Huhu Community,
Ich glaub mein PC amg mich net <_<
Naja egal, ich kriege immer und immer wieder diese Fehlermeldung:
"Res"
Und das die ausn Root:
"Root"
Oder wodran liegt der Fehler ? :X
mfg,
Muffel
Ich glaub mein PC amg mich net <_<
Naja egal, ich kriege immer und immer wieder diese Fehlermeldung:
So und hier is die character-etc.inc aus den Res Files:2010/ 7/25 23:09:43 GetText range_error min:0, max:100, index:3344
2010/ 7/25 23:09:43 error, character-etc.inc, 1
//이 파일 수정 시에 절대 EditPlus를 사용하시지 마십시요
//유니코드 부분에 충돌이 있습니다.
//메모장을 사용하여 주십시요.
MaFl_Player
{
setting
{
AddMenu( MMI_DIALOG );
SetEquip( II_ARM_F_CLO_KOREAN01HAT, II_ARM_F_CLO_KOREAN01SUIT, II_ARM_F_CLO_KOREAN01SHOES, II_WEA_SWO_OUTLAW );
SetFigure( MI_FEMALE, 0, 0xffff0000, 0 );
SetMusic( BGM_NPC_HORROR2 );
SetImage
(
IDS_CHARACTER_ETC_INC_000000
);
m_szDialog= "MaFl_Player.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000001
);
}
MaFl_Player2
{
setting
{
AddMenu( MMI_DIALOG );
//SetEquip( II_ARM_F_CLO_KOREAN01HAT );
SetEquip( II_ARM_F_VAG_HELMET02 );
SetFigure( MI_FEMALE, 0, 0xffff0000, 0 );
SetMusic( BGM_NPC_SAD );
SetImage
(
IDS_CHARACTER_ETC_INC_000002
);
m_szDialog= "MaFl_Player2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000003
);
}
MaFl_Series1
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_HORROR );
SetImage
(
IDS_CHARACTER_ETC_INC_000004
);
m_szDialog= "MaFl_Series1.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000005
);
}
MaFl_Series2
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000006
);
m_szDialog= "MaFl_Series2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000007
);
}
MaFl_MultiQuest1
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000008
);
m_szDialog= "MaFl_MultiQuest1.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000009
);
}
MaFl_MultiQuest2
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000010
);
m_szDialog= "MaFl_MultiQuest2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000011
);
}
MaFl_MultiQuest3
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000012
);
m_szDialog= "MaFl_MultiQuest3.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000013
);
}
//유니코드 부분에 충돌이 있습니다.
//메모장을 사용하여 주십시요.
MaFl_Player
{
setting
{
AddMenu( MMI_DIALOG );
SetEquip( II_ARM_F_CLO_KOREAN01HAT, II_ARM_F_CLO_KOREAN01SUIT, II_ARM_F_CLO_KOREAN01SHOES, II_WEA_SWO_OUTLAW );
SetFigure( MI_FEMALE, 0, 0xffff0000, 0 );
SetMusic( BGM_NPC_HORROR2 );
SetImage
(
IDS_CHARACTER_ETC_INC_000000
);
m_szDialog= "MaFl_Player.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000001
);
}
MaFl_Player2
{
setting
{
AddMenu( MMI_DIALOG );
//SetEquip( II_ARM_F_CLO_KOREAN01HAT );
SetEquip( II_ARM_F_VAG_HELMET02 );
SetFigure( MI_FEMALE, 0, 0xffff0000, 0 );
SetMusic( BGM_NPC_SAD );
SetImage
(
IDS_CHARACTER_ETC_INC_000002
);
m_szDialog= "MaFl_Player2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000003
);
}
MaFl_Series1
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_HORROR );
SetImage
(
IDS_CHARACTER_ETC_INC_000004
);
m_szDialog= "MaFl_Series1.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000005
);
}
MaFl_Series2
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000006
);
m_szDialog= "MaFl_Series2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000007
);
}
MaFl_MultiQuest1
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000008
);
m_szDialog= "MaFl_MultiQuest1.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000009
);
}
MaFl_MultiQuest2
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000010
);
m_szDialog= "MaFl_MultiQuest2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000011
);
}
MaFl_MultiQuest3
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000012
);
m_szDialog= "MaFl_MultiQuest3.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000013
);
}
Und das die ausn Root:
//이 파일 수정 시에 절대 EditPlus를 사용하시지 마십시요
//유니코드 부분에 충돌이 있습니다.
//메모장을 사용하여 주십시요.
MaFl_Player
{
setting
{
AddMenu( MMI_DIALOG );
SetEquip( II_ARM_F_CLO_KOREAN01HAT, II_ARM_F_CLO_KOREAN01SUIT, II_ARM_F_CLO_KOREAN01SHOES, II_WEA_SWO_OUTLAW );
SetFigure( MI_FEMALE, 0, 0xffff0000, 0 );
SetMusic( BGM_NPC_HORROR2 );
SetImage
(
IDS_CHARACTER_ETC_INC_000000
);
m_szDialog= "MaFl_Player.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000001
);
}
MaFl_Player2
{
setting
{
AddMenu( MMI_DIALOG );
//SetEquip( II_ARM_F_CLO_KOREAN01HAT );
SetEquip( II_ARM_F_VAG_HELMET02 );
SetFigure( MI_FEMALE, 0, 0xffff0000, 0 );
SetMusic( BGM_NPC_SAD );
SetImage
(
IDS_CHARACTER_ETC_INC_000002
);
m_szDialog= "MaFl_Player2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000003
);
}
MaFl_Series1
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_HORROR );
SetImage
(
IDS_CHARACTER_ETC_INC_000004
);
m_szDialog= "MaFl_Series1.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000005
);
}
MaFl_Series2
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000006
);
m_szDialog= "MaFl_Series2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000007
);
}
MaFl_MultiQuest1
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000008
);
m_szDialog= "MaFl_MultiQuest1.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000009
);
}
MaFl_MultiQuest2
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000010
);
m_szDialog= "MaFl_MultiQuest2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000011
);
}
MaFl_MultiQuest3
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000012
);
m_szDialog= "MaFl_MultiQuest3.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000013
);
}
//유니코드 부분에 충돌이 있습니다.
//메모장을 사용하여 주십시요.
MaFl_Player
{
setting
{
AddMenu( MMI_DIALOG );
SetEquip( II_ARM_F_CLO_KOREAN01HAT, II_ARM_F_CLO_KOREAN01SUIT, II_ARM_F_CLO_KOREAN01SHOES, II_WEA_SWO_OUTLAW );
SetFigure( MI_FEMALE, 0, 0xffff0000, 0 );
SetMusic( BGM_NPC_HORROR2 );
SetImage
(
IDS_CHARACTER_ETC_INC_000000
);
m_szDialog= "MaFl_Player.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000001
);
}
MaFl_Player2
{
setting
{
AddMenu( MMI_DIALOG );
//SetEquip( II_ARM_F_CLO_KOREAN01HAT );
SetEquip( II_ARM_F_VAG_HELMET02 );
SetFigure( MI_FEMALE, 0, 0xffff0000, 0 );
SetMusic( BGM_NPC_SAD );
SetImage
(
IDS_CHARACTER_ETC_INC_000002
);
m_szDialog= "MaFl_Player2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000003
);
}
MaFl_Series1
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_HORROR );
SetImage
(
IDS_CHARACTER_ETC_INC_000004
);
m_szDialog= "MaFl_Series1.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000005
);
}
MaFl_Series2
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000006
);
m_szDialog= "MaFl_Series2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000007
);
}
MaFl_MultiQuest1
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000008
);
m_szDialog= "MaFl_MultiQuest1.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000009
);
}
MaFl_MultiQuest2
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000010
);
m_szDialog= "MaFl_MultiQuest2.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000011
);
}
MaFl_MultiQuest3
{
setting
{
AddMenu( MMI_DIALOG );
m_nStructure= SRT_QUESTOFFICE;
SetMusic( BGM_NPC_SECRET );
SetImage
(
IDS_CHARACTER_ETC_INC_000012
);
m_szDialog= "MaFl_MultiQuest3.txt";
}
SetName
(
IDS_CHARACTER_ETC_INC_000013
);
}
Oder wodran liegt der Fehler ? :X
mfg,
Muffel