Neue Meteonyker haben Trotzdem alte Texturen ...

    • Neue Meteonyker haben Trotzdem alte Texturen ...

      Hi Leute ...

      Ich hab ein Problem ...
      Hab ne Neue DDS für Meteo gemacht und
      will das ganze als Neuen Mob einbauen

      MdlDyna Inhalt :


      Quellcode

      1. Meteonyker MI_DU_METEONYKER5 MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1
      2. {
      3. "stand" MTI_STAND
      4. "walk" MTI_WALK
      5. "idle1" MTI_IDLE1
      6. "idle1" MTI_IDLE2
      7. "dmg1" MTI_DMG1
      8. "dmg2" MTI_DMG2
      9. "dmgFly" MTI_DMGFLY
      10. "dmgDie" MTI_DMGDIE
      11. "dmgLive" MTI_DMGLIVE
      12. "die1" MTI_DIE1
      13. "atk1" MTI_ATK1
      14. "atk2" MTI_ATK2
      15. "atk3" MTI_ATK3
      16. "groggy" MTI_GROGGY
      17. // extra
      18. "walk" MTI_JUMP1
      19. "walk" MTI_JUMP2
      20. "walk" MTI_JUMP3
      21. "walk" MTI_JUMP4
      22. "walk" MTI_RUN
      23. }
      Alles anzeigen


      Inhalt der defineObj.h :

      Quellcode

      1. #define MI_DU_METEONYKER5 1992



      Inhalt der propmover.txt :

      Quellcode

      1. MI_DU_METEONYKER5 "MeteoTest" AII_METEONYKER 15 20 200 200 210 200 = BELLI_MELEE = 120 = = RANK_MIDBOSS 0 = 1 = 1 1 II_WEA_MOB_METEONYKER_ATK1 II_WEA_MOB_METEONYKER_ATK2 II_WEA_MOB_METEONYKER_ATK3 II_WEA_MOB_METEONYKER_ATK4 0 = = = = = = 1000 4000 100000000 100 220 130 0 = 1 1 = 0.15 = 0 = = = 120 0 0 0 0 0 5000000 = = = = 100000 10000000 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = ""


      und habe 4 .dds Dateien (Weil mich was irritiert hat XD) :

      Mvr_Meteonyker-01-et04.dds
      Mvr_Meteonyker-02-et04.dds
      Mvr_Meteonyker-01-et05.dds
      Mvr_Meteonyker-02-et05.dds

      Jedoch hat der Meteo wenn ich ihn Spawne die Normale MeteoTextur ...

      Wie kriegch das hin ? :)

      Danke Sehr
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