Push Up Event:
-Öffnet in eurem Resource Ordner Event.Lua
-Dann sieht ihr das hier :
-Grün für von:
-Pink bis wann das Event laufen soll
-Dann fügt ihr mein Event ein:
-Abspeichern und Fertig!
-Dann habt ihr ein schönes Push Up Event am laufen :)
-Ich hoffe ich konnte helfen :=)
-Thanks nicht vergessen (Danke):)
-Öffnet in eurem Resource Ordner Event.Lua
-Dann sieht ihr das hier :
-Da drunter schreibt ihr dann:----------------------------------------------------------------------
---- À̺¥Æ® °ü·Ã ·ç¾Æ ÇÔ¼ö ·Îµù --------------------------------------
----------------------------------------------------------------------
dofile(".\\LuaFunc\\EventFunc.lua")
----------------------------------------------------------------------
-- ÀÚµ¿ °øÁö (°¢ ¼*¹ö±º TRANS Server ¸¸ ¼öÁ¤ÇÏ¸é µÅ¿ä ^^) ------------
----------------------------------------------------------------------
bNotice = true -- ÀÚµ¿ °øÁö ½ÇÇà ¿©ºÎ(true or false)
Notice( "Tue 08:44", 5, 10 ) -- ÀÚµ¿°øÁö½Ã°£, °øÁö°£°Ý(MIN), °øÁö Ƚ¼ö
--{
AddMessage( "¾È³çÇϼ¼¿ä. Flyff ÀÔ´Ï´Ù." )
AddMessage( "¿ÀÀü 9½ÃºÎÅÍ ¿øÈ°ÇÑ ¼*ºñ½º¸¦ À§ÇÑ" )
AddMessage( "Á¤±â Á¡°ËÀÌ ÁøÇà µÉ ¿¹Á¤ ÀÔ´Ï´Ù." )
AddMessage( "¾ÈÀüÇÑ Àå¼Ò¿¡¼* Á¢¼Ó Á¾·á¸¦ ÇØ Áֽñ⠹ٶø´Ï´Ù." )
--}
----------------------------------------------------------------------
---- ÃʱâÈ* ----------------------------------------------------------
----------------------------------------------------------------------
-- ½Ã°£´ëº° ¾ÆÀÌÅÛ µå·Ó °¡ÁßÄ¡
tHour = { 505, 409, 324, 280, 220, 203, 202, 212,
227, 261, 302, 349, 571, 701, 764, 803,
790, 789, 754, 849, 936, 940, 919, 720 }
----------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------
---- 1. AddEvent( strDesc ) -- À̺¥Æ® Ãß°¡ ¹× ¼³¸í µî·Ï
---- 2. SetTime( strStartTime, strEndTime ) -- ÇØ´ç À̺¥Æ®ÀÇ ½ÃÀÛ ½Ã°£, Á¾·á ½Ã°£ µî·Ï(¿©·¯°³ ¼³Á¤ °¡´É)
---- ( ½Ã°£ Çü½Ä -- "2007-05-03 17:53" )
---- 3. SetItem( ItemId, nMax, nNum, nLevel ) -- À̺¥Æ®¿ë µå·Ó ¾ÆÀÌÅÛ, ÀÏÀÏ ÃÖ´ë·®, µå·Ó °¹¼ö(·£´ý),
---- ¾ÆÀÌÅÛÀ» µå·ÓÇÒ ¸ó½ºÅÍÀÇ ÃÖ¼Ò ·¹º§ - ¿©·¯°³ °¡´É
---- 4. SetExpFactor( fFactor ) -- °æÇèÁö Áõ°¡ ¹è¼ö
---- 5. SetItemDropRate( fFactor ) -- ¾ÆÀÌÅÛ µå·Ó·ü Áõ°¡ ¹è¼ö
---- 6. SetPieceItemDropRate( fFactor ) -- ¸ó½ºÅͰ¡ °¡Áö°í ÀÖ´Â ³¹°³ ¾ÆÀÌÅÛÀÇ µå¶ø·ü Áõ°¡ ¹è¼ö
---- 7. SetGoldDropFactor( fFactor ) -- Æä³Ä µå·Ó ¹è¼ö
---- 8. SetAttackPower( nAttackPower ) -- °ø°Ý·Â Áõ°¡
---- 9. SetDefensePower( nDefensePower ) -- ¹æ¾î·Â Áõ°¡
---- 10. SetCouponEvent( SEC(n) ) -- ÄíÆù À̺¥Æ®( Á¢¼Ó½Ã°£ - SEC(n) ¶Ç´Â MIN(n) )
---- 11. SetLevelUpGift( nLevel, "all", ItemId, nNum, byFlag ) -- ·¹º§¾÷ ¼±¹°( nLevel´Þ¼º½Ã ¾ÆÀÌÅÛ Áö±Þ, "all" ºÎºÐ¿¡ ƯÁ¤ °èÁ¤ ÁöÁ¤ °¡´É(¿¹. "__bu" - ¹öµð, "__an" - ¿£Á© )
---- 12. SetCheerExpFactor( fFactor ) -- ÀÀ¿ø °æÇèÄ¡ ¼³Á¤
---- 13. SetSpawn( TYPE, strId, nNum ) -- ½ºÆùÀ̺¥Æ® : Type - ITEM ¶Ç´Â MONSTER, ID, 1ÀÏ ½ºÆù·®
---- 14. SetKeepConnectEvent( nTime, strItemId, nItemNum ) -- ´©Àû Á¢¼Ó ¾ÆÀÌÅÛ Áö±Þ À̺¥Æ®( Á¢¼Ó½Ã°£, ¾ÆÀÌÅÛ ID, ¾ÆÀÌÅÛ °³¼ö )
---- 15. SetRainEvent( fExpFactor, strTitle ) -- À帶À̺¥Æ®(°æÇèÄ¡ Áõ°¡ ¹è¼ö, ºñ¿Ã¶§ Ãß·Â Á¦¸ñ) : 15Â÷¿¡ Ãß°¡µÊ
---- 16. SetSnowEvent( fExpFactor, strTitle ) -- °*¼³À̺¥Æ®(°æÇèÄ¡ Áõ°¡ ¹è¼ö, ´«¿Ã¶§ Ãß·Â Á¦¸ñ)
---- *** À̺¥Æ® Ãß°¡ µî·Ï½Ã 1¹øºÎÅÍ ¹Ýº¹Çϰí 3~16¹øÀº Çʿ信 µû¶ó »ý·«°¡´ÉÇÏ´Ù.
----------------------------------------------------------------------------------------------------------------
--[[ SAMPLE
AddEvent( "EVENT TEST 01" )
--{
SetTime( "2007-06-08 14:23", "2007-06-08 16:11" )
SetTime( "2007-06-09 14:23", "2007-06-10 00:00" )
SetItem( "II_SYS_SYS_EVE_HAPPYMONEY01", 30000, 5, 15 )
SetItem( "II_SYS_SYS_EVE_PUMPKIN01", 2000, 3, 15 )
SetExpFactor( 2 )
SetItemDropRate( 2 )
SetPieceItemDropRate( 2 )
SetGoldDropFactor( 2 )
SetAttackPower( 150 )
SetDefensePower( 100 )
SetCouponEvent( MIN(120) )
SetLevelUpGift( 15, "__bu", "II_SYS_SYS_SCR_BX_PET_LAWOLF7", 1, 2 )
SetCheerExpFactor( 1.3 )
SetSpawn( ITEM, "II_SYS_SYS_EVE_HAPPYMONEY01", 10000 )
SetSpawn( MONSTER, "MI_AIBATT1", 2000 )
SetSpawn( MONSTER, "MI_AIBATT4", 2000 )
SetKeepConnectEvent( MIN(60), "II_SYS_SYS_SCR_BXTREASURE01", 1 )
SetRainEvent( 2, "ºñ°¡¿À¸é °æÇèÄ¡°¡ 2¹è~!" )
SetSnowEvent( 2, "´«ÀÌ¿À¸é °æÇèÄ¡°¡ 2¹è~!" )
--}
--]]
-------------------------------------------------------------------------
---- Begin Script -------------------------------------------------------
-------------------------------------------------------------------------
-Rot ist für den Namen des EventsAddEvent( "Push Up Event" )
--{
SetTime( "2010-01-01 00:00", "2010-025-11 23:59" )
-Grün für von:
-Pink bis wann das Event laufen soll
-Dann fügt ihr mein Event ein:
SetLevelUpGift( 15, "all", "II_PET_DOG1", 1 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BXFSNOWMAN01", 1 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BXMSNOWBOARDER01", 1 )
SetLevelUpGift( 20, "all", "II_CHR_SYS_SCR_SHOUTFULL30", 1 )
SetLevelUpGift( 20, "all", "II_SYS_SYS_SCR_AMPESS", 25 )
SetLevelUpGift( 35, "all", "II_CHR_POT_DRI_VITALX", 5 )
SetLevelUpGift( 35, "all", "II_CHR_FOO_COO_GRILLEDEEL", 25 )
SetLevelUpGift( 35, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 5 )
SetLevelUpGift( 35, "all", "II_CHR_SYS_SCR_ACTIVITION", 25 )
SetLevelUpGift( 35, "all", "II_CHR_REF_REF_HOLD", 5 )
SetLevelUpGift( 60, "all", "II_CHR_SYS_SCR_RESTATE", 1 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
SetLevelUpGift( 15, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 25 )
SetLevelUpGift( 15, "all", "II_CHR_REF_REF_HOLD", 25 )
SetLevelUpGift( 15, "all", "II_CHR_POT_DRI_VITALX", 25 )
SetLevelUpGift( 30, "all", "II_CHR_FOO_COO_REMANTIS", 198 )
SetLevelUpGift( 60, "all", "II_CHR_FOO_COO_REMANTIS", 198 )
SetLevelUpGift( 105, "all", "II_CHR_FOO_COO_REMANTIS", 198 )
SetLevelUpGift( 15, "all", "II_GEN_MAT_ORICHALCUM01", 198 )
SetLevelUpGift( 60, "all", "II_GEN_MAT_ORICHALCUM01", 198 )
SetLevelUpGift( 120, "all", "II_GEN_MAT_ORICHALCUM01", 198 )
SetLevelUpGift( 15, "all", "II_GEN_MAT_MOONSTONE", 198 )
SetLevelUpGift( 60, "all", "II_GEN_MAT_MOONSTONE", 198 )
SetLevelUpGift( 120, "all", "II_GEN_MAT_MOONSTONE", 198 )
SetLevelUpGift( 15, "all", "II_GEN_MAT_ORICHALCUM02", 198 )
SetLevelUpGift( 60, "all", "II_GEN_MAT_ORICHALCUM02", 198 )
SetLevelUpGift( 120, "all", "II_GEN_MAT_ORICHALCUM02", 198 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BAGBAG", 2 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BAGBAG", 2 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_PERIN", 10 )
SetLevelUpGift( 60, "all", "II_CHR_SYS_SCR_RESTATE_LINK", 1 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_RECCURENCE_LINK", 1 )
SetLevelUpGift( 2, "all", "II_ARM_S_CLO_CLO_DRAGON4", 1 )
SetLevelUpGift( 2, "all", "II_ARM_S_CLO_MAS_SUNGLASS01", 1 )
SetLevelUpGift( 2, "all", "II_RID_RID_WIN_FEATHER01", 1 )
SetLevelUpGift( 35, "all", "II_SYS_SYS_SCR_AWAKECANCEL", 210 )
SetLevelUpGift( 35, "all", "II_SYS_SYS_SCR_AWAKE", 210 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
SetLevelUpGift( 60, "all", "II_SYS_TICKET_KEBARAS01", 1 )
SetLevelUpGift( 105, "all", "II_SYS_SYS_SCR_BXLEVELUP03", 30 )
SetLevelUpGift( 40, "all", "II_SYS_SYS_SCR_BLESSING", 30 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_BXARBORDAY06", 10 )
SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_CHP_RED", 10000 )
SetRainEvent( 2, "2x EXP Event" )
--}
-Abspeichern und Fertig!
-Dann habt ihr ein schönes Push Up Event am laufen :)
-Ich hoffe ich konnte helfen :=)
-Thanks nicht vergessen (Danke):)