_1 );
    5978. AddMenu( MMI_SECRET_CANCEL );
    5979. AddMenu( MMI_TRADE );
    5980. AddVendorItem( 0, IK3_ULTIMATE, -1, 200, 200, 50 );
    5981. SetImage
    5982. (
    5983. IDS_CHARACTER_INC_000723
    5984. );
    5985. m_szDialog= "MaFl_SecretRoom_WEST.txt";
    5986. }
    5987. SetName
    5988. (
    5989. IDS_CHARACTER_INC_000724
    5990. );
    5991. AddVendorSlot( 0,
    5992. IDS_CHARACTER_INC_000784
    5993. );
    5994. AddVendorSlot( 1,
    5995. IDS_CHARACTER_INC_000785
    5996. );
    5997. AddVendorSlot( 2,
    5998. IDS_CHARACTER_INC_000786
    5999. );
    6000. AddVendorSlot( 3,
    6001. IDS_CHARACTER_INC_000787
    6002. );
    6003. }
    6004. MaFl_Priest //(독일, 프랑스 퍼즐 이벤트)
    6005. {
    6006. setting
    6007. {
    6008. AddMenu( MMI_DIALOG );
    6009. AddMenu( MMI_REASSEMBLE );
    6010. SetImage
    6011. (
    6012. IDS_CHARACTER_INC_000725
    6013. );
    6014. m_szDialog= "MaFl_Priest.txt";
    6015. }
    6016. SetName
    6017. (
    6018. IDS_CHARACTER_INC_000726
    6019. );
    6020. }
    6021. MaFl_ForestManager02
    6022. {
    6023. setting
    6024. {
    6025. SetOutput( false );
    6026. AddMenu( MMI_DIALOG );
    6027. //SetMusic();
    6028. SetImage
    6029. (
    6030. IDS_CHARACTER_INC_000727
    6031. );
    6032. m_szDialog= "MaFl_ForestManager.txt";
    6033. }
    6034. SetName
    6035. (
    6036. IDS_CHARACTER_INC_000728
    6037. );
    6038. }
    6039. MaFl_PrepaidCard
    6040. {
    6041. setting
    6042. {
    6043. SetOutput( false );
    6044. AddMenu( MMI_DIALOG );
    6045. //SetMusic();
    6046. SetImage
    6047. (
    6048. IDS_CHARACTER_INC_000729
    6049. );
    6050. m_szDialog= "MaFl_PrepaidCard.txt";
    6051. }
    6052. SetName
    6053. (
    6054. IDS_CHARACTER_INC_000730
    6055. );
    6056. }
    6057. MaFl_July03 // 2008년 일본 칠석이벤트01
    6058. {
    6059. setting
    6060. {
    6061. SetOutput( false );
    6062. AddMenu( MMI_DIALOG );
    6063. //SetMusic();
    6064. SetImage
    6065. (
    6066. IDS_CHARACTER_INC_000731
    6067. );
    6068. m_szDialog= "MaFl_July03.txt";
    6069. }
    6070. SetName
    6071. (
    6072. IDS_CHARACTER_INC_000732
    6073. );
    6074. }
    6075. MaFl_July04 // 2008년 일본 칠석이벤트02
    6076. {
    6077. setting
    6078. {
    6079. SetEquip( II_ARM_F_CHR_DRESS01HAT, II_ARM_F_CHR_DRESS01SUIT, II_ARM_F_CHR_DRESS01GLOVES, II_ARM_F_CHR_DRESS01SHOES );
    6080. SetFigure( MI_FEMALE, 0, 0xffffaa88, 1);
    6081. SetOutput( false );
    6082. AddMenu( MMI_DIALOG );
    6083. //SetMusic();
    6084. SetImage
    6085. (
    6086. IDS_CHARACTER_INC_000733
    6087. );
    6088. m_szDialog= "MaFl_July04.txt";
    6089. }
    6090. SetName
    6091. (
    6092. IDS_CHARACTER_INC_000734
    6093. );
    6094. }
    6095. MaFl_KINGAIDE // 군주 보좌관
    6096. {
    6097. setting
    6098. {
    6099. AddMenu( MMI_LORD_INFO ); // 군주 안내 창
    6100. AddMenu( MMI_LORD_TENDER ); // 군주 후보 입찰 창
    6101. AddMenu( MMI_LORD_VOTE ); // 군주 투표 창
    6102. AddMenu( MMI_LORD_STATE ); // 후보 등록 현황 창
    6103. AddMenu( MMI_LORD_EVENT ); // 군주 전용 이벤트 창
    6104. // AddMenu( MMI_LORD_RPINFO ); // 입찰금 안내창
    6105. //SetMusic();
    6106. SetImage
    6107. (
    6108. IDS_CHARACTER_INC_000735
    6109. );
    6110. m_szDialog= "MaFl_KINGAIDE.txt";
    6111. }
    6112. SetName
    6113. (
    6114. IDS_CHARACTER_INC_000736
    6115. );
    6116. }
    6117. MaFl_CardMaster // 카드 마스터
    6118. {
    6119. setting
    6120. {
    6121. AddMenu( MMI_DIALOG );
    6122. AddMenu( MMI_EXCHANGE_WEAPONCARD );
    6123. AddMenu( MMI_EXCHANGE_ARMORCARD );
    6124. //SetMusic();
    6125. SetImage
    6126. (
    6127. IDS_CHARACTER_INC_000737
    6128. );
    6129. m_szDialog= "MaFl_CardMaster.txt";
    6130. }
    6131. SetName
    6132. (
    6133. IDS_CHARACTER_INC_000738
    6134. );
    6135. }
    6136. MaFl_HEAVENMAN // 심연의 탑 관리인
    6137. {
    6138. setting
    6139. {
    6140. AddMenu( MMI_HEAVEN_TOWER );
    6141. //SetMusic();
    6142. SetImage
    6143. (
    6144. IDS_CHARACTER_INC_000739
    6145. );
    6146. m_szDialog= "MaFl_HEAVENMAN.txt";
    6147. }
    6148. SetName
    6149. (
    6150. IDS_CHARACTER_INC_000740
    6151. );
    6152. }
    6153. MaFl_Peach // [보석 전문가] 피치
    6154. {
    6155. setting
    6156. {
    6157. AddMenu( MMI_DIALOG );
    6158. AddMenu( MMI_TRADE );
    6159. AddVendorItem( 0, IK3_SCROLL, -1, 190, 190, 100 );
    6160. AddMenu( MMI_SMELT_EXTRACTION ); // 보석 추출
    6161. AddMenu( MMI_SMELT_MIXJEWEL ); // 빛나는 오리칼쿰 생성
    6162. AddMenu( MMI_SMELT_JEWEL ); // 얼터멋 웨폰 보석 합성
    6163. AddMenu( MMI_LVREQDOWN_CANCEL ); // 착용 레벨 하락 취소
    6164. AddMenu( MMI_BLESSING_CANCEL ); //여신의 축복 취소
    6165. //SetMusic();
    6166. SetImage
    6167. (
    6168. IDS_CHARACTER_INC_000741
    6169. );
    6170. m_szDialog= "MaFl_Peach.txt";
    6171. }
    6172. SetName
    6173. (
    6174. IDS_CHARACTER_INC_000742
    6175. );
    6176. AddVendorSlot( 0,
    6177. IDS_CHARACTER_INC_000743
    6178. );
    6179. AddVendorSlot( 1,
    6180. IDS_CHARACTER_INC_000049
    6181. );
    6182. AddVendorSlot( 2,
    6183. IDS_CHARACTER_INC_000049
    6184. );
    6185. AddVendorSlot( 3,
    6186. IDS_CHARACTER_INC_000049
    6187. );
    6188. }
    6189. MaFl_Helper_ver12
    6190. {
    6191. setting
    6192. {
    6193. AddMenu( MMI_DIALOG );
    6194. AddMenu( MMI_NPC_BUFF );
    6195. // ( SKILL ID, 스킬레벨, 가능한 플레이어 최소, 최대 레벨, 지속시간(ms) )
    6196. SetBuffSkill( SI_ASS_HEAL_PATIENCE, 20, 1, 121, 3600000 );
    6197. SetBuffSkill( SI_ASS_CHEER_QUICKSTEP, 20, 1, 121, 3600000 );
    6198. SetBuffSkill( SI_ASS_CHEER_HASTE, 20, 1, 121, 3600000 );
    6199. SetBuffSkill( SI_ASS_CHEER_CATSREFLEX, 20, 1, 121, 3600000 );
    6200. SetBuffSkill( SI_ASS_CHEER_CANNONBALL, 20, 1, 121, 3600000 );
    6201. SetBuffSkill( SI_ASS_CHEER_MENTALSIGN, 20, 1, 121, 3600000 );
    6202. SetBuffSkill( SI_ASS_CHEER_HEAPUP, 20, 1, 121, 3600000 );
    6203. SetBuffSkill( SI_ASS_CHEER_BEEFUP, 20, 1, 121, 3600000 );
    6204. SetBuffSkill( SI_ASS_CHEER_ACCURACY, 20, 1, 121, 3600000 );
    6205. SetImage
    6206. (
    6207. IDS_CHARACTER_INC_000703
    6208. );
    6209. m_szDialog= "MaFl_Helper.txt";
    6210. }
    6211. SetName
    6212. (
    6213. IDS_CHARACTER_INC_000704
    6214. );
    6215. }
    6216. MaFl_MiniWheel // 작은 톱니바퀴 수집가
    6217. {
    6218. setting
    6219. {
    6220. SetLang( LANG_KOR );
    6221. AddMenu( MMI_DIALOG );
    6222. //SetMusic();
    6223. SetImage
    6224. (
    6225. IDS_CHARACTER_INC_000744
    6226. );
    6227. m_szDialog= "MaFl_Miniwheel.txt";
    6228. }
    6229. SetName
    6230. (
    6231. IDS_CHARACTER_INC_000745
    6232. );
    6233. }
    6234. MaFl_EventBall // 이벤트 구슬 수집가
    6235. {
    6236. setting
    6237. {
    6238. SetLang( LANG_KOR );
    6239. AddMenu( MMI_DIALOG );
    6240. //SetMusic();
    6241. SetImage
    6242. (
    6243. IDS_CHARACTER_INC_000746
    6244. );
    6245. m_szDialog= "MaFl_Eventball.txt";
    6246. }
    6247. SetName
    6248. (
    6249. IDS_CHARACTER_INC_000747
    6250. );
    6251. }
    6252. MaFl_FashionDesigner01 // 패션 디자이너 팡
    6253. {
    6254. setting
    6255. {
    6256. SetOutput( false );
    6257. AddMenu( MMI_FASHION_PHP );
    6258. //SetMusic();
    6259. SetImage
    6260. (
    6261. IDS_CHARACTER_INC_000748
    6262. );
    6263. }
    6264. SetName
    6265. (
    6266. IDS_CHARACTER_INC_000749
    6267. );
    6268. }
    6269. MaFl_RedRobeGirl // 의문의 로브 소녀(할로윈 이벤트용)
    6270. {
    6271. setting
    6272. {
    6273. SetLang( LANG_POR );
    6274. SetLang( LANG_ENG, LANG_SUB_USA);
    6275. SetLang( LANG_THA );
    6276. SetLang( LANG_TWN );
    6277. SetLang( LANG_GER );
    6278. SetLang( LANG_SPA );
    6279. SetLang( LANG_HK );
    6280. SetLang( LANG_VTN );
    6281. SetLang( LANG_FRE );
    6282. SetLang( LANG_ENG, LANG_SUB_PHP);
    6283. AddMenu( MMI_DIALOG );
    6284. //SetMusic();
    6285. SetImage
    6286. (
    6287. IDS_CHARACTER_INC_000750
    6288. );
    6289. m_szDialog= "MaFl_RedRobeGirl.txt";
    6290. }
    6291. SetName
    6292. (
    6293. IDS_CHARACTER_INC_000751
    6294. );
    6295. }
    6296. MaFl_RainbowStart // 레인보우 레이스 담당자
    6297. {
    6298. setting
    6299. {
    6300. AddMenu( MMI_LORD_RAINBOWAPPLICATION ); // 참가 신청
    6301. AddMenu( MMI_LORD_RAINBOWWAIT ); // 정의
    6302. AddMenu( MMI_LORD_RAINBOWRULE ); // 규칙
    6303. AddMenu( MMI_LORD_RAINBOWTOPTEN ); // 지난 순위
    6304. AddMenu( MMI_LORD_RAINBOWWIN ); // 상금 안내
    6305. AddMenu( MMI_LORD_RAINBOWEND ); // 종료 확인
    6306. //SetMusic();
    6307. SetImage
    6308. (
    6309. IDS_CHARACTER_INC_000752
    6310. );
    6311. m_szDialog= "MaFl_RainbowStart";
    6312. }
    6313. SetName
    6314. (
    6315. IDS_CHARACTER_INC_000753
    6316. );
    6317. }
    6318. MaFl_RainbowRed // [무지개의 정령] 레드
    6319. {
    6320. setting
    6321. {
    6322. AddMenu( MMI_LORD_RAINBOW_KAWIBAWIBO ); // 가위,바위,보
    6323. //SetMusic();
    6324. SetImage
    6325. (
    6326. IDS_CHARACTER_INC_000754
    6327. );
    6328. m_szDialog= "MaFl_RainbowRed.txt";
    6329. }
    6330. SetName
    6331. (
    6332. IDS_CHARACTER_INC_000755
    6333. );
    6334. }
    6335. MaFl_RainbowOrange // [무지개의 정령] 오렌지
    6336. {
    6337. setting
    6338. {
    6339. AddMenu( MMI_LORD_RAINBOW_DICE ); // 주사위 굴려 굴려
    6340. //SetMusic();
    6341. SetImage
    6342. (
    6343. IDS_CHARACTER_INC_000756
    6344. );
    6345. m_szDialog= "MaFl_RainbowOrange.txt";
    6346. }
    6347. SetName
    6348. (
    6349. IDS_CHARACTER_INC_000757
    6350. );
    6351. }
    6352. MaFl_RainbowYellow // [무지개의 정령] 옐로우
    6353. {
    6354. setting
    6355. {
    6356. AddMenu( MMI_LORD_RAINBOW_ARITHMETIC ); // 사칙연산
    6357. //SetMusic();
    6358. SetImage
    6359. (
    6360. IDS_CHARACTER_INC_000758
    6361. );
    6362. m_szDialog= "MaFl_RainbowYellow.txt";
    6363. }
    6364. SetName
    6365. (
    6366. IDS_CHARACTER_INC_000759
    6367. );
    6368. }
    6369. MaFl_RainbowGreen // [무지개의 정령] 그린
    6370. {
    6371. setting
    6372. {
    6373. AddMenu( MMI_LORD_RAINBOW_STOPWATCH ); // 스톱워치
    6374. //SetMusic();
    6375. SetImage
    6376. (
    6377. IDS_CHARACTER_INC_000760
    6378. );
    6379. m_szDialog= "MaFl_RainbowGreen.txt";
    6380. }
    6381. SetName
    6382. (
    6383. IDS_CHARACTER_INC_000761
    6384. );
    6385. }
    6386. MaFl_RainbowBlue // [무지개의 정령] 블루
    6387. {
    6388. setting
    6389. {
    6390. AddMenu( MMI_LORD_RAINBOW_TYPING ); // 황당 타자치기
    6391. //SetMusic();
    6392. SetImage
    6393. (
    6394. IDS_CHARACTER_INC_000762
    6395. );
    6396. m_szDialog= "MaFl_RainbowBlue.txt";
    6397. }
    6398. SetName
    6399. (
    6400. IDS_CHARACTER_INC_000763
    6401. );
    6402. }
    6403. MaFl_RainbowIndogo // [무지개의 정령] 인디고
    6404. {
    6405. setting
    6406. {
    6407. AddMenu( MMI_LORD_RAINBOW_CARD ); // 기억해! 카드 맞추기 게임
    6408. //SetMusic();
    6409. SetImage
    6410. (
    6411. IDS_CHARACTER_INC_000764
    6412. );
    6413. m_szDialog= "MaFl_RainbowIndogo.txt";
    6414. }
    6415. SetName
    6416. (
    6417. IDS_CHARACTER_INC_000765
    6418. );
    6419. }
    6420. MaFl_RainbowViolet // [무지개의 정령] 바이올렛
    6421. {
    6422. setting
    6423. {
    6424. AddMenu( MMI_LORD_RAINBOW_LADDER ); // 기억해! 카드 맞추기 게임
    6425. //SetMusic();
    6426. SetImage
    6427. (
    6428. IDS_CHARACTER_INC_000766
    6429. );
    6430. m_szDialog= "MaFl_RainbowViolet.txt";
    6431. }
    6432. SetName
    6433. (
    6434. IDS_CHARACTER_INC_000767
    6435. );
    6436. }
    6437. NPC_Door
    6438. setting
    6439. {
    6440. AddMenu( MMI_RETURNTO_WORLD )
    6441. AddMenu( MMI_VISIT_FRIEND )
    6442. //SetMusic();
    6443. SetImage
    6444. (
    6445. IDS_CHARACTER_INC_000768
    6446. );
    6447. m_szDialog= "MaFl_Door.txt";
    6448. }
    6449. SetName
    6450. (
    6451. IDS_CHARACTER_INC_000769
    6452. );
    6453. }
    6454. Mafl_Charlie
    6455. setting
    6456. {
    6457. AddMenu( MMI_DIALOG );
    6458. AddMenu( MMI_TRADE );
    6459. AddMenu( MMI_VISIT_MYROOM )
    6460. AddMenu( MMI_VISIT_FRIEND )
    6461. AddVendorItem( 0, IK3_BED, -1, 1, 200, 50 );
    6462. AddVendorItem( 0, IK3_SOFA, -1, 1, 200, 50 );
    6463. AddVendorItem( 0, IK3_WARDROBE, -1, 1, 200, 50 );
    6464. AddVendorItem( 0, IK3_CLOSET, -1, 1, 200, 50 );
    6465. AddVendorItem( 0, IK3_TABLE, -1, 1, 200, 50 );
    6466. AddVendorItem( 0, IK3_CABINET, -1, 1, 200, 50 );
    6467. AddVendorItem( 1, IK3_CARPET, -1, 1, 200, 50 );
    6468. AddVendorItem( 2, IK3_WALLPAPER, -1, 1, 200, 50 );
    6469. //SetMusic();
    6470. SetImage
    6471. (
    6472. IDS_CHARACTER_INC_000770
    6473. );
    6474. m_szDialog= "MaFl_Charlie.txt";
    6475. }
    6476. SetName
    6477. (
    6478. IDS_CHARACTER_INC_000771
    6479. );
    6480. AddVendorSlot( 0,
    6481. IDS_CHARACTER_INC_000772
    6482. );
    6483. AddVendorSlot( 1,
    6484. IDS_CHARACTER_INC_000773
    6485. );
    6486. AddVendorSlot( 2,
    6487. IDS_CHARACTER_INC_000774
    6488. );
    6489. AddVendorSlot( 3,
    6490. IDS_CHARACTER_INC_000775
    6491. );
    6492. }
    6493. MaFl_Snowman01
    6494. {
    6495. setting
    6496. {
    6497. SetOutput( false );
    6498. AddMenu( MMI_DIALOG );
    6499. //SetMusic( BGM_NPC_SOLEMN );
    6500. SetImage
    6501. (
    6502. IDS_CHARACTER_INC_000776
    6503. );
    6504. m_szDialog= "MaFl_Snowman01.txt";
    6505. }
    6506. SetName
    6507. (
    6508. IDS_CHARACTER_INC_000777
    6509. );
    6510. }
    6511. MaFl_Snowman02
    6512. {
    6513. setting
    6514. {
    6515. SetOutput( false );
    6516. AddMenu( MMI_DIALOG );
    6517. //SetMusic( BGM_NPC_SOLEMN );
    6518. SetImage
    6519. (
    6520. IDS_CHARACTER_INC_000778
    6521. );
    6522. m_szDialog= "MaFl_Snowman02.txt";
    6523. }
    6524. SetName
    6525. (
    6526. IDS_CHARACTER_INC_000779
    6527. );
    6528. }
    6529. MaFl_Grahoo
    6530. {
    6531. setting
    6532. {
    6533. SetOutput( false );
    6534. AddMenu( MMI_DIALOG );
    6535. //SetMusic( BGM_NPC_SOLEMN );
    6536. SetImage
    6537. (
    6538. IDS_CHARACTER_INC_000788
    6539. );
    6540. m_szDialog= "MaFl_Grahoo.txt";
    6541. }
    6542. SetName
    6543. (
    6544. IDS_CHARACTER_INC_000789
    6545. );
    6546. }
    6547. MaFl_Aberoo
    6548. {
    6549. setting
    6550. {
    6551. SetLang( LANG_JAP );
    6552. AddMenu( MMI_DIALOG );
    6553. //SetMusic( BGM_NPC_SOLEMN );
    6554. SetImage
    6555. (
    6556. IDS_CHARACTER_INC_000790
    6557. );
    6558. m_szDialog= "MaFl_Aberoo.txt";
    6559. }
    6560. SetName
    6561. (
    6562. IDS_CHARACTER_INC_000791
    6563. );
    6564. }
    6565. MaFl_Cook01
    6566. {
    6567. setting
    6568. {
    6569. SetEquip( II_ARM_F_CHR_KOREAN03HAT, II_ARM_F_CHR_KOREAN03SUIT, II_ARM_F_CHR_KOREAN03SHOES );
    6570. SetFigure( MI_FEMALE, 1, 0xff0f000f, 1 );
    6571. SetOutput( false )
    6572. AddMenu( MMI_DIALOG );
    6573. //SetMusic( BGM_NPC_SOLEMN );
    6574. SetImage
    6575. (
    6576. IDS_CHARACTER_INC_000792
    6577. );
    6578. m_szDialog= "MaFl_Cook01.txt";
    6579. }
    6580. SetName
    6581. (
    6582. IDS_CHARACTER_INC_000793
    6583. );
    6584. }
    6585. MaFl_Alice
    6586. {
    6587. setting
    6588. {
    6589. SetLang( LANG_KOR );
    6590. AddMenu( MMI_DIALOG );
    6591. //SetMusic( BGM_NPC_SOLEMN );
    6592. SetImage
    6593. (
    6594. IDS_CHARACTER_INC_000794
    6595. );
    6596. m_szDialog= "MaFl_Alice.txt";
    6597. }
    6598. SetName
    6599. (
    6600. IDS_CHARACTER_INC_000795
    6601. );
    6602. }
    6603. MaFl_Oasis
    6604. {
    6605. setting
    6606. {
    6607. AddMenu( MMI_DIALOG );
    6608. SetOutput( false );
    6609. //SetMusic( BGM_NPC_SOLEMN );
    6610. SetImage
    6611. (
    6612. IDS_CHARACTER_INC_000796
    6613. );
    6614. m_szDialog= "MaFl_Oasis.txt";
    6615. }
    6616. SetName
    6617. (
    6618. IDS_CHARACTER_INC_000797
    6619. );
    6620. }
    6621. MaFl_Karin
    6622. {
    6623. setting
    6624. {
    6625. SetOutput(false);
    6626. SetImage
    6627. (
    6628. IDS_CHARACTER_INC_000164
    6629. );
    6630. m_szDialog= "MaSa_Karin.txt";
    6631. }
    6632. SetName
    6633. (
    6634. IDS_CHARACTER_INC_000165
    6635. );
    6636. }
    6637. MaFl_July05 // 2009년 일본 칠석이벤트
    6638. {
    6639. setting
    6640. {
    6641. SetOutput( false );
    6642. AddMenu( MMI_DIALOG );
    6643. //SetMusic();
    6644. SetImage
    6645. (
    6646. IDS_CHARACTER_INC_000798
    6647. );
    6648. m_szDialog= "MaFl_July04.txt";
    6649. }
    6650. SetName
    6651. (
    6652. IDS_CHARACTER_INC_000799
    6653. );
    6654. }
    6655. // 14차 신규 NPC
    6656. MaHa_Jano // 자노
    6657. {
    6658. setting
    6659. {
    6660. AddMenu( MMI_DIALOG );
    6661. m_nStructure= SRT_QUESTOFFICE;
    6662. //SetMusic();
    6663. SetImage
    6664. (
    6665. IDS_CHARACTER_INC_000800
    6666. );
    6667. m_szDialog= "MaHa_Jano.txt";
    6668. }
    6669. SetName
    6670. (
    6671. IDS_CHARACTER_INC_000801
    6672. );
    6673. }
    6674. MaHa_Luca // 루카
    6675. {
    6676. setting
    6677. {
    6678. AddMenu( MMI_DIALOG );
    6679. AddMenu( MMI_TRADE );
    6680. m_nStructure= SRT_GENERAL;
    6681. AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
    6682. AddVendorItem( 0, IK3_PILL, -1, 4, 4, 25 );
    6683. AddVendorItem( 1, IK3_REFRESHER, -1, 1, 5, 25 );
    6684. AddVendorItem( 1, IK3_DRINK, -1, 1, 5, 25 );
    6685. AddVendorItem( 2, IK3_BCHARM, -1, 20, 20, 25 );
    6686. AddVendorItem( 2, IK3_RCHARM, -1, 20, 20, 25 );
    6687. AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 25 );
    6688. AddVendorItem( 3, IK3_BLINKWING, -1, 1, 10, 100 );
    6689. AddVendorItem( 3, IK3_TOWNBLINKWING, -1, 1, 10, 100 );
    6690. SetImage
    6691. (
    6692. IDS_CHARACTER_INC_000802
    6693. );
    6694. m_szDialog= "MaHa_Luca.txt";
    6695. }
    6696. SetName
    6697. (
    6698. IDS_CHARACTER_INC_000803
    6699. );
    6700. AddVendorSlot( 0,
    6701. IDS_CHARACTER_INC_000806
    6702. );
    6703. AddVendorSlot( 1,
    6704. IDS_CHARACTER_INC_000807
    6705. );
    6706. AddVendorSlot( 2,
    6707. IDS_CHARACTER_INC_000808
    6708. );
    6709. AddVendorSlot( 3,
    6710. IDS_CHARACTER_INC_000809
    6711. );
    6712. }
    6713. MaHa_Vespu // 베스푸
    6714. {
    6715. setting
    6716. {
    6717. AddMenu( MMI_DIALOG );
    6718. AddMenu( MMI_SECRET_TAXRATES_CHECK );
    6719. //SetMusic();
    6720. SetImage
    6721. (
    6722. IDS_CHARACTER_INC_000804
    6723. );
    6724. m_szDialog= "MaHa_Vespu.txt";
    6725. }
    6726. SetName
    6727. (
    6728. IDS_CHARACTER_INC_000805
    6729. );
    6730. }
    6731. MaHa_Lasa // 라사
    6732. {
    6733. setting
    6734. {
    6735. AddMenu( MMI_DIALOG );
    6736. //SetMusic();
    6737. SetImage
    6738. (
    6739. IDS_CHARACTER_INC_000810
    6740. );
    6741. m_szDialog= "MaHa_Lasa.txt";
    6742. }
    6743. SetName
    6744. (
    6745. IDS_CHARACTER_INC_000811
    6746. );
    6747. }
    6748. MaHa_Ryan // 라이언
    6749. {
    6750. setting
    6751. {
    6752. AddMenu( MMI_DIALOG );
    6753. //SetMusic();
    6754. SetImage
    6755. (
    6756. IDS_CHARACTER_INC_000812
    6757. );
    6758. m_szDialog= "MaHa_Ryan.txt";
    6759. }
    6760. SetName
    6761. (
    6762. IDS_CHARACTER_INC_000813
    6763. );
    6764. }
    6765. MaDa_Esof // 이소프 4세
    6766. {
    6767. setting
    6768. {
    6769. AddMenu( MMI_DIALOG );
    6770. //SetMusic();
    6771. SetImage
    6772. (
    6773. IDS_CHARACTER_INC_000814
    6774. );
    6775. m_szDialog= "MaDa_Esof.txt";
    6776. }
    6777. SetName
    6778. (
    6779. IDS_CHARACTER_INC_000815
    6780. );
    6781. }
    6782. MaFl_Meron // 메론 //일본 5주년 기념 이벤트
    6783. {
    6784. setting
    6785. {
    6786. SetEquip( II_ARM_F_CHR_COOK01HAT, II_ARM_F_CHR_COOK01SUIT, II_ARM_F_CHR_COOK01GLOVES, II_ARM_F_CHR_COOK01SHOES, II_ARM_S_CLO_MAS_GLASS03 );
    6787. SetFigure( MI_FEMALE, 0, 0xffffaa88, 0);
    6788. AddMenu( MMI_DIALOG );
    6789. SetOutput( false );
    6790. // AddMenu( MMI_SECRET_TAXRATES_CHECK );
    6791. SetImage
    6792. (
    6793. IDS_CHARACTER_INC_000816
    6794. );
    6795. m_szDialog= "MaFl_Meron.txt";
    6796. }
    6797. SetName
    6798. (
    6799. IDS_CHARACTER_INC_000817
    6800. );
    6801. }
    6802. MaFl_August //어거스틴(유럽 맥주 이벤트)
    6803. {
    6804. setting
    6805. {
    6806. SetEquip( II_ARM_M_CHR_GERMAN01HAT, II_ARM_M_CHR_GERMAN01SUIT, II_ARM_M_CHR_GERMAN01GLOVES, II_ARM_M_CHR_GERMAN01SHOES );
    6807. SetFigure( MI_FEMALE, 0, 0xffffaa88, 0);
    6808. AddMenu( MMI_DIALOG );
    6809. SetOutput( false );
    6810. SetImage
    6811. (
    6812. IDS_CHARACTER_INC_000818
    6813. );
    6814. m_szDialog= "MaFl_August.txt";
    6815. }
    6816. SetName
    6817. (
    6818. IDS_CHARACTER_INC_000819
    6819. );
    6820. }
    6821. MaFl_Picksirose // 일본 할로윈 이벤트
    6822. {
    6823. setting
    6824. {
    6825. SetLang( LANG_JAP );
    6826. SetEquip( II_ARM_F_CHR_GOTH01HAT, II_ARM_F_CHR_GOTH01SUIT, II_ARM_F_CHR_GOTH01GLOVES, II_ARM_F_CHR_GOTH01SHOES );
    6827. SetFigure( MI_FEMALE, 0, 0xffffaa88, 0);
    6828. SetImage
    6829. (
    6830. IDS_CHARACTER_INC_000820
    6831. );
    6832. m_szDialog= "MaFl_Picksirose.txt";
    6833. }
    6834. SetName
    6835. (
    6836. IDS_CHARACTER_INC_000821
    6837. );
    6838. }
    6839. MaFl_Ete // 에트
    6840. {
    6841. setting
    6842. {
    6843. AddMenu( MMI_DIALOG );
    6844. // AddMenu( MMI_QUIZ_ENTRANCE );
    6845. SetOutput( false );
    6846. //SetMusic();
    6847. SetImage
    6848. (
    6849. IDS_CHARACTER_INC_000822
    6850. );
    6851. m_szDialog= "MaHa_Ryan.txt";
    6852. }
    6853. SetName
    6854. (
    6855. IDS_CHARACTER_INC_000823
    6856. );
    6857. }
    6858. MaFl_Tonge // 통이
    6859. {
    6860. setting
    6861. {
    6862. AddMenu( MMI_DIALOG );
    6863. // AddMenu( MMI_QUIZ_TELE_QUIZZONE );
    6864. // AddMenu( MMI_QUIZ_EXIT );
    6865. //SetMusic();
    6866. SetImage
    6867. (
    6868. IDS_CHARACTER_INC_000824
    6869. );
    6870. m_szDialog= "MaHa_Ryan.txt";
    6871. }
    6872. SetName
    6873. (
    6874. IDS_CHARACTER_INC_000825
    6875. );
    6876. }
    6877. MaFl_BuffPet
    6878. {
    6879. setting
    6880. {
    6881. // AddMenu( MMI_BUFFPET_STATUS );
    6882. // AddMenu( MMI_BUFFPET_RELEASE );
    6883. }
    6884. }
    6885. MaFl_Heroevent01 // 필리핀 Hero 이벤트 2탄
    6886. {
    6887. setting
    6888. {
    6889. AddMenu( MMI_DIALOG );
    6890. SetLang( LANG_GER );
    6891. SetImage
    6892. (
    6893. IDS_CHARACTER_INC_000826
    6894. );
    6895. m_szDialog= "MaFl_Heroevent01.txt";
    6896. }
    6897. SetName
    6898. (
    6899. IDS_CHARACTER_INC_000827
    6900. );
    6901. }
    6902. MaFl_MISSVTN // 미스베트남
    6903. {
    6904. setting
    6905. {
    6906. AddMenu( MMI_DIALOG );
    6907. SetOutput( false );
    6908. SetImage
    6909. (
    6910. IDS_CHARACTER_INC_000828
    6911. );
    6912. m_szDialog= "MaFl_missvtn.txt";
    6913. }
    6914. SetName
    6915. (
    6916. IDS_CHARACTER_INC_000829
    6917. );
    6918. }
    6919. MaFl_VANHARLEN // 유럽 뱀파이어 퀘스트 이벤트 npc
    6920. {
    6921. setting
    6922. {
    6923. AddMenu( MMI_DIALOG );
    6924. SetLang( LANG_TWN );
    6925. SetLang( LANG_HK );
    6926. SetLang( LANG_POR );
    6927. SetLang( LANG_ENG , LANG_SUB_USA );
    6928. SetLang( LANG_ENG , LANG_SUB_PHP );
    6929. SetImage
    6930. (
    6931. IDS_CHARACTER_INC_000830
    6932. );
    6933. m_szDialog= "MaFl_vanharlen.txt";
    6934. }
    6935. SetName
    6936. (
    6937. IDS_CHARACTER_INC_000831
    6938. );
    6939. }
    6940. MaFl_TELEPORTER // 길드하우스 텔레포터 npc
    6941. {
    6942. setting
    6943. {
    6944. AddMenu( MMI_DIALOG );
    6945. // AddMenu( MMI_TELEPORTER );
    6946. // AddTeleport( 7161, 3264 ); //플라리스
    6947. // AddTeleport( 8321, 3720 ); //세인트 모닝
    6948. // AddTeleport( 5519, 4378 ); //다콘 1
    6949. // AddTeleport( 3896, 4378 ); //다콘 2
    6950. // AddTeleport( 3221, 3416 ); //다콘 3
    6951. SetImage
    6952. (
    6953. IDS_CHARACTER_INC_000832
    6954. );
    6955. m_szDialog= "MaFl_teleporter.txt";
    6956. }
    6957. SetName
    6958. (
    6959. IDS_CHARACTER_INC_000833
    6960. );
    6961. }
    6962. MaFl_GUILDHOUSESALE
    6963. {
    6964. setting
    6965. {
    6966. AddMenu( MMI_DIALOG );
    6967. // AddMenuLang( LANG_KOR, 0, MMI_GUILDHOUSE_SALE );
    6968. SetImage
    6969. (
    6970. IDS_CHARACTER_INC_000826
    6971. );
    6972. m_szDialog= "MaFl_guildhousesale.txt";
    6973. }
    6974. SetName
    6975. (
    6976. IDS_CHARACTER_INC_000827
    6977. );
    6978. }
    Alles anzeigen



    und bei PropItem.txt hab ich einfach bei Prophet wings DwShopable auf 1 gesetzt



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    [COLOR="DarkRed"]Dunkel Rot = hab ich geaddet^^[/COLOR]