Push Up Event (Realese)!

    • Push Up Event (Realese)!

      Push Up Event:

      -Öffnet in eurem Resource Ordner Event.Lua

      -Dann sieht ihr das hier :
      ----------------------------------------------------------------------
      ---- À̺¥Æ® °ü·Ã ·ç¾Æ ÇÔ¼ö ·Îµù --------------------------------------
      ----------------------------------------------------------------------
      dofile(".\\LuaFunc\\EventFunc.lua")

      ----------------------------------------------------------------------
      -- ÀÚµ¿ °øÁö (°¢ ¼*¹ö±º TRANS Server ¸¸ ¼öÁ¤ÇÏ¸é µÅ¿ä ^^) ------------
      ----------------------------------------------------------------------
      bNotice = true -- ÀÚµ¿ °øÁö ½ÇÇà ¿©ºÎ(true or false)
      Notice( "Tue 08:44", 5, 10 ) -- ÀÚµ¿°øÁö½Ã°£, °øÁö°£°Ý(MIN), °øÁö Ƚ¼ö
      --{
      AddMessage( "¾È³çÇϼ¼¿ä. Flyff ÀÔ´Ï´Ù." )
      AddMessage( "¿ÀÀü 9½ÃºÎÅÍ ¿øÈ°ÇÑ ¼*ºñ½º¸¦ À§ÇÑ" )
      AddMessage( "Á¤±â Á¡°ËÀÌ ÁøÇà µÉ ¿¹Á¤ ÀÔ´Ï´Ù." )
      AddMessage( "¾ÈÀüÇÑ Àå¼Ò¿¡¼* Á¢¼Ó Á¾·á¸¦ ÇØ Áֽñ⠹ٶø´Ï´Ù." )
      --}

      ----------------------------------------------------------------------
      ---- ÃʱâÈ* ----------------------------------------------------------
      ----------------------------------------------------------------------

      -- ½Ã°£´ëº° ¾ÆÀÌÅÛ µå·Ó °¡ÁßÄ¡
      tHour = { 505, 409, 324, 280, 220, 203, 202, 212,
      227, 261, 302, 349, 571, 701, 764, 803,
      790, 789, 754, 849, 936, 940, 919, 720 }
      ----------------------------------------------------------------------


      ----------------------------------------------------------------------------------------------------------------
      ---- 1. AddEvent( strDesc ) -- À̺¥Æ® Ãß°¡ ¹× ¼³¸í µî·Ï
      ---- 2. SetTime( strStartTime, strEndTime ) -- ÇØ´ç À̺¥Æ®ÀÇ ½ÃÀÛ ½Ã°£, Á¾·á ½Ã°£ µî·Ï(¿©·¯°³ ¼³Á¤ °¡´É)
      ---- ( ½Ã°£ Çü½Ä -- "2007-05-03 17:53" )
      ---- 3. SetItem( ItemId, nMax, nNum, nLevel ) -- À̺¥Æ®¿ë µå·Ó ¾ÆÀÌÅÛ, ÀÏÀÏ ÃÖ´ë·®, µå·Ó °¹¼ö(·£´ý),
      ---- ¾ÆÀÌÅÛÀ» µå·ÓÇÒ ¸ó½ºÅÍÀÇ ÃÖ¼Ò ·¹º§ - ¿©·¯°³ °¡´É
      ---- 4. SetExpFactor( fFactor ) -- °æÇèÁö Áõ°¡ ¹è¼ö
      ---- 5. SetItemDropRate( fFactor ) -- ¾ÆÀÌÅÛ µå·Ó·ü Áõ°¡ ¹è¼ö
      ---- 6. SetPieceItemDropRate( fFactor ) -- ¸ó½ºÅͰ¡ °¡Áö°í ÀÖ´Â ³¹°³ ¾ÆÀÌÅÛÀÇ µå¶ø·ü Áõ°¡ ¹è¼ö
      ---- 7. SetGoldDropFactor( fFactor ) -- Æä³Ä µå·Ó ¹è¼ö
      ---- 8. SetAttackPower( nAttackPower ) -- °ø°Ý·Â Áõ°¡
      ---- 9. SetDefensePower( nDefensePower ) -- ¹æ¾î·Â Áõ°¡
      ---- 10. SetCouponEvent( SEC(n) ) -- ÄíÆù À̺¥Æ®( Á¢¼Ó½Ã°£ - SEC(n) ¶Ç´Â MIN(n) )
      ---- 11. SetLevelUpGift( nLevel, "all", ItemId, nNum, byFlag ) -- ·¹º§¾÷ ¼±¹°( nLevel´Þ¼º½Ã ¾ÆÀÌÅÛ Áö±Þ, "all" ºÎºÐ¿¡ ƯÁ¤ °èÁ¤ ÁöÁ¤ °¡´É(¿¹. "__bu" - ¹öµð, "__an" - ¿£Á© )
      ---- 12. SetCheerExpFactor( fFactor ) -- ÀÀ¿ø °æÇèÄ¡ ¼³Á¤
      ---- 13. SetSpawn( TYPE, strId, nNum ) -- ½ºÆùÀ̺¥Æ® : Type - ITEM ¶Ç´Â MONSTER, ID, 1ÀÏ ½ºÆù·®
      ---- 14. SetKeepConnectEvent( nTime, strItemId, nItemNum ) -- ´©Àû Á¢¼Ó ¾ÆÀÌÅÛ Áö±Þ À̺¥Æ®( Á¢¼Ó½Ã°£, ¾ÆÀÌÅÛ ID, ¾ÆÀÌÅÛ °³¼ö )
      ---- 15. SetRainEvent( fExpFactor, strTitle ) -- À帶À̺¥Æ®(°æÇèÄ¡ Áõ°¡ ¹è¼ö, ºñ¿Ã¶§ Ãß·Â Á¦¸ñ) : 15Â÷¿¡ Ãß°¡µÊ
      ---- 16. SetSnowEvent( fExpFactor, strTitle ) -- °*¼³À̺¥Æ®(°æÇèÄ¡ Áõ°¡ ¹è¼ö, ´«¿Ã¶§ Ãß·Â Á¦¸ñ)
      ---- *** À̺¥Æ® Ãß°¡ µî·Ï½Ã 1¹øºÎÅÍ ¹Ýº¹Çϰí 3~16¹øÀº Çʿ信 µû¶ó »ý·«°¡´ÉÇÏ´Ù.
      ----------------------------------------------------------------------------------------------------------------
      --[[ SAMPLE
      AddEvent( "EVENT TEST 01" )
      --{
      SetTime( "2007-06-08 14:23", "2007-06-08 16:11" )
      SetTime( "2007-06-09 14:23", "2007-06-10 00:00" )

      SetItem( "II_SYS_SYS_EVE_HAPPYMONEY01", 30000, 5, 15 )
      SetItem( "II_SYS_SYS_EVE_PUMPKIN01", 2000, 3, 15 )
      SetExpFactor( 2 )
      SetItemDropRate( 2 )
      SetPieceItemDropRate( 2 )
      SetGoldDropFactor( 2 )
      SetAttackPower( 150 )
      SetDefensePower( 100 )
      SetCouponEvent( MIN(120) )
      SetLevelUpGift( 15, "__bu", "II_SYS_SYS_SCR_BX_PET_LAWOLF7", 1, 2 )
      SetCheerExpFactor( 1.3 )
      SetSpawn( ITEM, "II_SYS_SYS_EVE_HAPPYMONEY01", 10000 )
      SetSpawn( MONSTER, "MI_AIBATT1", 2000 )
      SetSpawn( MONSTER, "MI_AIBATT4", 2000 )
      SetKeepConnectEvent( MIN(60), "II_SYS_SYS_SCR_BXTREASURE01", 1 )
      SetRainEvent( 2, "ºñ°¡¿À¸é °æÇèÄ¡°¡ 2¹è~!" )
      SetSnowEvent( 2, "´«ÀÌ¿À¸é °æÇèÄ¡°¡ 2¹è~!" )
      --}
      --]]

      -------------------------------------------------------------------------
      ---- Begin Script -------------------------------------------------------
      -------------------------------------------------------------------------
      -Da drunter schreibt ihr dann:
      AddEvent( "Push Up Event" )
      --{
      SetTime( "2010-01-01 00:00", "2010-025-11 23:59" )
      -Rot ist für den Namen des Events

      -Grün für von:

      -Pink bis wann das Event laufen soll

      -Dann fügt ihr mein Event ein:
      SetLevelUpGift( 15, "all", "II_PET_DOG1", 1 )
      SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BXFSNOWMAN01", 1 )
      SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BXMSNOWBOARDER01", 1 )
      SetLevelUpGift( 20, "all", "II_CHR_SYS_SCR_SHOUTFULL30", 1 )
      SetLevelUpGift( 20, "all", "II_SYS_SYS_SCR_AMPESS", 25 )
      SetLevelUpGift( 35, "all", "II_CHR_POT_DRI_VITALX", 5 )
      SetLevelUpGift( 35, "all", "II_CHR_FOO_COO_GRILLEDEEL", 25 )
      SetLevelUpGift( 35, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 5 )
      SetLevelUpGift( 35, "all", "II_CHR_SYS_SCR_ACTIVITION", 25 )
      SetLevelUpGift( 35, "all", "II_CHR_REF_REF_HOLD", 5 )
      SetLevelUpGift( 60, "all", "II_CHR_SYS_SCR_RESTATE", 1 )
      SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
      SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
      SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
      SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
      SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
      SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )

      SetLevelUpGift( 15, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 25 )
      SetLevelUpGift( 15, "all", "II_CHR_REF_REF_HOLD", 25 )
      SetLevelUpGift( 15, "all", "II_CHR_POT_DRI_VITALX", 25 )
      SetLevelUpGift( 30, "all", "II_CHR_FOO_COO_REMANTIS", 198 )
      SetLevelUpGift( 60, "all", "II_CHR_FOO_COO_REMANTIS", 198 )
      SetLevelUpGift( 105, "all", "II_CHR_FOO_COO_REMANTIS", 198 )
      SetLevelUpGift( 15, "all", "II_GEN_MAT_ORICHALCUM01", 198 )
      SetLevelUpGift( 60, "all", "II_GEN_MAT_ORICHALCUM01", 198 )
      SetLevelUpGift( 120, "all", "II_GEN_MAT_ORICHALCUM01", 198 )
      SetLevelUpGift( 15, "all", "II_GEN_MAT_MOONSTONE", 198 )
      SetLevelUpGift( 60, "all", "II_GEN_MAT_MOONSTONE", 198 )
      SetLevelUpGift( 120, "all", "II_GEN_MAT_MOONSTONE", 198 )
      SetLevelUpGift( 15, "all", "II_GEN_MAT_ORICHALCUM02", 198 )
      SetLevelUpGift( 60, "all", "II_GEN_MAT_ORICHALCUM02", 198 )
      SetLevelUpGift( 120, "all", "II_GEN_MAT_ORICHALCUM02", 198 )
      SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BAGBAG", 2 )
      SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BAGBAG", 2 )
      SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_PERIN", 10 )
      SetLevelUpGift( 60, "all", "II_CHR_SYS_SCR_RESTATE_LINK", 1 )
      SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_RECCURENCE_LINK", 1 )
      SetLevelUpGift( 2, "all", "II_ARM_S_CLO_CLO_DRAGON4", 1 )
      SetLevelUpGift( 2, "all", "II_ARM_S_CLO_MAS_SUNGLASS01", 1 )
      SetLevelUpGift( 2, "all", "II_RID_RID_WIN_FEATHER01", 1 )
      SetLevelUpGift( 35, "all", "II_SYS_SYS_SCR_AWAKECANCEL", 210 )
      SetLevelUpGift( 35, "all", "II_SYS_SYS_SCR_AWAKE", 210 )
      SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
      SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
      SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
      SetLevelUpGift( 60, "all", "II_SYS_TICKET_KEBARAS01", 1 )
      SetLevelUpGift( 105, "all", "II_SYS_SYS_SCR_BXLEVELUP03", 30 )
      SetLevelUpGift( 40, "all", "II_SYS_SYS_SCR_BLESSING", 30 )
      SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_BXARBORDAY06", 10 )
      SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_CHP_RED", 10000 )






      SetRainEvent( 2, "2x EXP Event" )


      --}

      -Abspeichern und Fertig!

      -Dann habt ihr ein schönes Push Up Event am laufen :)

      -Ich hoffe ich konnte helfen :=)

      -Thanks nicht vergessen (Danke):)
    • Werbung zur Unterstützung des Forums ( Bitte AddBlocker deaktivieren )

    • Fall es jemanden interessiert, hier das RoS Open Beta Push Event, das bis auf die Rates dem eFlyff v14 Beta Event gleicht.

      Quellcode

      1. AddEvent( "Open Beta - Push" )
      2. --{
      3. SetTime ( "2009-11-01 00:00", "2009-12-01 00:00" )
      4. SetLevelUpGift( 2, "all", "II_PET_PANDA", 1 )
      5. SetLevelUpGift( 2, "all", "II_SYS_SYS_SCR_AMPESS", 198 )
      6. SetLevelUpGift( 2, "all", "II_SYS_SYS_SCR_BAGBAG", 2 )
      7. SetLevelUpGift( 2, "all", "II_ARM_S_CLO_CLO_DRAGON4", 1 )
      8. SetLevelUpGift( 2, "all", "II_SYS_SYS_SCR_PERIN", 10 )
      9. SetLevelUpGift( 2, "all", "II_CHR_SYS_SCR_SHOUTFULL30", 1)
      10. SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
      11. SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
      12. SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_SMELPROT3", 198 )
      13. SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
      14. SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_SMELTING", 198 )
      15. SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_AWAKE", 198 )
      16. SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_AWAKECANCEL", 198 )
      17. SetLevelUpGift( 10, "all", "II_GEN_MAT_ORICHALCUM01", 198)
      18. SetLevelUpGift( 10, "all", "II_GEN_MAT_ORICHALCUM02", 198)
      19. SetLevelUpGift( 10, "all", "II_GEN_MAT_MOONSTONE", 198)
      20. SetLevelUpGift( 15, "all", "II_CHR_REF_REF_HOLD", 99 )
      21. SetLevelUpGift( 15, "all", "II_CHR_POT_DRI_VITALX", 99 )
      22. SetLevelUpGift( 15, "all", "II_CHR_FOO_COO_GRILLEDEEL", 99 )
      23. SetLevelUpGift( 15, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 99 )
      24. SetLevelUpGift( 15, "all", "II_CHR_SYS_SCR_ACTIVITION", 198 )
      25. SetLevelUpGift( 15, "all", "II_GEN_GEM_GEM_TWINKLESTONE", 10 )
      26. SetLevelUpGift( 15, "all", "II_GEN_GEM_GEM_FORFORM", 10 )
      27. SetLevelUpGift( 20, "all", "II_ARM_S_CLO_MAS_SUNGLASS03", 1 )
      28. SetLevelUpGift( 20, "all", "II_RID_RID_WIN_FEATHER01", 1 )
      29. SetLevelUpGift( 20, "all", "II_RID_RID_WIN_FEATHER02", 1 )
      30. SetLevelUpGift( 20, "all", "II_CHR_SYS_SCR_RESTATE", 20 )
      31. SetLevelUpGift( 20, "all", "II_SYS_SYS_SCR_RECCURENCE", 20 )
      32. SetLevelUpGift( 30, "all", "II_SYS_TICKET_CISLAND02", 1 )
      33. SetLevelUpGift( 30, "all", "II_SYS_SYS_SCR_RESURRECTION", 99 )
      34. SetLevelUpGift( 40, "all", "II_SYS_SYS_SCR_SCUD", 99 )
      35. SetLevelUpGift( 40, "all", "II_SYS_SYS_SCR_BLESSEDNESS", 99)
      36. SetLevelUpGift( 40, "all", "II_CHR_SYS_SCR_PSKILLFULL30", 3)
      37. SetLevelUpGift( 45, "all", "II_CHR_FOO_COO_REMANTIS", 99)
      38. SetLevelUpGift( 45, "all", "II_SYS_SYS_SCR_AMPESS", 198 )
      39. SetLevelUpGift( 50, "all", "II_SYS_TICKET_KEBARAS02", 1 )
      40. SetLevelUpGift( 52, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
      41. SetLevelUpGift( 53, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
      42. SetLevelUpGift( 54, "all", "II_SYS_SYS_SCR_SMELPROT3", 198 )
      43. SetLevelUpGift( 55, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
      44. SetLevelUpGift( 56, "all", "II_SYS_SYS_SCR_SMELTING", 198 )
      45. SetLevelUpGift( 57, "all", "II_SYS_SYS_SCR_AWAKE", 198 )
      46. SetLevelUpGift( 57, "all", "II_SYS_SYS_SCR_AWAKECANCEL", 198 )
      47. SetLevelUpGift( 58, "all", "II_GEN_MAT_ORICHALCUM01", 198)
      48. SetLevelUpGift( 59, "all", "II_GEN_MAT_ORICHALCUM02", 198)
      49. SetLevelUpGift( 60, "all", "II_GEN_MAT_MOONSTONE", 198)
      50. SetLevelUpGift( 61, "all", "II_CHR_REF_REF_HOLD", 99 )
      51. SetLevelUpGift( 62, "all", "II_CHR_POT_DRI_VITALX", 99 )
      52. SetLevelUpGift( 63, "all", "II_CHR_FOO_COO_GRILLEDEEL", 99 )
      53. SetLevelUpGift( 64, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 99 )
      54. SetLevelUpGift( 65, "all", "II_CHR_SYS_SCR_ACTIVITION", 198 )
      55. SetLevelUpGift( 80, "all", "II_RID_RID_WIN_ANGEL01", 1 )
      56. SetLevelUpGift( 83, "all", "II_CHR_FOO_COO_REMANTIS", 198)
      57. SetLevelUpGift( 85, "all", "II_SYS_SYS_SCR_AMPESS", 198 )
      58. SetLevelUpGift( 89, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
      59. SetLevelUpGift( 89, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
      60. SetLevelUpGift( 91, "all", "II_SYS_SYS_SCR_SMELPROT3", 198 )
      61. SetLevelUpGift( 93, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
      62. SetLevelUpGift( 95, "all", "II_SYS_SYS_SCR_SMELTING", 198 )
      63. SetLevelUpGift( 97, "all", "II_SYS_SYS_SCR_AWAKE", 198 )
      64. SetLevelUpGift( 99, "all", "II_SYS_SYS_SCR_AWAKECANCEL", 198 )
      65. SetLevelUpGift( 100, "all", "II_GEN_MAT_ORICHALCUM01", 198)
      66. SetLevelUpGift( 102, "all", "II_GEN_MAT_ORICHALCUM02", 198)
      67. SetLevelUpGift( 104, "all", "II_GEN_MAT_MOONSTONE", 198)
      68. SetLevelUpGift( 105, "all", "II_SYS_SYS_SCR_BXSURPRISE100", 20 )
      69. SetLevelUpGift( 106, "all", "II_CHR_REF_REF_HOLD", 99 )
      70. SetLevelUpGift( 108, "all", "II_CHR_POT_DRI_VITALX", 99 )
      71. SetLevelUpGift( 110, "all", "II_CHR_FOO_COO_GRILLEDEEL", 99 )
      72. SetLevelUpGift( 112, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 99 )
      73. SetLevelUpGift( 114, "all", "II_CHR_SYS_SCR_ACTIVITION", 198 )
      74. SetLevelUpGift( 118, "all", "II_RID_RID_WIN_PROPHET01", 1 )
      75. SetLevelUpGift( 120, "all", "II_CHP_RED", 10000 )
      76. SetItem( "II_CHR_FOO_COO_REMANTIS", 500, 5, 15 )
      77. SetItem( "II_SYS_SYS_SCR_LEVELDOWN01", 500, 5, 15)
      78. SetItem( "II_SYS_SYS_SCR_LEVELDOWN02", 250, 5, 15)
      79. SetItem ( "II_SYS_SYS_SCR_PARTYEXPUP01", 500, 1, 15)
      80. SetItem ( "II_SYS_SYS_SCR_PARTYSKILLUP01", 500, 1, 15)
      81. SetItem( "II_CHR_SYS_SCR_TRANSY", 100, 1, 15)
      82. SetItem( "II_CHR_SYS_SCR_ITEMTRANSY_A", 200, 5, 15)
      83. SetItem( "II_CHR_SYS_SCR_ITEMTRANSY_B", 150, 5,15 )
      84. SetItem( "II_GEN_MAT_ELE_CANDLEB", 300, 1, 60 )
      85. SetItem( "II_GEN_MAT_ELE_CANDLEA", 100, 1, 60 )
      86. SetItem( "II_GEN_MAT_ELE_RAINATKB", 300, 1, 60 )
      87. SetItem( "II_GEN_MAT_ELE_RAINATKA", 100, 1, 60 )
      88. SetItem( "II_GEN_MAT_ELE_BREEZEATKB", 300, 1, 60 )
      89. SetItem( "II_GEN_MAT_ELE_BREEZEATKA", 100, 1, 60 )
      90. SetItem( "II_GEN_MAT_ELE_SPARKATKB", 300, 1, 60 )
      91. SetItem( "II_GEN_MAT_ELE_SPARKATKA", 100, 1, 60 )
      92. SetItem( "II_GEN_MAT_ELE_SANDATKB", 300, 1, 60 )
      93. SetItem( "II_GEN_MAT_ELE_SANDATKA", 100, 1, 60 )
      94. SetItem( "II_GEN_MAT_ELE_FLAME", 100, 1, 30 )
      95. SetItem( "II_GEN_MAT_ELE_RIVER", 100, 1, 30 )
      96. SetItem( "II_GEN_MAT_ELE_GENERATOR", 100, 1, 30 )
      97. SetItem( "II_GEN_MAT_ELE_DESERT", 100, 1, 30 )
      98. SetItem( "II_GEN_MAT_ELE_CYCLON", 100, 1, 30 )
      99. SetItem( "II_GEN_MAT_ELE_VOLCANO", 100, 1, 40 )
      100. SetItem( "II_GEN_MAT_ELE_OCEAN", 100, 1, 40 )
      101. SetItem( "II_GEN_MAT_ELE_LIGHTING", 100, 1, 40 )
      102. SetItem( "II_GEN_MAT_ELE_EARTHQUAKE", 100, 1, 40 )
      103. SetItem( "II_SYS_SYS_SCR_BXMBLUE", 150, 1, 15 )
      104. SetItem( "II_SYS_SYS_SCR_BXFBLUE", 150, 1, 15 )
      105. SetItem( "II_SYS_SYS_SCR_BXFHARMIONR", 150, 1, 15 )
      106. SetItem( "II_SYS_SYS_SCR_BXMUNIFO", 150, 1, 15 )
      107. SetItem( "II_SYS_SYS_SCR_BXMSNOWBOARDER01", 150, 1, 15 )
      108. SetItem( "II_SYS_SYS_SCR_BXFSNOWBOARDER01", 150, 1, 15 )
      109. SetItem( "II_SYS_SYS_SCR_BXMSNOWMAN01", 150, 1, 15 )
      110. SetItem( "II_SYS_SYS_SCR_BXFSNOWMAN01", 150, 1, 15 )
      111. SetItem( "II_SYS_SYS_SCR_BXMRUDOLF", 150, 1, 15 )
      112. SetItem( "II_SYS_SYS_SCR_BXFRUDOLF", 150, 1, 15 )
      113. SetItem( "II_SYS_SYS_SCR_BXMCATS", 150, 1, 15 )
      114. SetItem( "II_SYS_SYS_SCR_BXFCATS", 150, 1, 15 )
      115. SetItem( "II_SYS_SYS_SCR_BXFHARMIONR", 150, 1, 15 )
      116. SetItem( "II_SYS_SYS_SCR_BXMMUMMY01", 150, 1, 15 )
      117. SetItem( "II_SYS_SYS_SCR_BXFMUMMY01", 150, 1, 15 )
      118. SetItem( "II_SYS_SYS_SCR_BXMPRIMITIVE01", 150, 1, 15 )
      119. SetItem( "II_SYS_SYS_SCR_BXFPRIMITIVE01", 150, 1, 15 )
      120. SetItem( "II_SYS_SYS_SCR_BXMYETI01", 150, 1, 15)
      121. SetItem( "II_SYS_SYS_SCR_BXFYETI01", 150, 1, 15)
      122. SetItem( "II_SYS_SYS_SCR_BXMRABBIT03", 150, 1, 15)
      123. SetItem( "II_SYS_SYS_SCR_BXFRABBIT03", 150, 1, 15)
      124. SetItem( "II_SYS_SYS_SCR_BXMCASUAL01", 150, 1, 15)
      125. SetItem( "II_SYS_SYS_SCR_BXFCASUAL01", 150, 1, 15)
      126. SetItem( "II_SYS_SYS_SCR_BXMGUARDS04", 150, 1, 15)
      127. SetItem( "II_SYS_SYS_SCR_BXFGUARDS04", 150, 1, 15)
      128. SetItem( "II_SYS_SYS_SCR_BXMGUARDS03", 150, 1, 15)
      129. SetItem( "II_SYS_SYS_SCR_BXFGUARDS03", 150, 1, 15)
      130. SetItem( "II_SYS_SYS_SCR_BXMGUARDS02", 150, 1, 15)
      131. SetItem( "II_SYS_SYS_SCR_BXFGUARDS02", 150, 1, 15)
      132. SetItem( "II_SYS_SYS_SCR_BXF_SWIM09SET", 150, 1, 15)
      133. SetItem( "II_SYS_SYS_SCR_BXM_SWIM09SET", 150, 1, 15)
      134. SetItem( "II_SYS_SYS_SCR_BXF_SWIM08SET", 150, 1, 15)
      135. SetItem( "II_SYS_SYS_SCR_BXM_SWIM08SET", 150, 1, 15)
      136. SetExpFactor( 25 )
      137. SetItemDropRate( 10 )
      138. SetGoldDropFactor( 25 )
      139. --}
      Alles anzeigen
    • Geile Events villeicht gibt ja bald mehrere Server die diese Events starten :)
      Fand dieses Event einfach nur Epic gab wenn jemand dieses Event jetzt starten würde hätten sie denke ich mit einer neuen Vorstellung und dem Event+Rates inbegriffen gleich ein paar xx-xxx Spieler mehr also mich aufjedenfall da es jetzt keine Guten deutschen Fun Server mehr gibt
      @Twilight sind die Rates vom RoS beta Event in diesem inbegriffen oder nicht falls nicht wäre nett wenn du es noch dazu Posten könntest
    • [FONT="Comic Sans MS"][COLOR="Cyan"][SIZE="2"]

      P4ynEEE1;173001 schrieb:

      Very nice i hope you Realease another things :)


      Mal schreibste Deutsch, mal English.

      i lol'd, like sinnlos^^.

      Naja das Event finde ich nich so den Brüller, auf nem p.server levelt man eh Schnell genug...& Man kann viele chars machen und sich die Items 'Farmen'
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