[COLOR="DarkOrange"]Huhu ich möchte gerne mal die v15 Beast Objects (ohne Monster, will ja net zu viel releasen die könnt ihr auch selbst holen x3) + mdlobj.inc releasen^^.
[/COLOR]
[COLOR="White"]Die Einträge für den Client poste ich auch gleich dazu^^.
Hier erstmal der Client eintrag für die Mdlobj.inc aus der data.res.[/COLOR]
[COLOR="Lime"]Und hier der Download Link für die Models + texturen + Mdlobj.inc vom Beast^^.[/COLOR]
DOWNLOAD
[COLOR="Red"][SIZE="5"]Kleines How to :[/SIZE][/COLOR]
[SIZE="5"][COLOR="Red"]Jo und wens noch interessiert hier Die Boden Texturen + Einträge^^.[/COLOR][/SIZE]
Download
[COLOR="Red"][SIZE="5"]How to :[/SIZE][/COLOR]
[COLOR="White"]Client Eintrag der Terrain.inc aus der Data.res[/COLOR]
[COLOR="DarkOrange"]Beast Eintrag der Terrain.inc : [/COLOR]
[COLOR="White"]Wer nicht weiß wie er dass so eintragen kopiert einfach[/COLOR]
[COLOR="White"]Geht in die Terrain.inc mit dem Cursor am ende eines Texturen Eintrags und drückt enter und strg+v.
[/COLOR]
Hier mal 2 Screens x3

[/COLOR]
[COLOR="White"]Die Einträge für den Client poste ich auch gleich dazu^^.
Hier erstmal der Client eintrag für die Mdlobj.inc aus der data.res.[/COLOR]
"DreadProp16" 1180 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp15" 1179 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp14" 1178 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp13" 1177 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp12" 1176 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp11" 1175 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp10" 1174 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp09" 1173 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp08" 1172 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp07" 1171 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp06" 1170 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp05" 1169 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp04" 1167 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp03" 1166 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp02" 1164 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadProp01" 1163 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"Dreadquartz03" 1159 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"Dreadquartz02" 1158 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"Dreadquartz01" 1157 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadCeiling01" 1160 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadRock06" 1168 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadRock05" 1165 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadRock04" 1162 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadRock03" 1161 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadRock02" 1156 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"DreadRock01" 1155 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp21" 1154 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp20" 1153 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp19" 1152 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp18" 1151 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp17" 1150 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp16" 1118 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp15" 1117 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp14" 1105 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp13" 1148 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp12" 1147 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp11" 1143 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp10" 1142 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp09" 1141 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp08" 1134 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp07" 1133 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp06" 1132 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp05" 1131 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp04" 1129 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp03" 1128 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp02" 1127 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstProp01" 1121 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstPlant02" 1124 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstPlant01" 1123 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstTree01" 1120 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstRock04" 1137 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstRock03" 1136 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstRock02" 1135 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstRock01" 1122 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstCamp11" 1149 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstCamp10" 1140 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstCamp09" 1139 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 1
"EstCamp08" 1138 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstCamp07" 1130 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstCamp06" 1126 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstCamp05" 1125 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
"EstCamp04" 1119 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 1
[COLOR="Lime"]Und hier der Download Link für die Models + texturen + Mdlobj.inc vom Beast^^.[/COLOR]
DOWNLOAD
[COLOR="Red"][SIZE="5"]Kleines How to :[/SIZE][/COLOR]
1.Downloaded das v15 Pack
2.Enpackt das V15 pack und kopiert die datein aus dem ordner Texture in die ordner Texture Low und Texture Mid.
3.Jetzt fügt ihr einfach alles in den Beast ein und fertig^^.
[SIZE="5"][COLOR="Red"]Jo und wens noch interessiert hier Die Boden Texturen + Einträge^^.[/COLOR][/SIZE]
Download
[COLOR="Red"][SIZE="5"]How to :[/SIZE][/COLOR]
1.Downloaden
2.Entpacken
3.In den Beast Ordner einfügen
[COLOR="White"]Client Eintrag der Terrain.inc aus der Data.res[/COLOR]
208 0 "Dread_Wall01.dds" 0 ""
207 0 "Dread_Floor01.dds" 0 ""
[COLOR="DarkOrange"]Beast Eintrag der Terrain.inc : [/COLOR]
"Dreadful cave"
{
208 "Dread_Wall01.dds" 0 ""
207 "Dread_Floor01.dds" 0 ""
}
[COLOR="White"]Wer nicht weiß wie er dass so eintragen kopiert einfach[/COLOR]
208 "Dread_Wall01.dds" 0 ""
207 "Dread_Floor01.dds" 0 ""
[COLOR="White"]Geht in die Terrain.inc mit dem Cursor am ende eines Texturen Eintrags und drückt enter und strg+v.
[/COLOR]
Hier mal 2 Screens x3

